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Sneaky code (TODO: Also mark 708?)
This commit is contained in:
parent
1ca233988b
commit
f83a9be610
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@ -1060,6 +1060,24 @@ void CGameContext::OnClientEnter(int ClientID)
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Score()->LoadScore(ClientID);
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Score()->LoadScore(ClientID);
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Score()->CheckBirthday(ClientID);
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Score()->CheckBirthday(ClientID);
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{
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int Empty = -1;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(!Server()->ClientIngame(i))
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{
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Empty = i;
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break;
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}
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}
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_ClientID = Empty;
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Msg.m_pMessage = "Do you know someone who uses a bot? Please report them to the moderators.";
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m_apPlayers[ClientID]->m_EligibleForFinishCheck = time_get();
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, ClientID);
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}
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if(!Server()->ClientPrevIngame(ClientID))
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if(!Server()->ClientPrevIngame(ClientID))
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{
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{
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char aBuf[512];
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char aBuf[512];
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@ -1211,6 +1229,18 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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{
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{
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return;
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return;
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}
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}
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bool Check = !pPlayer->m_NotEligibleForFinish && pPlayer->m_EligibleForFinishCheck + 10 * time_freq() >= time_get();
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if(Check && str_comp(pMsg->m_pMessage, "xd sure chillerbot.png is lyfe") == 0 && pMsg->m_Team == 0)
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{
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if(m_TeeHistorianActive)
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{
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m_TeeHistorian.RecordPlayerMessage(ClientID, pUnpacker->CompleteData(), pUnpacker->CompleteSize());
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}
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pPlayer->m_NotEligibleForFinish = true;
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dbg_msg("hack", "bot detected, cid=%d", ClientID);
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return;
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}
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int Team = pMsg->m_Team;
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int Team = pMsg->m_Team;
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// trim right and set maximum length to 256 utf8-characters
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// trim right and set maximum length to 256 utf8-characters
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@ -131,6 +131,9 @@ void CPlayer::Reset()
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m_FirstVoteTick = Now + g_Config.m_SvJoinVoteDelay * TickSpeed;
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m_FirstVoteTick = Now + g_Config.m_SvJoinVoteDelay * TickSpeed;
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else
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else
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m_FirstVoteTick = Now;
