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Remove CFlag dead code (fixes #5677)
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parent
a57063fa77
commit
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@ -2307,8 +2307,6 @@ if(SERVER)
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entities/dragger.h
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entities/dragger.h
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entities/dragger_beam.cpp
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entities/dragger_beam.cpp
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entities/dragger_beam.h
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entities/dragger_beam.h
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entities/flag.cpp
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entities/flag.h
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entities/gun.cpp
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entities/gun.cpp
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entities/gun.h
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entities/gun.h
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entities/laser.cpp
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entities/laser.cpp
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@ -1,47 +0,0 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/*
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#include "flag.h"
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#include <game/server/gamecontext.h>
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CFlag::CFlag(CGameWorld *pGameWorld, int Team)
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_FLAG)
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{
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m_Team = Team;
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m_ProximityRadius = ms_PhysSize;
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m_pCarryingCharacter = NULL;
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m_GrabTick = 0;
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Reset();
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}
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void CFlag::Reset()
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{
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m_pCarryingCharacter = NULL;
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m_AtStand = 1;
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m_Pos = m_StandPos;
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m_Vel = vec2(0,0);
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m_GrabTick = 0;
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}
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void CFlag::TickPaused()
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{
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++m_DropTick;
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if(m_GrabTick)
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++m_GrabTick;
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}
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void CFlag::Snap(int SnappingClient)
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{
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if(NetworkClipped(SnappingClient))
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return;
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CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
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if(!pFlag)
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return;
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pFlag->m_X = (int)m_Pos.x;
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pFlag->m_Y = (int)m_Pos.y;
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pFlag->m_Team = m_Team;
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}
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*/
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@ -1,30 +0,0 @@
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/*
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#ifndef GAME_SERVER_ENTITIES_FLAG_H
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#define GAME_SERVER_ENTITIES_FLAG_H
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#include <game/server/entity.h>
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class CFlag : public CEntity
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{
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public:
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static const int ms_PhysSize = 14;
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CCharacter *m_pCarryingCharacter;
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vec2 m_Vel;
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vec2 m_StandPos;
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int m_Team;
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int m_AtStand;
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int m_DropTick;
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int m_GrabTick;
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CFlag(CGameWorld *pGameWorld, int Team);
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virtual void Reset();
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virtual void TickPaused();
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virtual void Snap(int SnappingClient);
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};
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#endif
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*/
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