Fix unmasked entities

This commit is contained in:
fokkonaut 2019-08-06 23:43:11 +02:00
parent b0f1164485
commit fcc2e06352

View file

@ -634,7 +634,7 @@ void CMapLayers::OnMapLoad()
{ {
Flags = 0; Flags = 0;
Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidSwitchTile(Index)) if(!IsValidSwitchTile(Index))
Index = 0; Index = 0;
else if(CurOverlay == 0) else if(CurOverlay == 0)
{ {
@ -650,7 +650,7 @@ void CMapLayers::OnMapLoad()
{ {
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0; Flags = 0;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidTeleTile(Index)) if(!IsValidTeleTile(Index))
Index = 0; Index = 0;
else if(CurOverlay == 1) else if(CurOverlay == 1)
{ {
@ -664,7 +664,7 @@ void CMapLayers::OnMapLoad()
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0; Flags = 0;
AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle; AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && (!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0)) if(!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0)
Index = 0; Index = 0;
else if(CurOverlay == 1) else if(CurOverlay == 1)
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force; Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
@ -674,7 +674,7 @@ void CMapLayers::OnMapLoad()
if(IsTuneLayer) if(IsTuneLayer)
{ {
Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type; Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!GameClient()->m_GameInfo.m_DontMaskEntities && !IsValidTuneTile(Index)) if(!IsValidTuneTile(Index))
Index = 0; Index = 0;
Flags = 0; Flags = 0;
} }