diff --git a/data/languages/bosnian.txt b/data/languages/bosnian.txt index 7308f03af..3bccb4e97 100644 --- a/data/languages/bosnian.txt +++ b/data/languages/bosnian.txt @@ -1,4 +1,4 @@ - + ##### translated strings ##### %d of %d servers, %d players @@ -570,7 +570,7 @@ CW Cancel == -Clear collision +Clear == Clip H @@ -585,6 +585,9 @@ Clip X Clip Y == +Collision +== + Color == @@ -597,7 +600,7 @@ Color TO Color+ == -Constructs collision from this layer +Constructs game tiles from this layer == Creates a new color envelope @@ -615,6 +618,9 @@ Creates a new quad layer Creates a new tile layer == +Death +== + Decrease == @@ -678,6 +684,9 @@ File: %s Filename: == +Game tiles +== + Green value of the envelope == @@ -726,9 +735,6 @@ Load a new image to use in the map Load map == -Make collision -== - Make external == @@ -810,9 +816,6 @@ Refocus Remove == -Removes collision from this layer -== - Removes the image from the map == @@ -903,6 +906,9 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/czech.txt b/data/languages/czech.txt index 3a9b60961..2cfe49e03 100644 --- a/data/languages/czech.txt +++ b/data/languages/czech.txt @@ -519,7 +519,7 @@ CW Cancel == -Clear collision +Clear == Clip H @@ -534,6 +534,9 @@ Clip X Clip Y == +Collision +== + Color == @@ -549,7 +552,7 @@ Color+ Connection Problems... == -Constructs collision from this layer +Constructs game tiles from this layer == Creates a new color envelope @@ -567,6 +570,9 @@ Creates a new quad layer Creates a new tile layer == +Death +== + Decrease == @@ -645,6 +651,9 @@ Filename: Folder == +Game tiles +== + Green value of the envelope == @@ -696,9 +705,6 @@ Load a new image to use in the map Load map == -Make collision -== - Make external == @@ -798,9 +804,6 @@ Refocus Remove == -Removes collision from this layer -== - Removes the image from the map == @@ -900,6 +903,9 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 995cc65ea..590b68f67 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -1,3 +1,4 @@ + ##### translated strings ##### %d of %d servers, %d players @@ -21,7 +22,6 @@ %i seconds left == nog %i seconden - %s Right click for context menu. == %s Rechtermuisknop voor context menu. @@ -124,9 +124,6 @@ Cancel Chat == Chat -Clear collision -== Verwijder botsingen - Clip H == Clip H @@ -169,9 +166,6 @@ Connection Problems... Console == Console -Constructs collision from this layer -== Maakt deze laag botsend - Controls == Besturing @@ -457,9 +451,6 @@ Loading MOTD == MOTD -Make collision -== Maak botsend - Make external == Maak extern @@ -496,12 +487,12 @@ Mute when not active Name == Naam -Name: -== Naam: - Name plates size == Grootte naamplaat +Name: +== Naam: + New == Nieuw @@ -658,9 +649,6 @@ Remote console Remove == Verwijder -Removes collision from this layer -== Verwijdert botsingen in deze laag - Removes the image from the map == Verwijdert de afbeelding uit de kaart @@ -779,7 +767,7 @@ Sound == Geluid Sound error -== Geluidsfout +== Geluidsfout Sound volume == Volume @@ -972,6 +960,24 @@ no limit ##### needs translation ##### +Clear +== + +Collision +== + +Constructs game tiles from this layer +== + +Death +== + +Game tiles +== + +Unhookable +== + ##### old translations ##### ##### DDRace ##### diff --git a/data/languages/finnish.txt b/data/languages/finnish.txt index 4577063e8..7939d0f3b 100644 --- a/data/languages/finnish.txt +++ b/data/languages/finnish.txt @@ -543,7 +543,7 @@ CW Cancel == -Clear collision +Clear == Clip H @@ -558,6 +558,9 @@ Clip X Clip Y == +Collision +== + Color == @@ -570,7 +573,7 @@ Color TO Color+ == -Constructs collision from this layer +Constructs game tiles from this layer == Creates a new color envelope @@ -588,6 +591,9 @@ Creates a new quad layer Creates a new tile layer == +Death +== + Decrease == @@ -657,6 +663,9 @@ Filename: Folder == +Game tiles +== + Green value of the envelope == @@ -708,9 +717,6 @@ Load a new image to use in the map Load map == -Make collision -== - Make external == @@ -807,9 +813,6 @@ Refocus Remove == -Removes collision from this layer -== - Removes the image from the map == @@ -903,6 +906,9 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/french.txt b/data/languages/french.txt index 886ad13d7..2fc3b658a 100644 --- a/data/languages/french.txt +++ b/data/languages/french.txt @@ -8,7 +8,7 @@ == %d%% chargé %ds left -== %ds a quitté +== %ds pour voter %i minute left == %i minute restante @@ -22,6 +22,9 @@ %i seconds left == %i secondes restantes +%s Right click for context menu. +== %s clique droit pour afficher le menu contextuel + Abort == Annuler @@ -46,6 +49,9 @@ All Alpha == Alpha +Alpha value of the envelope +== Valeur d'alpha dans l'arriere-plan + Always show name plates == Toujours afficher les pseudonymes @@ -79,6 +85,9 @@ Blue team Blue team wins! == L'équipe bleue gagne ! +Blue value of the envelope +== Valeur de bleu dans l'arriere-plan + Body == Corps @@ -100,15 +109,18 @@ Cancel Chat == Chat -Clear collision -== Nettoyer la collision - Close == Fermer Color == Couleur +Color Env +== Couleur Env + +Color TO +== Couleur TO + Color+ == Couleur+ @@ -127,15 +139,18 @@ Connection Problems... Console == Console -Constructs collision from this layer -== Fait la collision depuis cette couche - Controls == Contrôles +Creates a new color envelope +== Créer une nouvelle couleur d'arriere-plan + Creates a new map == Crée une nouvelle carte +Creates a new pos envelope +== Créer un nouvel arriere-plan + Current == Actuellement @@ -163,6 +178,9 @@ Delete group Delete layer == Supprimer la couche +Delete this envelope +== Supprimer l'arriere-plan + Deletes the layer == Supprime la couche @@ -208,6 +226,9 @@ Emoticon Enter == Démarrer +Envelopes +== Arriere-plans + Error == Erreur @@ -280,6 +301,9 @@ General Graphics == Affichage +Green value of the envelope +== Valeur de vert dans l'arriere-plan + Grenade == Lance-grenade @@ -355,6 +379,12 @@ Layers Left == Gauche +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== Boutton gauche de la souris pour bouger. Maintenez [shift] pour changer le pivot. Maintenez [ctrl] pour la rotation. + +Left mouse button to move. Hold shift to move the texture. +== Boutton gauche de la souris pour bouger. Maintenez [shift] pour changer la texture. + Lht. == Lum. @@ -373,9 +403,6 @@ Loading MOTD == MOTD -Make collision -== Faire la collision - Make external == Mettre en externe @@ -424,6 +451,9 @@ New folder News == Nouvelles +Next Envelope +== L'arriere-plan suivant + Next weapon == Arme suivante @@ -490,6 +520,12 @@ Players Please balance teams! == Équilibrez les équipes ! +Pos X +== position X + +Pos Y +== position Y + Pos.+ == Pos.+ @@ -499,6 +535,9 @@ Press right mouse button to create a new point Prev. weapon == Arme précédente +Previous Envelope +== L'arriere-plan précédent + Quality Textures == Textures haute qualité @@ -514,12 +553,18 @@ REC Reason: == Raison : +Record demo +== Enregistrement démo + Red team == Équipe rouge Red team wins! == L'équipe rouge gagne ! +Red value of the envelope +== Valeur de rouge dans l'arriere-plan + Refresh == Rafraîchir @@ -532,9 +577,6 @@ Remote console Remove == Enlever -Removes collision from this layer -== Enlève la collision depuis cette couche - Removes the image from the map == Enlève l'image de la carte @@ -562,6 +604,9 @@ Rifle Right == Droite +Rotation of the envelope +== Rotation de l'arriere-plan + Round == Round @@ -658,6 +703,9 @@ Standard gametype Standard map == Cartes standards +Stop record +== Stopper l'enregistrement + Sudden Death == Mort Subite @@ -697,6 +745,12 @@ UI Color Up == Haut +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== Maintenez le boutton gauche de la souris et déplacer là pour changer la valeur de la couleur. Maintenez [shift] pour plus de présision + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== Maintenez le boutton gauche de la souris et déplacer là pour changer la valeur. Maintenez [shift] pour plus de présision + Use sounds == Jouer les sons @@ -759,9 +813,6 @@ no limit ##### needs translation ##### -%s Right click for context menu. -== - Add Quad == @@ -774,13 +825,10 @@ Add tile layer Adds a new quad == -Alpha value of the envelope -== - Aspect ratio == -Blue value of the envelope +Clear == Clip H @@ -795,16 +843,10 @@ Clip X Clip Y == -Color Env +Collision == -Color TO -== - -Creates a new color envelope -== - -Creates a new pos envelope +Constructs game tiles from this layer == Creates a new quad layer @@ -813,7 +855,7 @@ Creates a new quad layer Creates a new tile layer == -Delete this envelope +Death == Deletes the current quad @@ -825,63 +867,36 @@ Enable/disable group for saving Enable/disable layer for saving == -Envelopes -== - -Green value of the envelope +Game tiles == HD == -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== - -Left mouse button to move. Hold shift to move the texture. -== - Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Name plates size == -Next Envelope -== - Para X == Para Y == -Pos X -== - -Pos Y -== - Pos. Env == Pos. TO == -Previous Envelope -== - Proof == Quads == -Record demo -== - -Red value of the envelope -== - Refocus == @@ -891,9 +906,6 @@ Resizes the current Quad based on the aspect ratio of the image Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. == -Rotation of the envelope -== - Shift == @@ -903,9 +915,6 @@ Sound error Squares the current quad == -Stop record -== - Switch between images and layers managment. == @@ -930,15 +939,12 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Use Clipping == -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - Use left mouse button to drag and create a brush. == @@ -974,7 +980,6 @@ Y-axis of the envelope ##### old translations ##### - ##### DDRace ##### Loading DDRace Client diff --git a/data/languages/german.txt b/data/languages/german.txt index 8044736f7..dfbaf5b72 100644 --- a/data/languages/german.txt +++ b/data/languages/german.txt @@ -77,7 +77,7 @@ Append map == Karte anhängen Are you sure that you want to delete the demo? -== Möchtest du die Demo wirklich löschen? +== Möchtest du die Aufnahme wirklich löschen? Are you sure that you want to quit? == Bist du sicher, dass du beenden möchtest? @@ -89,7 +89,7 @@ Aspect ratio == Seitenverhältnis Automatically record demos -== Automatisch Demos aufnehmen +== Automatisch Aufnahmen erstellen Automatically take game over screenshot == Bildschirmfotos autom. nach jeder Runde erstellen @@ -124,9 +124,6 @@ Cancel Chat == Chat -Clear collision -== Kollision löschen - Clip H == Aussch. H @@ -169,9 +166,6 @@ Connection Problems... Console == Konsole -Constructs collision from this layer -== Erstellt die Kollision aus dieser Ebene - Controls == Steuerung @@ -209,7 +203,7 @@ Delete == Löschen Delete demo -== Demo löschen +== Aufnahme löschen Delete group == Gruppe löschen @@ -227,7 +221,7 @@ Deletes the layer == Entfernt die Ebene Demos -== Demos +== Aufnahm. Detail == Detail @@ -281,7 +275,7 @@ Error == Fehlgeschlagen Error loading demo -== Fehler beim Laden der Demo, die Datei ist ungültig. +== Fehler beim Laden der Aufnahme, die Datei ist ungültig. Exit == Beenden @@ -401,7 +395,7 @@ Internet == Internet Invalid Demo -== Ungültige Demo +== Ungültige Aufnahme Join blue == zu Blau @@ -457,9 +451,6 @@ Loading MOTD == Nachricht des Tages -Make collision -== Kollision erstellen - Make external == Extern machen @@ -470,7 +461,7 @@ Max Screenshots == Maximale Bildschirmfotos Max demos -== Maximale Demos +== Maximale Aufnahmen Maximum ping: == Maximaler Ping: @@ -632,7 +623,7 @@ Reason: == Grund Record demo -== Demo aufneh. +== Aufnahme sta. Red team == Rotes team @@ -658,9 +649,6 @@ Remote console Remove == Entfernen -Removes collision from this layer -== Entfernt die Kollision aus dieser Ebene - Removes the image from the map == Entfernt die Grafik aus der Karte @@ -863,7 +851,7 @@ UI Color == Menüfarbe Unable to delete the demo -== Demo konnte nicht gelöscht werden +== Aufnahme konnte nicht gelöscht werden Up == Oben @@ -972,6 +960,24 @@ no limit ##### needs translation ##### +Clear +== + +Collision +== + +Constructs game tiles from this layer +== + +Death +== + +Game tiles +== + +Unhookable +== + ##### old translations ##### ##### DDRace ##### diff --git a/data/languages/italian.txt b/data/languages/italian.txt index 64edab561..e84278a0b 100644 --- a/data/languages/italian.txt +++ b/data/languages/italian.txt @@ -124,9 +124,6 @@ Cancel Chat == Chat -Clear collision -== Cancella collisioni - Clip H == Alt. Taglio @@ -169,9 +166,6 @@ Connection Problems... Console == Console -Constructs collision from this layer -== Costruisce le collisioni su questo livello - Controls == Controlli @@ -448,9 +442,6 @@ Loading MOTD == MDG -Make collision -== Ricalca collisioni - Make external == Scorpora @@ -640,9 +631,6 @@ Remote console Remove == Rimuovi -Removes collision from this layer -== Rimuove le collisioni presenti in questo livello - Removes the image from the map == Rivuove l'immagine dalla mappa @@ -942,12 +930,27 @@ no limit ##### needs translation ##### +Clear +== + +Collision +== + +Constructs game tiles from this layer +== + +Death +== + File == File: %s == +Game tiles +== + HD == @@ -969,6 +972,9 @@ Sound error Sudden Death == +Unhookable +== + Warmup == diff --git a/data/languages/polish.txt b/data/languages/polish.txt index d0d5bc45a..2c371ab82 100644 --- a/data/languages/polish.txt +++ b/data/languages/polish.txt @@ -1,4 +1,4 @@ - + ##### translated strings ##### %d of %d servers, %d players @@ -91,9 +91,6 @@ Cancel Chat == Chat -Clear collision -== Wyczyść kolizję - Close == Zamknij @@ -121,9 +118,6 @@ Connection Problems... Console == Konsola -Constructs collision from this layer -== Tworzy kolizję z tej warstwy - Controls == Sterowanie @@ -367,9 +361,6 @@ Loading MOTD == Wiadomość dnia -Make collision -== Stwórz kolizję - Make external == Użyj jako zewnętrzny @@ -523,9 +514,6 @@ Remote console Remove == Usuń -Removes collision from this layer -== Usuwa kolizję z tej warstwy - Removes the image from the map == Usuwa obrazek z mapy @@ -813,6 +801,9 @@ Automatically take game over screenshot Blue value of the envelope == +Clear +== + Clip H == @@ -825,9 +816,18 @@ Clip X Clip Y == +Collision +== + Color == +Constructs game tiles from this layer +== + +Death +== + Delete demo == @@ -852,6 +852,9 @@ File: %s Folder == +Game tiles +== + Green value of the envelope == @@ -948,6 +951,9 @@ Time limit: %d min Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/portuguese.txt b/data/languages/portuguese.txt index d4fdfa258..182889632 100644 --- a/data/languages/portuguese.txt +++ b/data/languages/portuguese.txt @@ -1,4 +1,4 @@ - + ##### translated strings ##### %d of %d servers, %d players @@ -540,7 +540,7 @@ CW Cancel == -Clear collision +Clear == Clip H @@ -555,6 +555,9 @@ Clip X Clip Y == +Collision +== + Color == @@ -567,7 +570,7 @@ Color TO Color+ == -Constructs collision from this layer +Constructs game tiles from this layer == Creates a new color envelope @@ -585,6 +588,9 @@ Creates a new quad layer Creates a new tile layer == +Death +== + Decrease == @@ -657,6 +663,9 @@ Filename: Folder == +Game tiles +== + Green value of the envelope == @@ -708,9 +717,6 @@ Load a new image to use in the map Load map == -Make collision -== - Make external == @@ -807,9 +813,6 @@ Refocus Remove == -Removes collision from this layer -== - Removes the image from the map == @@ -903,6 +906,9 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/romanian.txt b/data/languages/romanian.txt index 878cfa64b..6bac7acb9 100644 --- a/data/languages/romanian.txt +++ b/data/languages/romanian.txt @@ -124,9 +124,6 @@ Cancel Chat == Chat -Clear collision -== Curăță coliziunea - Clip H == Î clip @@ -169,9 +166,6 @@ Connection Problems... Console == Consolă -Constructs collision from this layer -== Construiește coliziunea din acest strat - Controls == Controale @@ -457,9 +451,6 @@ Loading MOTD == Mesajul zilei -Make collision -== Creează coliziunea - Make external == Fă-o externă @@ -658,9 +649,6 @@ Remote console Remove == Elimină -Removes collision from this layer -== Elimină coliziunea din acest strat - Removes the image from the map == Elimină imaginea din hartă @@ -778,6 +766,9 @@ Skins Sound == Sunet +Sound error +== Eroare de sunet + Sound volume == Volum sunet @@ -826,6 +817,9 @@ Teeworlds %s is out! Download it at www.teeworlds.com! Texture Compression == Compresie texturi +The audio device couldn't be initialised. +== Dispozitivul audio nu a putut fi inițializat. + The server is running a non-standard tuning on a pure game type. == Serverul folosește parametri ne-standard într-un joc standard. @@ -966,10 +960,22 @@ no limit ##### needs translation ##### -Sound error +Clear == -The audio device couldn't be initialised. +Collision +== + +Constructs game tiles from this layer +== + +Death +== + +Game tiles +== + +Unhookable == ##### old translations ##### diff --git a/data/languages/russian.txt b/data/languages/russian.txt index fc05204fc..1d3399829 100644 --- a/data/languages/russian.txt +++ b/data/languages/russian.txt @@ -94,9 +94,6 @@ Cancel Chat == Чат -Clear collision -== Очистить коллизии - Close == Закрыть @@ -124,9 +121,6 @@ Connection Problems... Console == Консоль -Constructs collision from this layer -== Создать коллизии из этого слоя - Controls == Управление @@ -376,9 +370,6 @@ Loading MOTD == MOTD -Make collision -== Создать коллизии - Make external == Сделать внешним @@ -538,9 +529,6 @@ Remote console Remove == Удалить -Removes collision from this layer -== Удалить коллизии из этого слоя - Removes the image from the map == Удалить изображение из карты @@ -825,6 +813,9 @@ Automatically take game over screenshot Blue value of the envelope == +Clear +== + Clip H == @@ -837,9 +828,18 @@ Clip X Clip Y == +Collision +== + Color == +Constructs game tiles from this layer +== + +Death +== + Delete demo == @@ -861,6 +861,9 @@ File: %s Folder == +Game tiles +== + Green value of the envelope == @@ -948,6 +951,9 @@ Time limit: %d min Unable to delete the demo == +Unhookable +== + Up == @@ -975,6 +981,7 @@ no limit ##### old translations ##### ##### DDRace ##### + Loading DDRace Client == Загрузка DDRace Client diff --git a/data/languages/serbian.txt b/data/languages/serbian.txt index d8bd0ece0..2119cc219 100644 --- a/data/languages/serbian.txt +++ b/data/languages/serbian.txt @@ -543,7 +543,7 @@ CW Cancel == -Clear collision +Clear == Clip H @@ -558,6 +558,9 @@ Clip X Clip Y == +Collision +== + Color == @@ -570,7 +573,7 @@ Color TO Color+ == -Constructs collision from this layer +Constructs game tiles from this layer == Creates a new color envelope @@ -588,6 +591,9 @@ Creates a new quad layer Creates a new tile layer == +Death +== + Decrease == @@ -657,6 +663,9 @@ Filename: Folder == +Game tiles +== + Green value of the envelope == @@ -708,9 +717,6 @@ Load a new image to use in the map Load map == -Make collision -== - Make external == @@ -807,9 +813,6 @@ Refocus Remove == -Removes collision from this layer -== - Removes the image from the map == @@ -903,6 +906,9 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/spanish.txt b/data/languages/spanish.txt index 6d27f5aca..a85235c61 100644 --- a/data/languages/spanish.txt +++ b/data/languages/spanish.txt @@ -124,9 +124,6 @@ Cancel Chat == Charla -Clear collision -== Limpiar colisión - Clip H == Clip H @@ -169,9 +166,6 @@ Connection Problems... Console == Consola -Constructs collision from this layer -== Construir collisión para esta capa - Controls == Controles @@ -457,9 +451,6 @@ Loading MOTD == MOTD -Make collision -== Fabricar colisión - Make external == Fabricar exterior @@ -658,9 +649,6 @@ Remote console Remove == Remover -Removes collision from this layer -== Remover colisión para esta capa - Removes the image from the map == Remover la imagen de este mapa @@ -972,6 +960,24 @@ no limit ##### needs translation ##### +Clear +== + +Collision +== + +Constructs game tiles from this layer +== + +Death +== + +Game tiles +== + +Unhookable +== + ##### old translations ##### ##### DDRace ##### diff --git a/data/languages/swedish.txt b/data/languages/swedish.txt index aefaecd04..e86c1bde3 100644 --- a/data/languages/swedish.txt +++ b/data/languages/swedish.txt @@ -513,7 +513,7 @@ CW Cancel == -Clear collision +Clear == Clip H @@ -528,6 +528,9 @@ Clip X Clip Y == +Collision +== + Color == @@ -543,7 +546,7 @@ Color+ Connection Problems... == -Constructs collision from this layer +Constructs game tiles from this layer == Creates a new color envelope @@ -561,6 +564,9 @@ Creates a new quad layer Creates a new tile layer == +Death +== + Decrease == @@ -642,6 +648,9 @@ Folder Force vote == +Game tiles +== + Green value of the envelope == @@ -693,9 +702,6 @@ Load a new image to use in the map Load map == -Make collision -== - Make external == @@ -795,9 +801,6 @@ Refocus Remove == -Removes collision from this layer -== - Removes the image from the map == @@ -897,6 +900,9 @@ Toggles the envelope editor. Unable to delete the demo == +Unhookable +== + Up == diff --git a/data/languages/ukrainian.txt b/data/languages/ukrainian.txt index 728f7ee72..7bd9145b1 100644 --- a/data/languages/ukrainian.txt +++ b/data/languages/ukrainian.txt @@ -1,4 +1,4 @@ - + ##### translated strings ##### %d of %d servers, %d players @@ -100,9 +100,6 @@ Cancel Chat == Чат -Clear collision -== Очистити колізію - Close == Закрити @@ -130,9 +127,6 @@ Connection Problems... Console == Консоль -Constructs collision from this layer -== Створити колізії з цього шару - Controls == Управління @@ -400,9 +394,6 @@ Loading MOTD == MOTD -Make collision -== Створити колізії - Make external == Зробити зовнішнім @@ -568,9 +559,6 @@ Remote console Remove == Видалити -Removes collision from this layer -== Видалити колізії з цього шару - Removes the image from the map == Видалити зображення з карти @@ -873,6 +861,9 @@ Automatically take game over screenshot Blue value of the envelope == +Clear +== + Clip H == @@ -885,9 +876,18 @@ Clip X Clip Y == +Collision +== + Color == +Constructs game tiles from this layer +== + +Death +== + Delete demo == @@ -897,6 +897,9 @@ Delete this envelope File: %s == +Game tiles +== + Green value of the envelope == @@ -954,6 +957,9 @@ The audio device couldn't be initialised. Unable to delete the demo == +Unhookable +== + Up == diff --git a/datasrc/content.py b/datasrc/content.py index 852002d65..8276f9c06 100644 --- a/datasrc/content.py +++ b/datasrc/content.py @@ -150,7 +150,7 @@ class Weapons(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPECS") self.hammer = Weapon_Hammer() - self.gun = Weapon_Hammer() + self.gun = Weapon_Gun() self.shotgun = Weapon_Shotgun() self.grenade = Weapon_Grenade() self.rifle = Weapon_Rifle() diff --git a/datasrc/network.py b/datasrc/network.py index 6b071550e..72c733717 100644 --- a/datasrc/network.py +++ b/datasrc/network.py @@ -147,7 +147,7 @@ Objects = [ NetObject("PlayerInfo", [ NetIntRange("m_Local", 0, 1), - NetIntRange("m_ClientId", 0, 'MAX_CLIENTS-1'), + NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'), NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'), NetIntAny("m_Score"), @@ -183,15 +183,15 @@ Objects = [ NetEvent("HammerHit:Common", []), NetEvent("Death:Common", [ - NetIntRange("m_ClientId", 0, 'MAX_CLIENTS-1'), + NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'), ]), NetEvent("SoundGlobal:Common", [ - NetIntRange("m_SoundId", 0, 'NUM_SOUNDS-1'), + NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'), ]), NetEvent("SoundWorld:Common", [ - NetIntRange("m_SoundId", 0, 'NUM_SOUNDS-1'), + NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'), ]), NetEvent("DamageInd:Common", [ @@ -212,7 +212,7 @@ Messages = [ NetMessage("Sv_Chat", [ NetIntRange("m_Team", 'TEAM_SPECTATORS', 'TEAM_BLUE'), - NetIntRange("m_Cid", -1, 'MAX_CLIENTS-1'), + NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'), NetString("m_pMessage"), ]), @@ -224,7 +224,7 @@ Messages = [ ]), NetMessage("Sv_SoundGlobal", [ - NetIntRange("m_Soundid", 0, 'NUM_SOUNDS-1'), + NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'), ]), NetMessage("Sv_TuneParams", []), @@ -236,7 +236,7 @@ Messages = [ ]), NetMessage("Sv_Emoticon", [ - NetIntRange("m_Cid", 0, 'MAX_CLIENTS-1'), + NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'), NetIntRange("m_Emoticon", 0, 'NUM_EMOTICONS-1'), ]), @@ -317,7 +317,7 @@ Messages = [ NetMessage("Sv_PlayerTime", [ NetIntAny("m_Time"), - NetIntRange("m_Cid", 0, 'MAX_CLIENTS-1'), + NetIntRange("m_ClientID", 0, 'MAX_CLIENTS-1'), ]), NetMessage("Cl_TeamsState", [ diff --git a/scripts/cmd5.py b/scripts/cmd5.py index 5f08e1d2b..cb6109037 100644 --- a/scripts/cmd5.py +++ b/scripts/cmd5.py @@ -1,6 +1,6 @@ import hashlib, sys, re -alphanum = "0123456789abcdefghijklmnopqrstuvwzyxABCDEFGHIJKLMNOPQRSTUVWXYZ_" +alphanum = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_".encode() def cstrip(lines): d = "".encode() @@ -12,15 +12,15 @@ def cstrip(lines): d = d.replace("\t".encode(), " ".encode()) # tab to space d = re.sub(" *".encode(), " ".encode(), d) # remove double spaces d = re.sub("".encode(), "".encode(), d) # remove /* */ comments - + d = d.strip() - + # this eats up cases like 'n {' i = 1 while i < len(d)-2: - if d[i:i + 1] == " ": - if not (d[i-1:i] in alphanum and d[i+1:i + 2] in alphanum): - d = d[:i] + d[i+1:] + if d[i:i + 1] == " ".encode(): + if not (d[i - 1:i] in alphanum and d[i+1:i + 2] in alphanum): + d = d[:i] + d[i + 1:] i += 1 return d @@ -31,6 +31,6 @@ for filename in sys.argv[1:]: hash = hashlib.md5(f).hexdigest().lower()[16:] # TODO: refactor hash that is equal to the 0.5 hash, remove when we # TODO: remove when we don't need it any more -if hash == "f16c2456fc487748": +if hash == "c139dc3e0152dff6": hash = "b67d1f1a1eea234e" print('#define GAME_NETVERSION_HASH "%s"' % hash) diff --git a/src/base/system.c b/src/base/system.c index a7eb205d5..a874d91b9 100644 --- a/src/base/system.c +++ b/src/base/system.c @@ -89,7 +89,16 @@ void dbg_msg(const char *sys, const char *fmt, ...) char *msg; int i, len; - str_format(str, sizeof(str), "[%08x][%s]: ", (int)time(0), sys); + time_t rawtime; + struct tm * timeinfo; + char timestr [80]; + + time ( &rawtime ); + timeinfo = localtime ( &rawtime ); + + strftime (timestr,sizeof(timestr),"%y-%m-%d %H:%M:%S",timeinfo); + str_format(str, sizeof(str), "[%s][%s]: ", timestr, sys); + len = strlen(str); msg = (char *)str + len; @@ -1345,7 +1354,7 @@ void gui_messagebox(const char *title, const char *message) title, message); - (void)system(cmd); + int err = system(cmd); #elif defined(CONF_FAMILY_WINDOWS) MessageBox(NULL, message, diff --git a/src/engine/client.h b/src/engine/client.h index fbdc76dc0..c75690b9b 100644 --- a/src/engine/client.h +++ b/src/engine/client.h @@ -32,7 +32,7 @@ public: { public: int m_Type; - int m_Id; + int m_ID; int m_DataSize; }; @@ -108,10 +108,10 @@ public: }; // TODO: Refactor: should redo this a bit i think, too many virtual calls - virtual int SnapNumItems(int SnapId) = 0; - virtual void *SnapFindItem(int SnapId, int Type, int Id) = 0; - virtual void *SnapGetItem(int SnapId, int Index, CSnapItem *pItem) = 0; - virtual void SnapInvalidateItem(int SnapId, int Index) = 0; + virtual int SnapNumItems(int SnapID) = 0; + virtual void *SnapFindItem(int SnapID, int Type, int ID) = 0; + virtual void *SnapGetItem(int SnapID, int Index, CSnapItem *pItem) = 0; + virtual void SnapInvalidateItem(int SnapID, int Index) = 0; virtual void SnapSetStaticsize(int ItemType, int Size) = 0; @@ -131,14 +131,16 @@ public: virtual const char *LatestVersion() = 0; virtual bool ConnectionProblems() = 0; + virtual bool SoundInitFailed() = 0; + //DDRace + virtual const char* GetCurrentMap() = 0; virtual int GetCurrentMapCrc() = 0; virtual const char* RaceRecordStart(const char *pFilename) = 0; virtual void RaceRecordStop() = 0; virtual bool DemoIsRecording() = 0; - virtual bool SoundInitFailed() = 0; }; class IGameClient : public IInterface @@ -156,7 +158,7 @@ public: virtual void OnRender() = 0; virtual void OnStateChange(int NewState, int OldState) = 0; virtual void OnConnected() = 0; - virtual void OnMessage(int MsgId, CUnpacker *pUnpacker) = 0; + virtual void OnMessage(int MsgID, CUnpacker *pUnpacker) = 0; virtual void OnPredict() = 0; virtual void OnActivateEditor() = 0; diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index 790e65005..2e5c87464 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -771,55 +771,55 @@ int CClient::LoadData() // --- -void *CClient::SnapGetItem(int SnapId, int Index, CSnapItem *pItem) +void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem) { CSnapshotItem *i; - dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId"); - i = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(Index); - pItem->m_DataSize = m_aSnapshots[SnapId]->m_pAltSnap->GetItemSize(Index); + dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); + i = m_aSnapshots[SnapID]->m_pAltSnap->GetItem(Index); + pItem->m_DataSize = m_aSnapshots[SnapID]->m_pAltSnap->GetItemSize(Index); pItem->m_Type = i->Type(); - pItem->m_Id = i->ID(); + pItem->m_ID = i->ID(); return (void *)i->Data(); } -void CClient::SnapInvalidateItem(int SnapId, int Index) +void CClient::SnapInvalidateItem(int SnapID, int Index) { CSnapshotItem *i; - dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId"); - i = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(Index); + dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); + i = m_aSnapshots[SnapID]->m_pAltSnap->GetItem(Index); if(i) { - if((char *)i < (char *)m_aSnapshots[SnapId]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[SnapId]->m_pAltSnap + m_aSnapshots[SnapId]->m_SnapSize) + if((char *)i < (char *)m_aSnapshots[SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[SnapID]->m_pAltSnap + m_aSnapshots[SnapID]->m_SnapSize) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem"); - if((char *)i >= (char *)m_aSnapshots[SnapId]->m_pSnap && (char *)i < (char *)m_aSnapshots[SnapId]->m_pSnap + m_aSnapshots[SnapId]->m_SnapSize) + if((char *)i >= (char *)m_aSnapshots[SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[SnapID]->m_pSnap + m_aSnapshots[SnapID]->m_SnapSize) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem"); i->m_TypeAndID = -1; } } -void *CClient::SnapFindItem(int SnapId, int Type, int Id) +void *CClient::SnapFindItem(int SnapID, int Type, int ID) { // TODO: linear search. should be fixed. int i; - if(!m_aSnapshots[SnapId]) + if(!m_aSnapshots[SnapID]) return 0x0; - for(i = 0; i < m_aSnapshots[SnapId]->m_pSnap->NumItems(); i++) + for(i = 0; i < m_aSnapshots[SnapID]->m_pSnap->NumItems(); i++) { - CSnapshotItem *pItem = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(i); - if(pItem->Type() == Type && pItem->ID() == Id) + CSnapshotItem *pItem = m_aSnapshots[SnapID]->m_pAltSnap->GetItem(i); + if(pItem->Type() == Type && pItem->ID() == ID) return (void *)pItem->Data(); } return 0x0; } -int CClient::SnapNumItems(int SnapId) +int CClient::SnapNumItems(int SnapID) { - dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId"); - if(!m_aSnapshots[SnapId]) + dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID"); + if(!m_aSnapshots[SnapID]) return 0; - return m_aSnapshots[SnapId]->m_pSnap->NumItems(); + return m_aSnapshots[SnapID]->m_pSnap->NumItems(); } void CClient::SnapSetStaticsize(int ItemType, int Size) @@ -2219,6 +2219,23 @@ void CClient::RegisterCommands() m_pConsole->Register("record", "?s", CFGFLAG_SERVER, 0, 0, "Record to a file", 0); m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording", 0); m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map", 0); + + m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds", -1); + m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds", -1); + m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds", -1); + m_pConsole->Register("connect", "s", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip", -1); + m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server", -1); + m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server", -1); + m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot", -1); + m_pConsole->Register("rcon", "r", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon", -1); + m_pConsole->Register("rcon_auth", "s", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon", -1); + m_pConsole->Register("play", "r", CFGFLAG_CLIENT, Con_Play, this, "Play the file specified", -1); + m_pConsole->Register("record", "?s", CFGFLAG_CLIENT, Con_Record, this, "Record to the file", -1); + m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording", -1); + + m_pConsole->Register("add_favorite", "s", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite", -1); + + // DDRace m_pConsole->Register("login", "?s", CFGFLAG_SERVER, 0, 0, "Allows you access to rcon if no password is given, or changes your level if a password is given", -1); m_pConsole->Register("auth", "?s", CFGFLAG_SERVER, 0, 0, "Allows you access to rcon if no password is given, or changes your level if a password is given", -1); m_pConsole->Register("vote", "r", CFGFLAG_SERVER, 0, 0, "Forces the current vote to result in r (Yes/No)", 3); @@ -2226,21 +2243,6 @@ void CClient::RegisterCommands() #define CONSOLE_COMMAND(name, params, flags, callback, userdata, help, level) m_pConsole->Register(name, params, flags, 0, 0, help, level); #include - - m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds", 0); - m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds", 0); - m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds", 0); - m_pConsole->Register("connect", "s", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip", 0); - m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server", 0); - m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server", 0); - m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot", 0); - m_pConsole->Register("rcon", "r", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon", 0); - m_pConsole->Register("rcon_auth", "s", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon", 0); - m_pConsole->Register("play", "r", CFGFLAG_CLIENT, Con_Play, this, "Play the file specified", 0); - m_pConsole->Register("record", "?s", CFGFLAG_CLIENT, Con_Record, this, "Record to the file", 0); - m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording", 0); - - m_pConsole->Register("add_favorite", "s", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite", 0); } static CClient m_Client; diff --git a/src/engine/client/client.h b/src/engine/client/client.h index fec51bf33..d1a1b2879 100644 --- a/src/engine/client/client.h +++ b/src/engine/client/client.h @@ -266,10 +266,10 @@ public: // --- - void *SnapGetItem(int SnapId, int Index, CSnapItem *pItem); - void SnapInvalidateItem(int SnapId, int Index); - void *SnapFindItem(int SnapId, int Type, int Id); - int SnapNumItems(int SnapId); + void *SnapGetItem(int SnapID, int Index, CSnapItem *pItem); + void SnapInvalidateItem(int SnapID, int Index); + void *SnapFindItem(int SnapID, int Type, int ID); + int SnapNumItems(int SnapID); void SnapSetStaticsize(int ItemType, int Size); void Render(); @@ -316,13 +316,6 @@ public: static void Con_Record(IConsole::IResult *pResult, void *pUserData, int ClientID); static void Con_StopRecord(IConsole::IResult *pResult, void *pUserData, int ClientID); - //DDRace - virtual const char* GetCurrentMap(); - virtual int GetCurrentMapCrc(); - virtual const char* RaceRecordStart(const char *pFilename); - virtual void RaceRecordStop(); - virtual bool DemoIsRecording(); - void RegisterCommands(); const char *DemoPlayer_Play(const char *pFilename, int StorageType); @@ -334,5 +327,13 @@ public: void AutoScreenshot_Cleanup(); virtual class CEngine *Engine() { return &m_Engine; } + + // DDRace + virtual const char* GetCurrentMap(); + virtual int GetCurrentMapCrc(); + virtual const char* RaceRecordStart(const char *pFilename); + virtual void RaceRecordStop(); + virtual bool DemoIsRecording(); + }; #endif diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp index 045d15d01..f313e6e33 100644 --- a/src/engine/client/graphics.cpp +++ b/src/engine/client/graphics.cpp @@ -357,7 +357,7 @@ int CGraphics_OpenGL::LoadTextureRaw(int Width, int Height, int Format, const vo int CGraphics_OpenGL::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) { int l = str_length(pFilename); - int Id; + int ID; CImageInfo Img; if(l < 3) @@ -367,9 +367,9 @@ int CGraphics_OpenGL::LoadTexture(const char *pFilename, int StorageType, int St if (StoreFormat == CImageInfo::FORMAT_AUTO) StoreFormat = Img.m_Format; - Id = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags); + ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags); mem_free(Img.m_pData); - return Id; + return ID; } return m_InvalidTexture; diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp index 01012a606..fea79285d 100644 --- a/src/engine/client/sound.cpp +++ b/src/engine/client/sound.cpp @@ -253,21 +253,21 @@ int CSound::Shutdown() return 0; } -int CSound::AllocId() +int CSound::AllocID() { // TODO: linear search, get rid of it - for(unsigned SampleId = 0; SampleId < NUM_SAMPLES; SampleId++) + for(unsigned SampleID = 0; SampleID < NUM_SAMPLES; SampleID++) { - if(m_aSamples[SampleId].m_pData == 0x0) - return SampleId; + if(m_aSamples[SampleID].m_pData == 0x0) + return SampleID; } return -1; } -void CSound::RateConvert(int SampleId) +void CSound::RateConvert(int SampleID) { - CSample *pSample = &m_aSamples[SampleId]; + CSample *pSample = &m_aSamples[SampleID]; int NumFrames = 0; short *pNewData = 0; @@ -311,7 +311,7 @@ int CSound::ReadData(void *pBuffer, int Size) int CSound::LoadWV(const char *pFilename) { CSample *pSample; - int SampleId = -1; + int SampleID = -1; char aError[100]; WavpackContext *pContext; @@ -333,10 +333,10 @@ int CSound::LoadWV(const char *pFilename) return -1; } - SampleId = AllocId(); - if(SampleId < 0) + SampleID = AllocID(); + if(SampleID < 0) return -1; - pSample = &m_aSamples[SampleId]; + pSample = &m_aSamples[SampleID]; pContext = WavpackOpenFileInput(ReadData, aError); if (pContext) @@ -399,8 +399,8 @@ int CSound::LoadWV(const char *pFilename) if(g_Config.m_Debug) dbg_msg("sound/wv", "loaded %s", pFilename); - RateConvert(SampleId); - return SampleId; + RateConvert(SampleID); + return SampleID; } void CSound::SetListenerPos(float x, float y) @@ -410,15 +410,15 @@ void CSound::SetListenerPos(float x, float y) } -void CSound::SetChannel(int ChannelId, float Vol, float Pan) +void CSound::SetChannel(int ChannelID, float Vol, float Pan) { - m_aChannels[ChannelId].m_Vol = (int)(Vol*255.0f); - m_aChannels[ChannelId].m_Pan = (int)(Pan*255.0f); // TODO: this is only on and off right now + m_aChannels[ChannelID].m_Vol = (int)(Vol*255.0f); + m_aChannels[ChannelID].m_Pan = (int)(Pan*255.0f); // TODO: this is only on and off right now } -int CSound::Play(int ChannelId, int SampleId, int Flags, float x, float y) +int CSound::Play(int ChannelID, int SampleID, int Flags, float x, float