4361: Clip network first in CDragger r=def- a=trml
Moved network clipping as well as checks for snappingclient to the top of CDragger now, before allocating entityex (had forgotten about this in the last pr, so that it accidentally ended up snapping it for the 63 other teams).
Fixes#4360
## Checklist
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Co-authored-by: trml <trml@users.noreply.github.com>
4358: Disallow dummy option (closes#4305, #4316) r=heinrich5991 a=fokkonaut
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Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
4357: Fix serverinfo json parser to work with system libjsonparser (fixes#4202) r=heinrich5991 a=def-
Debian, Ubuntu, Fedora are using libjsonparser without our own changes,
thus we were doing garbage.
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Co-authored-by: def <dennis@felsin9.de>
4283: Hopefully crash less with ASAN r=heinrich5991 a=Learath2
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Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
4306: Small optimization of EntityEx snapping r=def- a=trml
This drops sending entityex to old client versions, and for stationary pickups not in switch layer (since they don't benefit from entity ex for prediction).
It also slightly changes how m_StartTick is snapped for CLight and CGun when EntityEx is present (always sets it to 0, which could reduce network traffic slightly). However, this might cause misprediction (or invisible lights/guns) for clients who have already changed their version to 15.6, so can omit this part if wanted.
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Co-authored-by: trml <trml@users.noreply.github.com>
4315: Use W, A, S, D to navigate in editor r=def- a=ChillerDragon
Sorah requested it on discord
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4355: Increase console backlog size from 64 KB to 1 MB r=heinrich5991 a=def-
Can't even list all bot bans currently
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Co-authored-by: def <dennis@felsin9.de>
4340: Add functions for packing/unpacking int/unsigned using char arrays r=heinrich5991 a=Robyt3
Add `uint_to_bytes_be` and `bytes_be_to_uint` functions from upstream and use them where applicable to reduce duplicate code.
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4350: Fix map_extract r=heinrich5991 a=def-
Reported by cheeser0613
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: def <dennis@felsin9.de>
4330: Try crc for maps if sha256 isn't available (fixes#4327) r=heinrich5991 a=def-
Happens with demos cut from KoG
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Co-authored-by: def <dennis@felsin9.de>
4352: Make opening files for reading on windows case insensitive (again) r=def- a=Robyt3
I don't know what the reason for 2a570196ef was, but this reverts it so files are opened case insensitively on Windows again. I assume it was done for consistency so file operations on all operating systems would be case sensitive, but then again I don't understand why it was only being applied when opening files for reading.
While NTFS is actually case sensitive, the normal Windows file API puts a case insensitive abstraction on top.
Previously, if you had multiple files with the same name but different capitalization it would open the file with the correct capitalization, in the unlikely case that you circumwented the file API to create those files. Now it opens the first one it finds non-deterministically, but will also consider a file with different capitalization.
This reverts to the previous behavior, before all the unicode changes, so I suppose it closes#4343.
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4348: Fix steam names being cut off inside utf8 codepoints r=heinrich5991 a=Robyt3
Untested, but I'm assuming this closes#4345.
The name "cagent" is 7 unicode codepoints (including an invisible one at the end) which convert to 22 bytes with UTF-8.
This does not fit the current buffer size of 16, resulting in a unicode codepoint getting cut off, which probably causes arbitrary behavior with text input.
Google search shows the maximum length of a Steam username should be 32 bytes. I set the new buffer size to 48 for null termination and additional leeway.
This also makes sure that the username from Steam API is copied while checking for complete codepoints, in case the maximum length of a Steam username is ever increased in the future.
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
4341: Make laser doors show correctly when spectating other players r=def- a=trml
Makes the server send the switch state of other players while spectating others, otherwise the switch state of your own player (including when spectating in freeview).
Also changed the client a little to both handle situations where the server only sends one SWITCHSTATE netobject (then it just uses that team) or all (then it chooses the team that maintains the above behavior). I'm not sure if the latter would really be useful (but since the netobject contains a team it would be possible to do so).
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Co-authored-by: trml <trml@users.noreply.github.com>
4337: Fix DbgDummy check being at the wrong place r=def- a=heinrich5991
Fixes#4325.
## Checklist
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4335: Escape skin name when downloading (fixes#4333) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: def <dennis@felsin9.de>
4324: Use valid sort comparator r=def- a=trml
Changed the sort calls to use a single comparison instead, which ended up looking at bit cleaner. (I believe the previous version didn't satisfy strict weak ordering)
I'm not able to reproduce #4317, but this hopefully fixes it. `@Jupeyy` can you test this?
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: trml <trml@users.noreply.github.com>
4321: Improve performance of `SnapFindItem` for extended item types r=Jupeyy a=heinrich5991
Look up the internal type of the searched-for UUID type once, and then
just do integer comparisons to find the item.
CC #4300
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4312: Don't access out of bounds in linereader (fixes#4308) r=heinrich5991 a=def-
If someone wants to look more closely, maybe there is a better fix
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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Co-authored-by: def <dennis@felsin9.de>
4313: Use uint64_t for network stats (fixes#4309) r=heinrich5991 a=def-
Doesn't overflow so quickly, if it overflows has deterministic behavior
at least.
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
4311: Fix crash in CDragger (fixes#4307) r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: def <dennis@felsin9.de>
4323: Pr no selection on template r=def- a=Jupeyy
fixes#4322
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
4300: Don't call uuid lookup, if the expected type isn't an uuid extended type anyway r=heinrich5991 a=Jupeyy
Most performance loss currently comes from the simple fact that lookupuuid is slow.
This addresses the problem by making sure its only called for net messages, that are extended anyway
`@trml` or `@heinrich5991` can you check if that makes sense without breaking something?
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>