Merge branch 'master' into pr-start

This commit is contained in:
heinrich5991 2020-09-11 14:25:50 +02:00 committed by GitHub
commit ffab6292ad
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35 changed files with 516 additions and 588 deletions

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@ -23,4 +23,5 @@ jobs:
- name: Check style
run: |
clang-format -version
python3 scripts/fix_style.py --dry-run --base "$(git merge-base origin/master $GITHUB_SHA)"
scripts/fix_style.py --dry-run --base origin/master
scripts/check_header_guards.py

4
.gitignore vendored
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@ -55,10 +55,6 @@ map_version
mastersrv
packetgen
testrunner
tileset_borderadd
tileset_borderfix
tileset_borderrem
tileset_borderset
twping
unicode_confusables
uuid

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@ -2032,10 +2032,6 @@ set_src(TOOLS GLOB src/tools
map_replace_image.cpp
map_resave.cpp
packetgen.cpp
tileset_borderadd.cpp
tileset_borderfix.cpp
tileset_borderrem.cpp
tileset_borderset.cpp
unicode_confusables.cpp
uuid.cpp
)

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4
scripts/fix_style.py Normal file → Executable file
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@ -1,3 +1,5 @@
#!/usr/bin/env python3
from collections import defaultdict
import re
import subprocess
@ -41,6 +43,8 @@ def warn(changed_lines):
result = subprocess.call(["clang-format", "-Werror", "--dry-run"] + ["--lines={}:{}".format(start, end) for start, end in changed_lines[filename]] + [filename]) or result
return result
def get_common_base(base):
return subprocess.check_output(["git", "merge-base", "HEAD", base]).decode().strip()
def main():
import argparse

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@ -2380,11 +2380,60 @@ void CClient::ResetDDNetInfo()
}
}
bool CClient::IsDDNetInfoChanged()
{
IOHANDLE OldFile = m_pStorage->OpenFile(DDNET_INFO, IOFLAG_READ, IStorage::TYPE_SAVE);
if(!OldFile)
return true;
IOHANDLE NewFile = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ, IStorage::TYPE_SAVE);
if(NewFile)
{
char aOldData[4096];
char aNewData[4096];
unsigned OldBytes;
unsigned NewBytes;
do
{
OldBytes = io_read(OldFile, aOldData, sizeof(aOldData));
NewBytes = io_read(NewFile, aNewData, sizeof(aNewData));
if(OldBytes != NewBytes || mem_comp(aOldData, aNewData, OldBytes) != 0)
{
io_close(NewFile);
io_close(OldFile);
return true;
}
}
while(OldBytes > 0);
io_close(NewFile);
}
io_close(OldFile);
return false;
}
void CClient::FinishDDNetInfo()
{
ResetDDNetInfo();
if(IsDDNetInfoChanged())
{
m_pStorage->RenameFile(m_aDDNetInfoTmp, DDNET_INFO, IStorage::TYPE_SAVE);
LoadDDNetInfo();
if(g_Config.m_UiPage == CMenus::PAGE_DDNET)
m_ServerBrowser.Refresh(IServerBrowser::TYPE_DDNET);
else if(g_Config.m_UiPage == CMenus::PAGE_KOG)
m_ServerBrowser.Refresh(IServerBrowser::TYPE_KOG);
}
else
{
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
}
}
typedef std::tuple<int, int, int> Version;

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@ -345,6 +345,7 @@ public:
void RequestDDNetInfo();
void ResetDDNetInfo();
bool IsDDNetInfoChanged();
void FinishDDNetInfo();
void LoadDDNetInfo();

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@ -555,6 +555,16 @@ int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int Sto
return 1;
}
void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight)
{
for(int Y = 0; Y < SubCopyHeight; ++Y)
{
int ImgOffset = ((SubOffsetY + Y) * FullWidth * ColorChannelCount) + (SubOffsetX * ColorChannelCount);
int CopySize = SubCopyWidth * ColorChannelCount;
mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize);
}
}
void CGraphics_Threaded::KickCommandBuffer()
{
m_pBackend->RunBuffer(m_pCommandBuffer);