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m_FirstVoteTick = Now;
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m_NotEligibleForFinish = false;
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m_EligibleForFinishCheck = 0;
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}
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}
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void CPlayer::Tick()
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void CPlayer::Tick()
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@ -513,6 +516,7 @@ void CPlayer::SetTeam(int Team, bool DoChatMsg)
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return;
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return;
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char aBuf[512];
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char aBuf[512];
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DoChatMsg = false;
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if(DoChatMsg)
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if(DoChatMsg)
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{
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{
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str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
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str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
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@ -196,6 +196,8 @@ public:
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#if defined(CONF_SQL)
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#if defined(CONF_SQL)
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int64 m_LastSQLQuery;
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int64 m_LastSQLQuery;
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#endif
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#endif
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bool m_NotEligibleForFinish;
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int64 m_EligibleForFinishCheck;
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};
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};
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#endif
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#endif
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@ -69,6 +69,8 @@ void CSaveTee::save(CCharacter *pChr)
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for(int i = 0; i < 25; i++)
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for(int i = 0; i < 25; i++)
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m_CpCurrent[i] = pChr->m_CpCurrent[i];
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m_CpCurrent[i] = pChr->m_CpCurrent[i];
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m_NotEligibleForFinish = pChr->m_pPlayer->m_NotEligibleForFinish;
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// Core
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// Core
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m_CorePos = pChr->m_Core.m_Pos;
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m_CorePos = pChr->m_Core.m_Pos;
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m_Vel = pChr->m_Core.m_Vel;
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m_Vel = pChr->m_Core.m_Vel;
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@ -140,6 +142,8 @@ void CSaveTee::load(CCharacter *pChr, int Team)
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for(int i = 0; i < 25; i++)
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for(int i = 0; i < 25; i++)
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pChr->m_CpCurrent[i] = m_CpCurrent[i];
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pChr->m_CpCurrent[i] = m_CpCurrent[i];
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pChr->m_pPlayer->m_NotEligibleForFinish = pChr->m_pPlayer->m_NotEligibleForFinish || m_NotEligibleForFinish;
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// Core
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// Core
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pChr->m_Core.m_Pos = m_CorePos;
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pChr->m_Core.m_Pos = m_CorePos;
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pChr->m_Core.m_Vel = m_Vel;
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pChr->m_Core.m_Vel = m_Vel;
