Commit graph

94 commits

Author SHA1 Message Date
Dennis Felsing c237f8d47a Build our own drmingw with mingw
Get WinSDKDebuggingTools compatible with Windows 7:
https://www.microsoft.com/en-us/download/details.aspx?id=8279&ranMID=46131&ranEAID=a1LgFw09t88&ranSiteID=a1LgFw09t88-hqwNB0ABR6xeVqDZwkGZAw&epi=a1LgFw09t88-hqwNB0ABR6xeVqDZwkGZAw&irgwc=1&OCID=AID2200057_aff_7806_1243925&tduid=%28ir__qxvdeeyzhskf6zzy0axab6w3ye2xvkxn3xgwkihq00%29%287806%29%281243925%29%28a1LgFw09t88-hqwNB0ABR6xeVqDZwkGZAw%29%28%29&irclickid=_qxvdeeyzhskf6zzy0axab6w3ye2xvkxn3xgwkihq00
2022-06-10 15:59:17 +02:00
Alexander Akulich 69e312f5fb CMake/BuildVulkanShaders: Fix check for GLSLANG_VALIDATOR_PROGRAM_FOUND 2022-05-15 14:22:38 +03:00
Jupeyy bb1ed45c3d Emscripten support 2022-03-25 12:42:18 +01:00
bors[bot] f95cc6cb11
Merge #4858 #4859 #4860
4858: Fail when shader can't be compiled (fixes #4857) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4859: Fix Debian 9 compilation r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4860: Only try exe on Windows r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-21 16:46:34 +00:00
Dennis Felsing ed9f285071 Only try exe on Windows 2022-03-21 16:55:16 +01:00
Dennis Felsing 3341fb13f9 Fail when shader can't be compiled (fixes #4857) 2022-03-21 16:32:45 +01:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Dennis Felsing 42373ca7a2 exception_handling -> drmingw 2022-02-18 11:47:15 +01:00
Jupeyy 4330ff83cf Add exception handling for Windows 2022-02-18 11:35:06 +01:00
Dennis Felsing 2bb12cfcdf Lib updates (untested)
curl 7.79.0 -> 7.81.0
freetype 2.11.0 -> 2.11.1
sqlite 3.36.0 -> 3.37.2
ffmpeg 4.4 -> 5.0
websockets 4.2 -> 4.3
2022-02-07 10:42:18 +01:00
heinrich5991 1820a0e168 Add some checksum functions to the client
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
yangfl b072c44c08 Add CheckAtomic.cmake
Sometimes linking against libatomic is required for atomic ops, if
the platform doesn't support lock-free atomics.

This is a fixup for #4556, which does not work as intended.
2022-01-07 22:43:38 +08:00
def feb863306a Remove SQLite dependency on macOS, add DDNet-Server to client app 2021-12-25 19:05:15 +01:00
def 440baa17be Support building universal binaries with discord
For now only x86-64 is supported by discord sdk, arm64 we ship without
discord sdk. So players can choose if they want more performance without
discord integration, or less performance with discord integration.
2021-12-20 16:07:00 +01:00
def 8c36af9663 ffmpeg: Prefer names used by bundled libs
so that -DPREFER_BUNDLED_LIBS=ON works on macOS
2021-12-20 00:17:38 +01:00
def 0ca468fab0 Prefer system SDL2 lib when -DPREFER_BUNDLED_LIBS=OFF 2021-12-20 00:17:38 +01:00
def 40973df7fe Try to fix darwin toolchain 2021-12-20 00:17:38 +01:00
def b91d4bfb89 Support running mac executables from build directory directly 2021-12-20 00:17:38 +01:00
def 28ac9396cc Support libfat directory for macOS, use arm64 libs (fixes #3250)
Builds and runs successfully with:
  cmake -DCMAKE_BUILD_TYPE=Release -GNinja -DPREFER_BUNDLED_LIBS=ON -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
  ninja package_dmg

