Rename variable w to Weapon

This commit is contained in:
Robert Müller 2024-06-02 22:08:08 +02:00
parent 2904c4a2e8
commit f94053bd66

View file

@ -336,16 +336,16 @@ void CControls::OnRender()
m_pClient->m_Snap.m_pLocalCharacter->m_Weapon != WEAPON_HAMMER && m_pClient->m_Snap.m_pLocalCharacter->m_Weapon != WEAPON_HAMMER &&
m_pClient->m_Snap.m_pLocalCharacter->m_Weapon != WEAPON_NINJA) m_pClient->m_Snap.m_pLocalCharacter->m_Weapon != WEAPON_NINJA)
{ {
int w; int Weapon;
for(w = WEAPON_LASER; w > WEAPON_GUN; w--) for(Weapon = WEAPON_LASER; Weapon > WEAPON_GUN; Weapon--)
{ {
if(w == m_pClient->m_Snap.m_pLocalCharacter->m_Weapon) if(Weapon == m_pClient->m_Snap.m_pLocalCharacter->m_Weapon)
continue; continue;
if(m_aAmmoCount[w] > 0) if(m_aAmmoCount[Weapon] > 0)
break; break;
} }
if(w != m_pClient->m_Snap.m_pLocalCharacter->m_Weapon) if(Weapon != m_pClient->m_Snap.m_pLocalCharacter->m_Weapon)
m_aInputData[g_Config.m_ClDummy].m_WantedWeapon = w + 1; m_aInputData[g_Config.m_ClDummy].m_WantedWeapon = Weapon + 1;
} }
} }