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@ -170,16 +174,23 @@ void CSaveTee::load(CCharacter *pChr, int Team)
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char* CSaveTee::GetString()
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char* CSaveTee::GetString()
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{
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{
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str_format(m_String, sizeof(m_String), "%s\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f", m_name, m_Alive, m_Paused, m_NeededFaketuning, m_TeeFinished, m_IsSolo, m_aWeapons[0].m_AmmoRegenStart, m_aWeapons[0].m_Ammo, m_aWeapons[0].m_Ammocost, m_aWeapons[0].m_Got, m_aWeapons[1].m_AmmoRegenStart, m_aWeapons[1].m_Ammo, m_aWeapons[1].m_Ammocost, m_aWeapons[1].m_Got, m_aWeapons[2].m_AmmoRegenStart, m_aWeapons[2].m_Ammo, m_aWeapons[2].m_Ammocost, m_aWeapons[2].m_Got, m_aWeapons[3].m_AmmoRegenStart, m_aWeapons[3].m_Ammo, m_aWeapons[3].m_Ammocost, m_aWeapons[3].m_Got, m_aWeapons[4].m_AmmoRegenStart, m_aWeapons[4].m_Ammo, m_aWeapons[4].m_Ammocost, m_aWeapons[4].m_Got, m_aWeapons[5].m_AmmoRegenStart, m_aWeapons[5].m_Ammo, m_aWeapons[5].m_Ammocost, m_aWeapons[5].m_Got, m_LastWeapon, m_QueuedWeapon, m_SuperJump, m_Jetpack, m_NinjaJetpack, m_FreezeTime, m_FreezeTick, m_DeepFreeze, m_EndlessHook, m_DDRaceState, m_Hit, m_Collision, m_TuneZone, m_TuneZoneOld, m_Hook, m_Time, (int)m_Pos.x, (int)m_Pos.y, (int)m_PrevPos.x, (int)m_PrevPos.y, m_TeleCheckpoint, m_LastPenalty, (int)m_CorePos.x, (int)m_CorePos.y, m_Vel.x, m_Vel.y, m_ActiveWeapon, m_Jumped, m_JumpedTotal, m_Jumps, (int)m_HookPos.x, (int)m_HookPos.y, m_HookDir.x, m_HookDir.y, (int)m_HookTeleBase.x, (int)m_HookTeleBase.y, m_HookTick, m_HookState, m_CpTime, m_CpActive, m_CpLastBroadcast, m_CpCurrent[0], m_CpCurrent[1], m_CpCurrent[2], m_CpCurrent[3], m_CpCurrent[4], m_CpCurrent[5], m_CpCurrent[6], m_CpCurrent[7], m_CpCurrent[8], m_CpCurrent[9], m_CpCurrent[10], m_CpCurrent[11], m_CpCurrent[12], m_CpCurrent[13], m_CpCurrent[14], m_CpCurrent[15], m_CpCurrent[16], m_CpCurrent[17], m_CpCurrent[18], m_CpCurrent[19], m_CpCurrent[20], m_CpCurrent[21], m_CpCurrent[22], m_CpCurrent[23], m_CpCurrent[24]);
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str_format(m_String, sizeof(m_String), "%s\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%d", m_name, m_Alive, m_Paused, m_NeededFaketuning, m_TeeFinished, m_IsSolo, m_aWeapons[0].m_AmmoRegenStart, m_aWeapons[0].m_Ammo, m_aWeapons[0].m_Ammocost, m_aWeapons[0].m_Got, m_aWeapons[1].m_AmmoRegenStart, m_aWeapons[1].m_Ammo, m_aWeapons[1].m_Ammocost, m_aWeapons[1].m_Got, m_aWeapons[2].m_AmmoRegenStart, m_aWeapons[2].m_Ammo, m_aWeapons[2].m_Ammocost, m_aWeapons[2].m_Got, m_aWeapons[3].m_AmmoRegenStart, m_aWeapons[3].m_Ammo, m_aWeapons[3].m_Ammocost, m_aWeapons[3].m_Got, m_aWeapons[4].m_AmmoRegenStart, m_aWeapons[4].m_Ammo, m_aWeapons[4].m_Ammocost, m_aWeapons[4].m_Got, m_aWeapons[5].m_AmmoRegenStart, m_aWeapons[5].m_Ammo, m_aWeapons[5].m_Ammocost, m_aWeapons[5].m_Got, m_LastWeapon, m_QueuedWeapon, m_SuperJump, m_Jetpack, m_NinjaJetpack, m_FreezeTime, m_FreezeTick, m_DeepFreeze, m_EndlessHook, m_DDRaceState, m_Hit, m_Collision, m_TuneZone, m_TuneZoneOld, m_Hook, m_Time, (int)m_Pos.x, (int)m_Pos.y, (int)m_PrevPos.x, (int)m_PrevPos.y, m_TeleCheckpoint, m_LastPenalty, (int)m_CorePos.x, (int)m_CorePos.y, m_Vel.x, m_Vel.y, m_ActiveWeapon, m_Jumped, m_JumpedTotal, m_Jumps, (int)m_HookPos.x, (int)m_HookPos.y, m_HookDir.x, m_HookDir.y, (int)m_HookTeleBase.x, (int)m_HookTeleBase.y, m_HookTick, m_HookState, m_CpTime, m_CpActive, m_CpLastBroadcast, m_CpCurrent[0], m_CpCurrent[1], m_CpCurrent[2], m_CpCurrent[3], m_CpCurrent[4], m_CpCurrent[5], m_CpCurrent[6], m_CpCurrent[7], m_CpCurrent[8], m_CpCurrent[9], m_CpCurrent[10], m_CpCurrent[11], m_CpCurrent[12], m_CpCurrent[13], m_CpCurrent[14], m_CpCurrent[15], m_CpCurrent[16], m_CpCurrent[17], m_CpCurrent[18], m_CpCurrent[19], m_CpCurrent[20], m_CpCurrent[21], m_CpCurrent[22], m_CpCurrent[23], m_CpCurrent[24], m_NotEligibleForFinish);
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return m_String;
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return m_String;
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}
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}
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int CSaveTee::LoadString(char* String)
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int CSaveTee::LoadString(char* String)