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@ -724,143 +724,144 @@ class CGraphics_Threaded : public IEngineGraphics
public:
CGraphics_Threaded();
virtual void ClipEnable(int x, int y, int w, int h);
virtual void ClipDisable();
void ClipEnable(int x, int y, int w, int h) override;
void ClipDisable() override;
virtual void BlendNone();
virtual void BlendNormal();
virtual void BlendAdditive();
void BlendNone() override;
void BlendNormal() override;
void BlendAdditive() override;
virtual void WrapNormal();
virtual void WrapClamp();
void WrapNormal() override;
void WrapClamp() override;
virtual int MemoryUsage() const;
int MemoryUsage() const override;
virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY);
virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY);
void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) override;
void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) override;
virtual void LinesBegin();
virtual void LinesEnd();
virtual void LinesDraw(const CLineItem *pArray, int Num);
void LinesBegin() override;
void LinesEnd() override;
void LinesDraw(const CLineItem *pArray, int Num) override;
virtual int UnloadTexture(IGraphics::CTextureHandle Index);
virtual IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL);
virtual int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
int UnloadTexture(IGraphics::CTextureHandle Index) override;
IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) override;
int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) override;
// simple uncompressed RGBA loaders
virtual IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType);
IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) override;
int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) override;
void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) override;
void ScreenshotDirect();
virtual void TextureSet(CTextureHandle TextureID);
void TextureSet(CTextureHandle TextureID) override;
virtual void Clear(float r, float g, float b);
void Clear(float r, float g, float b) override;
virtual void QuadsBegin();
virtual void QuadsEnd();
virtual void TextQuadsBegin();
virtual void TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float* pOutlineTextColor);
virtual void QuadsEndKeepVertices();
virtual void QuadsDrawCurrentVertices(bool KeepVertices = true);
virtual void QuadsSetRotation(float Angle);
void QuadsBegin() override;
void QuadsEnd() override;
void TextQuadsBegin() override;
void TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor) override;
void QuadsEndKeepVertices() override;
void QuadsDrawCurrentVertices(bool KeepVertices = true) override;
void QuadsSetRotation(float Angle) override;
virtual void SetColorVertex(const CColorVertex *pArray, int Num);
virtual void SetColor(float r, float g, float b, float a);
virtual void SetColor(ColorRGBA rgb);
virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight);
void SetColorVertex(const CColorVertex *pArray, int Num) override;
void SetColor(float r, float g, float b, float a) override;
void SetColor(ColorRGBA rgb) override;
void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) override;
// go through all vertices and change their color (only works for quads)
virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a);
virtual void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) override;
void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) override;
void SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex);
virtual void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV);
virtual void QuadsSetSubsetFree(
void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) override;
void QuadsSetSubsetFree(
float x0, float y0, float x1, float y1,
float x2, float y2, float x3, float y3);
float x2, float y2, float x3, float y3) override;
virtual void QuadsDraw(CQuadItem *pArray, int Num);
virtual void QuadsDrawTL(const CQuadItem *pArray, int Num);
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
virtual void QuadsText(float x, float y, float Size, const char *pText);
void QuadsDraw(CQuadItem *pArray, int Num) override;
void QuadsDrawTL(const CQuadItem *pArray, int Num) override;
void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) override;
void QuadsText(float x, float y, float Size, const char *pText) override;
virtual int CreateQuadContainer();
virtual void QuadContainerUpload(int ContainerIndex);
virtual void QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num);
virtual void QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num);
virtual void QuadContainerReset(int ContainerIndex);
virtual void DeleteQuadContainer(int ContainerIndex);
virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum);
virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum);
virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f);
virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo);
int CreateQuadContainer() override;
void QuadContainerUpload(int ContainerIndex) override;
void QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) override;
void QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) override;
void QuadContainerReset(int ContainerIndex) override;
void DeleteQuadContainer(int ContainerIndex) override;
void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) override;
void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum) override;
void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) override;
void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) override;
virtual void FlushVertices(bool KeepVertices = false);
virtual void FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor);
void FlushVertices(bool KeepVertices = false) override;
void FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor) override;
virtual void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet);
virtual void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum);
virtual void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum);
virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo* pQuadInfo, int QuadNum);
virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float* pTextColor, float* pTextoutlineColor);
void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet) override;
void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum) override;
void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum) override;
void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum) override;
void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor) override;
// opengl 3.3 functions
virtual int CreateBufferObject(size_t UploadDataSize, void* pUploadData);
virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void* pUploadData);
virtual void UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void* pUploadData, void* pOffset);
virtual void CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize);
virtual void DeleteBufferObject(int BufferIndex);
int CreateBufferObject(size_t UploadDataSize, void *pUploadData) override;
void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData) override;
void UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset) override;
void CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize) override;
void DeleteBufferObject(int BufferIndex) override;
virtual int CreateBufferContainer(SBufferContainerInfo *pContainerInfo);
int CreateBufferContainer(SBufferContainerInfo *pContainerInfo) override;
// destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
virtual void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true);
virtual void UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo);
virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount);
void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true) override;
void UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo) override;
void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) override;
int GetNumScreens() const override;
void Minimize() override;
void Maximize() override;
bool Fullscreen(bool State) override;
void SetWindowBordered(bool State) override;
bool SetWindowScreen(int Index) override;
void Resize(int w, int h) override;
void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) override;
int GetWindowScreen() override;
virtual int GetNumScreens() const;
virtual void Minimize();
virtual void Maximize();
virtual bool Fullscreen(bool State);
virtual void SetWindowBordered(bool State);
virtual bool SetWindowScreen(int Index);
virtual void Resize(int w, int h);
virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser);
virtual int GetWindowScreen();
int WindowActive() override;
int WindowOpen() override;
virtual int WindowActive();
virtual int WindowOpen();
void SetWindowGrab(bool Grab) override;
void NotifyWindow() override;
virtual void SetWindowGrab(bool Grab);
virtual void NotifyWindow();
int Init() override;
void Shutdown() override;
virtual int Init();
virtual void Shutdown();
void TakeScreenshot(const char *pFilename) override;
void TakeCustomScreenshot(const char *pFilename) override;
void Swap() override;
bool SetVSync(bool State) override;
virtual void TakeScreenshot(const char *pFilename);
virtual void TakeCustomScreenshot(const char *pFilename);
virtual void Swap();
virtual bool SetVSync(bool State);
virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen);
int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) override;
virtual int GetDesktopScreenWidth() { return m_DesktopScreenWidth; }
virtual int GetDesktopScreenHeight() { return m_DesktopScreenHeight; }
// synchronization
virtual void InsertSignal(semaphore *pSemaphore);
virtual bool IsIdle();
virtual void WaitForIdle();
void InsertSignal(semaphore *pSemaphore) override;
bool IsIdle() override;
void WaitForIdle() override;
virtual SGraphicsWarning *GetCurWarning();
SGraphicsWarning *GetCurWarning() override;
virtual bool IsTileBufferingEnabled() { return m_OpenGLTileBufferingEnabled; }
virtual bool IsQuadBufferingEnabled() { return m_OpenGLQuadBufferingEnabled; }
virtual bool IsTextBufferingEnabled() { return m_OpenGLTextBufferingEnabled; }
virtual bool IsQuadContainerBufferingEnabled() { return m_OpenGLQuadContainerBufferingEnabled; }
virtual bool HasTextureArrays() { return m_OpenGLHasTextureArrays; }
bool IsTileBufferingEnabled() override { return m_OpenGLTileBufferingEnabled; }
bool IsQuadBufferingEnabled() override { return m_OpenGLQuadBufferingEnabled; }
bool IsTextBufferingEnabled() override { return m_OpenGLTextBufferingEnabled; }
bool IsQuadContainerBufferingEnabled() override { return m_OpenGLQuadContainerBufferingEnabled; }
bool HasTextureArrays() override { return m_OpenGLHasTextureArrays; }
};
extern IGraphicsBackend *CreateGraphicsBackend();