y) { - int VoiceId = -1; + int VoiceID = -1; int i; lock_wait(m_SoundLock); @@ -429,43 +429,43 @@ int CSound::Play(int ChannelId, int SampleId, int Flags, float x, float y) int id = (m_NextVoice + i) % NUM_VOICES; if(!m_aVoices[id].m_pSample) { - VoiceId = id; + VoiceID = id; m_NextVoice = id+1; break; } } // voice found, use it - if(VoiceId != -1) + if(VoiceID != -1) { - m_aVoices[VoiceId].m_pSample = &m_aSamples[SampleId]; - m_aVoices[VoiceId].m_pChannel = &m_aChannels[ChannelId]; - m_aVoices[VoiceId].m_Tick = 0; - m_aVoices[VoiceId].m_Vol = 255; - m_aVoices[VoiceId].m_Flags = Flags; - m_aVoices[VoiceId].m_X = (int)x; - m_aVoices[VoiceId].m_Y = (int)y; + m_aVoices[VoiceID].m_pSample = &m_aSamples[SampleID]; + m_aVoices[VoiceID].m_pChannel = &m_aChannels[ChannelID]; + m_aVoices[VoiceID].m_Tick = 0; + m_aVoices[VoiceID].m_Vol = 255; + m_aVoices[VoiceID].m_Flags = Flags; + m_aVoices[VoiceID].m_X = (int)x; + m_aVoices[VoiceID].m_Y = (int)y; } lock_release(m_SoundLock); - return VoiceId; + return VoiceID; } -int CSound::PlayAt(int ChannelId, int SampleId, int Flags, float x, float y) +int CSound::PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) { - return Play(ChannelId, SampleId, Flags|ISound::FLAG_POS, x, y); + return Play(ChannelID, SampleID, Flags|ISound::FLAG_POS, x, y); } -int CSound::Play(int ChannelId, int SampleId, int Flags) +int CSound::Play(int ChannelID, int SampleID, int Flags) { - return Play(ChannelId, SampleId, Flags, 0, 0); + return Play(ChannelID, SampleID, Flags, 0, 0); } -void CSound::Stop(int VoiceId) +void CSound::Stop(int VoiceID) { // TODO: a nice fade out lock_wait(m_SoundLock); - m_aVoices[VoiceId].m_pSample = 0; + m_aVoices[VoiceID].m_pSample = 0; lock_release(m_SoundLock); } diff --git a/src/engine/client/sound.h b/src/engine/client/sound.h index ac34c2acd..1372b9c4b 100644 --- a/src/engine/client/sound.h +++ b/src/engine/client/sound.h @@ -18,9 +18,9 @@ public: int Update(); int Shutdown(); - int AllocId(); + int AllocID(); - static void RateConvert(int SampleId); + static void RateConvert(int SampleID); // TODO: Refactor: clean this mess up static IOHANDLE ms_File; @@ -29,12 +29,12 @@ public: virtual int LoadWV(const char *pFilename); virtual void SetListenerPos(float x, float y); - virtual void SetChannel(int ChannelId, float Vol, float Pan); + virtual void SetChannel(int ChannelID, float Vol, float Pan); - int Play(int ChannelId, int SampleId, int Flags, float x, float y); - virtual int PlayAt(int ChannelId, int SampleId, int Flags, float x, float y); - virtual int Play(int ChannelId, int SampleId, int Flags); - virtual void Stop(int VoiceId); + int Play(int ChannelID, int SampleID, int Flags, float x, float y); + virtual int PlayAt(int ChannelID, int SampleID, int Flags, float x, float y); + virtual int Play(int ChannelID, int SampleID, int Flags); + virtual void Stop(int VoiceID); virtual void StopAll(); }; diff --git a/src/engine/client/srvbrowse.cpp b/src/engine/client/srvbrowse.cpp index 22cb9b7e6..bd18fa5c5 100644 --- a/src/engine/client/srvbrowse.cpp +++ b/src/engine/client/srvbrowse.cpp @@ -274,10 +274,8 @@ void CServerBrowser::Filter() Filtered = 1; } else - { - if (str_comp_nocase(m_ppServerlist[i]->m_Info.m_aGameType, g_Config.m_BrFilterGametype)) - Filtered = 1; - } + if(!str_find_nocase(m_ppServerlist[i]->m_Info.m_aGameType, g_Config.m_BrFilterGametype)) + Filtered = 1; } } @@ -573,7 +571,7 @@ void CServerBrowser::Refresh(int Type) Packet.m_pData = Buffer; m_BroadcastTime = time_get(); - for(i = 8303; i <= 8330; i++) + for(i = 8303; i <= 8310; i++) { Packet.m_Address.port = i; m_pNetClient->Send(&Packet); @@ -701,7 +699,7 @@ void CServerBrowser::Update() // check if we need to resort // TODO: remove the str_comp - if(m_Sorthash != SortHash() || m_DDRaceSorthash != DDRaceSortHash() || str_comp(m_aFilterString, g_Config.m_BrFilterString) != 0 || str_comp(m_aFilterGametypeString, g_Config.m_BrFilterGametype) != 0) + if(m_Sorthash != SortHash() || str_comp(m_aFilterString, g_Config.m_BrFilterString) != 0 || str_comp(m_aFilterGametypeString, g_Config.m_BrFilterGametype) != 0) Sort(); } @@ -820,8 +818,5 @@ int CServerBrowser::DDRaceSortHash() const i |= g_Config.m_BrFilterTestMap<<14; i |= g_Config.m_BrFilterTestServer<<15; return i; - //TODO: DDRace Add these here after understanding how it works - - } diff --git a/src/engine/client/text.cpp b/src/engine/client/text.cpp index e3509143a..df28283d1 100644 --- a/src/engine/client/text.cpp +++ b/src/engine/client/text.cpp @@ -35,7 +35,7 @@ static int aFontSizes[] = {8,9,10,11,12,13,14,15,16,17,18,19,20,36,64}; struct CFontChar { - int m_Id; + int m_ID; // these values are scaled to the pFont size // width * font_size == real_size @@ -244,10 +244,10 @@ class CTextRender : public IEngineTextRender } - void UploadGlyph(CFontSizeData *pSizeData, int Texnum, int SlotId, int Chr, const void *pData) + void UploadGlyph(CFontSizeData *pSizeData, int Texnum, int SlotID, int Chr, const void *pData) { - int x = (SlotId%pSizeData->m_NumXChars) * (pSizeData->m_TextureWidth/pSizeData->m_NumXChars); - int y = (SlotId/pSizeData->m_NumXChars) * (pSizeData->m_TextureHeight/pSizeData->m_NumYChars); + int x = (SlotID%pSizeData->m_NumXChars) * (pSizeData->m_TextureWidth/pSizeData->m_NumXChars); + int y = (SlotID/pSizeData->m_NumXChars) * (pSizeData->m_TextureHeight/pSizeData->m_NumYChars); glBindTexture(GL_TEXTURE_2D, pSizeData->m_aTextures[Texnum]); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, @@ -293,7 +293,7 @@ class CTextRender : public IEngineTextRender int RenderGlyph(CFont *pFont, CFontSizeData *pSizeData, int Chr) { FT_Bitmap *pBitmap; - int SlotId = 0; + int SlotID = 0; int SlotW = pSizeData->m_TextureWidth / pSizeData->m_NumXChars; int SlotH = pSizeData->m_TextureHeight / pSizeData->m_NumYChars; int SlotSize = SlotW*SlotH; @@ -312,8 +312,8 @@ class CTextRender : public IEngineTextRender pBitmap = &pFont->m_FtFace->glyph->bitmap; // ignore_convention // fetch slot - SlotId = GetSlot(pSizeData); - if(SlotId < 0) + SlotID = GetSlot(pSizeData); + if(SlotID < 0) return -1; // adjust spacing @@ -345,12 +345,12 @@ class CTextRender : public IEngineTextRender ms_aGlyphData[py*SlotW+px] = 255; // upload the glyph - UploadGlyph(pSizeData, 0, SlotId, Chr, ms_aGlyphData); + UploadGlyph(pSizeData, 0, SlotID, Chr, ms_aGlyphData); if(OutlineThickness == 1) { Grow(ms_aGlyphData, ms_aGlyphDataOutlined, SlotW, SlotH); - UploadGlyph(pSizeData, 1, SlotId, Chr, ms_aGlyphDataOutlined); + UploadGlyph(pSizeData, 1, SlotID, Chr, ms_aGlyphDataOutlined); } else { @@ -359,32 +359,32 @@ class CTextRender : public IEngineTextRender Grow(ms_aGlyphData, ms_aGlyphDataOutlined, SlotW, SlotH); Grow(ms_aGlyphDataOutlined, ms_aGlyphData, SlotW, SlotH); } - UploadGlyph(pSizeData, 1, SlotId, Chr, ms_aGlyphData); + UploadGlyph(pSizeData, 1, SlotID, Chr, ms_aGlyphData); } // set char info { - CFontChar *pFontchr = &pSizeData->m_aCharacters[SlotId]; + CFontChar *pFontchr = &pSizeData->m_aCharacters[SlotID]; float Scale = 1.0f/pSizeData->m_FontSize; float Uscale = 1.0f/pSizeData->m_TextureWidth; float Vscale = 1.0f/pSizeData->m_TextureHeight; int Height = pBitmap->rows + OutlineThickness*2 + 2; // ignore_convention int Width = pBitmap->width + OutlineThickness*2 + 2; // ignore_convention - pFontchr->m_Id = Chr; + pFontchr->m_ID = Chr; pFontchr->m_Height = Height * Scale; pFontchr->m_Width = Width * Scale; pFontchr->m_OffsetX = (pFont->m_FtFace->glyph->bitmap_left-1) * Scale; // ignore_convention pFontchr->m_OffsetY = (pSizeData->m_FontSize - pFont->m_FtFace->glyph->bitmap_top) * Scale; // ignore_convention pFontchr->m_AdvanceX = (pFont->m_FtFace->glyph->advance.x>>6) * Scale; // ignore_convention - pFontchr->m_aUvs[0] = (SlotId%pSizeData->m_NumXChars) / (float)(pSizeData->m_NumXChars); - pFontchr->m_aUvs[1] = (SlotId/pSizeData->m_NumXChars) / (float)(pSizeData->m_NumYChars); + pFontchr->m_aUvs[0] = (SlotID%pSizeData->m_NumXChars) / (float)(pSizeData->m_NumXChars); + pFontchr->m_aUvs[1] = (SlotID/pSizeData->m_NumXChars) / (float)(pSizeData->m_NumYChars); pFontchr->m_aUvs[2] = pFontchr->m_aUvs[0] + Width*Uscale; pFontchr->m_aUvs[3] = pFontchr->m_aUvs[1] + Height*Vscale; } - return SlotId; + return SlotID; } CFontChar *GetChar(CFont *pFont, CFontSizeData *pSizeData, int Chr) @@ -396,7 +396,7 @@ class CTextRender : public IEngineTextRender int i; for(i = 0; i < pSizeData->m_CurrentCharacter; i++) { - if(pSizeData->m_aCharacters[i].m_Id == Chr) + if(pSizeData->m_aCharacters[i].m_ID == Chr) { pFontchr = &pSizeData->m_aCharacters[i]; break; diff --git a/src/engine/console.h b/src/engine/console.h index f32d6ff28..7e0a82de5 100644 --- a/src/engine/console.h +++ b/src/engine/console.h @@ -45,12 +45,12 @@ public: typedef void (*FPrintCallback)(const char *pStr, void *pUser); typedef void (*FPossibleCallback)(const char *pCmd, void *pUser); - typedef void (*FCommandCallback)(IResult *pResult, void *pUserData, int ClientId); + typedef void (*FCommandCallback)(IResult *pResult, void *pUserData, int ClientID); typedef void (*FChainCommandCallback)(IResult *pResult, void *pUserData, FCommandCallback pfnCallback, void *pCallbackUserData); - + typedef bool (*FCompareClientsCallback)(int ClientLevel, int Victim, void *pUserData); - typedef bool (*FClientOnlineCallback)(int ClientId, void *pUserData); - + typedef bool (*FClientOnlineCallback)(int ClientID, void *pUserData); + virtual CCommandInfo *GetCommandInfo(const char *pName, int FlagMask) = 0; virtual void PossibleCommands(const char *pStr, int FlagMask, FPossibleCallback pfnCallback, void *pUser) = 0; virtual void ParseArguments(int NumArgs, const char **ppArguments) = 0; @@ -59,11 +59,11 @@ public: int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp, const