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Merge #4475
4475: Enable swapping in team 0 r=heinrich5991 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [x] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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commit
fbbc8baa8d
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@ -697,7 +697,7 @@ void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
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int Team = Teams.m_Core.Team(pResult->m_ClientID);
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int Team = Teams.m_Core.Team(pResult->m_ClientID);
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if(Team < TEAM_FLOCK || (Team == TEAM_FLOCK && g_Config.m_SvTeam != SV_TEAM_FORCED_SOLO) || Team >= TEAM_SUPER)
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if(Team < TEAM_FLOCK || Team >= TEAM_SUPER)
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{
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{
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pSelf->Console()->Print(
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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IConsole::OUTPUT_LEVEL_STANDARD,
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@ -735,14 +735,23 @@ void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
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return;
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return;
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}
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}
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if(!Teams.IsStarted(Team))
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CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
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if(Team == TEAM_FLOCK && g_Config.m_SvTeam != 3)
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{
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CCharacter *pChr = pPlayer->GetCharacter();
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CCharacter *pSwapChr = pSwapPlayer->GetCharacter();
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if(!pChr || !pSwapChr || pChr->m_DDRaceState != DDRACE_STARTED || pSwapChr->m_DDRaceState != DDRACE_STARTED)
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "You and other player need to have started the map");
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return;
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}
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}
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else if(!Teams.IsStarted(Team))
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{
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Need to have started the map to swap with a player.");
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Need to have started the map to swap with a player.");
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return;
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return;
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}
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}
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CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
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bool SwapPending = pSwapPlayer->m_SwapTargetsClientID != pResult->m_ClientID;
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bool SwapPending = pSwapPlayer->m_SwapTargetsClientID != pResult->m_ClientID;
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if(SwapPending)
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if(SwapPending)
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{
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{
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