From fbaedff1e61c08d5341e532f573947915b40c6bb Mon Sep 17 00:00:00 2001 From: Jupeyy Date: Thu, 5 Apr 2018 20:46:22 +0200 Subject: [PATCH] reset color for the gameflags --- src/game/client/components/hud.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index e6e023d9b..23143e8c5 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -262,6 +262,7 @@ void CHud::RenderScoreHud() // draw flag Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); int QuadOffset = NUM_WEAPONS * 10 + 40 + NUM_WEAPONS + t; + Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, Whole - ScoreWidthMax - ImageSize, StartY + 1.0f + t * 20); } else if(FlagCarrier[t] >= 0)