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https://github.com/ddnet/ddnet.git
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Merge pull request #992 from Jupeyy/master
RAM usage reduction for map buffering and foreground layer count fix
This commit is contained in:
commit
fac054275c
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@ -328,11 +328,7 @@ bool CMapLayers::STileLayerVisuals::Init(unsigned int Width, unsigned int Height
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m_Width = Width;
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m_Height = Height;
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m_TilesOfLayer = new CMapLayers::STileLayerVisuals::STileVisual*[Height];
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for(unsigned int i = 0; i < Height; ++i)
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{
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m_TilesOfLayer[i] = new CMapLayers::STileLayerVisuals::STileVisual[Width];
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}
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m_TilesOfLayer = new CMapLayers::STileLayerVisuals::STileVisual[Height*Width];
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if(Width > 2)
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{
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@ -351,10 +347,6 @@ CMapLayers::STileLayerVisuals::~STileLayerVisuals()
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{
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if(m_TilesOfLayer)
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{
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for(unsigned int i = 0; i < m_Height; ++i)
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{
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delete[] m_TilesOfLayer[i];
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}
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delete[] m_TilesOfLayer;
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}
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@ -422,7 +414,7 @@ void CMapLayers::OnMapLoad()
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std::vector<STmpTileTexCoord> tmpBorderBottomTilesTexCoords;
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std::vector<STmpTile> tmpBorderCorners;
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std::vector<STmpTileTexCoord> tmpBorderCornersTexCoords;
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for(int g = 0; g < m_pLayers->NumGroups(); g++)
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{
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CMapItemGroup *pGroup = m_pLayers->GetGroup(g);
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@ -452,19 +444,19 @@ void CMapLayers::OnMapLoad()
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PassedGameLayer = true;
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}
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if (pLayer == (CMapItemLayer*)m_pLayers->FrontLayer())
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if(pLayer == (CMapItemLayer*)m_pLayers->FrontLayer())
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IsEntityLayer = IsFrontLayer = true;
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if (pLayer == (CMapItemLayer*)m_pLayers->SwitchLayer())
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if(pLayer == (CMapItemLayer*)m_pLayers->SwitchLayer())
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IsEntityLayer = IsSwitchLayer = true;
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if (pLayer == (CMapItemLayer*)m_pLayers->TeleLayer())
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if(pLayer == (CMapItemLayer*)m_pLayers->TeleLayer())
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IsEntityLayer = IsTeleLayer = true;
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if (pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
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if(pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
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IsEntityLayer = IsSpeedupLayer = true;
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if (pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
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if(pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
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IsEntityLayer = IsTuneLayer = true;
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if(m_Type <= TYPE_BACKGROUND_FORCE)
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@ -472,6 +464,11 @@ void CMapLayers::OnMapLoad()
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if(PassedGameLayer)
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return;
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}
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else if(m_Type == TYPE_FOREGROUND)
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{
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if(!PassedGameLayer)
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continue;
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}
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if(pLayer->m_Type == LAYERTYPE_TILES)
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{
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@ -489,30 +486,30 @@ void CMapLayers::OnMapLoad()
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int DataIndex = 0;
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unsigned int TileSize = 0;
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int OverlayCount = 0;
