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https://github.com/ddnet/ddnet.git
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removed alot of warnings
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parent
ccc90e5d23
commit
fab828695c
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@ -83,16 +83,16 @@ public:
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{
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if(channels[c].data->channels == 1)
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{
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left += (1.0f-(channels[c].pan+1.0f)*0.5f) * channels[c].vol * channels[c].data->data[channels[c].tick];
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right += (channels[c].pan+1.0f)*0.5f * channels[c].vol * channels[c].data->data[channels[c].tick];
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left += (int)((1.0f-(channels[c].pan+1.0f)*0.5f) * channels[c].vol * channels[c].data->data[channels[c].tick]);
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right += (int)((channels[c].pan+1.0f)*0.5f * channels[c].vol * channels[c].data->data[channels[c].tick]);
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channels[c].tick++;
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}
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else
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{
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float pl = channels[c].pan<0.0f?-channels[c].pan:1.0f;
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float pr = channels[c].pan>0.0f?1.0f-channels[c].pan:1.0f;
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left += pl*channels[c].vol * channels[c].data->data[channels[c].tick];
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right += pr*channels[c].vol * channels[c].data->data[channels[c].tick + 1];
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left += (int)(pl*channels[c].vol * channels[c].data->data[channels[c].tick]);
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right += (int)(pr*channels[c].vol * channels[c].data->data[channels[c].tick + 1]);
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channels[c].tick += 2;
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}
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@ -163,7 +163,7 @@ void sound_vol_pan(const vec2& p, float *vol, float *pan)
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*pan = 0.0f;
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*vol = 1.0f;
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if(abs(player_to_ev.x) > stereo_separation_deadzone)
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if(fabs(player_to_ev.x) > stereo_separation_deadzone)
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{
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*pan = stereo_separation * (player_to_ev.x - sign(player_to_ev.x)*stereo_separation_deadzone);
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if(*pan < -1.0f) *pan = -1.0f;
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@ -186,20 +186,21 @@ static void cell_select_ex(int cx, int cy, float x, float y, float w, float h)
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gfx_quads_setsubset(x/(float)cx,y/(float)cy,(x+w)/(float)cx,(y+h)/(float)cy);
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}
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/*
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static void cell_select_ex_flip_x(int cx, int cy, float x, float y, float w, float h)
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{
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gfx_quads_setsubset((x+w)/(float)cx,y/(float)cy,x /(float)cx,(y+h)/(float)cy);
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}
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}*/
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static void cell_select_ex_flip_y(int cx, int cy, float x, float y, float w, float h)
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{
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gfx_quads_setsubset(x/(float)cx,(y+h)/(float)cy,(x+w)/(float)cx,y/(float)cy);
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}
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/*
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static void cell_select(int x, int y, int w, int h)
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{
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gfx_quads_setsubset(x/16.0f,y/16.0f,(x+w)/16.0f,(y+h)/16.0f);
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}
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}*/
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inline void cell_select_flip_x(int x, int y, int w, int h)
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{
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@ -309,7 +310,7 @@ public:
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amount = max(1,amount);
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for (int j = 0; j < amount; j++)
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{
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float a = j/(float)amount-0.5f;
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//float a = j/(float)amount-0.5f;
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item *i = create_i();
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if (i)
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{
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@ -1178,8 +1179,8 @@ void modc_newsnapshot()
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ev_sound *ev = (ev_sound *)data;
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vec2 p(ev->x, ev->y);
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int sound = (ev->sound & SOUND_MASK);
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bool bstartloop = (ev->sound & SOUND_LOOPFLAG_STARTLOOP) != 0;
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bool bstoploop = (ev->sound & SOUND_LOOPFLAG_STOPLOOP) != 0;
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//bool bstartloop = (ev->sound & SOUND_LOOPFLAG_STARTLOOP) != 0;
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//bool bstoploop = (ev->sound & SOUND_LOOPFLAG_STOPLOOP) != 0;
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float vol, pan;
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sound_vol_pan(p, &vol, &pan);
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@ -1469,7 +1470,7 @@ static void render_player(obj_player *prev, obj_player *player)
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cell_select_ex(numcellsx, numcellsy, modifiertexcoord[MODIFIER_TYPE_NINJA].x, modifiertexcoord[MODIFIER_TYPE_NINJA].y, modifiertexcoord[MODIFIER_TYPE_NINJA].w, modifiertexcoord[MODIFIER_TYPE_NINJA].h);
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angle = getninjaangle(direction, prev, player);//getmeleeangle(direction, prev, player);
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vec2 ninjadir = get_direction(angle * 256.0f);
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vec2 ninjadir = get_direction((int)(angle * 256.0f)); // TODO: ugly, fix this
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gfx_quads_setrotation(angle);
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vec2 p = position + vec2(0,modifierrenderparams[MODIFIER_TYPE_NINJA].offsety)+ ninjadir * modifierrenderparams[MODIFIER_TYPE_NINJA].offsetx;
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// if attack is active hold it differently and draw speedlines behind us?
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@ -1500,7 +1501,7 @@ static void render_player(obj_player *prev, obj_player *player)
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//angle = getmeleeangle(direction, prev, player);
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angle = gethammereangle(direction, prev, player);
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gfx_quads_setrotation(angle);
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dir = get_direction(angle * 256.0f);
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dir = get_direction((int)(angle * 256.0f)); // TODO: ugly, fix this
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}
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else
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{
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@ -157,7 +157,7 @@ int ui_do_edit_box(void *id, float x, float y, float w, float h, char *str, int
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if (ui_active_item() == id)
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{
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char c = keys::last_char();
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int c = keys::last_char();
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int k = keys::last_key();
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int len = strlen(str);
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@ -343,7 +343,7 @@ void refresh_list(server_list *list)
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read_int(data, &signature);
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// check signature
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if (signature == 'TWSL')
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if(signature == 'TWSL')
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{
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read_int(data + 4, &master_server_version);
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read_int(data + 8, &server_count);
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