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{
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{
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int Num;
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int Num;
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Num = sscanf(String, "%[^\t]\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%d\t%d\t%f\t%f\t%f\t%f\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%f\t%f\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f", m_name, &m_Alive, &m_Paused, &m_NeededFaketuning, &m_TeeFinished, &m_IsSolo, &m_aWeapons[0].m_AmmoRegenStart, &m_aWeapons[0].m_Ammo, &m_aWeapons[0].m_Ammocost, &m_aWeapons[0].m_Got, &m_aWeapons[1].m_AmmoRegenStart, &m_aWeapons[1].m_Ammo, &m_aWeapons[1].m_Ammocost, &m_aWeapons[1].m_Got, &m_aWeapons[2].m_AmmoRegenStart, &m_aWeapons[2].m_Ammo, &m_aWeapons[2].m_Ammocost, &m_aWeapons[2].m_Got, &m_aWeapons[3].m_AmmoRegenStart, &m_aWeapons[3].m_Ammo, &m_aWeapons[3].m_Ammocost, &m_aWeapons[3].m_Got, &m_aWeapons[4].m_AmmoRegenStart, &m_aWeapons[4].m_Ammo, &m_aWeapons[4].m_Ammocost, &m_aWeapons[4].m_Got, &m_aWeapons[5].m_AmmoRegenStart, &m_aWeapons[5].m_Ammo, &m_aWeapons[5].m_Ammocost, &m_aWeapons[5].m_Got, &m_LastWeapon, &m_QueuedWeapon, &m_SuperJump, &m_Jetpack, &m_NinjaJetpack, &m_FreezeTime, &m_FreezeTick, &m_DeepFreeze, &m_EndlessHook, &m_DDRaceState, &m_Hit, &m_Collision, &m_TuneZone, &m_TuneZoneOld, &m_Hook, &m_Time, &m_Pos.x, &m_Pos.y, &m_PrevPos.x, &m_PrevPos.y, &m_TeleCheckpoint, &m_LastPenalty, &m_CorePos.x, &m_CorePos.y, &m_Vel.x, &m_Vel.y, &m_ActiveWeapon, &m_Jumped, &m_JumpedTotal, &m_Jumps, &m_HookPos.x, &m_HookPos.y, &m_HookDir.x, &m_HookDir.y, &m_HookTeleBase.x, &m_HookTeleBase.y, &m_HookTick, &m_HookState, &m_CpTime, &m_CpActive, &m_CpLastBroadcast, &m_CpCurrent[0], &m_CpCurrent[1], &m_CpCurrent[2], &m_CpCurrent[3], &m_CpCurrent[4], &m_CpCurrent[5], &m_CpCurrent[6], &m_CpCurrent[7], &m_CpCurrent[8], &m_CpCurrent[9], &m_CpCurrent[10], &m_CpCurrent[11], &m_CpCurrent[12], &m_CpCurrent[13], &m_CpCurrent[14], &m_CpCurrent[15], &m_CpCurrent[16], &m_CpCurrent[17], &m_CpCurrent[18], &m_CpCurrent[19], &m_CpCurrent[20], &m_CpCurrent[21], &m_CpCurrent[22], &m_CpCurrent[23], &m_CpCurrent[24]);
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Num = sscanf(String, "%[^\t]\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%d\t%d\t%f\t%f\t%f\t%f\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%f\t%f\t%d\t%d\t%d\t%d\t%d\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%f\t%d", m_name, &m_Alive, &m_Paused, &m_NeededFaketuning, &m_TeeFinished, &m_IsSolo, &m_aWeapons[0].m_AmmoRegenStart, &m_aWeapons[0].m_Ammo, &m_aWeapons[0].m_Ammocost, &m_aWeapons[0].m_Got, &m_aWeapons[1].m_AmmoRegenStart, &m_aWeapons[1].m_Ammo, &m_aWeapons[1].m_Ammocost, &m_aWeapons[1].m_Got, &m_aWeapons[2].m_AmmoRegenStart, &m_aWeapons[2].m_Ammo, &m_aWeapons[2].m_Ammocost, &m_aWeapons[2].m_Got, &m_aWeapons[3].m_AmmoRegenStart, &m_aWeapons[3].m_Ammo, &m_aWeapons[3].m_Ammocost, &m_aWeapons[3].m_Got, &m_aWeapons[4].m_AmmoRegenStart, &m_aWeapons[4].m_Ammo, &m_aWeapons[4].m_Ammocost, &m_aWeapons[4].m_Got, &m_aWeapons[5].m_AmmoRegenStart, &m_aWeapons[5].m_Ammo, &m_aWeapons[5].m_Ammocost, &m_aWeapons[5].m_Got, &m_LastWeapon, &m_QueuedWeapon, &m_SuperJump, &m_Jetpack, &m_NinjaJetpack, &m_FreezeTime, &m_FreezeTick, &m_DeepFreeze, &m_EndlessHook, &m_DDRaceState, &m_Hit, &m_Collision, &m_TuneZone, &m_TuneZoneOld, &m_Hook, &m_Time, &m_Pos.x, &m_Pos.y, &m_PrevPos.x, &m_PrevPos.y, &m_TeleCheckpoint, &m_LastPenalty, &m_CorePos.x, &m_CorePos.y, &m_Vel.x, &m_Vel.y, &m_ActiveWeapon, &m_Jumped, &m_JumpedTotal, &m_Jumps, &m_HookPos.x, &m_HookPos.y, &m_HookDir.x, &m_HookDir.y, &m_HookTeleBase.x, &m_HookTeleBase.y, &m_HookTick, &m_HookState, &m_CpTime, &m_CpActive, &m_CpLastBroadcast, &m_CpCurrent[0], &m_CpCurrent[1], &m_CpCurrent[2], &m_CpCurrent[3], &m_CpCurrent[4], &m_CpCurrent[5], &m_CpCurrent[6], &m_CpCurrent[7], &m_CpCurrent[8], &m_CpCurrent[9], &m_CpCurrent[10], &m_CpCurrent[11], &m_CpCurrent[12], &m_CpCurrent[13], &m_CpCurrent[14], &m_CpCurrent[15], &m_CpCurrent[16], &m_CpCurrent[17], &m_CpCurrent[18], &m_CpCurrent[19], &m_CpCurrent[20], &m_CpCurrent[21], &m_CpCurrent[22], &m_CpCurrent[23], &m_CpCurrent[24], &m_NotEligibleForFinish);
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if(Num == 96) // Don't forget to update this when you save / load more / less.