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if (IsFrontLayer)
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if(IsFrontLayer)
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{
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DataIndex = pTMap->m_Front;
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TileSize = sizeof(CTile);
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}
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else if (IsSwitchLayer)
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else if(IsSwitchLayer)
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{
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DataIndex = pTMap->m_Switch;
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TileSize = sizeof(CSwitchTile);
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OverlayCount = 2;
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}
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else if (IsTeleLayer)
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else if(IsTeleLayer)
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{
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DataIndex = pTMap->m_Tele;
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TileSize = sizeof(CTeleTile);
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OverlayCount = 1;
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}
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else if (IsSpeedupLayer)
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else if(IsSpeedupLayer)
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{
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DataIndex = pTMap->m_Speedup;
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TileSize = sizeof(CSpeedupTile);
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OverlayCount = 2;
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}
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else if (IsTuneLayer)
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else if(IsTuneLayer)
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{
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DataIndex = pTMap->m_Tune;
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TileSize = sizeof(CTuneTile);
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@ -525,7 +522,7 @@ void CMapLayers::OnMapLoad()
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unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
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void* pTiles = (void*)m_pLayers->Map()->GetData(DataIndex);
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if (Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
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if(Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
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{
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int CurOverlay = 0;
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while(CurOverlay < OverlayCount + 1)
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@ -632,75 +629,70 @@ void CMapLayers::OnMapLoad()
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//the amount of tiles handled before this tile
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int TilesHandledCount = tmpTiles.size();
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Visuals.m_TilesOfLayer[y][x].m_IndexBufferByteOffset = (char*)(TilesHandledCount*6*sizeof(unsigned int));
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Visuals.m_TilesOfLayer[y][x].m_TilesHandledCount = tmpTiles.size();
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Visuals.m_TilesOfLayer[y*pTMap->m_Width + x].SetIndexBufferByteOffset((offset_ptr32)(TilesHandledCount*6*sizeof(unsigned int)));
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bool AddAsSpeedup = false;
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if (IsSpeedupLayer && CurOverlay == 0)
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if(IsSpeedupLayer && CurOverlay == 0)
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AddAsSpeedup = true;
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if(AddTile(tmpTiles, tmpTileTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_TilesOfLayer[y][x].m_Draw = true;
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Visuals.m_TilesOfLayer[y*pTMap->m_Width + x].Draw(true);
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//do the border tiles
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if(x == 0)
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{
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if(y == 0)
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{
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Visuals.m_BorderTopLeft.m_IndexBufferByteOffset = (char*)(tmpBorderCorners.size()*6*sizeof(unsigned int));
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Visuals.m_BorderTopLeft.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderTopLeft.m_Draw = true;
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Visuals.m_BorderTopLeft.Draw(true);
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} else if(y == pTMap->m_Height - 1)
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{
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Visuals.m_BorderBottomLeft.m_IndexBufferByteOffset = (char*)(tmpBorderCorners.size()*6*sizeof(unsigned int));
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Visuals.m_BorderBottomLeft.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderBottomLeft.m_Draw = true;
