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Reduce boilerplate code needed to start player info requesting thread
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f18daa949c
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@ -82,6 +82,27 @@ std::shared_ptr<CSqlPlayerResult> CSqlScore::NewSqlPlayerResult(int ClientID)
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return pCurPlayer->m_SqlQueryResult;
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}
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void CSqlScore::ExecPlayerThread(
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bool (*pFuncPtr) (CSqlServer*, const CSqlData<CSqlPlayerResult> *, bool),
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const char* pThreadName,
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int ClientID,
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const char* pName,
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int Offset
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) {
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auto pResult = NewSqlPlayerResult(ClientID);
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if(pResult == nullptr)
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return;
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CSqlPlayerRequest *Tmp = new CSqlPlayerRequest(pResult);
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Tmp->m_Name = pName;
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Tmp->m_Map = g_Config.m_SvMap;
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Tmp->m_RequestingPlayer = Server()->ClientName(ClientID);
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Tmp->m_Offset = Offset;
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thread_init_and_detach(CSqlExecData<CSqlPlayerResult>::ExecSqlFunc,
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new CSqlExecData<CSqlPlayerResult>(pFuncPtr, Tmp),
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pThreadName);
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}
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LOCK CSqlScore::ms_FailureFileLock = lock_create();
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CSqlScore::CSqlScore(CGameContext *pGameServer) :
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@ -399,32 +420,23 @@ bool CSqlScore::MapVoteThread(CSqlServer* pSqlServer, const CSqlData<CSqlResult>
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void CSqlScore::MapInfo(int ClientID, const char* MapName)
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{
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auto pResult = NewSqlPlayerResult(ClientID);
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if(pResult == nullptr)
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return;
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CSqlMapData *Tmp = new CSqlMapData(pResult);
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Tmp->m_ClientID = ClientID;
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Tmp->m_RequestedMap = MapName;
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Tmp->m_Name = Server()->ClientName(ClientID);
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str_copy(Tmp->m_aFuzzyMap, MapName, sizeof(Tmp->m_aFuzzyMap));
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sqlstr::ClearString(Tmp->m_aFuzzyMap, sizeof(Tmp->m_aFuzzyMap));
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sqlstr::FuzzyString(Tmp->m_aFuzzyMap, sizeof(Tmp->m_aFuzzyMap));
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thread_init_and_detach(CSqlExecData<CSqlPlayerResult>::ExecSqlFunc,
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new CSqlExecData<CSqlPlayerResult>(MapInfoThread, Tmp),
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"map info");
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ExecPlayerThread(MapInfoThread, "map info", ClientID, MapName, 0);
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}
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bool CSqlScore::MapInfoThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure)
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{
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const CSqlMapData *pData = dynamic_cast<const CSqlMapData *>(pGameData);
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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if (HandleFailure)
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return true;
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try
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{
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char aFuzzyMap[128];
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str_copy(aFuzzyMap, pData->m_Name.Str(), sizeof(aFuzzyMap));
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sqlstr::ClearString(aFuzzyMap, sizeof(aFuzzyMap));
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sqlstr::FuzzyString(aFuzzyMap, sizeof(aFuzzyMap));
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char aBuf[1024];
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str_format(aBuf, sizeof(aBuf),
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"SELECT l.Map, l.Server, Mapper, Points, Stars, "
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@ -446,18 +458,18 @@ bool CSqlScore::MapInfoThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerR
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") as l;",
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pSqlServer->GetPrefix(), pSqlServer->GetPrefix(),
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pSqlServer->GetPrefix(), pSqlServer->GetPrefix(),
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pData->m_Name.ClrStr(),
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pData->m_RequestingPlayer.ClrStr(),
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pSqlServer->GetPrefix(),
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pData->m_aFuzzyMap,
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pData->m_RequestedMap.ClrStr(),
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pData->m_RequestedMap.ClrStr()
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aFuzzyMap,
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pData->m_Name.ClrStr(),
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pData->m_Name.ClrStr()
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);
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pSqlServer->executeSqlQuery(aBuf);
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if(pSqlServer->GetResults()->rowsCount() != 1)
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{
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str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]),
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"No map like \"%s\" found.", pData->m_RequestedMap.Str());
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"No map like \"%s\" found.", pData->m_Name.Str());
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}
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else
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{
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@ -804,17 +816,7 @@ bool CSqlScore::SaveTeamScoreThread(CSqlServer* pSqlServer, const CSqlData<CSqlP
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void CSqlScore::ShowRank(int ClientID, const char* pName)
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{
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auto pResult = NewSqlPlayerResult(ClientID);
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if(pResult == nullptr)
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return;
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CSqlPlayerRequest *Tmp = new CSqlPlayerRequest(pResult);
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Tmp->m_Player = pName;
