Audio volume on right speaker should depend on x coordinate, not y...

This commit is contained in:
def 2017-07-11 22:09:37 +02:00
parent 38eacf21b7
commit ff8d22e335

View file

@ -216,7 +216,7 @@ static void Mix(short *pFinalOut, unsigned Frames)
{ {
Lvol *= FalloffX; Lvol *= FalloffX;
Rvol *= FalloffY; Rvol *= FalloffX;
} }
} }
else else