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Visuals.m_BorderBottomLeft.Draw(true);
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} else
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{
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Visuals.m_BorderLeft[y-1].m_IndexBufferByteOffset = (char*)(tmpBorderLeftTiles.size()*6*sizeof(unsigned int));
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Visuals.m_BorderLeft[y-1].m_TilesHandledCount = tmpBorderLeftTiles.size();
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Visuals.m_BorderLeft[y-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderLeftTiles.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderLeftTiles, tmpBorderLeftTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderLeft[y-1].m_Draw = true;
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Visuals.m_BorderLeft[y-1].Draw(true);
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}
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} else if(x == pTMap->m_Width - 1)
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{
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if(y == 0)
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{
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Visuals.m_BorderTopRight.m_IndexBufferByteOffset = (char*)(tmpBorderCorners.size()*6*sizeof(unsigned int));
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Visuals.m_BorderTopRight.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderTopRight.m_Draw = true;
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Visuals.m_BorderTopRight.Draw(true);
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} else if(y == pTMap->m_Height - 1)
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{
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Visuals.m_BorderBottomRight.m_IndexBufferByteOffset = (char*)(tmpBorderCorners.size()*6*sizeof(unsigned int));
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Visuals.m_BorderBottomRight.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderBottomRight.m_Draw = true;
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Visuals.m_BorderBottomRight.Draw(true);
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} else
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{
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Visuals.m_BorderRight[y-1].m_IndexBufferByteOffset = (char*)(tmpBorderRightTiles.size()*6*sizeof(unsigned int));
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Visuals.m_BorderRight[y-1].m_TilesHandledCount = tmpBorderRightTiles.size();
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Visuals.m_BorderRight[y-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderRightTiles.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderRightTiles, tmpBorderRightTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderRight[y-1].m_Draw = true;
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Visuals.m_BorderRight[y-1].Draw(true);
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}
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} else if(y == 0)
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{
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if(x > 0 && x < pTMap->m_Width - 1)
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{
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Visuals.m_BorderTop[x-1].m_IndexBufferByteOffset = (char*)(tmpBorderTopTiles.size()*6*sizeof(unsigned int));
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Visuals.m_BorderTop[x-1].m_TilesHandledCount = tmpBorderTopTiles.size();
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Visuals.m_BorderTop[x-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderTopTiles.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderTopTiles, tmpBorderTopTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderTop[x-1].m_Draw = true;
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Visuals.m_BorderTop[x-1].Draw(true);
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}
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} else if(y == pTMap->m_Height - 1)
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{
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if(x > 0 && x < pTMap->m_Width - 1)
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{
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Visuals.m_BorderBottom[x-1].m_IndexBufferByteOffset = (char*)(tmpBorderBottomTiles.size()*6*sizeof(unsigned int));
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Visuals.m_BorderBottom[x-1].m_TilesHandledCount = tmpBorderBottomTiles.size();
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Visuals.m_BorderBottom[x-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderBottomTiles.size()*6*sizeof(unsigned int)));
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if(AddTile(tmpBorderBottomTiles, tmpBorderBottomTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
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Visuals.m_BorderBottom[x-1].m_Draw = true;
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Visuals.m_BorderBottom[x-1].Draw(true);
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}
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}
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}
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@ -709,17 +701,17 @@ void CMapLayers::OnMapLoad()
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//append one kill tile to the gamelayer
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if(IsGameLayer)
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{
