def
16f3ddc5a7
Show if user has rank on map in browser (+filter)
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UI implementation by timakro
2017-08-30 21:34:04 +02:00
def
7f0eb53ff4
Initialize in order to ensure destruction in order ( fixes #848 )
2017-08-30 17:22:36 +02:00
heinrich5991
33315452c3
Merge branch 'master' into leak_fix
2017-07-31 20:42:32 +02:00
heinrich5991
1ebb4f89a6
Reopen: Add a flag for rcon login via username ( #800 )
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This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.
Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
HMH
bfc5700314
Yes the Kernel and Interfaces need to be deleted too...
2017-07-21 19:46:31 +02:00
HMH
7f7fa06dd6
free the Client created by CreateClient
2017-07-21 16:46:29 +02:00
def
a30323d986
oops
2017-07-16 21:27:18 +02:00
def
e4364983ab
Use https for map downloads by default
2017-07-16 11:29:10 +02:00
def
191eefbb2f
Only trust our own custom-selected CAs for our maps download server
2017-07-16 11:25:38 +02:00
def
c7c9c3c4dd
Possible to use https:// for map downloads, but still use http:// by default
2017-07-16 10:45:41 +02:00
def
f9170fd031
ugly workaround for dummy input when frozen with grenade and getting hammered
2017-07-15 18:59:33 +02:00
def
fba3815ddc
Only send password on connection when explicitly asked to ( fixes #788 )
2017-07-15 17:29:20 +02:00
def
46cedf3a8c
Compiler warnings
2017-07-09 10:27:58 +02:00
def
35dcb4d6cf
Don't open map file again if we have it open already
2017-07-08 22:09:03 +02:00
def
f3e3d57a90
Always close files, cleaner demo recording, fix some other stuff
2017-07-08 13:39:20 +02:00
def
73c61e4169
Let's not save maps that are ok already
2017-06-11 20:18:28 +02:00
def
2bd6316ce7
Add code for fixing old maps by removing unused tiles
2017-06-11 19:53:55 +02:00
heinrich5991
743c58e4ae
Revert "Fix OSX cmake build"
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This reverts commit 3406f01ff9
.
2017-06-09 19:34:01 +02:00
Learath2
3406f01ff9
Fix OSX cmake build
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A little crude but it works.
2017-06-09 16:05:04 +02:00
eeeee
2797227063
also remove references to CGameContext from CServer
2017-06-05 22:31:56 -07:00
def
b592d6af55
ms not µs for thread_sleep
2017-06-02 23:28:47 +02:00
def
7e503a306b
Revert "Back to cl_cpu_throttle_inactive"
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This reverts commit c217040319
.
2017-06-02 23:27:35 +02:00
def
c217040319
Back to cl_cpu_throttle_inactive
2017-06-02 23:18:14 +02:00
def
8553ed727b
Replace cl_cpu_throttle with cl_refresh_rate
2017-06-02 21:33:45 +02:00
def
4125941896
Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache)
2017-06-02 20:45:09 +02:00
def
814feede33
Don't copy strings into themselves
2017-06-02 18:37:29 +02:00
heinrich5991
5ae37e6c72
Add protocol extension with UUIDs
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This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.
Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.
This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
Dennis Felsing
728e548f55
Merge pull request #754 from SheikhZayx/master
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CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
def
6d81f1f188
Fix cl_cpu_throttle_inactive
2017-05-14 11:01:48 +02:00
SheikhZayx
ea0e4948b4
CSV file instead of statboard screenshot
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En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
Learath2
568b5e5603
Pointers should be set to NULL
2017-04-12 01:20:39 +02:00
Learath
389b432758
Take a blind stab at #718
2017-04-11 21:47:27 +02:00
heinrich5991
1d81d56850
Introduce new, vanilla-compatible server info protocol
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This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.
The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).
The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.
Also fixes #130 , the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Ryozuki
84726547aa
Fix warning also for server.cpp, and fixed client.cpp
2017-03-12 14:49:18 +01:00
Ryozuki
79f5b26cf7
Moved _WIN32_WINNT to the top instead
2017-03-12 14:45:57 +01:00
Ryozuki
1614e59e8f
Fix some warnings
2017-03-12 12:12:39 +01:00
heinrich5991
f2b2eb8639
Allow easier login for passwords with spaces
2017-03-10 12:30:41 +01:00
Dennis Felsing
761c3c9be1
Merge pull request #646 from heinrich5991/pr_ddnet_brace_style
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Fix the brace style in some places
2017-03-09 13:31:21 +01:00
Learath2
4101acd747
Add rcon_login
2017-03-06 10:31:05 +01:00
heinrich5991
ba5af42b1f
Fix the brace style in some places
2017-03-04 15:43:49 +01:00
heinrich5991
e3f2316106
Revert "Revert "Refactor dummy input and demo filtering""
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This reverts commit 187560c8c0
.
2017-02-28 10:08:14 +01:00
Dennis Felsing
187560c8c0
Revert "Refactor dummy input and demo filtering"
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This reverts commit 8375f4888e
.
2017-02-28 08:15:35 +01:00
heinrich5991
8375f4888e
Refactor dummy input and demo filtering
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Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00
Dennis Felsing
c21399c4c5
Merge pull request #567 from d3fault/master
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dummy copyMoves/hammer disabling when dummy connecting
2016-11-07 10:20:11 +01:00
Dennis Felsing
ab6ed4c589
Discard invalid snaps
2016-11-04 13:26:46 +01:00
def
34531c0696
cleanup
2016-11-03 22:10:31 +01:00
d3fault
d6b732113e
dummy copyMoves/hammer disabling when dummy connecting
2016-10-26 15:00:02 -07:00
heinrich5991
fce9ec6cda
Replace UI elements for the timeout code
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Now you can regenerate your timeout seed with the click of a button.
2016-10-03 13:56:15 +02:00
heinrich5991
89b6d0c3da
Fix C89 compilation and a copy&paste mistake
2016-10-03 12:31:11 +02:00