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Call TakeDamage on projectile and laser hit (gun, shotgun and laser)
The grenade and hammer already triggered TakeDamage now all weapons hitting a tee call the method again
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@ -94,6 +94,7 @@ bool CLaser::HitCharacter(vec2 From, vec2 To)
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{
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{
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pHit->UnFreeze();
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pHit->UnFreeze();
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}
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}
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pHit->TakeDamage(vec2(0, 0), 0, m_Owner, m_Type);
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return true;
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return true;
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}
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}
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@ -177,6 +177,8 @@ void CProjectile::Tick()
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pChr->Freeze();
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pChr->Freeze();
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}
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}
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}
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}
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else if(pTargetChr)
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pTargetChr->TakeDamage(vec2(0, 0), 0, m_Owner, m_Type);
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if(pOwnerChar && !GameLayerClipped(ColPos) &&
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if(pOwnerChar && !GameLayerClipped(ColPos) &&
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((m_Type == WEAPON_GRENADE && pOwnerChar->HasTelegunGrenade()) || (m_Type == WEAPON_GUN && pOwnerChar->HasTelegunGun())))
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((m_Type == WEAPON_GRENADE && pOwnerChar->HasTelegunGrenade()) || (m_Type == WEAPON_GUN && pOwnerChar->HasTelegunGun())))
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