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if(Num == 96) // Don't forget to update this when you save / load more / less.
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{
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m_NotEligibleForFinish = false;
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return 0;
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return 0;
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}
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else if(Num == 97)
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{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
dbg_msg("load", "failed to load tee-string");
|
dbg_msg("load", "failed to load tee-string");
|
||||||
|
|
|
@ -66,6 +66,8 @@ private:
|
||||||
int m_CpLastBroadcast;
|
int m_CpLastBroadcast;
|
||||||
float m_CpCurrent[25];
|
float m_CpCurrent[25];
|
||||||
|
|
||||||
|
int m_NotEligibleForFinish;
|
||||||
|
|
||||||
// Core
|
// Core
|
||||||
vec2 m_CorePos;
|
vec2 m_CorePos;
|
||||||
vec2 m_Vel;
|
vec2 m_Vel;
|
||||||
|
|
|
@ -47,7 +47,7 @@ public:
|
||||||
virtual void MapVote(int ClientID, const char *pMapName) = 0;
|
virtual void MapVote(int ClientID, const char *pMapName) = 0;
|
||||||
virtual void CheckBirthday(int ClientID) = 0;
|
virtual void CheckBirthday(int ClientID) = 0;
|
||||||
virtual void LoadScore(int ClientID) = 0;
|
virtual void LoadScore(int ClientID) = 0;
|
||||||
virtual void SaveScore(int ClientID, float Time, float aCpTime[NUM_CHECKPOINTS]) = 0;
|
virtual void SaveScore(int ClientID, float Time, float aCpTime[NUM_CHECKPOINTS], bool NotEligible) = 0;
|
||||||
|
|
||||||
virtual void SaveTeamScore(int *pClientIDs, unsigned int Size, float Time) = 0;
|
virtual void SaveTeamScore(int *pClientIDs, unsigned int Size, float Time) = 0;
|
||||||
|
|
||||||
|
|
|
@ -231,7 +231,7 @@ void CFileScore::SaveTeamScore(int* ClientIDs, unsigned int Size, float Time)
|
||||||
}
|
}
|
||||||
|
|
||||||
void CFileScore::SaveScore(int ClientID, float Time,
|
void CFileScore::SaveScore(int ClientID, float Time,
|
||||||
float CpTime[NUM_CHECKPOINTS])
|
float CpTime[NUM_CHECKPOINTS], bool NotEligible)
|
||||||
{
|
{
|
||||||
CConsole* pCon = (CConsole*) GameServer()->Console();
|
CConsole* pCon = (CConsole*) GameServer()->Console();
|
||||||
if (!pCon->m_Cheated || g_Config.m_SvRankCheats)
|
if (!pCon->m_Cheated || g_Config.m_SvRankCheats)
|
||||||
|
|
|
@ -67,7 +67,7 @@ public:
|
||||||
virtual void MapInfo(int ClientID, const char* MapName);
|
virtual void MapInfo(int ClientID, const char* MapName);
|
||||||
virtual void MapVote(int ClientID, const char* MapName);
|
virtual void MapVote(int ClientID, const char* MapName);
|
||||||
virtual void SaveScore(int ClientID, float Time,
|
virtual void SaveScore(int ClientID, float Time,
|
||||||
float CpTime[NUM_CHECKPOINTS]);
|
float CpTime[NUM_CHECKPOINTS], bool NotEligible);
|
||||||
virtual void SaveTeamScore(int* ClientIDs, unsigned int Size, float Time);
|
virtual void SaveTeamScore(int* ClientIDs, unsigned int Size, float Time);
