From f847215fd0e40be58309593cc60d84a47f10ae70 Mon Sep 17 00:00:00 2001 From: Zwelf Date: Fri, 16 Sep 2022 00:50:47 +0200 Subject: [PATCH] Notify about possible save codes right away --- src/game/server/score.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/src/game/server/score.cpp b/src/game/server/score.cpp index 1a688f2a9..4b56de12d 100644 --- a/src/game/server/score.cpp +++ b/src/game/server/score.cpp @@ -292,7 +292,24 @@ void CScore::SaveTeam(int ClientID, const char *pCode, const char *pServer) Tmp->m_aGeneratedCode[0] = '\0'; GeneratePassphrase(Tmp->m_aGeneratedCode, sizeof(Tmp->m_aGeneratedCode)); + char aBuf[512]; + if(Tmp->m_aCode[0] == '\0') + { + str_format(aBuf, + sizeof(aBuf), + "Team save in progress. You'll be able to load with '/load %s'", + Tmp->m_aGeneratedCode); + } + else + { + str_format(aBuf, + sizeof(aBuf), + "Team save in progress. You'll be able to load with '/load %s' if save is successful or with '/load %s' if it fails", + Tmp->m_aCode, + Tmp->m_aGeneratedCode); + } pController->m_Teams.KillSavedTeam(ClientID, Team); + GameServer()->SendChatTeam(Team, aBuf); m_pPool->ExecuteWrite(CScoreWorker::SaveTeam, std::move(Tmp), "save team"); }