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Tmp->m_Map = g_Config.m_SvMap;
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Tmp->m_RequestingPlayer = Server()->ClientName(ClientID);
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thread_init_and_detach(CSqlExecData<CSqlPlayerResult>::ExecSqlFunc,
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new CSqlExecData<CSqlPlayerResult>(ShowRankThread, Tmp),
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"show rank");
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ExecPlayerThread(ShowRankThread, "show rank", ClientID, pName, 0);
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}
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bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure)
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@ -843,7 +845,7 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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"WHERE Name = '%s';",
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pSqlServer->GetPrefix(),
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pData->m_Map.ClrStr(),
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pData->m_Player.ClrStr()
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pData->m_Name.ClrStr()
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);
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pSqlServer->executeSqlQuery(aBuf);
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@ -851,7 +853,7 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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if(pSqlServer->GetResults()->rowsCount() != 1)
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{
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str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]),
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"%s is not ranked", pData->m_Player.Str());
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"%s is not ranked", pData->m_Name.Str());
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}
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else
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{
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@ -888,17 +890,7 @@ bool CSqlScore::ShowRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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void CSqlScore::ShowTeamRank(int ClientID, const char* pName)
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{
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auto pResult = NewSqlPlayerResult(ClientID);
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if(pResult == nullptr)
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return;
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CSqlPlayerRequest *Tmp = new CSqlPlayerRequest(pResult);
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Tmp->m_Player = pName;
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Tmp->m_Map = g_Config.m_SvMap;
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Tmp->m_RequestingPlayer = Server()->ClientName(ClientID);
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thread_init_and_detach(CSqlExecData<CSqlPlayerResult>::ExecSqlFunc,
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new CSqlExecData<CSqlPlayerResult>(ShowTeamRankThread, Tmp),
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"show team rank");
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ExecPlayerThread(ShowTeamRankThread, "show team rank", ClientID, pName, 0);
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}
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bool CSqlScore::ShowTeamRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure)
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@ -948,7 +940,7 @@ bool CSqlScore::ShowTeamRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPl
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pData->m_Map.ClrStr(),
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pSqlServer->GetPrefix(),
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pData->m_Map.ClrStr(),
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pData->m_Player.ClrStr(),
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pData->m_Name.ClrStr(),
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pSqlServer->GetPrefix()
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);
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@ -959,7 +951,7 @@ bool CSqlScore::ShowTeamRankThread(CSqlServer* pSqlServer, const CSqlData<CSqlPl
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if(Rows < 1)
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{
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str_format(pData->m_pResult->m_aaMessages[0], sizeof(pData->m_pResult->m_aaMessages[0]),
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"%s has no team ranks", pData->m_Player.Str());
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"%s has no team ranks", pData->m_Name.Str());
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}
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else
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{
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@ -84,16 +84,19 @@ struct CSqlMapData : CSqlData<CSqlPlayerResult>
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int m_ClientID;
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sqlstr::CSqlString<128> m_RequestedMap;
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char m_aFuzzyMap[128];
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Name;
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};
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struct CSqlPlayerRequest : CSqlData<CSqlPlayerResult>
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{
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using CSqlData<CSqlPlayerResult>::CSqlData;
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Player;
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Map;
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// object being requested, either map (128 bytes) or player (16 bytes)
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sqlstr::CSqlString<128> m_Name;
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// current map
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sqlstr::CSqlString<128> m_Map;
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_RequestingPlayer;
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// relevant for /top5 kind of requests
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int m_Offset;
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};
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// used for mapvote
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@ -221,6 +224,14 @@ class CSqlScore: public IScore
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// returns new SqlResult bound to the player, if no current Thread is active for this player
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std::shared_ptr<CSqlPlayerResult> NewSqlPlayerResult(int ClientID);
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// Creates for player database requests
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void ExecPlayerThread(
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bool (*pFuncPtr) (CSqlServer*, const CSqlData<CSqlPlayerResult> *, bool),
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const char* pThreadName,
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int ClientID,
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const char* pName,
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int OffSet
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);
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public:
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// keeps track of score-threads
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