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@ -193,6 +193,9 @@ public:
virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0;
// destination and source buffer require to have the same width and height
virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) = 0;
virtual int UnloadTexture(CTextureHandle Index) = 0;
virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) = 0;
virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;

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@ -31,6 +31,8 @@ public:
virtual const char *InsertTimestampAsUtc() const = 0;
// can be used in the context of `LIKE Map`, adds `? COLLATE`
virtual const char *CollateNocase() const = 0;
// syntax to insert a row into table or ignore if it already exists
virtual const char *InsertIgnore() const = 0;
enum Status
{
@ -56,6 +58,8 @@ public:
virtual void BindInt(int Idx, int Value) = 0;
virtual void BindFloat(int Idx, float Value) = 0;
// Print expanded sql statement
virtual void Print() = 0;
// executes the query and returns if a result row exists and selects it
// when called multiple times the next row is selected
virtual bool Step() = 0;
@ -67,8 +71,6 @@ public:
virtual void GetString(int Col, char *pBuffer, int BufferSize) const = 0;
// returns number of bytes read into the buffer
virtual int GetBlob(int Col, unsigned char *pBuffer, int BufferSize) const = 0;
// syntax to insert a row into table or ignore if it already exists
virtual const char *GetInsertIgnore() const = 0;
// SQL statements, that can't be abstracted, has side effects to the result
virtual void AddPoints(const char *pPlayer, int Points) = 0;

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@ -312,11 +312,6 @@ int CMysqlConnection::GetBlob(int Col, unsigned char *pBuffer, int BufferSize) c
#endif
}
const char *CMysqlConnection::GetInsertIgnore() const
{
return "INSERT IGNORE";
}
void CMysqlConnection::AddPoints(const char *pPlayer, int Points)
{
char aBuf[512];

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@ -33,6 +33,7 @@ public:
virtual void ToUnixTimestamp(const char *pTimestamp, char *aBuf, unsigned int BufferSize);
virtual const char *InsertTimestampAsUtc() const { return "?"; }
virtual const char *CollateNocase() const { return "CONVERT(? USING utf8mb4) COLLATE utf8mb4_general_ci"; }
virtual const char *InsertIgnore() const { return "INSERT IGNORE"; };
virtual Status Connect();
virtual void Disconnect();
@ -47,6 +48,7 @@ public:
virtual void BindInt(int Idx, int Value);
virtual void BindFloat(int Idx, float Value);
virtual void Print() {}
virtual bool Step();
virtual bool IsNull(int Col) const;
@ -54,7 +56,6 @@ public:
virtual int GetInt(int Col) const;
virtual void GetString(int Col, char *pBuffer, int BufferSize) const;
virtual int GetBlob(int Col, unsigned char *pBuffer, int BufferSize) const;
virtual const char *GetInsertIgnore() const;
virtual void AddPoints(const char *pPlayer, int Points);

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@ -26,7 +26,6 @@ CSqliteConnection::~CSqliteConnection()
m_pDb = nullptr;
}
void CSqliteConnection::Print(IConsole *pConsole, const char *Mode)
{
char aBuf[512];
@ -36,7 +35,6 @@ void CSqliteConnection::Print(IConsole *pConsole, const char *Mode)
pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
void CSqliteConnection::ToUnixTimestamp(const char *pTimestamp, char *aBuf, unsigned int BufferSize)
{
str_format(aBuf, BufferSize, "strftime('%%s', %s)", pTimestamp);
@ -156,6 +154,17 @@ void CSqliteConnection::BindFloat(int Idx, float Value)
m_Done = false;
}
// TODO(2020-09-07): remove extern declaration, when all supported systems ship SQLite3 version 3.14 or above
#if defined(__GNUC__)
extern char *sqlite3_expanded_sql(sqlite3_stmt *pStmt) __attribute__((weak));
#endif
void CSqliteConnection::Print()
{
if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
dbg_msg("sql", "SQLite statement: %s", sqlite3_expanded_sql(m_pStmt));
}
bool CSqliteConnection::Step()
{
if(m_Done)
@ -205,11 +214,6 @@ int CSqliteConnection::GetBlob(int Col, unsigned char *pBuffer, int BufferSize)
return Size;
}
const char *CSqliteConnection::GetInsertIgnore() const
{
return "INSERT OR IGNORE";
}
bool CSqliteConnection::Execute(const char *pQuery)
{
char *pErrorMsg;

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@ -20,6 +20,7 @@ public:
virtual void ToUnixTimestamp(const char *pTimestamp, char *aBuf, unsigned int BufferSize);
virtual const char *InsertTimestampAsUtc() const { return "DATETIME(?, 'utc')"; }
virtual const char *CollateNocase() const { return "? COLLATE NOCASE"; }
virtual const char *InsertIgnore() const { return "INSERT OR IGNORE"; };
virtual Status Connect();
virtual void Disconnect();
@ -34,6 +35,7 @@ public:
virtual void BindInt(int Idx, int Value);
virtual void BindFloat(int Idx, float Value);
virtual void Print();
virtual bool Step();
virtual bool IsNull(int Col) const;
@ -42,7 +44,6 @@ public:
virtual void GetString(int Col, char *pBuffer, int BufferSize) const;
// passing a negative buffer size is undefined behavior
virtual int GetBlob(int Col, unsigned char *pBuffer, int BufferSize) const;
virtual const char *GetInsertIgnore() const;
virtual void AddPoints(const char *pPlayer, int Points);

