heinrich5991
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17d3f4afa4
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Put shaders into the data/ directory
Simplifies a lot of things
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2017-11-08 22:19:47 +01:00 |
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Jupeyy
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cc54c4acdf
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also out the LOD to the fragment shader to make sure we use the same LOD
on every hardware
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2017-10-14 23:27:14 +02:00 |
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Jupeyy
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5c25a7415d
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no need for subtracting here anymore
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2017-10-09 19:44:22 +02:00 |
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Jupeyy
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26bd800d63
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calculate the LOD on CPU side and restrict mipmap levels for huge
textures to remove bad looking mipmap generations at high zoom levels
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2017-10-09 18:58:44 +02:00 |
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Jupeyy
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a85f542d1d
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only use 4x2 matrix
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2017-09-27 12:15:30 +02:00 |
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Jupeyy
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8d982df9f2
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add various shaders for various GPU tasks
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2017-09-12 20:05:05 +02:00 |
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