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Fix EvalTick in CDoor
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4eadf3029b
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@ -22,8 +22,8 @@ CDoor::CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, bool
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void CDoor::Open(int Tick, bool ActivatedTeam[])
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void CDoor::Open(int Tick, bool ActivatedTeam[])
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{
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{
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m_EvalTick = Tick;
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for (int i = 0; i < MAX_CLIENTS; ++i) {
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for (int i = 0; i < MAX_CLIENTS; ++i) {
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m_EvalTick[i] = Tick;
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m_Opened[i] = ActivatedTeam[i];
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m_Opened[i] = ActivatedTeam[i];
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}
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}
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}
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}
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@ -60,11 +60,9 @@ void CDoor::Tick()
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for (int i = 0; i < MAX_CLIENTS; ++i) {
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for (int i = 0; i < MAX_CLIENTS; ++i) {
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if(!m_Opened[i]) {
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if(!m_Opened[i]) {
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HitCharacter(i);
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HitCharacter(i);
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}
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} else if (m_EvalTick[i] + 10 < Server()->Tick())
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}
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if (m_EvalTick + 10 < Server()->Tick())
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Close();
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Close();
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return;
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}
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}
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}
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void CDoor::Snap(int SnappingClient)
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void CDoor::Snap(int SnappingClient)
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@ -8,7 +8,7 @@ class CTrigger;
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class CDoor : public CEntity
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class CDoor : public CEntity
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{
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{
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vec2 m_To;
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vec2 m_To;
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int m_EvalTick;
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int m_EvalTick[MAX_CLIENTS];
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bool m_Opened[MAX_CLIENTS];
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bool m_Opened[MAX_CLIENTS];
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bool HitCharacter(int Team);
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bool HitCharacter(int Team);
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