Add edit box to write skin name

This commit is contained in:
def 2020-09-21 10:35:13 +02:00
parent b3307dc2a6
commit f9e66f0b41

View file

@ -501,10 +501,13 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
MainView.HSplitTop(50.0f, &Label, &MainView); MainView.HSplitTop(50.0f, &Label, &MainView);
Label.VSplitLeft(230.0f, &Label, 0); Label.VSplitLeft(230.0f, &Label, 0);
RenderTools()->DrawUIRect(&Label, ColorRGBA(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f);
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f)); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f));
Label.VSplitLeft(70.0f, 0, &Label); Label.VSplitLeft(70.0f, 0, &Label);
UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f); Label.HMargin(15.0f, &Label);
//UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f);
static float s_OffsetSkin = 0.0f;
static int s_ClearButton = 0;
DoClearableEditBox(Skin, &s_ClearButton, &Label, Skin, sizeof(g_Config.m_ClPlayerSkin), 14.0f, &s_OffsetSkin, false, CUI::CORNER_ALL, "default");
// custom colour selector // custom colour selector
MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(20.0f, 0, &MainView);