Learath
1769e5ae71
Don't advertise the reserved slots. Fix #1808
2019-07-18 18:20:55 +03:00
bors[bot]
bbcf7a6905
Merge #1815
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1815: Return error codes on server fail r=def- a=ChillerDragon
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-11 09:25:59 +00:00
ChillerDragon
b9273a9ed2
Return error codes on server fail
2019-07-11 11:18:25 +02:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
Learath2
8469949257
Remove debug message
2019-07-02 14:56:02 +02:00
Learath2
1993989067
Fix toggle not working with colors
2019-07-02 14:54:06 +02:00
heinrich5991
ca03ab6337
Address Learath2's comments
2019-06-14 00:28:59 +02:00
heinrich5991
62846821da
Revert "Implement ISDDNET. Deprecates #1320 "
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This reverts commit 1929bc6739
.
2019-06-14 00:28:59 +02:00
heinrich5991
a7857d58c4
Remove now-useless function in CGameClient
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(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
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OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
bors[bot]
f8ba394c5d
Merge #1781
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1781: sv_server_info_per_second, sv_van_conn_per_second: allow 0 to disable r=heinrich5991 a=def-
Clean up code a bit, also allow larger values
Co-authored-by: def <dennis@felsin9.de>
2019-06-12 20:23:27 +00:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
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Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
def
85bb376bdc
sv_server_info_per_second, sv_van_conn_per_second: allow 0 to disable
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Clean up code a bit, also allow larger values
2019-06-11 18:12:43 +02:00
Dennis Felsing
0992e3c7c4
Merge pull request #1777 from ChillerDragon/pr_demo_wrong_hash
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Prefer downloadedmaps over maps ( #1702 )
2019-06-11 18:05:12 +02:00
Dennis Felsing
bbb1b2cdef
Merge pull request #1733 from Learath2/dd_pr_colorsigned
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Store colors unsigned
2019-06-11 12:26:28 +02:00
ChillerDragon
839009fc93
Prefer downloadedmaps over maps ( #1702 )
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Fixes corrupted demos if there is a different version of the current map in the maps/ folder.
Thanks to @archimede67 for initial research.
2019-06-05 22:24:17 +02:00
archimede67
0e62b4b9b9
fix code style
2019-06-05 19:49:00 +02:00
archimede67
65353c2030
fix
2019-06-05 19:36:45 +02:00
archimede67
929bf57bf6
infinite length and a lot of changes including notifications are now chat messages
2019-06-05 19:17:55 +02:00
Corantin H
2e27a22927
typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values
2019-06-02 15:34:01 +02:00
Corantin H
761e73a131
should be thread safe now + moved demoedit to a new file
2019-05-31 20:42:28 +02:00
bors[bot]
647bbcc259
Merge #1732
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1732: Implement ISDDNET and Time Score cleanly r=def- a=Learath2
This is an attempt at implementing the two things in a cleaner way.
Deprecated #1320
Willfix #1622 soon(tm)
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-31 10:12:10 +00:00
Corantin H
04464a325e
fix
2019-05-28 15:39:11 +02:00
Corantin H
709a6c2924
Moved notification outside of the demoedit job, so now we keep track of all the editjbos and show the notification when they are done in the client loop
2019-05-28 13:24:55 +02:00
Corantin H
7c79b48da5
The demoeditors are now initialised in the constructor of the job
2019-05-26 21:06:43 +02:00
Corantin H
cbcb8d4830
The slicing is now done with a new demoeditor each time we save a replay
2019-05-25 15:16:03 +02:00
Corantin H
e35951dedc
demo slicing is now done in a separate task to prevent ingame freeze
2019-05-25 00:24:13 +02:00
Corantin H
bf435e8b72
coding style + added cl_notification_time
2019-05-23 23:17:12 +02:00
Corantin H
858a85e7b5
fixed some typo errors, fixed code style and added a slider setting to set the replay length
2019-05-21 23:59:57 +02:00
Corantin H
e6ce2c0c46
Renamed class CNotification to CHudNotification
2019-05-21 18:50:41 +02:00
Corantin H
b6b8f7e536
Somehow build failed because of that
2019-05-21 18:04:37 +02:00
Corantin H
857656e8db
Implemented a small notification system, fixed some problems with removing tmp files and update the recorder status when checking/unchecking the setting "Enable replays".
2019-05-21 17:21:53 +02:00
Corantin H
ac4d7085c5
Switched to a proper new recorder instead of using the auto one
2019-05-21 12:49:19 +02:00
Learath
1929bc6739
Implement ISDDNET. Deprecates #1320
2019-05-21 10:25:15 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
Learath2
c7d8ca129a
Rerevert #1187
2019-05-21 10:51:43 +02:00
Corantin H
817bdaf9cd
initial work on a replay system
2019-05-20 23:55:40 +02:00
Learath
66b1b44e07
Style
2019-05-20 00:18:19 +02:00
Kpro998
f3ff81e5ab
fix IsBlockInfectionZ duplication
2019-05-19 22:35:56 +01:00
Kpro998
0856fec38e
fix particles, emote wheel, zoom and score for blockworlds
2019-05-19 22:11:16 +01:00
Learath
db5c17ce71
Avoid implementation-defined behaviour
2019-05-15 18:11:22 +02:00
Learath
0d39eb128d
Use unsigned integers for colors
2019-05-15 18:05:19 +02:00
Andrii Vynychenko
0353eb94ef
fix zero fonsize
2019-05-11 18:59:47 +03:00
12pm
219d6dcd92
Explicitly filter finished maps
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Otherwise this filters all maps in all other tabs
2019-05-11 13:45:41 +02:00
Learath2
e608e2f34f
Add Hex display
2019-05-11 02:32:37 +02:00
Learath2
0dd67c92f1
Abbreviate alpha
2019-05-11 02:16:48 +02:00
Learath2
82e6d180e4
Use % and °
2019-05-11 02:12:37 +02:00
Learath2
b059ac256e
Show Alpha only if it's relevant
2019-05-11 02:12:36 +02:00
Dennis Felsing
2396096e3b
Merge branch 'master' into pr-rename-col
2019-05-10 23:46:38 +02:00
12pm
ea324592c6
Change col to color in variable names
2019-05-10 23:34:21 +02:00