int Level) = 0; virtual void List(const int Level, int Flags) = 0; virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser) = 0; - virtual void StoreCommands(bool Store, int ClientId) = 0; + virtual void StoreCommands(bool Store, int ClientID) = 0; virtual bool LineIsValid(const char *pStr) = 0; - virtual void ExecuteLine(const char *Sptr, const int ClientLevel, const int ClientId, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0) = 0; - virtual void ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientId, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0) = 0; + virtual void ExecuteLine(const char *Sptr, const int ClientLevel, const int ClientID, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0) = 0; + virtual void ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientID, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0) = 0; virtual void ExecuteFile(const char *pFilename, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0, int Level = 3) = 0; virtual void RegisterPrintCallback(FPrintCallback pfnPrintCallback, void *pUserData) = 0; diff --git a/src/engine/map.h b/src/engine/map.h index eaa8432b7..d55c49126 100644 --- a/src/engine/map.h +++ b/src/engine/map.h @@ -12,9 +12,9 @@ public: virtual void *GetData(int Index) = 0; virtual void *GetDataSwapped(int Index) = 0; virtual void UnloadData(int Index) = 0; - virtual void *GetItem(int Index, int *Type, int *pId) = 0; + virtual void *GetItem(int Index, int *Type, int *pID) = 0; virtual void GetType(int Type, int *pStart, int *pNum) = 0; - virtual void *FindItem(int Type, int Id) = 0; + virtual void *FindItem(int Type, int ID) = 0; virtual int NumItems() = 0; }; diff --git a/src/engine/server.h b/src/engine/server.h index 69cc8f5ac..ad1aaf047 100644 --- a/src/engine/server.h +++ b/src/engine/server.h @@ -31,7 +31,7 @@ public: virtual void GetClientIP(int ClientID, char *pIPString, int Size) = 0; virtual int *LatestInput(int ClientID, int *pSize) = 0; - virtual void SetRconLevel(int ClientId, int Level) = 0; + virtual void SetRconLevel(int ClientID, int Level) = 0; virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) = 0; @@ -51,7 +51,7 @@ public: virtual int SnapNewID() = 0; virtual void SnapFreeID(int ID) = 0; - virtual void *SnapNewItem(int Type, int Id, int Size) = 0; + virtual void *SnapNewItem(int Type, int ID, int Size) = 0; virtual void SnapSetStaticsize(int ItemType, int Size) = 0; @@ -73,7 +73,7 @@ public: virtual void OnSnap(int ClientID) = 0; virtual void OnPostSnap() = 0; - virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientID) = 0; + virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) = 0; virtual void OnClientConnected(int ClientID) = 0; virtual void OnClientEnter(int ClientID) = 0; @@ -81,13 +81,15 @@ public: virtual void OnClientDirectInput(int ClientID, void *pInput) = 0; virtual void OnClientPredictedInput(int ClientID, void *pInput) = 0; - virtual void OnSetAuthed(int ClientId,int Level) = 0; + virtual const char *Version() = 0; + virtual const char *NetVersion() = 0; + + //DDRace + + virtual void OnSetAuthed(int ClientID,int Level) = 0; virtual bool PlayerCollision() = 0; virtual bool PlayerHooking() = 0; - - virtual const char *Version() = 0; - virtual const char *NetVersion() = 0; }; extern IGameServer *CreateGameServer(); diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index cff0144bf..176ff4bb0 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -121,15 +121,15 @@ int CSnapIDPool::NewID() while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < Now) RemoveFirstTimeout(); - int Id = m_FirstFree; - dbg_assert(Id != -1, "id error"); - if(Id == -1) - return Id; + int ID = m_FirstFree; + dbg_assert(ID != -1, "id error"); + if(ID == -1) + return ID; m_FirstFree = m_aIDs[m_FirstFree].m_Next; - m_aIDs[Id].m_State = 1; + m_aIDs[ID].m_State = 1; m_Usage++; m_InUsage++; - return Id; + return ID; } void CSnapIDPool::TimeoutIDs() @@ -139,26 +139,26 @@ void CSnapIDPool::TimeoutIDs() RemoveFirstTimeout(); } -void CSnapIDPool::FreeID(int Id) +void CSnapIDPool::FreeID(int ID) { - if(Id < 0) + if(ID < 0) return; - dbg_assert(m_aIDs[Id].m_State == 1, "id is not alloced"); + dbg_assert(m_aIDs[ID].m_State == 1, "id is not alloced"); m_InUsage--; - m_aIDs[Id].m_State = 2; - m_aIDs[Id].m_Timeout = time_get()+time_freq()*5; - m_aIDs[Id].m_Next = -1; + m_aIDs[ID].m_State = 2; + m_aIDs[ID].m_Timeout = time_get()+time_freq()*5; + m_aIDs[ID].m_Next = -1; if(m_LastTimed != -1) { - m_aIDs[m_LastTimed].m_Next = Id; - m_LastTimed = Id; + m_aIDs[m_LastTimed].m_Next = ID; + m_LastTimed = ID; } else { - m_FirstTimed = Id; - m_LastTimed = Id; + m_FirstTimed = ID; + m_LastTimed = ID; } } @@ -196,7 +196,7 @@ CServer::CServer() : m_DemoRecorder(&m_SnapshotDelta) memset(m_aPrevStates, CClient::STATE_EMPTY, MAX_CLIENTS * sizeof(int)); - m_RconClientId = -1; + m_RconClientID = -1; Init(); } @@ -209,7 +209,6 @@ int CServer::TrySetClientName(int ClientID, const char *pName) // trim the name str_copy(aTrimmedName, StrLtrim(pName), sizeof(aTrimmedName)); StrRtrim(aTrimmedName); - //TODO: See if this still needs commenting char aBuf[256]; str_format(aBuf, sizeof(aBuf), "'%s' -> '%s'", pName, aTrimmedName); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf); @@ -281,7 +280,7 @@ void CServer::Kick(int ClientID, const char *pReason) Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid client id to kick"); return; } - else if(m_RconClientId == ClientID) + else if(m_RconClientID == ClientID) { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can't kick yourself"); return; @@ -350,28 +349,20 @@ void CServer::GetClientIP(int ClientID, char *pIPString, int Size) } -void CServer::SetClientAuthed(int ClientID, int Level) { - if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CClient::STATE_READY) - { - return; - } - m_aClients[ClientID].m_Authed = Level; -} - -int *CServer::LatestInput(int ClientId, int *size) +int *CServer::LatestInput(int ClientID, int *size) { - if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CServer::CClient::STATE_READY) + if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CServer::CClient::STATE_READY) return 0; - return m_aClients[ClientId].m_LatestInput.m_aData; + return m_aClients[ClientID].m_LatestInput.m_aData; } -const char *CServer::ClientName(int ClientId) +const char *CServer::ClientName(int ClientID) { - if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY) + if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY) return "(invalid client)"; - else if(m_aClients[ClientId].m_State < CServer::CClient::STATE_READY) + else if(m_aClients[ClientID].m_State < CServer::CClient::STATE_READY) return "(connecting client)"; - return m_aClients[ClientId].m_aName; + return m_aClients[ClientID].m_aName; } bool CServer::ClientIngame(int ClientID) @@ -379,9 +370,9 @@ bool CServer::ClientIngame(int ClientID) return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME; } -int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientId) +int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) { - return SendMsgEx(pMsg, Flags, ClientId, false); + return SendMsgEx(pMsg, Flags, ClientID, false); } int CServer::SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System) @@ -562,60 +553,60 @@ void CServer::DoSnapshot() } -int CServer::NewClientCallback(int ClientId, void *pUser) +int CServer::NewClientCallback(int ClientID, void *pUser) { CServer *pThis = (CServer *)pUser; - pThis->m_aClients[ClientId].m_State = CClient::STATE_AUTH; - pThis->m_aClients[ClientId].m_aName[0] = 0; - pThis->m_aClients[ClientId].m_aClan[0] = 0; - pThis->m_aClients[ClientId].m_Authed = 0; - pThis->m_aClients[ClientId].m_AuthTries = 0; - memset(&pThis->m_aClients[ClientId].m_Addr, 0, sizeof(NETADDR)); - pThis->m_aClients[ClientId].Reset(); + pThis->m_aClients[ClientID].m_State = CClient::STATE_AUTH; + pThis->m_aClients[ClientID].m_aName[0] = 0; + pThis->m_aClients[ClientID].m_aClan[0] = 0; + pThis->m_aClients[ClientID].m_Authed = 0; + pThis->m_aClients[ClientID].m_AuthTries = 0; + memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR)); + pThis->m_aClients[ClientID].Reset(); return 0; } -int CServer::DelClientCallback(int ClientId, const char *pReason, void *pUser) +int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser) { CServer *pThis = (CServer *)pUser; - NETADDR Addr = pThis->m_NetServer.ClientAddr(ClientId); + NETADDR Addr = pThis->m_NetServer.ClientAddr(ClientID); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "client dropped. cid=%d ip=%d.%d.%d.