Jupeyy
331ee9aa56
Center tees in more places
2021-03-12 21:23:29 +01:00
Jupeyy
05dfc51770
Fix scoreboard overlapping
2021-02-21 12:58:45 +01:00
heinrich5991
e1448bebc7
Fix top time not being displayed on old servers
...
Fix #3599 .
(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)
2021-02-11 23:33:50 +01:00
def
992683c772
Dynamically size scoreboard title
2020-12-31 10:13:53 +01:00
def
21886f2741
Fix spacing of cl_show_ids by using figure space (U+2007)
2020-12-27 01:19:36 +01:00
def
6da48a0bc3
Fix scoreboard on ddnet server
...
Broken in https://github.com/ddnet/ddnet/pull/3251
Thanks to louis for report
2020-11-07 18:36:26 +01:00
def
e75d7a2ff8
Scoreboard same line height and font size for each team ( fixes #3216 , supersedes #3219 )
2020-11-05 12:15:27 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def
67178b0ea0
Use str_time/str_time_float everywhere
2020-10-18 23:47:09 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Learath
32c3cba4fa
Fix scoreboard alignment issues
2020-09-25 17:44:37 +03:00
def
3832d948bd
Sort spectator view by team, then name (not score) ( fixes #2808 )
2020-09-13 21:31:10 +02:00
def
e2fde4d730
Fix utf8 handling in str_truncate ( fixes #2533 )
...
and rename to str_utf8_truncate since it's only used for utf8 strings
2020-08-02 18:32:42 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
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The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball
b1c17c3248
Backported fix for TextWidth() parameter mix-up
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Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
3e7cf12995
Clamp ping to 999. Fix #1651
2019-10-13 17:17:05 +02:00
bors[bot]
1d9191edfe
Merge #1819
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1819: Show mapname in scoreboard r=def- a=ChillerDragon
![screenshot_2019-07-11_16-03-47](https://user-images.githubusercontent.com/20344300/61057588-e53ff600-a3f5-11e9-8b20-3b082172bd63.png )
![screenshot_2019-07-11_15-46-04](https://user-images.githubusercontent.com/20344300/61057605-ecff9a80-a3f5-11e9-8f59-68811a1b123a.png )
Not sure if this feature should exclude non ddrace gametypes. Or exclude standard maps. Or if the truncation limit should increase with bigger scoreboards.
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-07-30 17:17:32 +00:00
fokkonaut
a268b95ea3
Fix wrong flag color in scoreboard (custom mods)
2019-07-21 08:55:55 +02:00
ChillerDragon
4ad1cce93c
Show mapname in scoreboard ( closed #1818 )
2019-07-11 16:10:14 +02:00
heinrich5991
a7857d58c4
Remove now-useless function in CGameClient
...
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
...
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
...
Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
archimede67
0e62b4b9b9
fix code style
2019-06-05 19:49:00 +02:00
Corantin H
ac4d7085c5
Switched to a proper new recorder instead of using the auto one
2019-05-21 12:49:19 +02:00
Learath2
c98978c9d6
Implement timescore using a netobj
2019-05-21 10:26:33 +02:00
Learath
0d25bb86c4
Style
2019-05-21 10:25:15 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
bors[bot]
d8964ceedb
Merge #1654 #1685
...
1654: Try working on colors a bit r=def- a=Learath2
There were color functions everywhere, I tried cleaning it up a little. I still couldn't get the roundtrip from Hsl to Rgb to be exactly the same, but I think this is the best possible.
1685: Work on compound binds r=def- a=Learath2
Closes #1417
Co-authored-by: Learath <learath2@gmail.com>
2019-04-29 15:56:16 +00:00
12pm
8fa6dada95
Highlight same clan as dummy too
...
Fixes #1686
2019-04-29 00:48:40 +02:00
Learath
979d58f830
Use colors in CTextRender
2019-04-27 01:34:20 +03:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
Ryozuki
f0a4da58cb
Merge branch 'master' into add_clan_color
2019-04-05 16:46:14 +02:00
Ryozuki
4e3b2191a2
fix wrong variable
2019-04-05 13:47:38 +02:00
Ryozuki
735aab9609
fix braces
2019-04-05 13:25:17 +02:00
Ryozuki
bb3cde4369
add color to ping in scoreboard
2019-04-05 13:12:08 +02:00
Ryozuki
ef6d4b5de6
add clan color to people with same clan as you
2019-04-05 12:41:01 +02:00
def
82f9474eb4
Leave space for \0 byte ( fixes #1526 )
2019-03-20 18:27:08 +01:00
def
58d9bd4105
Make cl_authed_player_color modifiable
...
Old color was rgb = (0.78, 1.0, 0.8)
In hsl = (125°, 100%, 89%)
Converted to hex hsl:
H = 125° / 360° * 255 = 89 = 0x59
S = 100% = 0xFF
since the TW HSL color system fobids too dark colors it uses l = 0.5 + 0.5*L/255
so L = (0.89 - 0.5) * 2*255 = 199 = 0xC7
So in total we get 0x59FFC7 = 5898183
2019-03-19 15:37:17 +01:00
def
0f9b89fc74
Color authed players in spec ( fixes #1497 )
2019-03-19 08:16:46 +01:00
def
6701000931
Rename Score board to Scoreboard for consistency
2019-03-12 19:00:47 +01:00
fokkonaut
5c1dfe6b65
Scoreboard headline for score can now be Time when on DDRace
2019-03-11 23:10:21 +01:00
Learath
6fa5d3fcce
One color for all auth levels
2019-03-05 11:48:06 +03:00
Learath
548e9969b2
Add colors for authed players. Deprecates #1299
2019-03-02 13:50:33 +03:00