mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
Merge d0840e6458
into 3345bc9da0
This commit is contained in:
commit
fcc47407ee
|
@ -1486,6 +1486,7 @@ set(EXPECTED_DATA
|
||||||
languages/traditional_chinese.txt
|
languages/traditional_chinese.txt
|
||||||
languages/turkish.txt
|
languages/turkish.txt
|
||||||
languages/ukrainian.txt
|
languages/ukrainian.txt
|
||||||
|
license.txt
|
||||||
mapres/basic_freeze.png
|
mapres/basic_freeze.png
|
||||||
mapres/bg_cloud1.png
|
mapres/bg_cloud1.png
|
||||||
mapres/bg_cloud2.png
|
mapres/bg_cloud2.png
|
||||||
|
@ -1569,6 +1570,7 @@ set(EXPECTED_DATA
|
||||||
menuimages/local_server.png
|
menuimages/local_server.png
|
||||||
menuimages/play_game.png
|
menuimages/play_game.png
|
||||||
menuimages/settings.png
|
menuimages/settings.png
|
||||||
|
network.png
|
||||||
particles.png
|
particles.png
|
||||||
race_flag.png
|
race_flag.png
|
||||||
shader/pipeline.frag
|
shader/pipeline.frag
|
||||||
|
|
3
data/license.txt
Normal file
3
data/license.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
network.png:
|
||||||
|
Copyright leovilok
|
||||||
|
CC BY-SA 3.0 license (https://creativecommons.org/licenses/by-sa/3.0/)
|
BIN
data/network.png
Normal file
BIN
data/network.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.9 KiB |
|
@ -238,6 +238,7 @@ image_audio_source = Image("audio_source", "editor/audio_source.png")
|
||||||
image_strongweak = Image("strongweak", "strong_weak.png")
|
image_strongweak = Image("strongweak", "strong_weak.png")
|
||||||
image_hud = Image("hud", "hud.png")
|
image_hud = Image("hud", "hud.png")
|
||||||
image_extras = Image("extras", "extras.png")
|
image_extras = Image("extras", "extras.png")
|
||||||
|
image_networkicons = Image("networkicons", "network.png", 1)
|
||||||
|
|
||||||
container.images.Add(image_null)
|
container.images.Add(image_null)
|
||||||
container.images.Add(image_game)
|
container.images.Add(image_game)
|
||||||
|
@ -256,6 +257,7 @@ container.images.Add(image_strongweak)
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||||||
container.images.Add(image_hud)
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container.images.Add(image_hud)
|
||||||
container.images.Add(image_extras)
|
container.images.Add(image_extras)
|
||||||
container.images.Add(Image("raceflag", "race_flag.png"))
|
container.images.Add(Image("raceflag", "race_flag.png"))
|
||||||
|
container.images.Add(image_networkicons)
|
||||||
|
|
||||||
container.pickups.Add(Pickup("health"))
|
container.pickups.Add(Pickup("health"))
|
||||||
container.pickups.Add(Pickup("armor"))
|
container.pickups.Add(Pickup("armor"))
|
||||||
|
@ -277,6 +279,7 @@ set_audio_source = SpriteSet("audio_source", image_audio_source, 1, 1)
|
||||||
set_strongweak = SpriteSet("strongweak", image_strongweak, 2, 1)
|
set_strongweak = SpriteSet("strongweak", image_strongweak, 2, 1)
|
||||||
set_hud = SpriteSet("hud", image_hud, 16, 16)
|
set_hud = SpriteSet("hud", image_hud, 16, 16)
|
||||||
set_extras = SpriteSet("extras", image_extras, 16, 16)
|
set_extras = SpriteSet("extras", image_extras, 16, 16)
|
||||||
|
set_networkicons = SpriteSet("networkicons", image_networkicons, 1, 2)
|
||||||
|
|
||||||
container.spritesets.Add(set_particles)
|
container.spritesets.Add(set_particles)
|
||||||
container.spritesets.Add(set_game)
|
container.spritesets.Add(set_game)
|
