From 87ed889747034e1fc6577557fd4e484c7b7482c2 Mon Sep 17 00:00:00 2001 From: def Date: Wed, 2 Jun 2021 12:28:14 +0200 Subject: [PATCH] Move hammer and pistol weapons (fixes #3872) --- src/game/client/components/menus_settings.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index ffc8b002a..296cfdc75 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -916,7 +916,7 @@ void CMenus::RenderSettingsControls(CUIRect MainView) // movement settings { MovementSettings.VMargin(5.0f, &MovementSettings); - MovementSettings.HSplitTop(490.0f, &MovementSettings, &WeaponSettings); + MovementSettings.HSplitTop(445.0f, &MovementSettings, &WeaponSettings); RenderTools()->DrawUIRect(&MovementSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); MovementSettings.VMargin(10.0f, &MovementSettings); @@ -950,20 +950,20 @@ void CMenus::RenderSettingsControls(CUIRect MainView) MovementSettings.HSplitTop(20.0f, 0, &MovementSettings); } - UiDoGetButtons(0, 17, MovementSettings, MainView); + UiDoGetButtons(0, 15, MovementSettings, MainView); } // weapon settings { WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings); - WeaponSettings.HSplitTop(145.0f, &WeaponSettings, &ResetButton); + WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton); RenderTools()->DrawUIRect(&WeaponSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); WeaponSettings.VMargin(10.0f, &WeaponSettings); TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Weapon"), -1.0f); WeaponSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &WeaponSettings); - UiDoGetButtons(17, 22, WeaponSettings, MainView); + UiDoGetButtons(15, 22, WeaponSettings, MainView); } // defaults