heinrich5991
d6097cb64c
Automatically use HTTPS compression if the server supports it
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Our typical HTTPS answer is reduced by 85% by this. Our JSON seems to
compress really well.
2021-03-07 22:41:34 +01:00
def
199da2410d
Prevent OpenSSL SIGPIPE ( fixes #3513 )
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by ignoring the signal ourselves
See https://curl.se/libcurl/c/CURLOPT_NOSIGNAL.html
2021-01-22 18:28:15 +01:00
def
e592afc98c
Add Thread Safety Analysis
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and annotate some code: https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
2020-12-23 18:13:21 +01:00
def
cd00c4c04b
Move PNG loading in SkinDL to fetch thread ( fixes #3398 )
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Sorry for the trouble, seems to work.
2020-12-13 00:08:46 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def
040876b0d3
Log close error to console
2020-10-15 17:48:22 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
2be54a30ad
HTTP: Set final m_State after running completion function
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Ensures that we don't delete a file that is being used by ingame map
downloader already.
As reported by Jupeyy in #2901
2020-09-24 10:21:12 +02:00
bors[bot]
fddb8b34c0
Merge #2898 #2901 #2908
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2898: Inform players that they are in team already r=heinrich5991 a=def-
2901: Remove failed downloaded files immediately r=heinrich5991 a=def-
Especially skins were only deleted after they were requested again
2908: Don't log skin downloading progress r=heinrich5991 a=def-
since it's not really interesting for most players, as long as things work fine
Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:57:20 +00:00
def
56b152e962
Remove failed downloaded files immediately
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Especially skins were only deleted after they were requested again
2020-09-22 16:51:40 +02:00
def
1505b64af0
Don't log skin downloading progress
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since it's not really interesting for most players, as long as things work fine
2020-09-22 16:36:01 +02:00
def
f4d763c895
Init curl first, then call curl_version_info
2020-09-19 15:10:32 +02:00
def
b7c3a6dfd8
Allow different timeouts for different downloads
2020-09-04 19:58:32 +02:00
def
c458ee52b0
Remove need for custom certificate
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in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def
539c20a200
Add support for PLATFORM_SUFFIX define
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So that we can set it like this:
CXXFLAGS='-DPLATFORM_SUFFIX="steam"' CPPFLAGS='-DPLATFORM_SUFFIX="steam"' make
2020-08-19 13:41:06 +02:00
def
cf77b567f8
Allow any update.json size
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just grew over 16 KB and thus updates failed. I still need to setup
update5 server and will need to release a last release on update4 to
have a seemless upgrade-path.
2020-06-25 00:11:00 +02:00
Learath
6919ed3041
Use updated stub, switch around versions
2020-03-23 15:46:57 +01:00
Learath
060d60f2ea
Output library versions
2020-03-23 15:46:57 +01:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
e539bbacb1
Handle FS failures while updating ( fixes #1560 )
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Not sure if I caught all locations
2019-04-06 19:24:40 +02:00
def
bc91659aa8
Get GAME_RELEASE_VERSION back, fix compatibility filter in server browser
2019-03-06 21:02:06 +01:00
def
deb2494692
Don't suggest to downgrade, clean up versioning ( fixes #1440 )
2019-03-03 20:31:23 +01:00
Dennis Felsing
5c18d6c481
Remove /modhelp ( fixes #1401 )
2018-12-12 10:05:44 +01:00