Ryozuki
ddf2e6af36
add tele-activator to the switch layer
2018-11-03 10:26:19 +01:00
Learath
abd49ddbf7
Restore old behaviour to be safe :(
2018-10-30 18:56:46 +01:00
Learath
0ecda0ced4
Fix crash introduced by 1e2dce0
. Close #1362
2018-10-30 18:13:32 +01:00
Bojidar Marinov
1e2dce06ae
Fix crash when filling selection on tele/switch/speedup layers
2018-09-26 15:53:25 +03:00
Bojidar Marinov
50d53603e1
Add a toggle button for brush coloring
...
In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
Learath
c5d69f9f63
Fix crash with FillSelection
2018-08-19 20:05:42 +03:00
Bojidar Marinov
80c829681e
Don't copy alpha when coloring the brush
2018-08-09 13:07:49 +03:00
bors[bot]
8194274352
Merge #1236
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1236: Copy tile layer color to brush and picker r=heinrich5991 a=bojidar-bg
![Comparision](https://user-images.githubusercontent.com/5276727/43340641-aaebcfc4-91e5-11e8-9d43-c18aff8cd6fc.png )
Before is on the left, after is on the right.
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-30 14:25:11 +00:00
Bojidar Marinov
0f6bd99d12
Copy tile layer color to brush and picker
2018-07-27 21:38:36 +03:00
Bojidar Marinov
aa091bb8f7
Allow multiple layers to be selected and edited at the same time.
2018-07-25 23:57:58 +03:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
gamertyp
b479dd412c
Removed a tab
2016-05-04 23:37:02 +02:00
gamertyp
e9378973de
Re-ordered the Gametiles-menu
2016-05-04 22:33:10 +02:00
Tim Schumacher
aeea3777a3
show button to mapper when placing unused tiles
2016-05-01 18:12:20 +02:00
Tim Schumacher
e61456f381
added auto game tile placer for hookthrough
2016-05-01 17:44:02 +02:00
Tim Schumacher
04887e44f8
remove useless function
2016-05-01 01:54:37 +02:00
Tim Schumacher
70ffbbbbf9
hookthrough shortcut now works for game and front
2016-05-01 01:47:29 +02:00
def
4761608329
Input fixes from TW master for mouse wheel
2016-04-30 20:11:26 +02:00
Tim Schumacher
d69133c877
prevent placing unused tiles in the editor
2016-04-29 19:23:34 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
def
618dc9a6b0
Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404 )
2016-04-27 17:49:14 +02:00
Tim Schumacher
ef94797c02
forbid placing hookthrough shortcut in front layer
2016-02-09 17:02:14 +01:00
timgame
ba60cf509a
use index 5 for a shortcut hookthrough tile
2015-11-15 00:00:43 +01:00
def
fabe25dd45
Switches can be set with number 0 (even if they don't make much sense, fixes #265 )
2015-08-22 20:41:46 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
d96ff538d3
Allow setting freeze number on switch layer in editor
2015-05-31 18:25:00 +02:00
def
b5d722672a
On switch layer fix delay number with FillSelection when creating new tiles instead of copying
2015-04-21 04:57:20 +02:00
def
05970cc2e2
Add BONUS tile, opposite of PENALTY (for Saavik's new map)
2015-03-10 22:57:40 +01:00
def
85c953d25b
Consistently allow rotations and flipping in editor
2014-10-01 18:55:53 +02:00
def
de3a786917
Fix: Shifting front layer works
2014-06-13 00:59:00 +02:00
def
58de05ffdb
Fix: Actually remove old tiles after moving
2014-06-01 13:16:25 +02:00
def
6adb99608e
Editor feature: Add possibility to set how far to shift layer
2014-06-01 01:32:54 +02:00
def
15ecbb71d1
fixed compiling using visual studio 2013 by renaming the round function
2014-04-22 23:46:55 +02:00
def
c98ad5bf22
Merge branch 'new' into DDRace64
...
Conflicts:
src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
def
ecb3422280
Fix degrees (°)
2014-03-23 17:42:00 +01:00
HMH
d301010a95
Made texture rendering for layers less resourceintensive
2014-03-23 17:10:49 +01:00
HMH
12ac06f1f2
added functions for editing Tunelayer (mostly copied from other layers); put Snap(&Rect) into all Fillselection-functions (fix) and made if(Empty) more precise (fix); merged tunelayer into other functions
2014-03-23 17:10:48 +01:00
def
66d3595b44
Minor editor fixes by HMH
2014-03-19 10:26:38 +01:00
def
f765cc577b
Fix: Working Checktele-auto-setting
2014-02-15 01:19:38 +01:00
def
92ba863ff0
Automatic conversion of tiles to checkpoint teleports
2014-02-12 21:44:05 +01:00
def
42ed2807cb
Add penalty tile
2014-02-09 23:31:29 +01:00
def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
e8fd827b6d
Fix crash in editor
2014-01-11 21:23:19 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
6da8d2146c
New mapping entity: Specify number of jumps
2013-08-24 01:03:45 +02:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
BeaR
d58afefaae
Some graphic batching:
...
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
Conflicts:
src/engine/client/client.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
BeaR
dfd15bc899
Fix Renderingbug:
...
If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes
http://i.solidfiles.net/580a9699c4.png (map: run_exchange by delo)
2013-02-24 18:01:01 +01:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee
f737910e0a
fixed FillSelection so it actually fills the current selection
2012-01-12 22:03:55 +01:00