||||||
|
@ -289,6 +292,7 @@ container.spritesets.Add(set_audio_source)
|
||||||
container.spritesets.Add(set_strongweak)
|
container.spritesets.Add(set_strongweak)
|
||||||
container.spritesets.Add(set_hud)
|
container.spritesets.Add(set_hud)
|
||||||
container.spritesets.Add(set_extras)
|
container.spritesets.Add(set_extras)
|
||||||
|
container.spritesets.Add(set_networkicons)
|
||||||
|
|
||||||
container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
|
container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1))
|
||||||
container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
|
container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1))
|
||||||
|
@ -454,6 +458,9 @@ container.sprites.Add(Sprite("hud_team0_mode", set_hud, 12,6,2,2))
|
||||||
container.sprites.Add(Sprite("part_snowflake", set_extras, 0,0,2,2))
|
container.sprites.Add(Sprite("part_snowflake", set_extras, 0,0,2,2))
|
||||||
container.sprites.Add(Sprite("part_sparkle", set_extras, 2,0,2,2))
|
container.sprites.Add(Sprite("part_sparkle", set_extras, 2,0,2,2))
|
||||||
|
|
||||||
|
container.sprites.Add(Sprite("network_good", set_networkicons, 0,0,1,1))
|
||||||
|
container.sprites.Add(Sprite("network_bad", set_networkicons, 0,1,1,1))
|
||||||
|
|
||||||
|
|
||||||
anim = Animation("base")
|
anim = Animation("base")
|
||||||
anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
|
anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0))
|
||||||
|
|
|
@ -28,7 +28,7 @@ GameInfoFlags2 = [
|
||||||
"ALLOW_X_SKINS", "GAMETYPE_CITY", "GAMETYPE_FDDRACE", "ENTITIES_FDDRACE", "HUD_HEALTH_ARMOR", "HUD_AMMO",
|
"ALLOW_X_SKINS", "GAMETYPE_CITY", "GAMETYPE_FDDRACE", "ENTITIES_FDDRACE", "HUD_HEALTH_ARMOR", "HUD_AMMO",
|
||||||
"HUD_DDRACE", "NO_WEAK_HOOK", "NO_SKIN_CHANGE_FOR_FROZEN"
|
"HUD_DDRACE", "NO_WEAK_HOOK", "NO_SKIN_CHANGE_FOR_FROZEN"
|
||||||
]
|
]
|
||||||
ExPlayerFlags = ["AFK", "PAUSED", "SPEC"]
|
ExPlayerFlags = ["AFK", "PAUSED", "SPEC", "CONNECTION_PROBLEMS"]
|
||||||
LegacyProjectileFlags = [f"CLIENTID_BIT{i}" for i in range(8)] + [
|
LegacyProjectileFlags = [f"CLIENTID_BIT{i}" for i in range(8)] + [
|
||||||
"NO_OWNER", "IS_DDNET", "BOUNCE_HORIZONTAL", "BOUNCE_VERTICAL",
|
"NO_OWNER", "IS_DDNET", "BOUNCE_HORIZONTAL", "BOUNCE_VERTICAL",
|
||||||
"EXPLOSIVE", "FREEZE",
|
"EXPLOSIVE", "FREEZE",
|
||||||
|
|
|
@ -44,6 +44,7 @@ public:
|
||||||
int m_DDNetVersion;
|
int m_DDNetVersion;
|
||||||
const char *m_pDDNetVersionStr;
|
const char *m_pDDNetVersionStr;
|
||||||
const CUuid *m_pConnectionId;
|
const CUuid *m_pConnectionId;
|
||||||
|
int m_LastPacketTick;
|
||||||
};
|
};
|
||||||
|
|
||||||
int Tick() const { return m_CurrentGameTick; }
|
int Tick() const { return m_CurrentGameTick; }
|
||||||
|
|
|
@ -214,6 +214,7 @@ void CServer::CClient::Reset()
|
||||||
m_Snapshots.PurgeAll();
|
m_Snapshots.PurgeAll();
|
||||||
m_LastAckedSnapshot = -1;
|
m_LastAckedSnapshot = -1;
|
||||||
m_LastInputTick = -1;
|
m_LastInputTick = -1;
|
||||||
|
m_LastPacketTick = -1;
|
||||||
m_SnapRate = CClient::SNAPRATE_INIT;
|
m_SnapRate = CClient::SNAPRATE_INIT;
|
||||||
m_Score = -1;
|
m_Score = -1;
|
||||||
m_NextMapChunk = 0;
|
m_NextMapChunk = 0;
|
||||||
|
@ -587,6 +588,7 @@ bool CServer::GetClientInfo(int ClientId, CClientInfo *pInfo) const
|
||||||
pInfo->m_Latency = m_aClients[ClientId].m_Latency;
|
pInfo->m_Latency = m_aClients[ClientId].m_Latency;