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@ -18,7 +18,7 @@ CMapImages::CMapImages(int TextureSize)
{
m_Count = 0;
m_TextureScale = TextureSize;
m_EntitiesIsLoaded = false;
mem_zero(m_EntitiesIsLoaded, sizeof(m_EntitiesIsLoaded));
m_SpeedupArrowIsLoaded = false;
mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag));
@ -59,7 +59,7 @@ void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer;
if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
{
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pTLayer->m_Image] |= 1;
m_aTextureUsedByTileOrQuadLayerFlag[pTLayer->m_Image] |= 1;
}
}
else if(pLayer->m_Type == LAYERTYPE_QUADS)
@ -67,7 +67,7 @@ void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
{
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pQLayer->m_Image] |= 2;
m_aTextureUsedByTileOrQuadLayerFlag[pQLayer->m_Image] |= 2;
}
}
}
@ -111,36 +111,201 @@ void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap)
OnMapLoadImpl(pLayers, pMap);
}
IGraphics::CTextureHandle CMapImages::GetEntities()
bool CMapImages::HasFrontLayer()
{
// DDNet default to prevent delay in seeing entities
const char *pEntities = "ddnet";
if(GameClient()->m_GameInfo.m_EntitiesDDNet)
pEntities = "ddnet";
else if(GameClient()->m_GameInfo.m_EntitiesDDRace)
pEntities = "ddrace";
else if(GameClient()->m_GameInfo.m_EntitiesRace)
pEntities = "race";
else if (GameClient()->m_GameInfo.m_EntitiesBW)
pEntities = "blockworlds";
else if(GameClient()->m_GameInfo.m_EntitiesFNG)
pEntities = "fng";
else if(GameClient()->m_GameInfo.m_EntitiesVanilla)
pEntities = "vanilla";
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
if(!m_EntitiesIsLoaded || m_pEntitiesGameType != pEntities)
bool CMapImages::HasSpeedupLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
bool CMapImages::HasSwitchLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
bool CMapImages::HasTeleLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
bool CMapImages::HasTuneLayer()
{
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
}
IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType)
{
const char *pEntities = "ddnet";
EMapImageModType EntitiesModType = MAP_IMAGE_MOD_TYPE_UNKNOWN;
bool EntitesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities;
if(GameClient()->m_GameInfo.m_EntitiesDDNet && EntitesAreMasked)
{
pEntities = "ddnet";
EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET;
}
else if(GameClient()->m_GameInfo.m_EntitiesDDRace && EntitesAreMasked)
{
pEntities = "ddrace";
EntitiesModType = MAP_IMAGE_MOD_TYPE_DDRACE;
}
else if(GameClient()->m_GameInfo.m_EntitiesRace)
{
pEntities = "race";
EntitiesModType = MAP_IMAGE_MOD_TYPE_RACE;
}
else if(GameClient()->m_GameInfo.m_EntitiesBW)
{
pEntities = "blockworlds";
EntitiesModType = MAP_IMAGE_MOD_TYPE_BLOCKWORLDS;
}
else if(GameClient()->m_GameInfo.m_EntitiesFNG)
{
pEntities = "fng";
EntitiesModType = MAP_IMAGE_MOD_TYPE_FNG;
}
else if(GameClient()->m_GameInfo.m_EntitiesVanilla)
{
pEntities = "vanilla";
EntitiesModType = MAP_IMAGE_MOD_TYPE_VANILLA;
}
if(!m_EntitiesIsLoaded[EntitiesModType])
{
m_EntitiesIsLoaded[EntitiesModType] = true;
bool WasUnknwon = EntitiesModType == MAP_IMAGE_MOD_TYPE_UNKNOWN;
char aPath[64];
str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities);
if(m_EntitiesTextures >= 0)
Graphics()->UnloadTexture(m_EntitiesTextures);
bool GameTypeHasFrontLayer = HasFrontLayer() || WasUnknwon;
bool GameTypeHasSpeedupLayer = HasSpeedupLayer() || WasUnknwon;
bool GameTypeHasSwitchLayer = HasSwitchLayer() || WasUnknwon;
bool GameTypeHasTeleLayer = HasTeleLayer() || WasUnknwon;
bool GameTypeHasTuneLayer = HasTuneLayer() || WasUnknwon;
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
m_EntitiesTextures = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
m_EntitiesIsLoaded = true;
m_pEntitiesGameType = pEntities;
CImageInfo ImgInfo;
if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL) && ImgInfo.m_Width > 0 && ImgInfo.m_Height > 0)
{
int ColorChannelCount = 0;
if(ImgInfo.m_Format == CImageInfo::FORMAT_ALPHA)
ColorChannelCount = 1;
else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGB)
ColorChannelCount = 3;
else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGBA)
ColorChannelCount = 4;
int BuildImageSize = ColorChannelCount * ImgInfo.m_Width * ImgInfo.m_Height;
uint8_t *pTmpImgData = (uint8_t *)ImgInfo.m_pData;
uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize);
// build game layer
for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n)
{
bool BuildThisLayer = true;
if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !GameTypeHasFrontLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !GameTypeHasSpeedupLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && !GameTypeHasSwitchLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !GameTypeHasTeleLayer)
BuildThisLayer = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !GameTypeHasTuneLayer)
BuildThisLayer = false;
dbg_assert(m_EntitiesTextures[EntitiesModType][n] == -1, "entities texture already loaded when it should not be");
if(BuildThisLayer)
{
// set everything transparent
mem_zero(pBuildImgData, BuildImageSize);
for(int i = 0; i < 256; ++i)
{
bool ValidTile = i != 0;
int TileIndex = i;
if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE)
{
if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST)
{
if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_GAME && !IsValidGameTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !IsValidFrontTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !IsValidSpeedupTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH)
{
if(!IsValidSwitchTile((int)TileIndex))
ValidTile = false;
else
{
if(TileIndex == TILE_SWITCHTIMEDOPEN)
TileIndex = 8;
}
return m_EntitiesTextures;
}
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !IsValidTeleTile((int)TileIndex))
ValidTile = false;
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !IsValidTuneTile((int)TileIndex))
ValidTile = false;
}
}
else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE) && IsCreditsTile((int)TileIndex))
{
ValidTile = false;
}
else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG) && IsCreditsTile((int)TileIndex))
{
ValidTile = false;
}
else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA) && IsCreditsTile((int)TileIndex))
{
ValidTile = false;
}
/*else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE_BLOCKWORLD) && ...)
{
ValidTile = false;
}*/
int X = TileIndex % 16;
int Y = TileIndex / 16;
int CopyWidth = ImgInfo.m_Width / 16;
int CopyHeight = ImgInfo.m_Height / 16;
if(ValidTile)
{
Graphics()->CopyTextureBufferSub(pBuildImgData, pTmpImgData, ImgInfo.m_Width, ImgInfo.m_Height, ColorChannelCount, X * CopyWidth, Y * CopyHeight, CopyWidth, CopyHeight);
}
}
m_EntitiesTextures[EntitiesModType][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
}
else
{
if(m_TransparentTexture == -1)
{
// set everything transparent
mem_zero(pBuildImgData, BuildImageSize);
m_TransparentTexture = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
}
m_EntitiesTextures[EntitiesModType][n] = m_TransparentTexture;
}
}
free(pBuildImgData);
}
}
return m_EntitiesTextures[EntitiesModType][EntityLayerType];
}
IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()

