Updated copyrights

This commit is contained in:
Sworddragon 2010-11-20 11:37:14 +01:00 committed by oy
parent d7b623f532
commit fc9211c777
208 changed files with 416 additions and 44 deletions

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef BASELIB_FILE_CONFIG_H #ifndef BASELIB_FILE_CONFIG_H
#define BASELIB_FILE_CONFIG_H #define BASELIB_FILE_CONFIG_H

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef BASE_MATH_H #ifndef BASE_MATH_H
#define BASE_MATH_H #define BASE_MATH_H

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
#include <stdarg.h> #include <stdarg.h>

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
/* /*
Title: OS Abstraction Title: OS Abstraction

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_ALGORITHM_HPP #ifndef TL_FILE_ALGORITHM_HPP
#define TL_FILE_ALGORITHM_HPP #define TL_FILE_ALGORITHM_HPP

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_ALLOCATOR_HPP #ifndef TL_FILE_ALLOCATOR_HPP
#define TL_FILE_ALLOCATOR_HPP #define TL_FILE_ALLOCATOR_HPP

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_ARRAY_HPP #ifndef TL_FILE_ARRAY_HPP
#define TL_FILE_ARRAY_HPP #define TL_FILE_ARRAY_HPP

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_BASE_HPP #ifndef TL_FILE_BASE_HPP
#define TL_FILE_BASE_HPP #define TL_FILE_BASE_HPP

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_RANGE_HPP #ifndef TL_FILE_RANGE_HPP
#define TL_FILE_RANGE_HPP #define TL_FILE_RANGE_HPP

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_SORTED_ARRAY_HPP #ifndef TL_FILE_SORTED_ARRAY_HPP
#define TL_FILE_SORTED_ARRAY_HPP #define TL_FILE_SORTED_ARRAY_HPP

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_STRING_HPP #ifndef TL_FILE_STRING_HPP
#define TL_FILE_STRING_HPP #define TL_FILE_STRING_HPP

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef BASE_VMATH_H #ifndef BASE_VMATH_H
#define BASE_VMATH_H #define BASE_VMATH_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_H #ifndef ENGINE_CLIENT_H
#define ENGINE_CLIENT_H #define ENGINE_CLIENT_H
#include "kernel.h" #include "kernel.h"

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdlib.h> // qsort #include <stdlib.h> // qsort
#include <stdarg.h> #include <stdarg.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_CLIENT_H #ifndef ENGINE_CLIENT_CLIENT_H
#define ENGINE_CLIENT_CLIENT_H #define ENGINE_CLIENT_CLIENT_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/detect.h> #include <base/detect.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_GRAPHICS_H #ifndef ENGINE_CLIENT_GRAPHICS_H
#define ENGINE_CLIENT_GRAPHICS_H #define ENGINE_CLIENT_GRAPHICS_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "SDL.h" #include "SDL.h"
#include <base/system.h> #include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_INPUT_H #ifndef ENGINE_CLIENT_INPUT_H
#define ENGINE_CLIENT_INPUT_H #define ENGINE_CLIENT_INPUT_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
/* AUTO GENERATED! DO NOT EDIT MANUALLY! */ /* AUTO GENERATED! DO NOT EDIT MANUALLY! */
#ifndef KEYS_INCLUDE #ifndef KEYS_INCLUDE

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SOUND_H #ifndef ENGINE_CLIENT_SOUND_H
#define ENGINE_CLIENT_SOUND_H #define ENGINE_CLIENT_SOUND_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <algorithm> // sort #include <algorithm> // sort
#include <base/system.h> #include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SRVBROWSE_H #ifndef ENGINE_CLIENT_SRVBROWSE_H
#define ENGINE_CLIENT_SRVBROWSE_H #define ENGINE_CLIENT_SRVBROWSE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <base/math.h> #include <base/math.h>
#include <engine/graphics.h> #include <engine/graphics.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CONFIG_H #ifndef ENGINE_CONFIG_H
#define ENGINE_CONFIG_H #define ENGINE_CONFIG_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CONSOLE_H #ifndef ENGINE_CONSOLE_H
#define ENGINE_CONSOLE_H #define ENGINE_CONSOLE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_DEMO_H #ifndef ENGINE_DEMO_H
#define ENGINE_DEMO_H #define ENGINE_DEMO_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_EDITOR_H #ifndef ENGINE_EDITOR_H
#define ENGINE_EDITOR_H #define ENGINE_EDITOR_H
#include "kernel.h" #include "kernel.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_GRAPHICS_H #ifndef ENGINE_GRAPHICS_H
#define ENGINE_GRAPHICS_H #define ENGINE_GRAPHICS_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_INPUT_H #ifndef ENGINE_INPUT_H
#define ENGINE_INPUT_H #define ENGINE_INPUT_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_KERNEL_H #ifndef ENGINE_KERNEL_H
#define ENGINE_KERNEL_H #define ENGINE_KERNEL_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_KEYS_H #ifndef ENGINE_KEYS_H
#define ENGINE_KEYS_H #define ENGINE_KEYS_H
/* AUTO GENERATED! DO NOT EDIT MANUALLY! */ /* AUTO GENERATED! DO NOT EDIT MANUALLY! */