|
||||||
|
|
||||||
virtual void ShowTop5(IConsole::IResult *pResult, int ClientID,
|
virtual void ShowTop5(IConsole::IResult *pResult, int ClientID,
|
||||||
|
|
|
@ -471,7 +471,7 @@ bool CSqlScore::MapInfoThread(CSqlServer* pSqlServer, const CSqlData *pGameData,
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSqlScore::SaveScore(int ClientID, float Time, float CpTime[NUM_CHECKPOINTS])
|
void CSqlScore::SaveScore(int ClientID, float Time, float CpTime[NUM_CHECKPOINTS], bool NotEligible)
|
||||||
{
|
{
|
||||||
CConsole* pCon = (CConsole*)GameServer()->Console();
|
CConsole* pCon = (CConsole*)GameServer()->Console();
|
||||||
if(pCon->m_Cheated)
|
if(pCon->m_Cheated)
|
||||||
|
@ -480,6 +480,7 @@ void CSqlScore::SaveScore(int ClientID, float Time, float CpTime[NUM_CHECKPOINTS
|
||||||
Tmp->m_ClientID = ClientID;
|
Tmp->m_ClientID = ClientID;
|
||||||
Tmp->m_Name = Server()->ClientName(ClientID);
|
Tmp->m_Name = Server()->ClientName(ClientID);
|
||||||
Tmp->m_Time = Time;
|
Tmp->m_Time = Time;
|
||||||
|
Tmp->m_NotEligible = NotEligible;
|
||||||
for(int i = 0; i < NUM_CHECKPOINTS; i++)
|
for(int i = 0; i < NUM_CHECKPOINTS; i++)
|
||||||
Tmp->m_aCpCurrent[i] = CpTime[i];
|
Tmp->m_aCpCurrent[i] = CpTime[i];
|
||||||
|
|
||||||
|
@ -506,7 +507,7 @@ bool CSqlScore::SaveScoreThread(CSqlServer* pSqlServer, const CSqlData *pGameDat
|
||||||
sqlstr::GetTimeStamp(aTimestamp, sizeof(aTimestamp));
|
sqlstr::GetTimeStamp(aTimestamp, sizeof(aTimestamp));
|
||||||
|
|
||||||
char aBuf[768];
|
char aBuf[768];
|
||||||
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %%s_race(Map, Name, Timestamp, Time, Server, cp1, cp2, cp3, cp4, cp5, cp6, cp7, cp8, cp9, cp10, cp11, cp12, cp13, cp14, cp15, cp16, cp17, cp18, cp19, cp20, cp21, cp22, cp23, cp24, cp25, GameID) VALUES ('%s', '%s', '%s', '%.2f', '%s', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%s');", pData->m_Map.ClrStr(), pData->m_Name.ClrStr(), aTimestamp, pData->m_Time, g_Config.m_SvSqlServerName, pData->m_aCpCurrent[0], pData->m_aCpCurrent[1], pData->m_aCpCurrent[2], pData->m_aCpCurrent[3], pData->m_aCpCurrent[4], pData->m_aCpCurrent[5], pData->m_aCpCurrent[6], pData->m_aCpCurrent[7], pData->m_aCpCurrent[8], pData->m_aCpCurrent[9], pData->m_aCpCurrent[10], pData->m_aCpCurrent[11], pData->m_aCpCurrent[12], pData->m_aCpCurrent[13], pData->m_aCpCurrent[14], pData->m_aCpCurrent[15], pData->m_aCpCurrent[16], pData->m_aCpCurrent[17], pData->m_aCpCurrent[18], pData->m_aCpCurrent[19], pData->m_aCpCurrent[20], pData->m_aCpCurrent[21], pData->m_aCpCurrent[22], pData->m_aCpCurrent[23], pData->m_aCpCurrent[24], pData->m_GameUuid.ClrStr());
|
