From fdfe77597908a2df0ec98092c53e4deb692218df Mon Sep 17 00:00:00 2001 From: Jordy Ruiz Date: Sun, 18 Nov 2018 00:18:58 +0100 Subject: [PATCH] Removed inline filter editing feature (#1670 9/10) --- src/game/client/components/menus_browser.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 99f43d719..54a567214 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -698,7 +698,7 @@ bool CMenus::RenderFilterHeader(CUIRect View, int FilterIndex) else DoIcon(IMAGE_TOOLICONS, SPRITE_TOOL_X_B, &Button); - EditButtons.VSplitRight(Spacing, &EditButtons, 0); + /*EditButtons.VSplitRight(Spacing, &EditButtons, 0); EditButtons.VSplitRight(ButtonHeight, &EditButtons, &Button); Button.Margin(2.0f, &Button); DoIcon(IMAGE_TOOLICONS, SPRITE_TOOL_EDIT_A, &Button); @@ -708,7 +708,7 @@ bool CMenus::RenderFilterHeader(CUIRect View, int FilterIndex) m_SelectedFilter = FilterIndex; InvokePopupMenu(&s_EditPopupID, 0, UI()->MouseX(), UI()->MouseY(), 200.0f, 310.0f, PopupFilter); Switch = false; - } + }*/ EditButtons.VSplitRight(Spacing, &EditButtons, 0); EditButtons.VSplitRight(ButtonHeight, &EditButtons, &Button);