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20665 commits

Author SHA1 Message Date
bors[bot] 3cb0160399
Merge #6735
6735: Minor refactoring of `CUI` r=def- a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-12 18:05:58 +00:00
Robert Müller 40db5d3c1e Improve UI debug information
Move debug text from the top left to the bottom left, so it does not overlap with the other debug information.

Also render UI element address of next hot item.

Add labels for UI element addresses.
2023-06-12 19:48:54 +02:00
Robert Müller aa937d4fba Refactor CUI::Screen
Remove unnecessary temporary variables.

Remove unnecessary assignment of width and height values in constructor, which will always be overwritten.
2023-06-12 19:48:45 +02:00
Robert Müller 6eb30b00e2 Use nullptr instead of 0 2023-06-12 19:48:44 +02:00
Robert Müller b46a47f14b Remove unused active tooltip item variable 2023-06-12 19:48:42 +02:00
bors[bot] 4d0247a24c
Merge #6734
6734: Use `DoLabel` instead of `Text`/`TextEx` in menus, other minor refactoring of menus r=def- a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-11 20:36:46 +00:00
Robert Müller 2fb4a39e10 Refactor CMenus::RenderSettings
Use correct enum literal `SETTINGS_LENGTH` as array size for button containers instead of the `sizeof(apTabs)`, which does not consider the size of the array elements.

Use code for dynamic size calculation directly instead of putting it in comments.
2023-06-11 21:55:36 +02:00
Robert Müller 8d65e0ac34 Minor refactoring of settings menus
- Use `IGraphics::CORNER_NONE` instead of `0`.
- Remove redundant usage of `Localize` for an already localized string.
- Remove redundant `HSplitBottom` with zero size.
2023-06-11 21:55:36 +02:00
Robert Müller 16fd3401e2 Use DoLabel instead of Text/TextEx in menus
Reduce duplicate code for text alignment and automatic sizing.
2023-06-11 21:54:46 +02:00
bors[bot] 3040e3ada2
Merge #6732
6732: Split emoticon sending into nearby and global players r=def- a=Jupeyy

The reason for this rather overcomplicated solution is, that emotes are send to other players all the time. But just sending it to nearby players only would not work as the emoticon does not track animation time.
So sending the emoticon later would restart the emote client side.

A different fix, which we obviously don't want, is breaking compability with all older clients and move the emoticon into the snapshot.

I also changed the config vars to use milliseconds instead of seconds. I did not use ticks, since ticks are not a clear enough time unit.

**It is not clear if this will fix all network lags, as there might be other packets that also are sent to all players globally**

global means:
send them less often than nearby, but still send them. this makes players that are close to you but not in your view range still see your emote if they run into your view range with reasonably enough speed. We could also think about disabling global emoticons completely, if this fix is not good enough. the main idea was really that it doesn't look weird: e.g. if you start to spec a player and he has no emoticon

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-06-11 16:18:01 +00:00
Jupeyy 845ba50842 Split emoticon sending into nearby and global players 2023-06-11 13:31:50 +02:00
bors[bot] 6a53d72b35
Merge #6721
6721: Improve selection popups and dropdown menus, add dropdown menus to select screen and active controller r=def- a=Robyt3

