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Audio volume on right speaker should depend on x coordinate, not y...
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@ -216,7 +216,7 @@ static void Mix(short *pFinalOut, unsigned Frames)
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{
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{
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Lvol *= FalloffX;
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Lvol *= FalloffX;
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Rvol *= FalloffY;
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Rvol *= FalloffX;
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}
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}
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}
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}
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else
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else
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