Commit graph

5 commits

Author SHA1 Message Date
Robert Müller 24ebb54971 Use OpenGL ES graphics backend per default on Android
As Vulkan crashes immediately on launch on a lot of Android devices (for around 15% of users that commented on the Android beta on Discord).

The previous usage of the OpenGL backend in the shortcuts was incorrect, as this backend is not strictly available on Android and the GLES backend should be used instead, as this is also what is displayed in the graphics settings.
2024-09-24 14:26:09 +02:00
Robert Müller dc0d4b3b76 Add Android shortcuts for launching with Vulkan/OpenGL
Define shortcuts to launch the client with either Vulkan or OpenGL graphics backend, which can be accessed by long-pressing the app icon on the home screen. This feature is available for Android 7.1 and newer.
2024-08-27 21:04:43 +02:00
Robert Müller d4f47c2a55 Implement client restarting on Android
Restarting the client previously did not work, as the `shell_execute` function on Android uses `fork` which is not supported.

Now, the client is restarted by using an Android intent to restart the main activity. This is triggered by sending a user-defined message from the native code to the SDL main activity thread.
2024-07-16 12:52:19 +02:00
Robert Müller d9f810691b Remove duplicate dynamic loading of game library
SDL automatically loads the libraries specified in the array returned by the `getLibraries` method, so loading it manually is unnecessary. SDL also has additional error handling to quit the app with an appropriate error message popup if the library could not be loaded, which was not handled previously.
2024-05-23 20:47:18 +02:00
Robert Müller 51e4e41805 Change tw.DDNet package name to org.ddnet.client 2024-05-21 17:38:48 +02:00