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Visuals.m_BorderKillTile.m_IndexBufferByteOffset = (char*)(tmpTiles.size() * 6 * sizeof(unsigned int));
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Visuals.m_BorderKillTile.SetIndexBufferByteOffset((offset_ptr32)(tmpTiles.size() * 6 * sizeof(unsigned int)));
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if(AddTile(tmpTiles, tmpTileTexCoords, TILE_DEATH, 0, 0, 0, pGroup, DoTextureCoords))
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Visuals.m_BorderKillTile.m_Draw = true;
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Visuals.m_BorderKillTile.Draw(true);
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}
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//add the border corners, then the borders and fix their byte offsets
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int TilesHandledCount = tmpTiles.size();
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Visuals.m_BorderTopLeft.m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderTopRight.m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderBottomLeft.m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderBottomRight.m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderTopLeft.AddIndexBufferByteOffset(TilesHandledCount*6*sizeof(unsigned int));
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Visuals.m_BorderTopRight.AddIndexBufferByteOffset(TilesHandledCount*6*sizeof(unsigned int));
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Visuals.m_BorderBottomLeft.AddIndexBufferByteOffset(TilesHandledCount*6*sizeof(unsigned int));
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Visuals.m_BorderBottomRight.AddIndexBufferByteOffset(TilesHandledCount*6*sizeof(unsigned int));
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//add the Corners to the tiles
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tmpTiles.insert(tmpTiles.end(), tmpBorderCorners.begin(), tmpBorderCorners.end());
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tmpTileTexCoords.insert(tmpTileTexCoords.end(), tmpBorderCornersTexCoords.begin(), tmpBorderCornersTexCoords.end());
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@ -730,7 +722,7 @@ void CMapLayers::OnMapLoad()
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{
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for(int i = 0; i < pTMap->m_Width-2; ++i)
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{
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Visuals.m_BorderTop[i].m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderTop[i].AddIndexBufferByteOffset(TilesHandledCount * 6 * sizeof(unsigned int));
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}
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}
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tmpTiles.insert(tmpTiles.end(), tmpBorderTopTiles.begin(), tmpBorderTopTiles.end());
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@ -741,7 +733,7 @@ void CMapLayers::OnMapLoad()
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{
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for(int i = 0; i < pTMap->m_Width-2; ++i)
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{
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Visuals.m_BorderBottom[i].m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderBottom[i].AddIndexBufferByteOffset(TilesHandledCount * 6 * sizeof(unsigned int));
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}
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}
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tmpTiles.insert(tmpTiles.end(), tmpBorderBottomTiles.begin(), tmpBorderBottomTiles.end());
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@ -752,7 +744,7 @@ void CMapLayers::OnMapLoad()
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{
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for(int i = 0; i < pTMap->m_Height-2; ++i)
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{
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Visuals.m_BorderLeft[i].m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderLeft[i].AddIndexBufferByteOffset(TilesHandledCount * 6 * sizeof(unsigned int));
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}
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}
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tmpTiles.insert(tmpTiles.end(), tmpBorderLeftTiles.begin(), tmpBorderLeftTiles.end());
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@ -763,7 +755,7 @@ void CMapLayers::OnMapLoad()
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{
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for(int i = 0; i < pTMap->m_Height-2; ++i)
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{
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Visuals.m_BorderRight[i].m_IndexBufferByteOffset += TilesHandledCount*6*sizeof(unsigned int);
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Visuals.m_BorderRight[i].AddIndexBufferByteOffset(TilesHandledCount * 6 * sizeof(unsigned int));
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}
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}
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tmpTiles.insert(tmpTiles.end(), tmpBorderRightTiles.begin(), tmpBorderRightTiles.end());
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@ -786,7 +778,7 @@ void CMapLayers::OnMapLoad()
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void CMapLayers::RenderTileLayer(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup)
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{
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STileLayerVisuals& Visuals = *m_TileLayerVisuals[LayerIndex];