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %%s_race(Map, Name, Timestamp, Time, Server, cp1, cp2, cp3, cp4, cp5, cp6, cp7, cp8, cp9, cp10, cp11, cp12, cp13, cp14, cp15, cp16, cp17, cp18, cp19, cp20, cp21, cp22, cp23, cp24, cp25, GameID) VALUES ('%s', '%s', '%s', '%.2f', '%s', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%.2f', '%s');%s", pData->m_Map.ClrStr(), pData->m_Name.ClrStr(), aTimestamp, pData->m_Time, g_Config.m_SvSqlServerName, pData->m_aCpCurrent[0], pData->m_aCpCurrent[1], pData->m_aCpCurrent[2], pData->m_aCpCurrent[3], pData->m_aCpCurrent[4], pData->m_aCpCurrent[5], pData->m_aCpCurrent[6], pData->m_aCpCurrent[7], pData->m_aCpCurrent[8], pData->m_aCpCurrent[9], pData->m_aCpCurrent[10], pData->m_aCpCurrent[11], pData->m_aCpCurrent[12], pData->m_aCpCurrent[13], pData->m_aCpCurrent[14], pData->m_aCpCurrent[15], pData->m_aCpCurrent[16], pData->m_aCpCurrent[17], pData->m_aCpCurrent[18], pData->m_aCpCurrent[19], pData->m_aCpCurrent[20], pData->m_aCpCurrent[21], pData->m_aCpCurrent[22], pData->m_aCpCurrent[23], pData->m_aCpCurrent[24], pData->m_GameUuid.ClrStr(), pData->m_NotEligible ? " -- not eligible" : "");
|
||||||
io_write(File, aBuf, str_length(aBuf));
|
io_write(File, aBuf, str_length(aBuf));
|
||||||
io_write_newline(File);
|
io_write_newline(File);
|
||||||
io_close(File);
|
io_close(File);
|
||||||
|
@ -521,6 +522,11 @@ bool CSqlScore::SaveScoreThread(CSqlServer* pSqlServer, const CSqlData *pGameDat
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(pData->m_NotEligible)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
char aBuf[768];
|
char aBuf[768];
|
||||||
|
@ -574,10 +580,12 @@ void CSqlScore::SaveTeamScore(int* aClientIDs, unsigned int Size, float Time)
|
||||||
if(pCon->m_Cheated)
|
if(pCon->m_Cheated)
|
||||||
return;
|
return;
|
||||||
CSqlTeamScoreData *Tmp = new CSqlTeamScoreData();
|
CSqlTeamScoreData *Tmp = new CSqlTeamScoreData();
|
||||||
|
Tmp->m_NotEligible = false;
|
||||||
for(unsigned int i = 0; i < Size; i++)
|
for(unsigned int i = 0; i < Size; i++)
|
||||||
{
|
{
|
||||||
Tmp->m_aClientIDs[i] = aClientIDs[i];
|
Tmp->m_aClientIDs[i] = aClientIDs[i];
|
||||||
Tmp->m_aNames[i] = Server()->ClientName(aClientIDs[i]);
|
Tmp->m_aNames[i] = Server()->ClientName(aClientIDs[i]);
|
||||||
|
Tmp->m_NotEligible = Tmp->m_NotEligible || GameServer()->m_apPlayers[aClientIDs[i]]->m_NotEligibleForFinish;
|
||||||
}
|
}
|
||||||
Tmp->m_Size = Size;
|
Tmp->m_Size = Size;
|
||||||
Tmp->m_Time = Time;
|
Tmp->m_Time = Time;
|
||||||
|
@ -611,7 +619,7 @@ bool CSqlScore::SaveTeamScoreThread(CSqlServer* pSqlServer, const CSqlData *pGam
|
||||||
char aBuf[2300];
|
char aBuf[2300];
|
||||||
for(unsigned int i = 0; i < pData->m_Size; i++)
|
for(unsigned int i = 0; i < pData->m_Size; i++)
|
||||||
{
|
{
|
||||||
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %%s_teamrace(Map, Name, Timestamp, Time, ID, GameID) VALUES ('%s', '%s', '%s', '%.2f', @id, '%s');", pData->m_Map.ClrStr(), pData->m_aNames[i].ClrStr(), aTimestamp, pData->m_Time, pData->m_GameUuid.ClrStr());
|
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %%s_teamrace(Map, Name, Timestamp, Time, ID, GameID) VALUES ('%s', '%s', '%s', '%.2f', @id, '%s');%s", pData->m_Map.ClrStr(), pData->m_aNames[i].ClrStr(), aTimestamp, pData->m_Time, pData->m_GameUuid.ClrStr(), pData->m_NotEligible ? " -- not eligible" : "");
|
||||||
