Commit graph

138 commits

Author SHA1 Message Date
Alexander Akulich 164cb9907a player.h: Remove unused character.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Jupeyy f83d528f5d Fix vector constructor impl & remove useless operator 2020-11-20 12:14:33 +01:00
def 98d4baabed Fix clang-analyzer-core.NonNullParamChecker
/media/ddnet/src/game/server/entities/projectile.cpp:201:37: warning: Forming reference to null pointer [clang-analyzer-core.NonNullParamChecker]
                                        Found = GetNearestAirPosPlayer(pTargetChr->m_Pos, &PossiblePos);
                                                                       ^
2020-10-14 15:45:47 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def f4344dc420 Use (u)int64 from system.h instead of (u)int64_t from cstdint
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
   62 |  void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
      |                                                                                          ^~~~~~~
2020-07-09 13:55:28 +02:00
bors[bot] 92fc95d742
Merge #2202
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991

This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
heinrich5991 2692f3c758 Use a consistent PRNG on all platforms 2020-05-25 15:19:29 +02:00
heinrich5991 0d7872c79e Send DDNet version early in the connection process
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
Learath a650a3c320 Remove the initial lifespan check 2019-10-14 02:28:24 +02:00
Learath 63998eaa84 Explode grenades twice at the end if they have lifespans. Fix #1559 2019-10-13 17:58:59 +02:00
Ryozuki b58037f31e
fix the telegun save 2019-08-19 10:35:37 +02:00
fokkonaut af7fd12341 Remove m_Weapon parameter from CProjectile 2019-06-02 22:04:11 +02:00
fokkonaut 85cbe99422 Fix wrong character team check 2019-05-30 14:14:47 +02:00
fokkonaut 61a6518f0d remove spaces 2019-05-29 16:30:44 +02:00
fokkonaut bbbdd89e64 Fix freeze projectiles only hit one tee (Fixes #1759) 2019-05-29 16:28:38 +02:00
12pm a83e3e0d9a Add delete projectiles on death settings 2019-04-21 20:17:41 +02:00
Ryozuki 90118b5a07
make it one line 2018-11-13 13:05:15 +01:00
Ryozuki 62dbda204e fix entities clear and remove tele-activator from gametile as it doesn't make sense. 2018-11-04 15:50:56 +01:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki 3d202883c9 tele-activator: make delay be able to specify a weapon 2018-11-03 10:26:19 +01:00
Ryozuki ddf2e6af36 add tele-activator to the switch layer 2018-11-03 10:26:19 +01:00
Ryozuki c831b5e0c1 change tele-blocker to tele-activator 2018-11-03 10:26:18 +01:00
Edgar ee756f2b1a
apparently 0 is used and NULL not... 2018-07-17 19:25:38 +02:00
Edgar ef4505e96d
we don't use nullptr in tw code 2018-07-17 19:24:10 +02:00
Ryozuki 9cf0a60e3a remove useles brackets 2018-07-16 00:53:36 +02:00
Ryozuki 97ecd62214 fix timakro review 2018-07-16 00:43:54 +02:00
Tim Schumacher bbcc9aca0c Fix stopper teleport gun bug 2018-07-15 12:02:48 +02:00
Ryozuki c074fdd30f fix all known bugs 2018-07-15 10:22:01 +02:00
Ryozuki 747946b291 fix style a bit 2018-07-15 10:22:00 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
Dennis Felsing 722087ba29
Merge pull request #1091 from heinrich5991/pr_ddnet_mapbugs
Add infrastructure for preserving bugs
2018-05-07 08:27:29 +02:00
def 6d3b8f2d36 fix2 2018-04-04 20:41:05 +02:00
heinrich5991 b9cdacbb37 Try to unfix the grenade bug for the map "Binary" 2018-03-24 14:01:01 +01:00
Dennis Felsing cb0209d6e3 Reapply "Only make grenades explode once (fix by timakro)" 2018-01-25 02:32:34 +01:00
Dennis Felsing f3256f0b6c Revert "Only make grenades explode once (fix by timakro)"
This reverts commit b9a93a18fb.
2018-01-24 07:50:15 +01:00
Dennis Felsing b9a93a18fb Only make grenades explode once (fix by timakro) 2018-01-22 14:15:53 +01:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
timgame dc89301292 clean up intersect line code 2015-11-08 10:20:44 +01:00
BeaR 6b2e61bbc6 Fix collision bug with weapon projectiles
Ignore characters, which can't collide e.g different teams, in the intersection test for projectiles.
2015-08-16 10:54:06 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def a77cd039a6 Get rid of all Clang warnings 2015-04-18 22:29:28 +02:00
nuborn 88a1565d75 make the prediction compatible with very large maps 2014-12-02 01:08:52 +01:00
nuborn 03bc769c09 prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
def 627d6386ee Revert "Revert "Revert "Add antiping for weapons (by nuborn)"""
This reverts commit 8f7e24b4db.
2014-11-02 10:59:22 +01:00
nuborn 8f7e24b4db Revert "Revert "Add antiping for weapons (by nuborn)""
This reverts commit 755e9f4d1c.
2014-10-28 15:50:28 +01:00
def 755e9f4d1c Revert "Add antiping for weapons (by nuborn)"
This reverts commit 48e66a2ab3.

Conflicts:
	src/game/client/gameclient.cpp
	src/game/version.h
2014-10-27 20:03:22 +01:00
def 48e66a2ab3 Add antiping for weapons (by nuborn) 2014-10-23 17:31:29 +02:00
Tobias Urlaub 4fbed4a447 Fix: Bullets don't explode when a player stands in their way 2014-08-25 12:18:38 +02:00
def 6131dfb7e3 Fix: Don't show draggers of players in solo part 2014-06-15 20:51:30 +02:00