View file

@ -4,6 +4,31 @@
#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#include <game/client/component.h>
enum EMapImageEntityLayerType
{
MAP_IMAGE_ENTITY_LAYER_TYPE_GAME = 0,
MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT,
MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP,
MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH,
MAP_IMAGE_ENTITY_LAYER_TYPE_TELE,
MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE,
MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT,
};
enum EMapImageModType
{
MAP_IMAGE_MOD_TYPE_UNKNOWN = 0,
MAP_IMAGE_MOD_TYPE_DDNET,
MAP_IMAGE_MOD_TYPE_DDRACE,
MAP_IMAGE_MOD_TYPE_RACE,
MAP_IMAGE_MOD_TYPE_BLOCKWORLDS,
MAP_IMAGE_MOD_TYPE_FNG,
MAP_IMAGE_MOD_TYPE_VANILLA,
MAP_IMAGE_MOD_TYPE_COUNT,
};
class CMapImages : public CComponent
{
friend class CBackground;
@ -12,7 +37,12 @@ class CMapImages : public CComponent
int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
int m_Count;
const char *m_pEntitiesGameType;
bool HasFrontLayer();
bool HasSpeedupLayer();
bool HasSwitchLayer();
bool HasTeleLayer();
bool HasTuneLayer();
public:
CMapImages();
CMapImages(int ImageSize);
@ -26,7 +56,7 @@ public:
void LoadBackground(class CLayers *pLayers, class IMap *pMap);
// DDRace
IGraphics::CTextureHandle GetEntities();
IGraphics::CTextureHandle GetEntities(EMapImageEntityLayerType EntityLayerType);
IGraphics::CTextureHandle GetSpeedupArrow();
IGraphics::CTextureHandle GetOverlayBottom();
@ -37,13 +67,14 @@ public:
int GetTextureScale();
private:
bool m_EntitiesIsLoaded;
bool m_EntitiesIsLoaded[MAP_IMAGE_MOD_TYPE_COUNT];
bool m_SpeedupArrowIsLoaded;
IGraphics::CTextureHandle m_EntitiesTextures;
IGraphics::CTextureHandle m_EntitiesTextures[MAP_IMAGE_MOD_TYPE_COUNT][MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT];
IGraphics::CTextureHandle m_SpeedupArrowTexture;
IGraphics::CTextureHandle m_OverlayBottomTexture;
IGraphics::CTextureHandle m_OverlayTopTexture;
IGraphics::CTextureHandle m_OverlayCenterTexture;
IGraphics::CTextureHandle m_TransparentTexture;
int m_TextureScale;
void InitOverlayTextures();

View file

@ -589,23 +589,17 @@ void CMapLayers::OnMapLoad()
{
Index = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Index;
Flags = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Flags;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidGameTile(Index))
Index = 0;
}
if(IsFrontLayer)
{
Index = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Index;
Flags = ((CTile *)pTiles)[y * pTMap->m_Width + x].m_Flags;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidFrontTile(Index))
Index = 0;
}
if(IsSwitchLayer)
{
Flags = 0;
Index = ((CSwitchTile *)pTiles)[y * pTMap->m_Width + x].m_Type;
if(!IsValidSwitchTile(Index))
Index = 0;
else if(CurOverlay == 0)
if(CurOverlay == 0)
{
Flags = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
if(Index == TILE_SWITCHTIMEDOPEN) Index = 8;
@ -619,9 +613,7 @@ void CMapLayers::OnMapLoad()
{
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0;
if(!IsValidTeleTile(Index))
Index = 0;
else if(CurOverlay == 1)
if(CurOverlay == 1)
{
if(Index != TILE_TELECHECKIN && Index != TILE_TELECHECKINEVIL)
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Number;
@ -633,7 +625,7 @@ void CMapLayers::OnMapLoad()
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0;
AngleRotate = ((CSpeedupTile *)pTiles)[y * pTMap->m_Width + x].m_Angle;
if(!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0)
if(((CSpeedupTile *)pTiles)[y * pTMap->m_Width + x].m_Force == 0)
Index = 0;
else if(CurOverlay == 1)
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
@ -643,8 +635,6 @@ void CMapLayers::OnMapLoad()
if(IsTuneLayer)
{
Index = ((CTuneTile *)pTiles)[y * pTMap->m_Width + x].m_Type;
if(!IsValidTuneTile(Index))
Index = 0;
Flags = 0;
}
} else
@ -1684,7 +1674,7 @@ void CMapLayers::OnRender()
if(!IsGameLayer)
Graphics()->TextureClear();
else
Graphics()->TextureSet(m_pImages->GetEntities());
Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_GAME));
}
else
Graphics()->TextureSet(m_pImages->Get(pTMap->m_Image));
@ -1784,7 +1774,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsFrontLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT));
CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Front);
@ -1811,7 +1801,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsSwitchLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH));
CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Switch);
@ -1844,7 +1834,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsTeleLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_TELE));
CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tele);
@ -1875,7 +1865,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsSpeedupLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP));
CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Speedup);
@ -1913,7 +1903,7 @@ void CMapLayers::OnRender()
else if(Render && g_Config.m_ClOverlayEntities && IsTuneLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
Graphics()->TextureSet(m_pImages->GetEntities());
Graphics()->TextureSet(m_pImages->GetEntities(MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE));
CTuneTile *pTuneTiles = (CTuneTile *)m_pLayers->Map()->GetData(pTMap->m_Tune);
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tune);