%d reason=\"%s\"", - ClientId, + ClientID, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], pReason ); pThis->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf); // notify the mod about the drop - if(pThis->m_aClients[ClientId].m_State >= CClient::STATE_READY) - pThis->GameServer()->OnClientDrop(ClientId); + if(pThis->m_aClients[ClientID].m_State >= CClient::STATE_READY) + pThis->GameServer()->OnClientDrop(ClientID); - pThis->m_aClients[ClientId].m_State = CClient::STATE_EMPTY; - pThis->m_aClients[ClientId].m_aName[0] = 0; - pThis->m_aClients[ClientId].m_aClan[0] = 0; - pThis->m_aClients[ClientId].m_Authed = 0; - pThis->m_aClients[ClientId].m_AuthTries = 0; - pThis->m_aPrevStates[ClientId] = CClient::STATE_EMPTY; - memset(&pThis->m_aClients[ClientId].m_Addr, 0, sizeof(NETADDR)); - pThis->m_aClients[ClientId].m_Snapshots.PurgeAll(); + pThis->m_aClients[ClientID].m_State = CClient::STATE_EMPTY; + pThis->m_aClients[ClientID].m_aName[0] = 0; + pThis->m_aClients[ClientID].m_aClan[0] = 0; + pThis->m_aClients[ClientID].m_Authed = 0; + pThis->m_aClients[ClientID].m_AuthTries = 0; + pThis->m_aPrevStates[ClientID] = CClient::STATE_EMPTY; + memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR)); + pThis->m_aClients[ClientID].m_Snapshots.PurgeAll(); return 0; } -void CServer::SendMap(int ClientId) +void CServer::SendMap(int ClientID) { CMsgPacker Msg(NETMSG_MAP_CHANGE); Msg.AddString(GetMapName(), 0); Msg.AddInt(m_CurrentMapCrc); - SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId, true); + SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true); } -void CServer::SendRconLine(int ClientId, const char *pLine) +void CServer::SendRconLine(int ClientID, const char *pLine) { CMsgPacker Msg(NETMSG_RCON_LINE); Msg.AddString(pLine, 512); - SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true); + SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true); } void CServer::SendRconLineAuthed(const char *pLine, void *pUser) @@ -636,26 +627,9 @@ void CServer::SendRconLineAuthed(const char *pLine, void *pUser) ReentryGuard--; } -void CServer::SendRconResponse(const char *pLine, void *pUser) -{ - RconResponseInfo *pInfo = (RconResponseInfo *)pUser; - CServer *pThis = pInfo->m_Server; - static volatile int ReentryGuard = 0; - - if(ReentryGuard) - return; - - ReentryGuard++; - - if(pThis->m_aClients[pInfo->m_ClientId].m_State != CClient::STATE_EMPTY) - pThis->SendRconLine(pInfo->m_ClientId, pLine); - - ReentryGuard--; -} - void CServer::ProcessClientPacket(CNetChunk *pPacket) { - int ClientId = pPacket->m_ClientID; + int ClientID = pPacket->m_ClientID; NETADDR Addr; CUnpacker Unpacker; Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize); @@ -668,7 +642,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) if(Unpacker.Error()) return; - if(m_aClients[ClientId].m_State == CClient::STATE_AUTH) + if(m_aClients[ClientID].m_State == CClient::STATE_AUTH) { if(Sys && Msg == NETMSG_INFO) { @@ -680,30 +654,30 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) // OH FUCK! wrong version, drop him char aReason[256]; str_format(aReason, sizeof(aReason), "Wrong version. Server is running '%s' and client '%s'", GameServer()->NetVersion(), aVersion); - m_NetServer.Drop(ClientId, aReason); + m_NetServer.Drop(ClientID, aReason); return; } - str_copy(m_aClients[ClientId].m_aName, Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), MAX_NAME_LENGTH); - str_copy(m_aClients[ClientId].m_aClan, Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), MAX_CLANNAME_LENGTH); + str_copy(m_aClients[ClientID].m_aName, Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), MAX_NAME_LENGTH); + str_copy(m_aClients[ClientID].m_aClan, Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), MAX_CLANNAME_LENGTH); pPassword = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(g_Config.m_Password[0] != 0 && str_comp(g_Config.m_Password, pPassword) != 0) { // wrong password - m_NetServer.Drop(ClientId, "Wrong password"); + m_NetServer.Drop(ClientID, "Wrong password"); return; } // reserved slot - if(ClientId >= (g_Config.m_SvMaxClients-g_Config.m_SvReservedSlots) && g_Config.m_SvReservedSlotsPass[0] != 0 && strcmp(g_Config.m_SvReservedSlotsPass, pPassword) != 0) + if(ClientID >= (g_Config.m_SvMaxClients-g_Config.m_SvReservedSlots) && g_Config.m_SvReservedSlotsPass[0] != 0 && strcmp(g_Config.m_SvReservedSlotsPass, pPassword) != 0) { - m_NetServer.Drop(ClientId, "This server is full"); + m_NetServer.Drop(ClientID, "This server is full"); return; } - m_aClients[ClientId].m_State = CClient::STATE_CONNECTING; - SendMap(ClientId); + m_aClients[ClientID].m_State = CClient::STATE_CONNECTING; + SendMap(ClientID); } } else @@ -735,7 +709,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) Msg.AddInt(m_CurrentMapSize); Msg.AddInt(ChunkSize); Msg.AddRaw(&m_pCurrentMapData[Offset], ChunkSize); - SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId, true); + SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true); if(g_Config.m_Debug) { @@ -746,31 +720,31 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) } else if(Msg == NETMSG_READY) { - if(m_aClients[ClientId].m_State == CClient::STATE_CONNECTING) + if(m_aClients[ClientID].m_State == CClient::STATE_CONNECTING) { - Addr = m_NetServer.ClientAddr(ClientId); + Addr = m_NetServer.ClientAddr(ClientID); char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "player is ready. ClientId=%x ip=%d.%d.%d.%d", - ClientId, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]); + str_format(aBuf, sizeof(aBuf), "player is ready. ClientID=%x ip=%d.%d.%d.%d", + ClientID, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf); - m_aClients[ClientId].m_State = CClient::STATE_READY; - GameServer()->OnClientConnected(ClientId); - GameServer()->OnSetAuthed(ClientId, m_aClients[ClientId].m_Authed); + m_aClients[ClientID].m_State = CClient::STATE_READY; + GameServer()->OnClientConnected(ClientID); + GameServer()->OnSetAuthed(ClientID, m_aClients[ClientID].m_Authed); } } else if(Msg == NETMSG_ENTERGAME) { - if(m_aClients[ClientId].m_State == CClient::STATE_READY) + if(m_aClients[ClientID].m_State == CClient::STATE_READY) { - Addr = m_NetServer.ClientAddr(ClientId); - m_aClients[ClientId].m_Addr = Addr; + Addr = m_NetServer.ClientAddr(ClientID); + m_aClients[ClientID].m_Addr = Addr; char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "player has entered the game. ClientId=%x ip=%d.%d.%d.%d", - ClientId, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]); + str_format(aBuf, sizeof(aBuf), "player has entered the game. ClientID=%x ip=%d.%d.%d.%d", + ClientID, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3]); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); - m_aClients[ClientId].m_State = CClient::STATE_INGAME; - GameServer()->OnClientEnter(ClientId); + m_aClients[ClientID].m_State = CClient::STATE_INGAME; + GameServer()->OnClientEnter(ClientID); } } else if(Msg == NETMSG_INPUT) @@ -778,7 +752,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) CClient::CInput *pInput; int64 TagTime; - m_aClients[ClientId].m_LastAckedSnapshot = Unpacker.GetInt(); + m_aClients[ClientID].m_LastAckedSnapshot = Unpacker.GetInt(); int IntendedTick = Unpacker.GetInt(); int Size = Unpacker.GetInt(); @@ -786,27 +760,27 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) if(Unpacker.Error() || Size/4 > MAX_INPUT_SIZE) return; - if(m_aClients[ClientId].m_LastAckedSnapshot > 0) - m_aClients[ClientId].m_SnapRate = CClient::SNAPRATE_FULL; + if(m_aClients[ClientID].m_LastAckedSnapshot > 0) + m_aClients[ClientID].m_SnapRate = CClient::SNAPRATE_FULL; - if(m_aClients[ClientId].m_Snapshots.Get(m_aClients[ClientId].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0) - m_aClients[ClientId].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq()); + if(m_aClients[ClientID].m_Snapshots.Get(m_aClients[ClientID].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0) + m_aClients[ClientID].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq()); // add message to report the input timing // skip packets that are old - if(IntendedTick > m_aClients[ClientId].m_LastInputTick) + if(IntendedTick > m_aClients[ClientID].m_LastInputTick) { int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq(); CMsgPacker Msg(NETMSG_INPUTTIMING); Msg.AddInt(IntendedTick); Msg.AddInt(TimeLeft); - SendMsgEx(&Msg, 0, ClientId, true); + SendMsgEx(&Msg, 0, ClientID, true); } - m_aClients[ClientId].m_LastInputTick = IntendedTick; + m_aClients[ClientID].m_LastInputTick = IntendedTick; - pInput = &m_aClients[ClientId].m_aInputs[m_aClients[ClientId].m_CurrentInput]; + pInput = &m_aClients[ClientID].m_aInputs[m_aClients[ClientID].m_CurrentInput]; if(IntendedTick <= Tick()) IntendedTick = Tick()+1; @@ -816,40 +790,40 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) for(int i = 0; i < Size/4; i++) pInput->m_aData[i] = Unpacker.GetInt(); - mem_copy(m_aClients[ClientId].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int)); + mem_copy(m_aClients[ClientID].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int)); - m_aClients[ClientId].m_CurrentInput++; - m_aClients[ClientId].m_CurrentInput %= 200; + m_aClients[ClientID].m_CurrentInput++; + m_aClients[ClientID].m_CurrentInput %= 200; // call the mod with the fresh input data - if(m_aClients[ClientId].m_State == CClient::STATE_INGAME) - GameServer()->OnClientDirectInput(ClientId, m_aClients[ClientId].m_LatestInput.m_aData); + if(m_aClients[ClientID].m_State == CClient::STATE_INGAME) + GameServer()->OnClientDirectInput(ClientID, m_aClients[ClientID].m_LatestInput.m_aData); } else if(Msg == NETMSG_RCON_CMD) { const char *pCmd = Unpacker.GetString(); - if(Unpacker.Error() == 0/* && m_aClients[ClientId].m_Authed*/) + if(Unpacker.Error() == 0/* && m_aClients[ClientID].m_Authed*/) { char aBuf[256]; - if(m_aClients[ClientId].m_Authed >= 0) + if(m_aClients[ClientID].m_Authed >= 0) { Console()->RegisterAlternativePrintCallback(0, 0); - str_format(aBuf, sizeof(aBuf), "'%s' ClientId=%d Level=%d Rcon='%s'", ClientName(ClientId), ClientId, m_aClients[ClientId].m_Authed, pCmd); + str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d Level=%d Rcon='%s'", ClientName(ClientID), ClientID, m_aClients[ClientID].m_Authed, pCmd); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf); Console()->ReleaseAlternativePrintCallback(); - m_RconClientId = ClientId; + m_RconClientID = ClientID; RconResponseInfo Info; Info.m_Server = this; - Info.m_ClientId = ClientId; + Info.m_ClientID = ClientID; - Console()->ExecuteLine(pCmd, m_aClients[ClientId].m_Authed, ClientId, SendRconLineAuthed, this, SendRconResponse, &Info); - m_RconClientId = -1; + Console()->ExecuteLine(pCmd, m_aClients[ClientID].m_Authed, ClientID, SendRconLineAuthed, this, SendRconResponse, &Info); + m_RconClientID = -1; } } } @@ -860,53 +834,53 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC); if(Unpacker.Error() == 