|
||||||
pInfo->m_GotDDNetVersion = m_aClients[ClientId].m_DDNetVersionSettled;
|
pInfo->m_GotDDNetVersion = m_aClients[ClientId].m_DDNetVersionSettled;
|
||||||
pInfo->m_DDNetVersion = m_aClients[ClientId].m_DDNetVersion >= 0 ? m_aClients[ClientId].m_DDNetVersion : VERSION_VANILLA;
|
pInfo->m_DDNetVersion = m_aClients[ClientId].m_DDNetVersion >= 0 ? m_aClients[ClientId].m_DDNetVersion : VERSION_VANILLA;
|
||||||
|
pInfo->m_LastPacketTick = m_aClients[ClientId].m_LastPacketTick;
|
||||||
if(m_aClients[ClientId].m_GotDDNetVersionPacket)
|
if(m_aClients[ClientId].m_GotDDNetVersionPacket)
|
||||||
{
|
{
|
||||||
pInfo->m_pConnectionId = &m_aClients[ClientId].m_ConnectionId;
|
pInfo->m_pConnectionId = &m_aClients[ClientId].m_ConnectionId;
|
||||||
|
@ -1458,6 +1460,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_aClients[ClientId].m_LastPacketTick = Tick();
|
||||||
if(Config()->m_SvNetlimit && Msg != NETMSG_REQUEST_MAP_DATA)
|
if(Config()->m_SvNetlimit && Msg != NETMSG_REQUEST_MAP_DATA)
|
||||||
{
|
{
|
||||||
int64_t Now = time_get();
|
int64_t Now = time_get();
|
||||||
|
|
|
@ -145,6 +145,7 @@ public:
|
||||||
|
|
||||||
int m_LastAckedSnapshot;
|
int m_LastAckedSnapshot;
|
||||||
int m_LastInputTick;
|
int m_LastInputTick;
|
||||||
|
int m_LastPacketTick;
|
||||||
CSnapshotStorage m_Snapshots;
|
CSnapshotStorage m_Snapshots;
|
||||||
|
|
||||||
CInput m_LatestInput;
|
CInput m_LatestInput;
|
||||||
|
|
|
@ -34,6 +34,7 @@ MACRO_CONFIG_INT(ClNameplatesIds, cl_nameplates_ids, 0, 0, 1, CFGFLAG_CLIENT | C
|
||||||
MACRO_CONFIG_INT(ClNameplatesOwn, cl_nameplates_own, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show own name plate (useful for demo recording)")
|
MACRO_CONFIG_INT(ClNameplatesOwn, cl_nameplates_own, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show own name plate (useful for demo recording)")
|
||||||
MACRO_CONFIG_INT(ClNameplatesFriendMark, cl_nameplates_friendmark, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show friend mark (♥) in name plates")
|
MACRO_CONFIG_INT(ClNameplatesFriendMark, cl_nameplates_friendmark, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show friend mark (♥) in name plates")
|
||||||
MACRO_CONFIG_INT(ClNameplatesStrong, cl_nameplates_strong, 0, 0, 2, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers)")
|
MACRO_CONFIG_INT(ClNameplatesStrong, cl_nameplates_strong, 0, 0, 2, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show strong/weak in name plates (0 - off, 1 - icons, 2 - icons + numbers)")
|
||||||
|
MACRO_CONFIG_INT(ClNameplatesNetwork, cl_nameplates_network, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show a network icon if the player has connection problems")
|
||||||
MACRO_CONFIG_INT(ClTextEntities, cl_text_entities, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Render textual entity data")
|
MACRO_CONFIG_INT(ClTextEntities, cl_text_entities, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Render textual entity data")
|
||||||
MACRO_CONFIG_INT(ClTextEntitiesSize, cl_text_entities_size, 100, 1, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Size of textual entity data from 1 to 100%")
|
MACRO_CONFIG_INT(ClTextEntitiesSize, cl_text_entities_size, 100, 1, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Size of textual entity data from 1 to 100%")
|
||||||