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if (Visuals.m_VisualObjectsIndex == -1) return; //no visuals were created
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if(Visuals.m_VisualObjectsIndex == -1) return; //no visuals were created
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
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@ -852,15 +844,16 @@ void CMapLayers::RenderTileLayer(int LayerIndex, vec4* pColor, CMapItemLayerTile
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for(int y = Y0; y <= Y1; ++y)
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{
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if (X0 > X1) continue;
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if(X0 > X1)
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continue;
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dbg_assert(Visuals.m_TilesOfLayer[y][X1].m_TilesHandledCount >= Visuals.m_TilesOfLayer[y][X0].m_TilesHandledCount, "Tile count wrong.");
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dbg_assert(Visuals.m_TilesOfLayer[y*pTileLayer->m_Width + X1].IndexBufferByteOffset() >= Visuals.m_TilesOfLayer[y*pTileLayer->m_Width + X0].IndexBufferByteOffset(), "Tile count wrong.");
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unsigned int NumVertices = (Visuals.m_TilesOfLayer[y][X1].m_TilesHandledCount - Visuals.m_TilesOfLayer[y][X0].m_TilesHandledCount) * 6lu + (Visuals.m_TilesOfLayer[y][X1].m_Draw ? 6lu : 0lu);
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unsigned int NumVertices = ((Visuals.m_TilesOfLayer[y*pTileLayer->m_Width + X1].IndexBufferByteOffset() - Visuals.m_TilesOfLayer[y*pTileLayer->m_Width + X0].IndexBufferByteOffset()) / sizeof(unsigned int)) + (Visuals.m_TilesOfLayer[y*pTileLayer->m_Width + X1].DoDraw() ? 6lu : 0lu);
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if(NumVertices)
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{
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s_IndexOffsets.push_back(Visuals.m_TilesOfLayer[y][X0].m_IndexBufferByteOffset);
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s_IndexOffsets.push_back((offset_ptr_size)Visuals.m_TilesOfLayer[y*pTileLayer->m_Width + X0].IndexBufferByteOffset());
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s_DrawCounts.push_back(NumVertices);
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}
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}
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@ -898,7 +891,7 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
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//draw corners on left side
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if(BorderY0 < 0)
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{
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if (Visuals.m_BorderTopLeft.m_Draw)
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if(Visuals.m_BorderTopLeft.DoDraw())
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{
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vec2 Offset;
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Offset.x = BorderX0 * 32.f;
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@ -909,12 +902,12 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
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int Count = (absolute(BorderX0)+1) * (absolute(BorderY0)+1) - 1;//dont draw the corner again
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Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderTopLeft.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, absolute(BorderX0)+1, Count);
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Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderTopLeft.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, absolute(BorderX0)+1, Count);
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}
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}
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if(BorderY1 >= pTileLayer->m_Height)
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{
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if (Visuals.m_BorderBottomLeft.m_Draw)
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if(Visuals.m_BorderBottomLeft.DoDraw())
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{
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vec2 Offset;
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Offset.x = BorderX0 * 32.f;
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@ -925,14 +918,14 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
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int Count = (absolute(BorderX0)+1) * ((BorderY1-pTileLayer->m_Height)+1) - 1;//dont draw the corner again
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Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderBottomLeft.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, absolute(BorderX0)+1, Count);
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Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderBottomLeft.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, absolute(BorderX0)+1, Count);
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}
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}
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//draw left border
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if(Y0 < pTileLayer->m_Height - 1 && Y1 > 0)
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{
|
||||
unsigned int DrawNum = (Visuals.m_BorderLeft[Y1-1].m_TilesHandledCount - Visuals.m_BorderLeft[Y0-1].m_TilesHandledCount) * 6lu + (Visuals.m_BorderLeft[Y1-1].m_Draw ? 6lu : 0lu);
