diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 8e60014e8..482e9f135 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -442,7 +442,7 @@ void CCharacter::FireWeapon() if(m_PainSoundTimer <= 0 && !(m_LatestPrevInput.m_Fire & 1)) { m_PainSoundTimer = 1 * Server()->TickSpeed(); - GameServer()->CreateSound(m_Pos, SOUND_PLAYER_PAIN_LONG, TeamMask()); + GameServer()->CreateSound(m_Pos, SOUND_PLAYER_PAIN_LONG, TeamMask()); // NOLINT(clang-analyzer-unix.Malloc) } return; } @@ -459,7 +459,7 @@ void CCharacter::FireWeapon() { // reset objects Hit m_NumObjectsHit = 0; - GameServer()->CreateSound(m_Pos, SOUND_HAMMER_FIRE, TeamMask()); + GameServer()->CreateSound(m_Pos, SOUND_HAMMER_FIRE, TeamMask()); // NOLINT(clang-analyzer-unix.Malloc) Antibot()->OnHammerFire(m_pPlayer->GetCid()); @@ -567,7 +567,7 @@ void CCharacter::FireWeapon() MouseTarget // MouseTarget ); - GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE, TeamMask()); + GameServer()->CreateSound(m_Pos, SOUND_GRENADE_FIRE, TeamMask()); // NOLINT(clang-analyzer-unix.Malloc) } break; @@ -589,7 +589,7 @@ void CCharacter::FireWeapon() m_Core.m_Ninja.m_CurrentMoveTime = g_pData->m_Weapons.m_Ninja.m_Movetime * Server()->TickSpeed() / 1000; m_Core.m_Ninja.m_OldVelAmount = length(m_Core.m_Vel); - GameServer()->CreateSound(m_Pos, SOUND_NINJA_FIRE, TeamMask()); + GameServer()->CreateSound(m_Pos, SOUND_NINJA_FIRE, TeamMask()); // NOLINT(clang-analyzer-unix.Malloc) } break; }