View file

@ -196,7 +196,7 @@ const CSkins::CSkin *CSkins::Get(int Index)
return &m_aSkins[Index % m_aSkins.size()];
}
int CSkins::Find(const char *pName) const
int CSkins::Find(const char *pName)
{
const char *pSkinPrefix = m_EventSkinPrefix[0] ? m_EventSkinPrefix : g_Config.m_ClSkinPrefix;
if(g_Config.m_ClVanillaSkinsOnly && !IsVanillaSkin(pName))
@ -217,14 +217,11 @@ int CSkins::Find(const char *pName) const
return FindImpl(pName);
}
int CSkins::FindImpl(const char *pName) const
int CSkins::FindImpl(const char *pName)
{
for(int i = 0; i < m_aSkins.size(); i++)
{
if(str_comp(m_aSkins[i].m_aName, pName) == 0)
{
return i;
}
}
auto r = ::find_binary(m_aSkins.all(), pName);
if(r.empty())
return -1;
return &r.front() - m_aSkins.base_ptr();
}

View file

@ -20,19 +20,22 @@ public:
ColorRGBA m_BloodColor;
bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
bool operator<(const char *pOther) { return str_comp(m_aName, pOther) < 0; }
bool operator==(const char *pOther) { return !str_comp(m_aName, pOther); }
};
void OnInit();
int Num();
const CSkin *Get(int Index);
int Find(const char *pName) const;
int Find(const char *pName);
private:
sorted_array<CSkin> m_aSkins;
char m_EventSkinPrefix[100];
int FindImpl(const char *pName) const;
int FindImpl(const char *pName);
static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
};
#endif

View file

@ -1551,6 +1551,7 @@ void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
m_pSpeedupTile[fy * m_Width + fx].m_Force = 0;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}
@ -1559,6 +1560,7 @@ void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
m_pSpeedupTile[fy * m_Width + fx].m_Force = 0;
m_pSpeedupTile[fy * m_Width + fx].m_MaxSpeed = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Angle = 0;
m_pSpeedupTile[fy * m_Width + fx].m_Type = 0;
m_pTiles[fy * m_Width + fx].m_Index = 0;
}
}

View file

@ -111,3 +111,17 @@ bool IsRotatableTile(int Index)
|| Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN
);
}
bool IsCreditsTile(int TileIndex)
{
return (
(TILE_CREDITS_1 == TileIndex)
|| (TILE_CREDITS_2 == TileIndex)
|| (TILE_CREDITS_3 == TileIndex)
|| (TILE_CREDITS_4 == TileIndex)
|| (TILE_CREDITS_5 == TileIndex)
|| (TILE_CREDITS_6 == TileIndex)
|| (TILE_CREDITS_7 == TileIndex)
|| (TILE_CREDITS_8 == TileIndex)
);
}

View file

@ -484,5 +484,6 @@ bool IsValidSwitchTile(int Index);
bool IsValidTuneTile(int Index);
bool IsValidEntity(int Index);
bool IsRotatableTile(int Index);
bool IsCreditsTile(int TileIndex);
#endif

View file

@ -1,5 +1,5 @@
#ifndef GAME_SERVER_PRNG_H
#define GAME_SERVER_PRNG_H
#ifndef GAME_PRNG_H
#define GAME_PRNG_H
#include <base/system.h>
@ -29,4 +29,4 @@ private:
uint64 m_Increment;
};
#endif // GAME_SERVER_PRNG_H
#endif // GAME_PRNG_H

View file

@ -671,7 +671,8 @@ void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));
}
if(str_in_list(g_Config.m_SvSqlValidServerNames, ",", aCountry))
if(str_comp(aCountry, g_Config.m_SvSqlServerName) == 0 ||
str_in_list(g_Config.m_SvSqlValidServerNames, ",", aCountry))
{
pSelf->Score()->SaveTeam(pResult->m_ClientID, pCode, aCountry);
}

View file

@ -518,7 +518,7 @@ bool CScore::SaveScoreThread(IDbConnection *pSqlServer, const ISqlData *pGameDat
" %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, "
" %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, "
" ?, false);",
pSqlServer->GetInsertIgnore(), pSqlServer->GetPrefix(),
pSqlServer->InsertIgnore(), pSqlServer->GetPrefix(),
pSqlServer->InsertTimestampAsUtc(), pData->m_Time,
pData->m_aCpCurrent[0], pData->m_aCpCurrent[1], pData->m_aCpCurrent[2],
pData->m_aCpCurrent[3], pData->m_aCpCurrent[4], pData->m_aCpCurrent[5],
@ -535,6 +535,7 @@ bool CScore::SaveScoreThread(IDbConnection *pSqlServer, const ISqlData *pGameDat
pSqlServer->BindString(3, pData->m_aTimestamp);
pSqlServer->BindString(4, g_Config.m_SvSqlServerName);
pSqlServer->BindString(5, pData->m_GameUuid);
pSqlServer->Print();
pSqlServer->Step();
pData->m_pResult->m_Done = true;
@ -617,6 +618,7 @@ bool CScore::SaveTeamScoreThread(IDbConnection *pSqlServer, const ISqlData *pGam
pSqlServer->BindString(1, pData->m_aTimestamp);
pSqlServer->BindString(2, pData->m_GameUuid);
pSqlServer->BindBlob(3, Teamrank.m_TeamID.m_aData, sizeof(Teamrank.m_TeamID.m_aData));
pSqlServer->Print();
pSqlServer->Step();
}
}
@ -629,7 +631,7 @@ bool CScore::SaveTeamScoreThread(IDbConnection *pSqlServer, const ISqlData *pGam
str_format(aBuf, sizeof(aBuf),
"%s INTO %s_teamrace(Map, Name, Timestamp, Time, ID, GameID, DDNet7) "
"VALUES (?, ?, %s, %.2f, ?, ?, false);",
pSqlServer->GetInsertIgnore(), pSqlServer->GetPrefix(),
pSqlServer->InsertIgnore(), pSqlServer->GetPrefix(),
pSqlServer->InsertTimestampAsUtc(), pData->m_Time);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
@ -637,6 +639,7 @@ bool CScore::SaveTeamScoreThread(IDbConnection *pSqlServer, const ISqlData *pGam
pSqlServer->BindString(3, pData->m_aTimestamp);
pSqlServer->BindBlob(4, GameID.m_aData, sizeof(GameID.m_aData));
pSqlServer->BindString(5, pData->m_GameUuid);
pSqlServer->Print();
pSqlServer->Step();
}
}
@ -1317,13 +1320,14 @@ bool CScore::SaveTeamThread(IDbConnection *pSqlServer, const ISqlData *pGameData
str_format(aBuf, sizeof(aBuf),
"%s INTO %s_saves(Savegame, Map, Code, Timestamp, Server, SaveID, DDNet7) "
"VALUES (?, ?, ?, CURRENT_TIMESTAMP, ?, ?, false)",
pSqlServer->GetInsertIgnore(), pSqlServer->GetPrefix());
pSqlServer->InsertIgnore(), pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pSaveState);
pSqlServer->BindString(2, pData->m_Map);
pSqlServer->BindString(3, Code);
pSqlServer->BindString(4, pData->m_Server);
pSqlServer->BindString(5, aSaveID);
pSqlServer->Print();
pSqlServer->Step();
if(!Failure)
@ -1498,6 +1502,7 @@ bool CScore::LoadTeamThread(IDbConnection *pSqlServer, const ISqlData *pGameData
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Code);
pSqlServer->BindString(2, pData->m_Map);
pSqlServer->Print();
pSqlServer->Step();
pData->m_pResult->m_Status = CScoreSaveResult::LOAD_SUCCESS;