Tested successfully with native arm64 and rosetta

No discord support for universal binary
2021-12-20 00:17:38 +01:00
def a8873b3af7 Fix GLEW system lib linking on macOS
Only GLEW::GLEW is provided, GLEW_LIBRARIES is empty by default
2021-12-18 00:36:33 +01:00
def b733f365dc Add zlib1.dll for curl, add pnglibconf.h
As reported by Jupeyy in https://github.com/ddnet/ddnet-libs/pull/17#issuecomment-933034244
2021-10-04 00:31:58 +02:00
Jupeyy b216b6744a Add Android build scripts 2021-08-24 12:18:20 +02:00
Rafael Fontenelle 966b3ae57a
Search for both x264 and libx264 2021-03-25 17:17:14 -03:00
heinrich5991 d7019a244e Get rid of the MySQL C++ connector as a dependency
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
2021-02-24 17:34:08 +01:00
Edgar 96db08b760 add discord rich presence 2021-01-31 10:17:21 +01:00
def fcaae09341 Fix linux build by reordering ffmpeg libs (fixes #3466) 2021-01-04 18:19:17 +01:00
heinrich5991 59cbc01415 Bump minimum CMake version from 2.8 to 2.8.12
Declare that we're fine with policies up to 3.19.1. This should fix
policy errors and "too low cmake_minimal_version() errors" for the
forseeable future.
2020-12-08 10:24:22 +01:00
bors[bot] e88a7dee0a
Merge #3131
3131: Get CMake 2.8 working r=def- a=Learath2

It only required fixing one weird CMake 2.8 oddity.

I guess we should merge this if we are keeping to claim 2.8 support.

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-18 08:44:50 +00:00
Learath2 4f573964c7 Get CMake 2.8 working 2020-10-18 03:11:31 +02:00
Learath2 be834b553f Also compile glew.c with GLEW_STATIC 2020-10-17 23:53:08 +02:00
def 700bfd78b8 Try to fix FindSQLite3.cmake
For AlwaysLivid's Haiku port:

> CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
> Please set them or make sure they are set and tested correctly in the CMake files:
> /boot/home/ddnet/SQLite3_INCLUDEDIR

@heinrich5991 thoughts?
2020-10-03 13:39:24 +02:00
def 24526d0fc8 Further websockets build fixes 2020-09-17 13:44:47 +02:00
QingGo 70b2c842e3 update cmake file to use libwebsockets bundle 2020-09-16 23:16:13 +08:00
def 45457b6185 Bundle FFmpeg for everything
so that we can enable videorecorder by default

Works as expected.
2020-09-07 07:04:29 +02:00
def cbbcce66fe Add libgcc_s_dw2-1 for Win32 SDL2 2020-08-23 08:01:51 +02:00
def e0c06464d2 Version 14.3.1 2020-08-10 23:43:10 +02:00
def 0a9eb72d52 Fix bundling SQLite3 on Mac
Verified locally
2020-08-10 18:35:04 +02:00
Zwelf 0fa13f6bf9 Fix include directories for SQLite by heinrich5991 2020-08-03 16:07:36 +02:00
Zwelf 040bec2258 Fix FindSQLite3.cmake 2020-08-03 12:58:52 +02:00
Zwelf ad21ec1269 Add SQLite to build system and CI 2020-08-03 12:58:52 +02:00
Learath 676deaec4d Fix macOS CI 2020-06-17 13:37:36 +03:00
heinrich5991 f339fea748
Merge pull request #2139 from edg-l/pr_add_upnp
Add UPnP support
2020-05-24 22:23:20 +02:00
bors[bot] e5442c4d74
Merge #2155
2155: Don't require notify on Linux r=heinrich5991 a=def-

Especially when only building server and not client

Co-authored-by: def <dennis@felsin9.de>
2020-04-30 13:22:50 +00:00
def 7fe8afefa5 Don't require notify on Linux
Especially when only building server and not client
2020-04-30 15:05:49 +02:00
Learath 09fad44b87 Strip rpath before adding the correct one 2020-04-30 15:04:51 +02:00
Learath 17d1bccf2b Some osx cleanup 2020-04-30 15:04:51 +02:00
清歌 8ee6e469de
Renew the ffmpeg lib version in cmake/FindFFMPEG.cmake for windows OS building
Renew the ffmpeg lib version in cmake/FindFFMPEG.cmake for windows OS building
2020-04-16 09:49:32 +08:00
def 48118f6d83 Fix CMake LibNotify warning (fixes #2141)
The LibNotify name is not used anywhere?
2020-04-14 18:45:34 +02:00
Arda Demir b7d452d2a0
Libnotify support for linux client (#2099)
Add libnotify support for linux client

Also unify notification management

Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.

Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki b647c1e978
Add UPnP support 2020-04-14 12:11:50 +02:00