Screenshots:
- Controls settings:
   - Before: 
![controls old](https://github.com/ddnet/ddnet/assets/23437060/8907c38a-d483-4766-84ad-49464b9760a0)
   - After: 
![controls new](https://github.com/ddnet/ddnet/assets/23437060/f021e961-ce90-4557-aef0-a1e1a4bc7ca4)
- Graphics settings (collapsed):
   - Before: 
![graphics_collapsed old](https://github.com/ddnet/ddnet/assets/23437060/d895c8d8-a72f-4da2-aa57-93d5f08be648)
   - After: 
![graphics_collapsed new](https://github.com/ddnet/ddnet/assets/23437060/e594a599-1210-4ba0-87f2-b2a824043dc4)
- Graphics settings (expanded):
   - Before: 
![graphics_expanded old](https://github.com/ddnet/ddnet/assets/23437060/cce1d8cb-4dff-4d43-a9f0-af2dbfeff27d)
   - After: 
![graphics_expanded_1 new](https://github.com/ddnet/ddnet/assets/23437060/c99c24cb-3398-4a80-9b99-3281ed62f6a7)
![graphics_expanded_2 new](https://github.com/ddnet/ddnet/assets/23437060/83fc2522-0da6-40d8-ad2b-3e3159b74308)
![graphics_expanded_3 new](https://github.com/ddnet/ddnet/assets/23437060/b00b30c4-411b-43a0-97f0-ecd47ebea516)
- The maximum dropdown menu height is limited to 40% of the screen height. The content will begin to scroll if this is exceeded:
![scrolling](https://github.com/ddnet/ddnet/assets/23437060/ac576819-f24f-4fed-82cd-a05d87f9ad71)
- If there is not enough space below the dropdown button to open the dropdown menu popup, then the popup opens to the top instead:
![alignment](https://github.com/ddnet/ddnet/assets/23437060/2f61ea30-996d-4def-8f5d-300b5008c666)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-10 14:01:38 +00:00
bors[bot] 5c3a3cefa6
Merge #6726
6726: Fix top alignment of some popup messages r=def- a=Robyt3

The popup message has to be top- and not middle-aligned in some popups:

- First launch
- Existing player for nickname
- Warning

Likely a regression introduced by #6511.

Before:

![screenshot_2023-06-09_14-23-56](https://github.com/ddnet/ddnet/assets/23437060/0a7250d4-4522-4924-b056-463eaa67f546)

After:

![screenshot_2023-06-09_14-23-21](https://github.com/ddnet/ddnet/assets/23437060/40776b1a-6571-4e8d-bb5a-6c11a5a5dbb9)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-10 13:30:19 +00:00
bors[bot] dcf7234bb0
Merge #6730
6730: Try linking to ntdll (fixes #6725) r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-06-10 12:57:27 +00:00
Dennis Felsing 2c03973dac Try linking to ntdll (fixes #6725) 2023-06-10 14:13:24 +02:00
Dennis Felsing 32b78f1a84
Merge pull request #6729 from Robyt3/CAnimState-Refactoring
Minor refactoring of `CAnimState` and tee rendering functions
2023-06-10 14:05:52 +02:00
Robert Müller 883fb8818c Minor refactoring of CAnimState and tee rendering functions
- Use `nullptr` instead of `0`.
- Remove dead code.
- Mark functions and pointers as `const` when possible.
- Remove unused argument of `CRenderTools::GetRenderTeeAnimScaleAndBaseSize` function.
- Copy tee render info when rendering emote wheel instead of modifying global render info.
- Fix names of static variables.
2023-06-10 13:10:26 +02:00
Dennis Felsing 80c32061a7
Merge pull request #6728 from Robyt3/Player-Undefined-Time-Variables
Fix undefined player vote/team change time
2023-06-10 11:30:56 +02:00
Robert Müller 1172be1f80 Fix undefined player vote/team change time
The time of the last kick vote and the time of the last team change are initially in an undefined state, which causes the kick vote and team change to fail due to the delay incorrectly being applied.

Closes #6723.
2023-06-10 10:23:27 +02:00
Robert Müller 7af1fe3b52 Fix top alignment of some popup messages
The popup message has to be top- and not middle-aligned in some popups:

- First launch
- Existing player for nickname
- Warning

Likely a regression introduced by #6511.
2023-06-09 14:22:21 +02:00
Robert Müller 5b3f6e8ffd Use dropdown menu to select game controller
Instead of using one button to cycle through all controllers.
2023-06-09 14:04:35 +02:00
Robert Müller 387a71ab0d Add dropdown to select screen and show screen name 2023-06-09 14:04:34 +02:00
Robert Müller a8b54192ab Use generic selection popup for drop down menus
Move `CMenus::RenderDropDown` to `CUI::DoDropDown` and refactor by using a generic selection popup to implement the drop down menu.