|
||||
char* pOffset = Visuals.m_BorderLeft[Y0-1].m_IndexBufferByteOffset;
|
||||
unsigned int DrawNum = ((Visuals.m_BorderLeft[Y1-1].IndexBufferByteOffset() - Visuals.m_BorderLeft[Y0-1].IndexBufferByteOffset()) / sizeof(unsigned int)) + (Visuals.m_BorderLeft[Y1-1].DoDraw() ? 6lu : 0lu);
|
||||
offset_ptr_size pOffset = (offset_ptr_size)Visuals.m_BorderLeft[Y0-1].IndexBufferByteOffset();
|
||||
vec2 Dir;
|
||||
Dir.x = -32.f;
|
||||
Dir.y = 0.f;
|
||||
|
@ -945,7 +938,7 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
|
|||
//draw corners on right side
|
||||
if(BorderY0 < 0)
|
||||
{
|
||||
if (Visuals.m_BorderTopRight.m_Draw)
|
||||
if(Visuals.m_BorderTopRight.DoDraw())
|
||||
{
|
||||
vec2 Offset;
|
||||
Offset.x = (BorderX1-pTileLayer->m_Width) * 32.f;
|
||||
|
@ -956,12 +949,12 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
|
|||
|
||||
int Count = (BorderX1-pTileLayer->m_Width+1) * (absolute(BorderY0)+1) - 1;//dont draw the corner again
|
||||
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderTopRight.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, (BorderX1-pTileLayer->m_Width)+1, Count);
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderTopRight.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, (BorderX1-pTileLayer->m_Width)+1, Count);
|
||||
}
|
||||
}
|
||||
if(BorderY1 >= pTileLayer->m_Height)
|
||||
{
|
||||
if (Visuals.m_BorderBottomRight.m_Draw)
|
||||
if(Visuals.m_BorderBottomRight.DoDraw())
|
||||
{
|
||||
vec2 Offset;
|
||||
Offset.x = (BorderX1-pTileLayer->m_Width) * 32.f;
|
||||
|
@ -972,14 +965,14 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
|
|||
|
||||
int Count = (BorderX1-pTileLayer->m_Width+1) * ((BorderY1-pTileLayer->m_Height)+1) - 1;//dont draw the corner again
|
||||
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderBottomRight.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, (BorderX1-pTileLayer->m_Width)+1, Count);
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderBottomRight.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, (BorderX1-pTileLayer->m_Width)+1, Count);
|
||||
}
|
||||
}
|
||||
//draw right border
|
||||
if(Y0 < pTileLayer->m_Height - 1 && Y1 > 0)
|
||||
{
|
||||
unsigned int DrawNum = (Visuals.m_BorderRight[Y1-1].m_TilesHandledCount - Visuals.m_BorderRight[Y0-1].m_TilesHandledCount) * 6lu + (Visuals.m_BorderRight[Y1-1].m_Draw ? 6lu : 0lu);;
|
||||
char* pOffset = Visuals.m_BorderRight[Y0-1].m_IndexBufferByteOffset;
|
||||
unsigned int DrawNum = ((Visuals.m_BorderRight[Y1-1].IndexBufferByteOffset() - Visuals.m_BorderRight[Y0-1].IndexBufferByteOffset()) / sizeof(unsigned int)) + (Visuals.m_BorderRight[Y1-1].DoDraw() ? 6lu : 0lu);;
|
||||
offset_ptr_size pOffset = (offset_ptr_size)Visuals.m_BorderRight[Y0-1].IndexBufferByteOffset();
|
||||
vec2 Dir;
|
||||
Dir.x = 32.f;
|
||||
Dir.y = 0.f;
|
||||
|
@ -991,8 +984,8 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
|
|||
//draw top border
|
||||
if(X0 < pTileLayer->m_Width - 1 && X1 > 0)
|
||||
{
|
||||
unsigned int DrawNum = (Visuals.m_BorderTop[X1-1].m_TilesHandledCount - Visuals.m_BorderTop[X0-1].m_TilesHandledCount) * 6lu + (Visuals.m_BorderTop[X1-1].m_Draw ? 6lu : 0lu);;
|
||||
char* pOffset = Visuals.m_BorderTop[X0-1].m_IndexBufferByteOffset;
|
||||
unsigned int DrawNum = ((Visuals.m_BorderTop[X1-1].IndexBufferByteOffset() - Visuals.m_BorderTop[X0-1].IndexBufferByteOffset()) / sizeof(unsigned int)) + (Visuals.m_BorderTop[X1-1].DoDraw() ? 6lu : 0lu);;
|
||||
offset_ptr_size pOffset = (offset_ptr_size)Visuals.m_BorderTop[X0-1].IndexBufferByteOffset();
|
||||
vec2 Dir;
|
||||
Dir.x = 0.f;
|
||||
Dir.y = -32.f;
|
||||
|
@ -1004,8 +997,8 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
|
|||
//draw bottom border
|
||||
if(X0 < pTileLayer->m_Width - 1 && X1 > 0)
|
||||
{
|
||||
unsigned int DrawNum = (Visuals.m_BorderBottom[X1-1].m_TilesHandledCount - Visuals.m_BorderBottom[X0-1].m_TilesHandledCount) * 6lu + (Visuals.m_BorderBottom[X1-1].m_Draw ? 6lu : 0lu);;
|
||||
char* pOffset = Visuals.m_BorderBottom[X0-1].m_IndexBufferByteOffset;
|
||||
unsigned int DrawNum = ((Visuals.m_BorderBottom[X1-1].IndexBufferByteOffset() - Visuals.m_BorderBottom[X0-1].IndexBufferByteOffset()) / sizeof(unsigned int)) + (Visuals.m_BorderBottom[X1-1].DoDraw() ? 6lu : 0lu);;
|
||||
offset_ptr_size pOffset = (offset_ptr_size)Visuals.m_BorderBottom[X0-1].IndexBufferByteOffset();
|
||||
vec2 Dir;
|
||||
Dir.x = 0.f;
|
||||
Dir.y = 32.f;
|
||||
|
@ -1018,7 +1011,7 @@ void CMapLayers::DrawTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilem
|
|||
void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerTilemap* pTileLayer, CMapItemGroup* pGroup)
|
||||
{
|
||||
STileLayerVisuals& Visuals = *m_TileLayerVisuals[LayerIndex];
|
||||
if (Visuals.m_VisualObjectsIndex == -1) return; //no visuals were created
|
||||
if(Visuals.m_VisualObjectsIndex == -1) return; //no visuals were created
|
||||
|
||||
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
|
||||
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
|
||||
|
@ -1036,7 +1029,7 @@ void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerT
|
|||
if(BorderY1 >= pTileLayer->m_Height + 201) DrawBorder = true;
|
||||
|
||||
if(!DrawBorder) return;
|
||||
if (!Visuals.m_BorderKillTile.m_Draw) return;
|
||||
if(!Visuals.m_BorderKillTile.DoDraw()) return;
|
||||
|
||||
if(BorderX0 < -300) BorderX0 = -300;
|
||||
if(BorderY0 < -300) BorderY0 = -300;
|
||||
|
@ -1060,7 +1053,7 @@ void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerT
|
|||
|
||||
int Count = (absolute(BorderX0) - 201) * (BorderY1 - BorderY0);
