Commit graph

15 commits

Author SHA1 Message Date
heinrich5991 3b88d78736 Fix a possible out-of-bounds read in snapshot.cpp 2017-05-27 15:52:05 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
def d690877117 At least don't access invalid memory on server request. Should fix #173 2015-04-19 14:09:40 +02:00
def 801d6033a5 Revert "More unsigned ints because of undefined integer overflow behaviour"
This reverts commit 623223354a.
2014-12-02 15:54:59 +01:00
def 623223354a More unsigned ints because of undefined integer overflow behaviour 2014-12-02 12:10:21 +01:00
def 17102bdf09 Still have to keep crashmeplx 2014-02-13 19:53:30 +01:00
def dd17150160 Remove old code so that we work on 128p player servers 2014-02-13 04:39:29 +01:00
Magnus Auvinen 1711be955b fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
oy d9ce720387 made engine an interface 2011-02-27 15:03:57 +01:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
oy 8cdabb890f fixed that the server crashes on too many snap items (Closes #317), optimised snapshot hashing 2011-01-18 18:09:09 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00