diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 3df486774..a6e66fb2b 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -2144,22 +2144,18 @@ void CGameContext::OnInit(/*class IKernel *pKernel*/) CTuningParams TuningParams; for (int i = 0; i < 256; i++) { - *(TuningList()+i) = TuningParams; - (TuningList()+i)->Set("gun_curvature", 0); - (TuningList()+i)->Set("gun_speed", 1400); - (TuningList()+i)->Set("shotgun_curvature", 0); - (TuningList()+i)->Set("shotgun_speed", 500); - (TuningList()+i)->Set("shotgun_speeddiff", 0); - //str_format(m_ZoneEnterMsg [i], sizeof(m_ZoneEnterMsg [i]), "You have entered Tuningzone %d", i); - //str_format(m_ZoneLeaveMsg [i], sizeof(m_ZoneLeaveMsg [i]), "You have left Tuningzone %d", i); + TuningList()[i] = TuningParams; + TuningList()[i].Set("gun_curvature", 0); + TuningList()[i].Set("gun_speed", 1400); + TuningList()[i].Set("shotgun_curvature", 0); + TuningList()[i].Set("shotgun_speed", 500); + TuningList()[i].Set("shotgun_speeddiff", 0); } - //str_format(m_ZoneEnterMsg [0], sizeof(m_ZoneEnterMsg [0]), "You have entered standard physics area"); - //str_format(m_ZoneLeaveMsg [0], sizeof(m_ZoneLeaveMsg [0]), "You have left standard physics area"); - + for (int i = 0; i < 256; i++) // decided to send no text on changing Tunezones for now { - str_format(m_ZoneEnterMsg [i], sizeof(m_ZoneEnterMsg [i]), "", i); - str_format(m_ZoneLeaveMsg [i], sizeof(m_ZoneLeaveMsg [i]), "", i); + str_format(m_ZoneEnterMsg[i], sizeof(m_ZoneEnterMsg[i]), "", i); + str_format(m_ZoneLeaveMsg[i], sizeof(m_ZoneLeaveMsg[i]), "", i); } // Reset Tuning if(g_Config.m_SvTuneReset)