|
||||
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderKillTile.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, (absolute(BorderX0) - 201), Count);
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderKillTile.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, (absolute(BorderX0) - 201), Count);
|
||||
}
|
||||
//draw top kill tile border
|
||||
if(BorderY0 < -201)
|
||||
|
@ -1076,7 +1069,7 @@ void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerT
|
|||
|
||||
int Count = (OffX1 - OffX0) * (absolute(BorderY0)-201);
|
||||
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderKillTile.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, (OffX1 - OffX0), Count);
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderKillTile.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, (OffX1 - OffX0), Count);
|
||||
}
|
||||
if(BorderX1 >= pTileLayer->m_Width + 201)
|
||||
{
|
||||
|
@ -1089,7 +1082,7 @@ void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerT
|
|||
|
||||
int Count = (BorderX1 - (pTileLayer->m_Width + 201)) * (BorderY1 - BorderY0);
|
||||
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderKillTile.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, (BorderX1 - (pTileLayer->m_Width + 201)), Count);
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderKillTile.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, (BorderX1 - (pTileLayer->m_Width + 201)), Count);
|
||||
}
|
||||
if(BorderY1 >= pTileLayer->m_Height + 201)
|
||||
{
|
||||
|
@ -1104,7 +1097,7 @@ void CMapLayers::DrawKillTileBorder(int LayerIndex, vec4* pColor, CMapItemLayerT
|
|||
|
||||
int Count = (OffX1 - OffX0) * (BorderY1-(pTileLayer->m_Height + 201));
|
||||
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, Visuals.m_BorderKillTile.m_IndexBufferByteOffset, (float*)&Offset, (float*)&Dir, (OffX1 - OffX0), Count);
|
||||
Graphics()->DrawBorderTile(Visuals.m_VisualObjectsIndex, (float*)pColor, (offset_ptr_size)Visuals.m_BorderKillTile.IndexBufferByteOffset(), (float*)&Offset, (float*)&Dir, (OffX1 - OffX0), Count);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1141,11 +1134,17 @@ int CMapLayers::TileLayersOfGroup(CMapItemGroup* pGroup)
|
|||
if(pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
|
||||
IsTuneLayer = true;
|
||||
|
||||
else if(m_Type <= TYPE_BACKGROUND_FORCE)
|
||||
|
||||
if(m_Type <= TYPE_BACKGROUND_FORCE)
|
||||
{
|
||||
if(PassedGameLayer)
|
||||
return TileLayerCounter;
|
||||
}
|
||||
else if(m_Type == TYPE_FOREGROUND)
|
||||
{
|
||||
if(!PassedGameLayer)
|
||||
continue;
|
||||
}
|
||||
|
||||
if(pLayer->m_Type == LAYERTYPE_TILES)
|
||||
{
|
||||
|
@ -1153,31 +1152,31 @@ int CMapLayers::TileLayersOfGroup(CMapItemGroup* pGroup)
|
|||
int DataIndex = 0;
|
||||
unsigned int TileSize = 0;
|
||||
int TileLayerAndOverlayCount = 0;
|
||||
if (IsFrontLayer)
|
||||
if(IsFrontLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Front;
|
||||
TileSize = sizeof(CTile);
|
||||
TileLayerAndOverlayCount = 1;
|
||||
}
|
||||
else if (IsSwitchLayer)
|
||||
else if(IsSwitchLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Switch;
|
||||
TileSize = sizeof(CSwitchTile);
|
||||
TileLayerAndOverlayCount = 3;
|
||||
}
|
||||
else if (IsTeleLayer)
|
||||
else if(IsTeleLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Tele;
|
||||
TileSize = sizeof(CTeleTile);
|
||||
TileLayerAndOverlayCount = 2;
|
||||
}
|
||||
else if (IsSpeedupLayer)
|
||||
else if(IsSpeedupLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Speedup;
|
||||
TileSize = sizeof(CSpeedupTile);
|
||||
TileLayerAndOverlayCount = 3;
|
||||
}
|
||||
else if (IsTuneLayer)
|
||||
else if(IsTuneLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Tune;
|
||||
TileSize = sizeof(CTuneTile);
|
||||
|
@ -1191,7 +1190,7 @@ int CMapLayers::TileLayersOfGroup(CMapItemGroup* pGroup)
|
|||
}
|
||||
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
|
||||
{
|
||||
TileLayerCounter += TileLayerAndOverlayCount;
|
||||
}
|
||||
|
@ -1236,7 +1235,7 @@ void CMapLayers::OnRender()
|
|||
float x1 = ((pGroup->m_ClipX+pGroup->m_ClipW) - Points[0]) / (Points[2]-Points[0]);
|
||||
float y1 = ((pGroup->m_ClipY+pGroup->m_ClipH) - Points[1]) / (Points[3]-Points[1]);
|
||||
|
||||
if (x1 < 0.0f || x0 > 1.0f || y1 < 0.0f || y0 > 1.0f)
|
||||
if(x1 < 0.0f || x0 > 1.0f || y1 < 0.0f || y0 > 1.0f)
|
||||
{
|
||||
//check tile layer count of this group
|
||||
TileLayerCounter += TileLayersOfGroup(pGroup);
|
||||
|
@ -1327,37 +1326,37 @@ void CMapLayers::OnRender()
|
|||
}
|
||||
}
|
||||
|
||||
if(pLayer->m_Type == LAYERTYPE_TILES)
|
||||
if((Render || IsGameLayer) && pLayer->m_Type == LAYERTYPE_TILES)
|
||||
{
|
||||
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
|
||||
int DataIndex = 0;
|
||||
unsigned int TileSize = 0;
|
||||
int TileLayerAndOverlayCount = 0;
|
||||
if (IsFrontLayer)
|
||||
if(IsFrontLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Front;
|
||||
TileSize = sizeof(CTile);
|
||||
TileLayerAndOverlayCount = 1;
|
||||
}
|
||||
else if (IsSwitchLayer)
|
||||
else if(IsSwitchLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Switch;
|
||||
TileSize = sizeof(CSwitchTile);
|
||||
TileLayerAndOverlayCount = 3;
|
||||
}
|
||||
else if (IsTeleLayer)
|
||||
else if(IsTeleLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Tele;
|
||||
TileSize = sizeof(CTeleTile);
|
||||
TileLayerAndOverlayCount = 2;
|
||||
}
|
||||
else if (IsSpeedupLayer)
|
||||
else if(IsSpeedupLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Speedup;
|
||||
TileSize = sizeof(CSpeedupTile);
|
||||
TileLayerAndOverlayCount = 3;
|
||||
}
|
||||
