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Fix unmasked entities
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parent
b0f1164485
commit
fcc2e06352
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@ -634,7 +634,7 @@ void CMapLayers::OnMapLoad()
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{
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{
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Flags = 0;
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Flags = 0;
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Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidSwitchTile(Index))
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if(!IsValidSwitchTile(Index))
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Index = 0;
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Index = 0;
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else if(CurOverlay == 0)
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else if(CurOverlay == 0)
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{
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{
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@ -650,7 +650,7 @@ void CMapLayers::OnMapLoad()
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{
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{
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Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Flags = 0;
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Flags = 0;
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if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidTeleTile(Index))
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if(!IsValidTeleTile(Index))
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Index = 0;
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Index = 0;
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else if(CurOverlay == 1)
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else if(CurOverlay == 1)
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{
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{
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@ -664,7 +664,7 @@ void CMapLayers::OnMapLoad()
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Flags = 0;
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Flags = 0;
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AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle;
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AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle;
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if(!GameClient()->m_GameInfo.m_DontMaskEntities && (!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0))
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if(!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0)
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Index = 0;
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Index = 0;
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else if(CurOverlay == 1)
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else if(CurOverlay == 1)
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
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Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
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@ -674,7 +674,7 @@ void CMapLayers::OnMapLoad()
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if(IsTuneLayer)
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if(IsTuneLayer)
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{
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{
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Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
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if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidTuneTile(Index))
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if(!IsValidTuneTile(Index))
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Index = 0;
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Index = 0;
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Flags = 0;
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Flags = 0;
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}
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}
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