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Fix typo
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@ -104,7 +104,7 @@ void CGameContext::CreateDamage(vec2 Pos, int Id, vec2 Source, int HealthAmount,
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pEvent->m_ClientID = Id;
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pEvent->m_Angle = (int)(f*256.0f);
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pEvent->m_HealthAmount = HealthAmount;
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pEvent->m_ArmorAmount = HealthAmount;
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pEvent->m_ArmorAmount = ArmorAmount;
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pEvent->m_Self = Self;
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}
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}
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