This improves the usability and layout, as the drop down is now rendered as a popup above the rest of the menu, instead of taking space from the menu that holds the drop down button. The latter could cause issues when several drop down menus are open at the same time and with drop down buttons at the bottom of the menu, as the drop down cannot scroll properly.
2023-06-09 14:04:34 +02:00
Robert Müller 082c8b8a7d Extend generic selection popup
- Support scrolling. Limit maximum height to 40% of screen height.
- Allow message to be empty.
- Use `std::vector` instead of `std::set` for entries to keep the user-defined order of entries.
- Add `m_SelectionIndex` in addition to `m_pSelection` to get selected item more conveniently for some use-cases.
- Make entry height, entry padding, entry spacing, font size, and popup width configurable.
- Allow alignment of selection popup with the top/bottom of another UI element.
- Support transparent selection buttons.
2023-06-09 14:04:20 +02:00
Robert Müller f0bb4a45d0 Allow adjusting popup border/background color
Add `SPopupMenuProperties` parameter object for `DoPopupMenu`.
2023-06-09 14:02:47 +02:00
bors[bot] 7b93e41d81
Merge #6722
6722: Add highlight color when hovering DDNet/KoG type/country filters r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-08 14:36:01 +00:00
Robert Müller bc70726b1c Add highlight color when hovering DDNet/KoG type/country filters 2023-06-08 16:10:58 +02:00
Robert Müller 60f56f4dce Support arbitrary number of type/country filter buttons 2023-06-08 16:10:28 +02:00
Robert Müller 09835ed342 Add scroll region parameter to disable right margin
In case that a margin on the right side already exists, this allows creating a symmetric margin around the scrollbar.
2023-06-08 12:52:35 +02:00
Robert Müller f16974d1a9 Extract CScrollRegion::HEIGHT_MAGIC_FIX
Currently this must be added when calculating the required height of a UI rect for a scroll region to get a perfect fit.

It is extracted into a constant so it can be used in other parts to get list boxes with the perfect size.
2023-06-08 12:52:35 +02:00
Robert Müller abfafa314a Add IGraphics::GetScreenName
To get the screen name for each screen index.
2023-06-08 12:52:34 +02:00
bors[bot] 6bffc858fd
Merge #6720
6720: Improve scrollbar option UI and settings, improve joystick settings UI especially on 5:4 and 4:3 resolutions  r=def- a=Robyt3

Screenshots (not an exhaustive list):
- Controls settings:
   - Before:
![controls old](https://github.com/ddnet/ddnet/assets/23437060/357928bd-760c-4345-90fc-6e89a18ca96d)
   - After:
![controls new](https://github.com/ddnet/ddnet/assets/23437060/36864c11-cd23-44c7-9a94-e1fb1790ece6)
- Controls settings (5:4):
   - Before:
![controls_5-4 old](https://github.com/ddnet/ddnet/assets/23437060/4940c770-cbfe-4881-983c-278f11861166)
   - After:
![controls_5-4 new](https://github.com/ddnet/ddnet/assets/23437060/481ae686-7853-4b05-8faa-4a08ae323419)
- General settings:
   - Before:
![general old](https://github.com/ddnet/ddnet/assets/23437060/21324b77-fe49-49fe-8e71-f828a0ed6119)
   - After:
![general new](https://github.com/ddnet/ddnet/assets/23437060/2deffb9a-3cc2-4d25-8a03-c3046843f582)
- Sound settings:
   - Before:
![sound old](https://github.com/ddnet/ddnet/assets/23437060/7278bdcb-52a6-4f33-83bb-2e29ededb1ef)
   - After:
![sound new](https://github.com/ddnet/ddnet/assets/23437060/a3c03ded-88ac-45d6-aace-c76fa77778d6)
- DDNet settings:
   - Before:
![ddnet old](https://github.com/ddnet/ddnet/assets/23437060/f624cde9-f026-4c71-9037-42eaeaccb5d9)
   - After:
![ddnet new](https://github.com/ddnet/ddnet/assets/23437060/6a866cac-3315-43db-82a1-2a6aeac023a5)



## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-08 09:12:18 +00:00
Robert Müller 4c9230999c Use DoScrollbarOption instead of DoScrollbarH for settings
Reduce duplicate code for handling label format, value scaling and special infinity value.