else if (IsTuneLayer)
|
||||
else if(IsTuneLayer)
|
||||
{
|
||||
DataIndex = pTMap->m_Tune;
|
||||
TileSize = sizeof(CTuneTile);
|
||||
|
@ -1371,14 +1370,14 @@ void CMapLayers::OnRender()
|
|||
}
|
||||
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(DataIndex);
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*TileSize)
|
||||
{
|
||||
TileLayerCounter += TileLayerAndOverlayCount;
|
||||
}
|
||||
}
|
||||
|
||||
// skip rendering if detail layers if not wanted, or is entity layer and we are a background map
|
||||
if ((pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && !IsGameLayer) || (m_Type == TYPE_BACKGROUND_FORCE && IsEntityLayer))
|
||||
if((pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && !IsGameLayer) || (m_Type == TYPE_BACKGROUND_FORCE && IsEntityLayer))
|
||||
continue;
|
||||
|
||||
if((Render && g_Config.m_ClOverlayEntities < 100 && !IsGameLayer && !IsFrontLayer && !IsSwitchLayer && !IsTeleLayer && !IsSpeedupLayer && !IsTuneLayer) || (g_Config.m_ClOverlayEntities && IsGameLayer) || (m_Type == TYPE_BACKGROUND_FORCE))
|
||||
|
@ -1399,7 +1398,7 @@ void CMapLayers::OnRender()
|
|||
CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data);
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Data);
|
||||
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
|
||||
{
|
||||
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f);
|
||||
if(IsGameLayer && g_Config.m_ClOverlayEntities)
|
||||
|
@ -1433,7 +1432,7 @@ void CMapLayers::OnRender()
|
|||
{
|
||||
Graphics()->BlendNormal();
|
||||
// draw kill tiles outside the entity clipping rectangle
|
||||
if (IsGameLayer)
|
||||
if(IsGameLayer)
|
||||
{
|
||||
// slow blinking to hint that it's not a part of the map
|
||||
double Seconds = time_get() / (double)time_freq();
|
||||
|
@ -1481,7 +1480,7 @@ void CMapLayers::OnRender()
|
|||
CTile *pFrontTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Front);
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Front);
|
||||
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
|
||||
{
|
||||
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
|
@ -1508,7 +1507,7 @@ void CMapLayers::OnRender()
|
|||
CSwitchTile *pSwitchTiles = (CSwitchTile *)m_pLayers->Map()->GetData(pTMap->m_Switch);
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Switch);
|
||||
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSwitchTile))
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSwitchTile))
|
||||
{
|
||||
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
|
@ -1541,7 +1540,7 @@ void CMapLayers::OnRender()
|
|||
CTeleTile *pTeleTiles = (CTeleTile *)m_pLayers->Map()->GetData(pTMap->m_Tele);
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tele);
|
||||
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTeleTile))
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTeleTile))
|
||||
{
|
||||
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
|
@ -1572,7 +1571,7 @@ void CMapLayers::OnRender()
|
|||
CSpeedupTile *pSpeedupTiles = (CSpeedupTile *)m_pLayers->Map()->GetData(pTMap->m_Speedup);
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Speedup);
|
||||
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSpeedupTile))
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSpeedupTile))
|
||||
{
|
||||
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
|
@ -1610,7 +1609,7 @@ void CMapLayers::OnRender()
|
|||
CTuneTile *pTuneTiles = (CTuneTile *)m_pLayers->Map()->GetData(pTMap->m_Tune);
|
||||
unsigned int Size = m_pLayers->Map()->GetDataSize(pTMap->m_Tune);
|
||||
|
||||
if (Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTuneTile))
|
||||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTuneTile))
|
||||
{
|
||||
vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
|
|
|
@ -11,6 +11,10 @@
|
|||
#define INDEX_BUFFER_GROUP_HEIGHT 9
|
||||
#define INDEX_BORDER_BUFFER_GROUP_SIZE 20
|
||||
|
||||
typedef char* offset_ptr_size;
|
||||
typedef uintptr_t offset_ptr;
|
||||
typedef unsigned int offset_ptr32;
|
||||
|
||||
class CMapLayers : public CComponent
|
||||
{
|
||||
friend class CBackground;
|
||||
|
@ -40,12 +44,36 @@ class CMapLayers : public CComponent
|
|||
|
||||
struct STileVisual
|
||||
{
|
||||
STileVisual() : m_IndexBufferByteOffset(0), m_TilesHandledCount(0), m_Draw(false) { }
|
||||
char* m_IndexBufferByteOffset;
|
||||
unsigned int m_TilesHandledCount; //number of tiles that were handled before this tile + this tile if added
|
||||
bool m_Draw;
|
||||
STileVisual() : m_IndexBufferByteOffset(0) { }
|
||||
private:
|
||||
offset_ptr32 m_IndexBufferByteOffset;
|
||||
public:
|
||||
bool DoDraw()
|
||||
{
|
||||
return (bool)((m_IndexBufferByteOffset&0x80000000) != 0);
|
||||
}
|
||||
|
||||
void Draw(bool SetDraw)
|
||||
{
|
||||
m_IndexBufferByteOffset = (SetDraw ? 0x80000000 : 0) | (m_IndexBufferByteOffset & 0x7FFFFFFF);
|
||||
}
|
||||
|
||||
offset_ptr IndexBufferByteOffset()
|
||||
{
|
||||
return ((offset_ptr)(m_IndexBufferByteOffset & 0x7FFFFFFF));
|
||||
}
|
||||
|
||||
void SetIndexBufferByteOffset(offset_ptr32 IndexBufferByteOff)
|
||||
{
|
||||
m_IndexBufferByteOffset = IndexBufferByteOff | (m_IndexBufferByteOffset & 0x80000000);
|
||||
}
|
||||
|
||||
void AddIndexBufferByteOffset(offset_ptr32 IndexBufferByteOff)
|
||||
{
|
||||
m_IndexBufferByteOffset = (((offset_ptr32)(m_IndexBufferByteOffset & 0x7FFFFFFF)) + IndexBufferByteOff) | (m_IndexBufferByteOffset & 0x80000000);
|
||||
}
|
||||
};
|
||||
STileVisual** m_TilesOfLayer;
|
||||
STileVisual* m_TilesOfLayer;
|
||||
|
||||
STileVisual m_BorderTopLeft;
|
||||
STileVisual m_BorderTopRight;
|
||||
|
|
Loading…
Reference in a new issue