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merge from 0.4.3: versionserver and red team score-use in dm
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@ -390,7 +390,7 @@ void GAMECONTROLLER::snap(int snapping_client)
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gameobj->warmup = warmup;
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gameobj->warmup = warmup;
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gameobj->teamscore_red = teamscore[0];
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gameobj->teamscore_red = is_teamplay() ? teamscore[0] : game.players[snapping_client].score;
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gameobj->teamscore_blue = teamscore[1];
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gameobj->teamscore_blue = teamscore[1];
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}
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}
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60
src/versionsrv/versionsrv.cpp
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60
src/versionsrv/versionsrv.cpp
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@ -0,0 +1,60 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <string.h>
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#include <base/system.h>
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extern "C" {
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#include <engine/e_network.h>
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}
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#include "versionsrv.h"
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static net_client net_op; // main
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void send_ver(NETADDR *addr)
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{
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NETCHUNK p;
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unsigned char data[sizeof(VERSIONSRV_VERSION) + sizeof(VERSION_DATA)];
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memcpy(data, VERSIONSRV_VERSION, sizeof(VERSIONSRV_VERSION));
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memcpy(data + sizeof(VERSIONSRV_VERSION), VERSION_DATA, sizeof(VERSION_DATA));
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p.client_id = -1;
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p.address = *addr;
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p.flags = NETSENDFLAG_CONNLESS;
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p.data = data;
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p.data_size = sizeof(data);
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net_op.send(&p);
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}
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int main(int argc, char **argv)
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{
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NETADDR bindaddr;
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mem_zero(&bindaddr, sizeof(bindaddr));
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bindaddr.port = VERSIONSRV_PORT;
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net_op.open(bindaddr, 0);
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dbg_msg("versionsrv", "started");
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while(1)
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{
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net_op.update();
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// process packets
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NETCHUNK packet;
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while(net_op.recv(&packet))
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{
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if(packet.data_size == sizeof(VERSIONSRV_GETVERSION) &&
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memcmp(packet.data, VERSIONSRV_GETVERSION, sizeof(VERSIONSRV_GETVERSION)) == 0)
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{
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send_ver(&packet.address);
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}
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}
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// be nice to the CPU
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thread_sleep(1);
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}
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return 0;
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}
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7
src/versionsrv/versionsrv.h
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7
src/versionsrv/versionsrv.h
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@ -0,0 +1,7 @@
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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static const int VERSIONSRV_PORT = 8302;
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static const unsigned char VERSION_DATA[] = {0x00, 0, 4, 3};
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static const unsigned char VERSIONSRV_GETVERSION[] = {255, 255, 255, 255, 'v', 'e', 'r', 'g'};
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static const unsigned char VERSIONSRV_VERSION[] = {255, 255, 255, 255, 'v', 'e', 'r', 's'};
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