The current value is now shown for all settings. Previously it was not shown for some settings, e.g. the sound volumes.

The infinity-value is now all the way on the right side of the settings scrollbars, which makes more sense, as the values get larger when going to the right. This is also more convenient, as previously it was necessary to pass the lowest value before going to infinity, which would e.g. temporarily lag the client when selecting a low refresh rate.

Use logarithmic scrollbar for sounds volumes.

Hide scrollbar options that are disabled by checkboxes consistently. Previously this was only done for some checkboxes.
2023-06-08 11:01:57 +02:00
Robert Müller e0bdad8e4c Remove DoScrollbarOptionLabeled
Labeled scrollbar options are inconvenient to use.

For two values: use two buttons.

For three or more values: use a dropdown menu.
2023-06-08 10:41:42 +02:00
Robert Müller 651cfd9400 Improve joystick settings UI especially on 5:4 and 4:3 resolutions
Replaced labeled scrollbar option for selecting ingame controller mode with two button for relative and absolute controller mode.

Make better use of space for controller axis picker. Replace left column with just the axis number. Fix checkbox labels being very small on 5:4 and 4:3 resolutions.
2023-06-08 10:41:41 +02:00
Robert Müller 8bdffee5ca Improve scrollbar option UI
Split space for label and scrollbar in middle for consistent layout. Previously the label was just as large as it needed to be, which was causing differently sized scrollbars for all settings. Now the scrollbars have a consistent size.

Fix minimum scrollbar option value not being selectable when `Min > 0` and `SCROLLBAR_OPTION_INFINITE`.

Add optional suffix parameter to `DoScrollbarOption` to specify units/scales like `Hz` and `%`.

Support combining `SCROLLBAR_OPTION_INFINITE` and `SCROLLBAR_OPTION_NOCLAMPVALUE` flags.

Add `SCROLLBAR_OPTION_MULTILINE` flag for multi line scrollbar options where the label is above the scrollbar.
2023-06-08 10:41:41 +02:00
bors[bot] a7a0ba7cbe
Merge #6719
6719: Fix escape not working in server browser and demo browser r=Jupeyy a=Robyt3

Closes #6718.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-08 07:52:09 +00:00
Robert Müller a3abc27b9a Fix escape not working in server browser and demo browser
Closes #6718.
2023-06-08 09:46:19 +02:00
bors[bot] 632b6216be
Merge #6716 #6717
6716: Improve usage of `CCountryFlags::Render` function r=def- a=Robyt3

Pass color by value instead of pointer to simplify usage.

Add separate function that accepts a country flag directly instead of an index.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6717: Simplify list box activation handling, more highlighting fixes when popups are open r=def- a=Robyt3

Store the list box active state inside `CListBox` instead of tracking it separately with a pointer.

Allow activating list boxes by clicking the scrollbar. Previously it was only possible to activate list boxes by selecting an item.

Fix country selection list box in players settings not being deactivated properly when name/clan edit boxes are active, because wrong UI element IDs were being used.

Fix highlighting of menu tab buttons while popup open.

Fix highlighting of scroll region scroll bars while popup open.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-07 20:09:13 +00:00
bors[bot] 74058cf67a
Merge #6715
6715: Disallow multiple emotes in the same tick, respect high bandwidth setting r=Robyt3 a=Jupeyy


closes #6714

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-06-07 19:40:38 +00:00
Robert Müller 55726e8da3 Simplify list box activation handling
Store the list box active state inside `CListBox` instead of tracking it separately with a pointer.