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MAP_H #ifndef ENGINE_MAP_H
#define ENGINE_MAP_H #define ENGINE_MAP_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MASTERSERVER_H #ifndef ENGINE_MASTERSERVER_H
#define ENGINE_MASTERSERVER_H #define ENGINE_MASTERSERVER_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MESSAGE_H #ifndef ENGINE_MESSAGE_H
#define ENGINE_MESSAGE_H #define ENGINE_MESSAGE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVER_H #ifndef ENGINE_SERVER_H
#define ENGINE_SERVER_H #define ENGINE_SERVER_H
#include "kernel.h" #include "kernel.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <engine/shared/network.h> #include <engine/shared/network.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVER_REGISTER_H #ifndef ENGINE_SERVER_REGISTER_H
#define ENGINE_SERVER_REGISTER_H #define ENGINE_SERVER_REGISTER_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVER_SERVER_H #ifndef ENGINE_SERVER_SERVER_H
#define ENGINE_SERVER_SERVER_H #define ENGINE_SERVER_SERVER_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVERBROWSER_H #ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H #define ENGINE_SERVERBROWSER_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "compression.h" #include "compression.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_COMPRESSION_H #ifndef ENGINE_SHARED_COMPRESSION_H
#define ENGINE_SHARED_COMPRESSION_H #define ENGINE_SHARED_COMPRESSION_H
// variable int packing // variable int packing

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/config.h> #include <engine/config.h>
#include <engine/storage.h> #include <engine/storage.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_E_CONFIG_H #ifndef ENGINE_SHARED_E_CONFIG_H
#define ENGINE_SHARED_E_CONFIG_H #define ENGINE_SHARED_E_CONFIG_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_E_CONFIG_VARIABLES_H #ifndef ENGINE_SHARED_E_CONFIG_VARIABLES_H
#define ENGINE_SHARED_E_CONFIG_VARIABLES_H #define ENGINE_SHARED_E_CONFIG_VARIABLES_H
#undef ENGINE_SHARED_E_CONFIG_VARIABLES_H // this file will be included several times #undef ENGINE_SHARED_E_CONFIG_VARIABLES_H // this file will be included several times

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <new> #include <new>
#include <base/system.h> #include <base/system.h>
#include <engine/shared/protocol.h> #include <engine/shared/protocol.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_CONSOLE_H #ifndef ENGINE_SHARED_CONSOLE_H
#define ENGINE_SHARED_CONSOLE_H #define ENGINE_SHARED_CONSOLE_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h> #include <base/math.h>
#include <base/system.h> #include <base/system.h>
#include <engine/storage.h> #include <engine/storage.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_DATAFILE_H #ifndef ENGINE_SHARED_DATAFILE_H
#define ENGINE_SHARED_DATAFILE_H #define ENGINE_SHARED_DATAFILE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <engine/console.h> #include <engine/console.h>
#include <engine/shared/protocol.h> #include <engine/shared/protocol.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_DEMO_H #ifndef ENGINE_SHARED_DEMO_H
#define ENGINE_SHARED_DEMO_H #define ENGINE_SHARED_DEMO_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_E_ENGINE_H #ifndef ENGINE_SHARED_E_ENGINE_H
#define ENGINE_SHARED_E_ENGINE_H #define ENGINE_SHARED_E_ENGINE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "huffman.h" #include "huffman.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_HUFFMAN_H #ifndef ENGINE_SHARED_HUFFMAN_H
#define ENGINE_SHARED_HUFFMAN_H #define ENGINE_SHARED_HUFFMAN_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "jobs.h" #include "jobs.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_JOBS_H #ifndef ENGINE_SHARED_JOBS_H
#define ENGINE_SHARED_JOBS_H #define ENGINE_SHARED_JOBS_H
typedef int (*JOBFUNC)(void *pData); typedef int (*JOBFUNC)(void *pData);

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <engine/kernel.h> #include <engine/kernel.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "linereader.h" #include "linereader.h"
void CLineReader::Init(IOHANDLE io) void CLineReader::Init(IOHANDLE io)

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_LINEREADER_H #ifndef ENGINE_SHARED_LINEREADER_H
#define ENGINE_SHARED_LINEREADER_H #define ENGINE_SHARED_LINEREADER_H
#include <base/system.h> #include <base/system.h>

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include <engine/map.h> #include <engine/map.h>
#include <engine/storage.h> #include <engine/storage.h>

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdio.h> // sscanf #include <stdio.h> // sscanf
#include <base/system.h> #include <base/system.h>

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "memheap.h" #include "memheap.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_MEMHEAP_H #ifndef ENGINE_SHARED_MEMHEAP_H
#define ENGINE_SHARED_MEMHEAP_H #define ENGINE_SHARED_MEMHEAP_H
class CHeap class CHeap