View file

@ -1,5 +1,5 @@
#ifndef STEAMAPI_STEAM_STEAM_API_FLAT_H
#define STEAMAPI_STEAM_STEAM_API_FLAT_H
#ifndef STEAM_STEAM_API_FLAT_H
#define STEAM_STEAM_API_FLAT_H
#include <base/dynamic.h>
@ -60,4 +60,4 @@ STEAMAPI bool SteamAPI_ISteamFriends_SetRichPresence(ISteamFriends *pSelf, const
}
#endif // STEAMAPI_STEAM_API_FLAT_H
#endif // STEAM_STEAM_API_FLAT_H

View file

@ -54,7 +54,14 @@ int DilateFile(const char *pFileName)
CPixel *pBuffer[3] = {0,0,0};
png_init(0, 0);
png_open_file(&Png, pFileName);
int Error = png_open_file(&Png, pFileName);
if(Error != PNG_NO_ERROR)
{
dbg_msg("dilate", "failed to open image file. filename='%s'", pFileName);
if(Error != PNG_FILE_ERROR)
png_close_file(&Png);
return 0;
}
if(Png.color_type != PNG_TRUECOLOR_ALPHA)
{

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@ -1,87 +0,0 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <pnglite.h>
typedef struct
{
unsigned char r, g, b, a;
} CPixel;
static void TilesetBorderadd(int w, int h, CPixel *pSrc, CPixel *pDest)
{
int TileW = w/16;
int TileH = h/16;
for(int tx = 0; tx < 16; tx++)
{
for(int ty = 0; ty < 16; ty++)
{
for(int x = 0; x < TileW + 4; x++)
{
for(int y = 0; y < TileH + 4; y++)
{
int SourceX = tx * TileW + clamp(x - 2, 0, TileW - 1);
int SourceY = ty * TileH + clamp(y - 2, 0, TileH - 1);
int DestX = tx * (TileW + 4) + x;
int DestY = ty * (TileH + 4) + y;
int SourceI = SourceY * w + SourceX;
int DestI = DestY * (w + 16 * 4) + DestX;
pDest[DestI] = pSrc[SourceI];
}
}
}
}
}
int FixFile(const char *pFileName)
{
png_t Png;
CPixel *pBuffer[2] = {0,0};
png_init(0, 0);
png_open_file(&Png, pFileName);
if(Png.color_type != PNG_TRUECOLOR_ALPHA)
{
dbg_msg("tileset_borderadd", "%s: not an RGBA image", pFileName);
return 1;
}
int w = Png.width;
int h = Png.height;
pBuffer[0] = (CPixel *)malloc(w * h * sizeof(CPixel));
pBuffer[1] = (CPixel *)malloc((w + 16 * 4) * (h + 16 * 4) * sizeof(CPixel));
png_get_data(&Png, (unsigned char *)pBuffer[0]);
png_close_file(&Png);
TilesetBorderadd(w, h, pBuffer[0], pBuffer[1]);
// save here
png_open_file_write(&Png, pFileName);
png_set_data(&Png, w + 16 * 4, h + 16 * 4, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)pBuffer[1]);
png_close_file(&Png);
return 0;
}
int main(int argc, const char **argv)
{
dbg_logger_stdout();
if(argc == 1)
{
dbg_msg("usage", "%s FILE1 [ FILE2... ]", argv[0]);
return -1;
}
for(int i = 1; i < argc; i++)
FixFile(argv[i]);
return 0;
}

