Commit graph

168 commits

Author SHA1 Message Date
archimede67 929bf57bf6 infinite length and a lot of changes including notifications are now chat messages 2019-06-05 19:17:55 +02:00
Corantin H 2e27a22927 typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values 2019-06-02 15:34:01 +02:00
Corantin H 761e73a131 should be thread safe now + moved demoedit to a new file 2019-05-31 20:42:28 +02:00
Corantin H 04464a325e fix 2019-05-28 15:39:11 +02:00
Corantin H 709a6c2924 Moved notification outside of the demoedit job, so now we keep track of all the editjbos and show the notification when they are done in the client loop 2019-05-28 13:24:55 +02:00
Corantin H 7c79b48da5 The demoeditors are now initialised in the constructor of the job 2019-05-26 21:06:43 +02:00
Corantin H cbcb8d4830 The slicing is now done with a new demoeditor each time we save a replay 2019-05-25 15:16:03 +02:00
Corantin H e35951dedc demo slicing is now done in a separate task to prevent ingame freeze 2019-05-25 00:24:13 +02:00
Corantin H 857656e8db Implemented a small notification system, fixed some problems with removing tmp files and update the recorder status when checking/unchecking the setting "Enable replays". 2019-05-21 17:21:53 +02:00
Corantin H ac4d7085c5 Switched to a proper new recorder instead of using the auto one 2019-05-21 12:49:19 +02:00
Corantin H 817bdaf9cd initial work on a replay system 2019-05-20 23:55:40 +02:00
Learath cc36af73be Cleanup colors 2019-04-24 23:53:26 +03:00
trml 681f30950c Remove the dummy prediction 2019-04-23 02:01:17 +02:00
trml 0b3f3b03b5 Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
Dennis Felsing 7c0f4c9856 Address reviewer comments 2019-04-10 09:00:06 +02:00
def cca80da554 Enable dragging demo file into client to play it directly 2019-04-08 21:43:59 +02:00
def ad70456687 Some more dummy fixes (might fix #1415) 2019-04-02 22:02:55 +02:00
Dennis Felsing 138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
Move out common font loading into method
2019-03-28 23:38:24 +01:00
def 9e25f4c113 Move out common font loading into method 2019-03-28 21:51:42 +01:00
def 8908102536 Add cl_confirm_disconnect_quit_time (fixes #1530)
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.

Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.

Spectate and kill should already be safe thanks to server-side kill
protection.
2019-03-25 20:10:38 +01:00
def 6f9cfd5af1 Increase MAX_PATH_LENGTH to support our own downloadedmaps names 2019-03-12 18:43:03 +01:00
Dennis Felsing e9ee74a941
Merge pull request #1402 from ddnet/remove-modhelp
Remove /modhelp (fixes #1401)
2018-12-17 14:42:07 +01:00
def c4d437bc0f Make client launchable from browser
By needs from https://github.com/teeworlds/teeworlds/pull/1478/files
2018-12-13 19:57:34 +01:00
Dennis Felsing 5c18d6c481 Remove /modhelp (fixes #1401) 2018-12-12 10:05:44 +01:00
heinrich5991 8d04e7e5e1 Share libcurl resources across requests
Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
ZombieToad 1c88ffd663
Update client.h 2018-06-20 07:36:10 +01:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
ZombieToad 57d1c37fb4
send password to first connected server 2018-06-16 00:44:24 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00
Learath2 9bce7e8630 Use a proper interface for CFetchTask 2017-10-09 18:47:02 +02:00
Redix e9a0271c29 Improved ghost and race recorder file handling 2017-09-28 19:13:20 +02:00
Redix ac234ad3ee Write the correct player name into ghosts that are saved from menu 2017-09-28 16:01:59 +02:00
Redix 5b3e9e4bbf Improved ghost file management 2017-09-28 16:01:58 +02:00
Redix 5cc0d16029 Reworked the race recorder 2017-09-28 16:01:57 +02:00
Redix c189678e44 Cleaned up the ghost component and made it use the ghost recorder and loader 2017-09-28 16:01:56 +02:00
def 89ed22e8d8 Introduce ddnet-info.json
- Single json file containing all information for the client
- Fetched from https://info.ddnet.tw/info?name=deen
- Replaces versionsrv, news, ddnet-maps.json and ddnet-ranks.json
- Servers are sorted by most popular ones for respective player
- Always stays < 100 ms response time, compared to occasional 50 s for
  old ddnet-ranks.json
2017-09-03 17:42:04 +02:00
def 16f3ddc5a7 Show if user has rank on map in browser (+filter)
UI implementation by timakro
2017-08-30 21:34:04 +02:00
def fba3815ddc Only send password on connection when explicitly asked to (fixes #788) 2017-07-15 17:29:20 +02:00
def f3e3d57a90 Always close files, cleaner demo recording, fix some other stuff 2017-07-08 13:39:20 +02:00
SheikhZayx ea0e4948b4 CSV file instead of statboard screenshot
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
heinrich5991 1d81d56850 Introduce new, vanilla-compatible server info protocol
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.

The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).

The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.

Also fixes #130, the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
Learath2 4101acd747 Add rcon_login 2017-03-06 10:31:05 +01:00
heinrich5991 e3f2316106 Revert "Revert "Refactor dummy input and demo filtering""
This reverts commit 187560c8c0.
2017-02-28 10:08:14 +01:00
Dennis Felsing 187560c8c0 Revert "Refactor dummy input and demo filtering"
This reverts commit 8375f4888e.
2017-02-28 08:15:35 +01:00
heinrich5991 8375f4888e Refactor dummy input and demo filtering
Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00