Commit graph

64 commits

Author SHA1 Message Date
oy bcba9e5c89 moved HslToRgb stuff 2011-01-04 11:58:25 +01:00
oy e6698b1118 apply custom colour to blood colour. Closes #314 2010-11-24 01:11:56 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 3a98f7a048 added mod system. Closes #34 2010-10-06 23:07:35 +02:00
oy 7e0b37e06c fixed that it checks the current dir for demos too 2010-09-24 13:38:03 +02:00
oy 27425facff fixed last commit 2010-09-24 13:21:03 +02:00
Choupom aa46c22e10 now put skins in an array to save memory 2010-09-24 13:13:46 +02:00
oy cabecb7fa9 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 878ede3080 major update with stuff 2009-10-27 14:38:53 +00:00
Magnus Auvinen b49e4da20b fixed editor saving, open and append. note that you can only save maps to your user directory 2008-10-21 18:40:46 +00:00
Magnus Auvinen 9acb3e5e71 continued on ban support. cleaned up settings a bit. reworked the datadir autodetection. introduced engine_openfile, engine_getpath and engine_listdir. never use fs_listdir or io_open directly 2008-10-21 18:05:06 +00:00
Dominik Geyer 397b9a764b data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir 2008-10-01 17:16:22 +00:00
Magnus Auvinen dfe499248f major commit. game client restructure. not complete, loads of stuff not working, but the structure is there 2008-08-27 15:48:50 +00:00
Renamed from src/game/client/gc_skin.cpp (Browse further)