MACRO_CONFIG_INT(ClStreamerMode, cl_streamer_mode, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Censor sensitive information such as /save password")
|
MACRO_CONFIG_INT(ClStreamerMode, cl_streamer_mode, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Censor sensitive information such as /save password")
|
||||||
|
|
|
@ -2774,6 +2774,12 @@ void CMenus::RenderSettingsAppearance(CUIRect MainView)
|
||||||
g_Config.m_ClNameplatesStrong = g_Config.m_ClNameplatesStrong != 2 ? 2 : 1;
|
g_Config.m_ClNameplatesStrong = g_Config.m_ClNameplatesStrong != 2 ? 2 : 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LeftView.HSplitTop(LineSize, &Button, &LeftView);
|
||||||
|
if(DoButton_CheckBox(&g_Config.m_ClNameplatesNetwork, Localize("Show connection problems icon"), g_Config.m_ClNameplatesNetwork, &Button))
|
||||||
|
{
|
||||||
|
g_Config.m_ClNameplatesNetwork = g_Config.m_ClNameplatesNetwork ^ 1;
|
||||||
|
}
|
||||||
|
|
||||||
LeftView.HSplitTop(LineSize, &Button, &LeftView);
|
LeftView.HSplitTop(LineSize, &Button, &LeftView);
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection >= 1 && g_Config.m_ClShowDirection != 3, &Button))
|
if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection >= 1 && g_Config.m_ClShowDirection != 3, &Button))
|
||||||
{
|
{
|
||||||
|
@ -2863,6 +2869,8 @@ void CMenus::RenderSettingsAppearance(CUIRect MainView)
|
||||||
TextRender()->Text(TeeRenderPos.x - TextRender()->TextWidth(FontSize, "0") / 2.0f, YOffset, FontSize, "0");
|
TextRender()->Text(TeeRenderPos.x - TextRender()->TextWidth(FontSize, "0") / 2.0f, YOffset, FontSize, "0");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float XOffset = TeeRenderPos.x;
|
||||||
|
bool ChangedOffset = false;
|
||||||
if(g_Config.m_ClNameplatesStrong)
|
if(g_Config.m_ClNameplatesStrong)
|
||||||
{
|
{
|
||||||
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_STRONGWEAK].m_Id);
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_STRONGWEAK].m_Id);
|
||||||
|
@ -2878,15 +2886,38 @@ void CMenus::RenderSettingsAppearance(CUIRect MainView)
|
||||||
|
|
||||||
const float StrongImgSize = 40.0f;
|
const float StrongImgSize = 40.0f;
|
||||||
YOffset -= StrongImgSize * ScaleY;
|
YOffset -= StrongImgSize * ScaleY;
|
||||||
RenderTools()->DrawSprite(TeeRenderPos.x, YOffset + (StrongImgSize / 2.0f) * ScaleY, StrongImgSize);
|
ChangedOffset = true;
|
||||||
|
if(g_Config.m_ClNameplatesNetwork)
|
||||||
|
XOffset = XOffset - (StrongImgSize / 2);
|
||||||
|
RenderTools()->DrawSprite(XOffset, YOffset + (StrongImgSize / 2.0f) * ScaleY, StrongImgSize);
|
||||||
Graphics()->QuadsEnd();
|
Graphics()->QuadsEnd();
|
||||||
|
|
||||||
if(g_Config.m_ClNameplatesStrong == 2)
|
if(g_Config.m_ClNameplatesStrong == 2)
|
||||||
{
|
{
|
||||||
YOffset -= FontSize;
|
TextRender()->Text(TeeRenderPos.x - TextRender()->TextWidth(FontSize, "0") / 2.0f, YOffset - FontSize, FontSize, "0");
|
||||||
TextRender()->Text(TeeRenderPos.x - TextRender()->TextWidth(FontSize, "0") / 2.0f, YOffset, FontSize, "0");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(g_Config.m_ClNameplatesNetwork)
|
||||||
|
{
|
||||||
|
ColorRGBA Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_NETWORKICONS].m_Id);
|
||||||
|
|
||||||
|
Graphics()->QuadsBegin();
|
||||||
|
RenderTools()->SelectSprite(SPRITE_NETWORK_BAD);
|
||||||
|
float ScaleX, ScaleY;
|
||||||
|
