diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index fd3d87d9b..d50a69597 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -1354,30 +1354,17 @@ void CCharacter::HandleTiles(int Index) } if(((m_TileIndex == TILE_END) || (m_TileFIndex == TILE_END) || FTile1 == TILE_END || FTile2 == TILE_END || FTile3 == TILE_END || FTile4 == TILE_END || Tile1 == TILE_END || Tile2 == TILE_END || Tile3 == TILE_END || Tile4 == TILE_END) && m_DDRaceState == DDRACE_STARTED) - { Controller->m_Teams.OnCharacterFinish(m_pPlayer->GetCID()); - } if(((m_TileIndex == TILE_FREEZE) || (m_TileFIndex == TILE_FREEZE)) && !m_Super && !m_DeepFreeze) - { Freeze(); - } else if(((m_TileIndex == TILE_UNFREEZE) || (m_TileFIndex == TILE_UNFREEZE)) && !m_DeepFreeze) - { UnFreeze(); - } else if(((m_TileIndex == TILE_DFREEZE) || (m_TileFIndex == TILE_DFREEZE)) && !m_Super && !m_DeepFreeze) - { - GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have been deeply frozen"); m_DeepFreeze = true; - } else if(((m_TileIndex == TILE_DUNFREEZE) || (m_TileFIndex == TILE_DUNFREEZE)) && !m_Super && m_DeepFreeze) { - GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have been thawed from deepfreeze"); - - if((m_TileIndex != TILE_FREEZE) && (m_TileFIndex != TILE_FREEZE)) { + if((m_TileIndex != TILE_FREEZE) && (m_TileFIndex != TILE_FREEZE)) UnFreeze(); - } - m_DeepFreeze = false; } if(((m_TileIndex == TILE_EHOOK_START) || (m_TileFIndex == TILE_EHOOK_START)) && !m_EndlessHook)