io_write(File, aBuf, str_length(aBuf));
|
io_write(File, aBuf, str_length(aBuf));
|
||||||
io_write_newline(File);
|
io_write_newline(File);
|
||||||
}
|
}
|
||||||
|
@ -623,6 +631,11 @@ bool CSqlScore::SaveTeamScoreThread(CSqlServer* pSqlServer, const CSqlData *pGam
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(pData->m_NotEligible)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
char aBuf[2300];
|
char aBuf[2300];
|
||||||
|
|
|
@ -101,6 +101,7 @@ struct CSqlScoreData : CSqlData
|
||||||
|
|
||||||
sqlstr::CSqlString<MAX_NAME_LENGTH> m_Name;
|
sqlstr::CSqlString<MAX_NAME_LENGTH> m_Name;
|
||||||
|
|
||||||
|
bool m_NotEligible;
|
||||||
float m_Time;
|
float m_Time;
|
||||||
float m_aCpCurrent[NUM_CHECKPOINTS];
|
float m_aCpCurrent[NUM_CHECKPOINTS];
|
||||||
int m_Num;
|
int m_Num;
|
||||||
|
@ -110,6 +111,7 @@ struct CSqlScoreData : CSqlData
|
||||||
|
|
||||||
struct CSqlTeamScoreData : CSqlData
|
struct CSqlTeamScoreData : CSqlData
|
||||||
{
|
{
|
||||||
|
bool m_NotEligible;
|
||||||
unsigned int m_Size;
|
unsigned int m_Size;
|
||||||
int m_aClientIDs[MAX_CLIENTS];
|
int m_aClientIDs[MAX_CLIENTS];
|
||||||
sqlstr::CSqlString<MAX_NAME_LENGTH> m_aNames [MAX_CLIENTS];
|
sqlstr::CSqlString<MAX_NAME_LENGTH> m_aNames [MAX_CLIENTS];
|
||||||
|
@ -178,7 +180,7 @@ public:
|
||||||
virtual void MapInfo(int ClientID, const char* MapName);
|
virtual void MapInfo(int ClientID, const char* MapName);
|
||||||
virtual void MapVote(int ClientID, const char* MapName);
|
virtual void MapVote(int ClientID, const char* MapName);
|
||||||
virtual void SaveScore(int ClientID, float Time,
|
virtual void SaveScore(int ClientID, float Time,
|
||||||
float CpTime[NUM_CHECKPOINTS]);
|
float CpTime[NUM_CHECKPOINTS], bool NotEligible);
|
||||||
virtual void SaveTeamScore(int* aClientIDs, unsigned int Size, float Time);
|
virtual void SaveTeamScore(int* aClientIDs, unsigned int Size, float Time);
|
||||||
virtual void ShowRank(int ClientID, const char* pName, bool Search = false);
|
virtual void ShowRank(int ClientID, const char* pName, bool Search = false);
|
||||||
virtual void ShowTeamRank(int ClientID, const char* pName, bool Search = false);
|
virtual void ShowTeamRank(int ClientID, const char* pName, bool Search = false);
|
||||||
|
|
|
@ -556,7 +556,7 @@ void CGameTeams::OnFinish(CPlayer* Player)
|
||||||
if (CallSaveScore)
|
if (CallSaveScore)
|
||||||
if (g_Config.m_SvNamelessScore || !str_startswith(Server()->ClientName(Player->GetCID()), "nameless tee"))
|
if (g_Config.m_SvNamelessScore || !str_startswith(Server()->ClientName(Player->GetCID()), "nameless tee"))
|
||||||
GameServer()->Score()->SaveScore(Player->GetCID(), Time,
|
GameServer()->Score()->SaveScore(Player->GetCID(), Time,
|
||||||
GetCpCurrent(Player));
|
GetCpCurrent(Player), Player->m_NotEligibleForFinish);
|
||||||
|
|
||||||
bool NeedToSendNewRecord = false;
|
bool NeedToSendNewRecord = false;
|
||||||
// update server best time
|
// update server best time
|
||||||
|
|
Loading…
Reference in a new issue