RenderTools()->GetSpriteScale(SPRITE_NETWORK_BAD, ScaleX, ScaleY);
|
||||||
|
|
||||||
|
const float NetworkImgSize = 40.0f;
|
||||||
|
if(!ChangedOffset)
|
||||||
|
YOffset -= NetworkImgSize * ScaleY;
|
||||||
|
else
|
||||||
|
XOffset += NetworkImgSize;
|
||||||
|
|
||||||
|
Graphics()->SetColor(Color);
|
||||||
|
RenderTools()->DrawSprite(XOffset, YOffset + (NetworkImgSize / 2.0f) * ScaleY, NetworkImgSize);
|
||||||
|
Graphics()->QuadsEnd();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
||||||
|
|
|
@ -204,6 +204,9 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float XOffset = Position.x;
|
||||||
|
bool ChangedOffset = false;
|
||||||
|
bool ConnectionProblems = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_ConnectionProblems;
|
||||||
if((g_Config.m_Debug || g_Config.m_ClNameplatesStrong) && g_Config.m_ClNameplates)
|
if((g_Config.m_Debug || g_Config.m_ClNameplatesStrong) && g_Config.m_ClNameplates)
|
||||||
{
|
{
|
||||||
const bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
|
const bool Following = (m_pClient->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_MultiViewActivated && m_pClient->m_Snap.m_SpecInfo.m_SpectatorId != SPEC_FREEVIEW);
|
||||||
|
@ -251,20 +254,53 @@ void CNamePlates::RenderNameplate(vec2 Position, const CNetObj_PlayerInfo *pPlay
|
||||||
|
|
||||||
const float StrongWeakImgSize = 40.0f;
|
const float StrongWeakImgSize = 40.0f;
|
||||||
YOffset -= StrongWeakImgSize * ScaleY;
|
YOffset -= StrongWeakImgSize * ScaleY;
|
||||||
RenderTools()->DrawSprite(Position.x, YOffset + (StrongWeakImgSize / 2.0f) * ScaleY, StrongWeakImgSize);
|
ChangedOffset = true;
|
||||||
|
if(ConnectionProblems && g_Config.m_ClNameplatesNetwork)
|
||||||
|
XOffset = XOffset - (StrongWeakImgSize / 2);
|
||||||
|
|
||||||
|
RenderTools()->DrawSprite(XOffset, YOffset + (StrongWeakImgSize / 2.0f) * ScaleY, StrongWeakImgSize);
|
||||||
Graphics()->QuadsEnd();
|
Graphics()->QuadsEnd();
|
||||||
}
|
}
|
||||||
if(g_Config.m_Debug || g_Config.m_ClNameplatesStrong == 2)
|
if(g_Config.m_Debug || g_Config.m_ClNameplatesStrong == 2)
|
||||||
{
|
{
|
||||||
YOffset -= FontSize;
|
|
||||||
char aBuf[12];
|
char aBuf[12];
|
||||||
str_format(aBuf, sizeof(aBuf), "%d", Other.m_ExtendedData.m_StrongWeakId);
|
str_format(aBuf, sizeof(aBuf), "%d", Other.m_ExtendedData.m_StrongWeakId);
|
||||||
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, aBuf) / 2.0f, YOffset, FontSize, aBuf);
|
TextRender()->Text(Position.x - TextRender()->TextWidth(FontSize, aBuf) / 2.0f, YOffset - FontSize, FontSize, aBuf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Connection problems icon
|
||||||
|
if(g_Config.m_ClNameplates && g_Config.m_ClNameplatesNetwork)
|
||||||
|
{
|
||||||
|
if(ConnectionProblems)
|
||||||
|
{
|
||||||
|
ColorRGBA Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
if(OtherTeam && !ForceAlpha)
|
||||||
|
Color.a = g_Config.m_ClShowOthersAlpha / 100.0f;
|
||||||
|
else if(g_Config.m_ClNameplatesAlways == 0)
|
||||||
|
Color.a = clamp(1 - std::pow(distance(m_pClient->m_Controls.m_aTargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
|
||||||
|
|
||||||
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_NETWORKICONS].m_Id);
|
||||||
|
|
||||||
|
Graphics()->QuadsBegin();
|
||||||
|
RenderTools()->SelectSprite(SPRITE_NETWORK_BAD);
|
||||||
|
float ScaleX, ScaleY;
|
||||||
|
