Update teams.cpp

This commit is contained in:
Wohoo-GC 2014-10-09 13:05:59 +02:00
parent b19688fa35
commit fa59910ef2

View file

@ -628,10 +628,10 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
str_format(aBuf, sizeof(aBuf), "'%s' joined team 0.", Server()->ClientName(ClientID)); str_format(aBuf, sizeof(aBuf), "'%s' joined team 0.", Server()->ClientName(ClientID));
for (int i = 0; i < MAX_CLIENTS; i++) for (int i = 0; i < MAX_CLIENTS; i++)
{ {
if(m_Core.Team(i) == Team && i!= ClientID &&GameServer()->m_apPlayers[i]) if(m_Core.Team(i) == Team && i!= ClientID &&GameServer()->m_apPlayers[i])
{ {
GameServer()->SendChatTarget(i, aBuf); GameServer()->SendChatTarget(i, aBuf);
} }
} }
} }
else else
@ -658,9 +658,10 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i]) if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
{ {
if(i!= ClientID) if(i!= ClientID)
{
GameServer()->m_apPlayers[i]->KillCharacter(-2); GameServer()->m_apPlayers[i]->KillCharacter(-2);
GameServer()->SendChatTarget(i, aBuf);
GameServer()->SendChatTarget(i, aBuf); }
} }
} }