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@ -1,99 +0,0 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <pnglite.h>
typedef struct
{
unsigned char r, g, b, a;
} CPixel;
static CPixel Sample(int x, int y, int w, int h, CPixel *pData, int Pitch, float u, float v)
{
x = x + (int)(w*u);
y = y + (int)(h*v);
return pData[y*Pitch+x];
}
static void TilesetBorderfix(int w, int h, CPixel *pSrc, CPixel *pDest)
{
int TileW = w/16;
int TileH = h/16;
mem_zero(pDest, sizeof(CPixel)*w*h);
for(int ty = 0; ty < 16; ty++)
{
for(int tx = 0; tx < 16; tx++)
{
for(int y = 0; y < TileH-2; y++)
{
for(int x = 0; x < TileW-2; x++)
{
float u = 0.5f/TileW + x/(float)(TileW-2);
float v = 0.5f/TileH + y/(float)(TileH-2);
int k = (ty*TileH+1+y)*w + tx*TileW+x+1;
pDest[k] = Sample(tx*TileW, ty*TileH, TileW, TileH, pSrc, w, u, v);
if(x == 0) pDest[k-1] = pDest[k];
if(x == TileW-2-1) pDest[k+1] = pDest[k];
if(y == 0) pDest[k-w] = pDest[k];
if(y == TileH-2-1) pDest[k+w] = pDest[k];
if(x == 0 && y == 0) pDest[k-w-1] = pDest[k];
if(x == TileW-2-1 && y == 0) pDest[k-w+1] = pDest[k];
if(x == 0 && y == TileH-2-1) pDest[k+w-1] = pDest[k];
if(x == TileW-2-1 && y == TileH-2-1) pDest[k+w+1] = pDest[k];
}
}
}
}
}
int FixFile(const char *pFileName)
{
png_t Png;
CPixel *pBuffer[2] = {0,0};
png_init(0, 0);
png_open_file(&Png, pFileName);
if(Png.color_type != PNG_TRUECOLOR_ALPHA)
{
dbg_msg("tileset_borderfix", "%s: not an RGBA image", pFileName);
return 1;
}
int w = Png.width;
int h = Png.height;
pBuffer[0] = (CPixel *)malloc(w * h * sizeof(CPixel));
pBuffer[1] = (CPixel *)malloc(w * h * sizeof(CPixel));
png_get_data(&Png, (unsigned char *)pBuffer[0]);
png_close_file(&Png);
TilesetBorderfix(w, h, pBuffer[0], pBuffer[1]);
// save here
png_open_file_write(&Png, pFileName);
png_set_data(&Png, w, h, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)pBuffer[1]);
png_close_file(&Png);
return 0;
}
int main(int argc, const char **argv)
{
dbg_logger_stdout();
if(argc == 1)
{
dbg_msg("usage", "%s FILE1 [ FILE2... ]", argv[0]);
return -1;
}
for(int i = 1; i < argc; i++)
FixFile(argv[i]);
return 0;
}

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@ -1,87 +0,0 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <pnglite.h>
typedef struct
{
unsigned char r, g, b, a;
} CPixel;
static void TilesetBorderrem(int w, int h, CPixel *pSrc, CPixel *pDest)
{
int TileW = w/16;
int TileH = h/16;
for(int tx = 0; tx < 16; tx++)
{
for(int ty = 0; ty < 16; ty++)
{
for(int x = 0; x < TileW - 4; x++)
{
for(int y = 0; y < TileH - 4; y++)
{
int SourceX = tx * TileW + x + 2;
int SourceY = ty * TileH + y + 2;
int DestX = tx * (TileW - 4) + x;
int DestY = ty * (TileH - 4) + y;
int SourceI = SourceY * w + SourceX;
int DestI = DestY * (w - 16 * 4) + DestX;
pDest[DestI] = pSrc[SourceI];
}
}
}
}
}
int FixFile(const char *pFileName)
{
png_t Png;
CPixel *pBuffer[2] = {0,0};
png_init(0, 0);
png_open_file(&Png, pFileName);
if(Png.color_type != PNG_TRUECOLOR_ALPHA)
{
dbg_msg("tileset_borderrem", "%s: not an RGBA image", pFileName);
return 1;
}
int w = Png.width;
int h = Png.height;
pBuffer[0] = (CPixel *)malloc(w * h * sizeof(CPixel));
pBuffer[1] = (CPixel *)malloc((w - 16 * 4) * (h - 16 * 4) * sizeof(CPixel));
png_get_data(&Png, (unsigned char *)pBuffer[0]);
png_close_file(&Png);
TilesetBorderrem(w, h, pBuffer[0], pBuffer[1]);
// save here
png_open_file_write(&Png, pFileName);
png_set_data(&Png, w - 16 * 4, h - 16 * 4, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)pBuffer[1]);
png_close_file(&Png);
return 0;
}
int main(int argc, const char **argv)
{
dbg_logger_stdout();
if(argc == 1)
{
dbg_msg("usage", "%s FILE1 [ FILE2... ]", argv[0]);
return -1;
}
for(int i = 1; i < argc; i++)
FixFile(argv[i]);
return 0;
}

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@ -1,79 +0,0 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <pnglite.h>
typedef struct
{
unsigned char r, g, b, a;
} CPixel;
static void TilesetBorderset(int w, int h, CPixel *pSrc, CPixel *pDest)
{
int TileW = w/16;
int TileH = h/16;
for(int tx = 0; tx < 16; tx++)
{
for(int ty = 0; ty < 16; ty++)
{
for(int x = 0; x < TileW; x++)
{
for(int y = 0; y < TileH; y++)
{
#define TILE_INDEX(tx_, ty_, x_, y_) (((ty_) * TileH + (y_)) * w + (tx_) * TileW + (x_))
pDest[TILE_INDEX(tx, ty, x, y)] = pSrc[TILE_INDEX(tx, ty, clamp(x, 2, TileW - 3), clamp(y, 2, TileH - 3))];
}
}
}
}
}
int FixFile(const char *pFileName)
{
png_t Png;
CPixel *pBuffer[2] = {0,0};
png_init(0, 0);
png_open_file(&Png, pFileName);
if(Png.color_type != PNG_TRUECOLOR_ALPHA)
{
dbg_msg("tileset_borderset", "%s: not an RGBA image", pFileName);
return 1;
}
int w = Png.width;
int h = Png.height;
pBuffer[0] = (CPixel *)malloc(w * h * sizeof(CPixel));
pBuffer[1] = (CPixel *)malloc(w * h * sizeof(CPixel));
png_get_data(&Png, (unsigned char *)pBuffer[0]);
png_close_file(&Png);
TilesetBorderset(w, h, pBuffer[0], pBuffer[1]);
// save here
png_open_file_write(&Png, pFileName);
png_set_data(&Png, w, h, 8, PNG_TRUECOLOR_ALPHA, (unsigned char *)pBuffer[1]);
png_close_file(&Png);
return 0;
}
int main(int argc, const char **argv)
{
dbg_logger_stdout();
if(argc == 1)
{
dbg_msg("usage", "%s FILE1 [ FILE2... ]", argv[0]);
return -1;
}
for(int i = 1; i < argc; i++)
FixFile(argv[i]);
return 0;
}