RenderTools()->GetSpriteScale(SPRITE_NETWORK_BAD, ScaleX, ScaleY);
|
||||||
|
|
||||||
|
const float NetworkImgSize = 40.0f;
|
||||||
|
if(!ChangedOffset)
|
||||||
|
YOffset -= NetworkImgSize * ScaleY;
|
||||||
|
else
|
||||||
|
XOffset += NetworkImgSize;
|
||||||
|
|
||||||
|
Graphics()->SetColor(Color);
|
||||||
|
RenderTools()->DrawSprite(XOffset, YOffset + (NetworkImgSize / 2.0f) * ScaleY, NetworkImgSize);
|
||||||
|
Graphics()->QuadsEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
TextRender()->TextColor(TextRender()->DefaultTextColor());
|
||||||
TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
|
TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
|
||||||
|
|
||||||
|
|
|
@ -1619,6 +1619,7 @@ void CGameClient::OnNewSnapshot()
|
||||||
m_aClients[Item.m_Id].m_Afk = pInfo->m_Flags & EXPLAYERFLAG_AFK;
|
m_aClients[Item.m_Id].m_Afk = pInfo->m_Flags & EXPLAYERFLAG_AFK;
|
||||||
m_aClients[Item.m_Id].m_Paused = pInfo->m_Flags & EXPLAYERFLAG_PAUSED;
|
m_aClients[Item.m_Id].m_Paused = pInfo->m_Flags & EXPLAYERFLAG_PAUSED;
|
||||||
m_aClients[Item.m_Id].m_Spec = pInfo->m_Flags & EXPLAYERFLAG_SPEC;
|
m_aClients[Item.m_Id].m_Spec = pInfo->m_Flags & EXPLAYERFLAG_SPEC;
|
||||||
|
m_aClients[Item.m_Id].m_ConnectionProblems = pInfo->m_Flags & EXPLAYERFLAG_CONNECTION_PROBLEMS;
|
||||||
|
|
||||||
if(Item.m_Id == m_Snap.m_LocalClientId && (m_aClients[Item.m_Id].m_Paused || m_aClients[Item.m_Id].m_Spec))
|
if(Item.m_Id == m_Snap.m_LocalClientId && (m_aClients[Item.m_Id].m_Paused || m_aClients[Item.m_Id].m_Spec))
|
||||||
{
|
{
|
||||||
|
@ -2502,6 +2503,7 @@ void CGameClient::CClientData::Reset()
|
||||||
m_Afk = false;
|
m_Afk = false;
|
||||||
m_Paused = false;
|
m_Paused = false;
|
||||||
m_Spec = false;
|
m_Spec = false;
|
||||||
|
m_ConnectionProblems = false;
|
||||||
|
|
||||||
std::fill(std::begin(m_aSwitchStates), std::end(m_aSwitchStates), 0);
|
std::fill(std::begin(m_aSwitchStates), std::end(m_aSwitchStates), 0);
|
||||||
|
|
||||||
|
|
|
@ -420,6 +420,7 @@ public:
|
||||||
bool m_Afk;
|
bool m_Afk;
|
||||||
bool m_Paused;
|
bool m_Paused;
|
||||||
bool m_Spec;
|
bool m_Spec;
|
||||||
|
bool m_ConnectionProblems;
|
||||||
|
|
||||||
// Editor allows 256 switches for now.
|
// Editor allows 256 switches for now.
|
||||||
bool m_aSwitchStates[256];
|
bool m_aSwitchStates[256];
|
||||||
|
|
|
@ -424,6 +424,14 @@ void CPlayer::Snap(int SnappingClient)
|
||||||
if(m_Paused == PAUSE_PAUSED)
|
if(m_Paused == PAUSE_PAUSED)
|
||||||
pDDNetPlayer->m_Flags |= EXPLAYERFLAG_PAUSED;
|
pDDNetPlayer->m_Flags |= EXPLAYERFLAG_PAUSED;
|
||||||
|
|
||||||
|
IServer::CClientInfo Info;
|
||||||
|
if(Server()->GetClientInfo(id, &Info))
|
||||||
|
{
|
||||||
|
// Send "connection problems" flag if player hasn't sent any packets after 5 seconds.
|
||||||
|
if(Server()->Tick() - Info.m_LastPacketTick >= 5 * Server()->TickSpeed())
|
||||||
|
pDDNetPlayer->m_Flags |= EXPLAYERFLAG_CONNECTION_PROBLEMS;
|
||||||
|
}
|
||||||
|
|
||||||
if(Server()->IsSixup(SnappingClient) && m_pCharacter && m_pCharacter->m_DDRaceState == DDRACE_STARTED &&
|
if(Server()->IsSixup(SnappingClient) && m_pCharacter && m_pCharacter->m_DDRaceState == DDRACE_STARTED &&
|
||||||
GameServer()->m_apPlayers[SnappingClient]->m_TimerType == TIMERTYPE_SIXUP)
|
GameServer()->m_apPlayers[SnappingClient]->m_TimerType == TIMERTYPE_SIXUP)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue