BeaR
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e211c7a2b2
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Ingame sound pos envelope support
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2014-10-18 18:41:55 +02:00 |
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BeaR
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39f93716e0
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Support replaying mapsounds
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2014-10-18 18:41:52 +02:00 |
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GreYFoX
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cd4ba53bae
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
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2012-04-12 02:09:31 +02:00 |
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oy
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b592d7a591
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cleaned up playing of global sounds
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2012-01-06 19:38:40 +01:00 |
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GreYFoX
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ff696bad6c
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Mac Loves Cyclic Includes
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2011-08-31 13:56:04 +02:00 |
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Shereef Marzouk
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c6fd4a2cc5
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General whitespace and tab cleanup
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2011-08-11 10:59:14 +02:00 |
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oy
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fdf6db5fd6
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fixed that music resets on password prompt. Closes #695
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2011-06-27 23:26:01 +02:00 |
|
oy
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47cdd2524b
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do not try to play sound when it isn't enabled
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2011-06-27 22:57:06 +02:00 |
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Choupom
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603071ee92
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fixed data struct names
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2011-06-02 17:42:30 +02:00 |
|
oy
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06115dd49d
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added "Whitespace and line Endings cleanup" by GreYFoX
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2011-04-13 20:37:12 +02:00 |
|
oy
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1a5d70450f
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added "reimplemented menu music by teetow-the-great-teetow" by Choupom
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2011-04-13 20:00:54 +02:00 |
|
oy
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0bc13c91eb
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made cl_threadsoundloading work again
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2011-02-27 17:56:03 +01:00 |
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GreYFoXGTi
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1b2703aaba
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Refactoring & fixed WEAPONSPEC_GUN in content.py
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2011-02-12 21:18:41 +01:00 |
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Sworddragon
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fc9211c777
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Updated copyrights
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2010-11-20 21:26:06 +01:00 |
|
oy
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5156579d1d
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fixed sound bug when using in the editor. Closes #136
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2010-09-22 00:51:32 +02:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
|
Magnus Auvinen
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46125d5ed7
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fixed so predicted sounds and air jump effect works with demo playback
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2009-01-11 15:51:43 +00:00 |
|
Magnus Auvinen
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b4cef60d62
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fixed the remote console
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2008-08-30 08:01:29 +00:00 |
|
Magnus Auvinen
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0511e1152a
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added sound component
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2008-08-29 05:34:18 +00:00 |
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