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Update teams.cpp
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@ -628,10 +628,10 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
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str_format(aBuf, sizeof(aBuf), "'%s' joined team 0.", Server()->ClientName(ClientID));
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for (int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_Core.Team(i) == Team && i!= ClientID &&GameServer()->m_apPlayers[i])
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{
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GameServer()->SendChatTarget(i, aBuf);
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}
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if(m_Core.Team(i) == Team && i!= ClientID &&GameServer()->m_apPlayers[i])
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{
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GameServer()->SendChatTarget(i, aBuf);
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}
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}
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}
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else
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@ -658,9 +658,10 @@ void CGameTeams::OnCharacterDeath(int ClientID, int Weapon)
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if(m_Core.Team(i) == Team && GameServer()->m_apPlayers[i])
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{
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if(i!= ClientID)
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{
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GameServer()->m_apPlayers[i]->KillCharacter(-2);
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GameServer()->SendChatTarget(i, aBuf);
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GameServer()->SendChatTarget(i, aBuf);
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}
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}
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}
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