Allow activating list boxes by clicking the scrollbar. Previously it was only possible to activate list boxes by selecting an item.

Fix country selection list box in players settings not being deactivated properly when name/clan edit boxes are active, because wrong UI element IDs were being used.
2023-06-07 20:46:10 +02:00
Robert Müller de44e59bef Improve usage of CCountryFlags::Render function
Pass color by value instead of pointer to simplify usage.

Add separate function that accepts a country flag directly instead of an index.
2023-06-07 19:04:53 +02:00
Robert Müller 161f8442b7 Fix highlighting of scroll region scroll bars while popup open 2023-06-07 18:41:55 +02:00
Robert Müller e4909fba9e Fix highlighting of menu tab buttons while popup open 2023-06-07 18:41:45 +02:00
Jupeyy e3d825f119 Disallow multiple emotes in the same tick, respect high bandwidth setting 2023-06-06 19:05:31 +02:00
bors[bot] 17c06423d2
Merge #6711 #6712
6711: Improve color picker popup in settings (use new popup system, add alpha support, support mouse locking) r=def- a=Robyt3

Use the popup system ported from the editor to reimplement the color picker popup.

- Before: 
![screenshot_2023-06-05_21-57-46](https://github.com/ddnet/ddnet/assets/23437060/52d6adfa-7d62-4323-b6df-8d18a26b6cc6)
- After:
![screenshot_2023-06-05_21-57-26](https://github.com/ddnet/ddnet/assets/23437060/773115db-178c-48ab-a750-35b136a4fb30)

Remove special handling necessary for the hard-coded color picker.

Add alpha support to the color picker popup.

Support locking mouse position when dragging value selectors also in menus (color pickers), which improves usability of value selectors. Previously this was only supported in the editor.

Replace large HSLA scrollbar color picker for UI color setting with inline color picker popup:
- Before:
![screenshot_2023-06-05_21-57-57](https://github.com/ddnet/ddnet/assets/23437060/bb6cee4d-5438-40a3-b602-90abccc959ee)
- After:
![screenshot_2023-06-05_21-57-01](https://github.com/ddnet/ddnet/assets/23437060/e0a565a6-2956-403f-9fc0-4ab11a764400)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6712: Fix crash when enabling `dbg_dummies` on running server r=def- a=Robyt3

The server normally needs to be reloaded to spawn the debug dummies, so this code was not checking if a debug dummy player exists. Decreasing the number of debug dummies while the server is running also causes them to simply not be snapped instead of completely destroying them.

For debugging any number of dummies can be useful, so the maximum number of debug dummies is increased to the maximum number of clients.

See #6702.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-05 21:56:58 +00:00
Robert Müller b21e98a227 Use color picker popup for UI color setting
Replace large HSLA scrollbar color picker for UI color setting with inline color picker popup.
2023-06-05 22:37:27 +02:00
Robert Müller e50bd4bb6c Add generic color picker popup to UI, add alpha support
Use the popup system ported from the editor to reimplement the color picker popup.

Remove special handling necessary for the hard-coded color picker.

Add alpha support to the color picker popup.
2023-06-05 22:37:27 +02:00
Robert Müller 938c57e03a Support mouse position locking in menus UI
Support locking mouse position when dragging value selectors also in menus (color pickers), which improves usability of value selectors.

Previously this was only supported in the editor.

When enabling locked mouse a UI element ID must be specified. The mouse lock is stopped when this element is no longer active. This ensures that the mouse doesn't gets stuck in this state when the value selector isn't active anymore.
2023-06-05 22:37:26 +02:00
Robert Müller ef217b69c9 Track updated mouse position in UI instead of menus
Simplify the UI usage for the menu by keeping the calculated mouse position variable together with the other mouse handling in `CUI`.
2023-06-05 22:37:26 +02:00