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_MESSAGE_H #ifndef ENGINE_SHARED_MESSAGE_H
#define ENGINE_SHARED_MESSAGE_H #define ENGINE_SHARED_MESSAGE_H
class CMessage class CMessage

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_NETWORK_H #ifndef ENGINE_SHARED_NETWORK_H
#define ENGINE_SHARED_NETWORK_H #define ENGINE_SHARED_NETWORK_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "network.h" #include "network.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "config.h" #include "config.h"
#include "network.h" #include "network.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "network.h" #include "network.h"

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "packer.h" #include "packer.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_PACKER_H #ifndef ENGINE_SHARED_PACKER_H
#define ENGINE_SHARED_PACKER_H #define ENGINE_SHARED_PACKER_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_PROTOCOL_H #ifndef ENGINE_SHARED_PROTOCOL_H
#define ENGINE_SHARED_PROTOCOL_H #define ENGINE_SHARED_PROTOCOL_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h> #include <base/system.h>
#include "ringbuffer.h" #include "ringbuffer.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_RINGBUFFER_H #ifndef ENGINE_SHARED_RINGBUFFER_H
#define ENGINE_SHARED_RINGBUFFER_H #define ENGINE_SHARED_RINGBUFFER_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "snapshot.h" #include "snapshot.h"
#include "engine.h" #include "engine.h"
#include "compression.h" #include "compression.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_SNAPSHOT_H #ifndef ENGINE_SHARED_SNAPSHOT_H
#define ENGINE_SHARED_SNAPSHOT_H #define ENGINE_SHARED_SNAPSHOT_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdio.h> //remove() #include <stdio.h> //remove()
#include <base/system.h> #include <base/system.h>
#include <engine/storage.h> #include <engine/storage.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SOUND_H #ifndef ENGINE_SOUND_H
#define ENGINE_SOUND_H #define ENGINE_SOUND_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_STORAGE_H #ifndef ENGINE_STORAGE_H
#define ENGINE_STORAGE_H #define ENGINE_STORAGE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_TEXTRENDER_H #ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H #define ENGINE_TEXTRENDER_H
#include "kernel.h" #include "kernel.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h> #include <base/math.h>
#include <game/generated/protocol.h> #include <game/generated/protocol.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_ANIMSTATE_H #ifndef GAME_CLIENT_ANIMSTATE_H
#define GAME_CLIENT_ANIMSTATE_H #define GAME_CLIENT_ANIMSTATE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENT_H #ifndef GAME_CLIENT_COMPONENT_H
#define GAME_CLIENT_COMPONENT_H #define GAME_CLIENT_COMPONENT_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/config.h> #include <engine/config.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>
#include "binds.h" #include "binds.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_BINDS_H #ifndef GAME_CLIENT_COMPONENTS_BINDS_H
#define GAME_CLIENT_COMPONENTS_BINDS_H #define GAME_CLIENT_COMPONENTS_BINDS_H
#include <game/client/component.h> #include <game/client/component.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/shared/config.h> #include <engine/shared/config.h>
#include <engine/graphics.h> #include <engine/graphics.h>
#include <engine/textrender.h> #include <engine/textrender.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H #ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H
#define GAME_CLIENT_COMPONENTS_BROADCAST_H #define GAME_CLIENT_COMPONENTS_BROADCAST_H
#include <game/client/component.h> #include <game/client/component.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/shared/config.h> #include <engine/shared/config.h>
#include <base/math.h> #include <base/math.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H #ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
#define GAME_CLIENT_COMPONENTS_CAMERA_H #define GAME_CLIENT_COMPONENTS_CAMERA_H
#include <base/vmath.h> #include <base/vmath.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/graphics.h> #include <engine/graphics.h>
#include <engine/textrender.h> #include <engine/textrender.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CHAT_H #ifndef GAME_CLIENT_COMPONENTS_CHAT_H
#define GAME_CLIENT_COMPONENTS_CHAT_H #define GAME_CLIENT_COMPONENTS_CHAT_H
#include <game/client/component.h> #include <game/client/component.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <math.h> #include <math.h>
#include <time.h> #include <time.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CONSOLE_H #ifndef GAME_CLIENT_COMPONENTS_CONSOLE_H
#define GAME_CLIENT_COMPONENTS_CONSOLE_H #define GAME_CLIENT_COMPONENTS_CONSOLE_H
#include <engine/shared/ringbuffer.h> #include <engine/shared/ringbuffer.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h> #include <base/math.h>
#include <engine/shared/config.h> #include <engine/shared/config.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H #ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H
#define GAME_CLIENT_COMPONENTS_CONTROLS_H #define GAME_CLIENT_COMPONENTS_CONTROLS_H
#include <base/vmath.h> #include <base/vmath.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/graphics.h> #include <engine/graphics.h>
#include <game/generated/protocol.h> #include <game/generated/protocol.h>
#include <game/generated/client_data.h> #include <game/generated/client_data.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H #ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H #define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#include <base/vmath.h> #include <base/vmath.h>

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