0) - CheckPass(ClientId,pPw); + CheckPass(ClientID,pPw); /*if(Unpacker.Error() == 0) { if(g_Config.m_SvRconPassword[0] == 0) { - SendRconLine(ClientId, "No rcon password set on server. Set sv_rcon_password to enable the remote console."); + SendRconLine(ClientID, "No rcon password set on server. Set sv_rcon_password to enable the remote console."); } else if(str_comp(pPw, g_Config.m_SvRconPassword) == 0) { CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS); Msg.AddInt(1); - SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true); + SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true); - m_aClients[ClientId].m_Authed = 1; - SendRconLine(ClientId, "Authentication successful. Remote console access granted."); + m_aClients[ClientID].m_Authed = 1; + SendRconLine(ClientID, "Authentication successful. Remote console access granted."); char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "ClientId=%d authed", ClientId); + str_format(aBuf, sizeof(aBuf), "ClientID=%d authed", ClientID); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); } else if(g_Config.m_SvRconMaxTries) { - m_aClients[ClientId].m_AuthTries++; + m_aClients[ClientID].m_AuthTries++; char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientId].m_AuthTries, g_Config.m_SvRconMaxTries); - SendRconLine(ClientId, aBuf); - if(m_aClients[ClientId].m_AuthTries >= g_Config.m_SvRconMaxTries) + str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientID].m_AuthTries, g_Config.m_SvRconMaxTries); + SendRconLine(ClientID, aBuf); + if(m_aClients[ClientID].m_AuthTries >= g_Config.m_SvRconMaxTries) { if(!g_Config.m_SvRconBantime) - m_NetServer.Drop(ClientId, "Too many remote console authentication tries"); + m_NetServer.Drop(ClientID, "Too many remote console authentication tries"); else { - NETADDR Addr = m_NetServer.ClientAddr(ClientId); + NETADDR Addr = m_NetServer.ClientAddr(ClientID); BanAdd(Addr, g_Config.m_SvRconBantime*60, "Too many remote console authentication tries"); } } } else { - SendRconLine(ClientId, "Wrong password."); + SendRconLine(ClientID, "Wrong password."); } }*/ } else if(Msg == NETMSG_PING) { CMsgPacker Msg(NETMSG_PING_REPLY); - SendMsgEx(&Msg, 0, ClientId, true); + SendMsgEx(&Msg, 0, ClientID, true); } else { @@ -924,7 +898,7 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) } char aBufMsg[256]; - str_format(aBufMsg, sizeof(aBufMsg), "strange message ClientId=%d msg=%d data_size=%d", ClientId, Msg, pPacket->m_DataSize); + str_format(aBufMsg, sizeof(aBufMsg), "strange message ClientID=%d msg=%d data_size=%d", ClientID, Msg, pPacket->m_DataSize); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBufMsg); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf); } @@ -933,8 +907,8 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket) else { // game message - if(m_aClients[ClientId].m_State >= CClient::STATE_READY) - GameServer()->OnMessage(Msg, &Unpacker, ClientId); + if(m_aClients[ClientID].m_State >= CClient::STATE_READY) + GameServer()->OnMessage(Msg, &Unpacker, ClientID); } } } @@ -1245,9 +1219,9 @@ int CServer::Run() } m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this); - + Console()->ExecuteFile(SERVER_BANMASTERFILE, 0, 0, 0, 0, 4); - + char aBuf[256]; str_format(aBuf, sizeof(aBuf), "server name is '%s'", g_Config.m_SvName); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); @@ -1404,7 +1378,7 @@ int CServer::Run() return 0; } -void CServer::ConKick(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConKick(IConsole::IResult *pResult, void *pUser, int ClientID) { int Victim = pResult->GetVictim(); if(pResult->NumArguments() >= 1) @@ -1417,7 +1391,7 @@ void CServer::ConKick(IConsole::IResult *pResult, void *pUser, int ClientId) ((CServer *)pUser)->Kick(Victim, "Kicked by console"); } -void CServer::ConBan(IConsole::IResult *pResult, void *pUser, int ClientId1) +void CServer::ConBan(IConsole::IResult *pResult, void *pUser, int ClientID) { NETADDR Addr; CServer *pServer = (CServer *)pUser; @@ -1433,9 +1407,9 @@ void CServer::ConBan(IConsole::IResult *pResult, void *pUser, int ClientId1) if(net_addr_from_str(&Addr, pStr) == 0) { - if(pServer->m_RconClientId >= 0 && pServer->m_RconClientId < MAX_CLIENTS && pServer->m_aClients[pServer->m_RconClientId].m_State != CClient::STATE_EMPTY) + if(pServer->m_RconClientID >= 0 && pServer->m_RconClientID < MAX_CLIENTS && pServer->m_aClients[pServer->m_RconClientID].m_State != CClient::STATE_EMPTY) { - NETADDR AddrCheck = pServer->m_NetServer.ClientAddr(pServer->m_RconClientId); + NETADDR AddrCheck = pServer->m_NetServer.ClientAddr(pServer->m_RconClientID); Addr.port = AddrCheck.port = 0; if(net_addr_comp(&Addr, &AddrCheck) == 0) { @@ -1449,7 +1423,7 @@ void CServer::ConBan(IConsole::IResult *pResult, void *pUser, int ClientId1) Addr.port = Temp.port = 0; if(net_addr_comp(&Addr, &Temp) == 0) { - if ((((CServer *)pUser)->m_aClients[ClientId1].m_Authed > 0) && ((CServer *)pUser)->m_aClients[ClientId1].m_Authed <= ((CServer *)pUser)->m_aClients[i].m_Authed) + if ((((CServer *)pUser)->m_aClients[ClientID].m_Authed > 0) && ((CServer *)pUser)->m_aClients[ClientID].m_Authed <= ((CServer *)pUser)->m_aClients[i].m_Authed) { pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can\'t ban a player with higher or same level"); return; @@ -1460,24 +1434,24 @@ void CServer::ConBan(IConsole::IResult *pResult, void *pUser, int ClientId1) } else if(StrAllnum(pStr)) { - int ClientId = str_toint(pStr); + int TempClientID = str_toint(pStr); - if(ClientId < 0 || ClientId >= MAX_CLIENTS || pServer->m_aClients[ClientId].m_State == CClient::STATE_EMPTY) + if(TempClientID < 0 || TempClientID >= MAX_CLIENTS || pServer->m_aClients[TempClientID].m_State == CClient::STATE_EMPTY) { pServer->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid client id"); return; } - if (ClientId1 != -1 && ((CServer *)pUser)->m_aClients[ClientId1].m_Authed <= ((CServer *)pUser)->m_aClients[ClientId].m_Authed) + if (ClientID != -1 && ((CServer *)pUser)->m_aClients[ClientID].m_Authed <= ((CServer *)pUser)->m_aClients[TempClientID].m_Authed) return; - else if(pServer->m_RconClientId == ClientId) + else if(pServer->m_RconClientID == TempClientID) { pServer->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can't ban yourself"); return; } - Addr = pServer->m_NetServer.ClientAddr(ClientId); + Addr = pServer->m_NetServer.ClientAddr(TempClientID); pServer->BanAdd(Addr, Minutes*60, pReason); } else @@ -1487,7 +1461,7 @@ void CServer::ConBan(IConsole::IResult *pResult, void *pUser, int ClientId1) } } -void CServer::ConUnban(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConUnban(IConsole::IResult *pResult, void *pUser, int ClientID) { NETADDR Addr; CServer *pServer = (CServer *)pUser; @@ -1516,7 +1490,7 @@ void CServer::ConUnban(IConsole::IResult *pResult, void *pUser, int ClientId) pServer->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid network address"); } -void CServer::ConBans(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConBans(IConsole::IResult *pResult, void *pUser, int ClientID) { unsigned Now = time_timestamp(); char aBuf[1024]; @@ -1544,7 +1518,7 @@ void CServer::ConBans(IConsole::IResult *pResult, void *pUser, int ClientId) pServer->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf); } -void CServer::ConStatus(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConStatus(IConsole::IResult *pResult, void *pUser, int ClientID) { int i; NETADDR Addr; @@ -1568,12 +1542,12 @@ void CServer::ConStatus(IConsole::IResult *pResult, void *pUser, int ClientId) } } -void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser, int ClientID) { ((CServer *)pUser)->m_RunServer = 0; } -void CServer::ConRecord(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConRecord(IConsole::IResult *pResult, void *pUser, int ClientID) { CServer* pServer = (CServer *)pUser; char aFilename[128]; @@ -1589,28 +1563,16 @@ void CServer::ConRecord(IConsole::IResult *pResult, void *pUser, int ClientId) pServer->m_DemoRecorder.Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, pServer->m_CurrentMapCrc, "server"); } -void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser, int ClientID) { ((CServer *)pUser)->m_DemoRecorder.Stop(); } -void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser, int ClientID) { ((CServer *)pUser)->m_MapReload = 1; } -void CServer::ConCmdList(IConsole::IResult *pResult, void *pUserData, int ClientId) -{ - CServer *pSelf = (CServer *)pUserData; - - if(pResult->NumArguments() == 0) - pSelf->Console()->List((pSelf->m_aClients[ClientId].m_Authed != 0) ? pSelf->m_aClients[ClientId].m_Authed : -1, CFGFLAG_SERVER); - else if (pResult->GetInteger(0) == 0) - pSelf->Console()->List(-1, CFGFLAG_SERVER); - else - pSelf->Console()->List(pResult->GetInteger(0), CFGFLAG_SERVER); -} - void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { pfnCallback(pResult, pCallbackUserData, -1); @@ -1625,33 +1587,6 @@ void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pU ((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIP(pResult->GetInteger(0)); } -void CServer::ConLogin(IConsole::IResult *pResult, void *pUser, int ClientId) -{ - if(pResult->NumArguments()) - ((CServer *)pUser)->CheckPass(ClientId, pResult->GetString(0)); - else - ((CServer *)pUser)->SetRconLevel(ClientId, 0); -} - -bool CServer::CompareClients(int ClientLevel, int Victim, void *pUser) -{ - CServer* pSelf = (CServer *)pUser; - - if(!ClientOnline(Victim, pSelf)) - return false; - - return clamp(ClientLevel, 0, 4) > clamp(pSelf->m_aClients[Victim].m_Authed, 0, 4); -} - -bool CServer::ClientOnline(int ClientId, void *pUser) -{ - CServer* pSelf = (CServer *)pUser; - if(ClientId < 0 || ClientId >= MAX_CLIENTS) - return false; - - return pSelf->m_aClients[ClientId].m_State != CClient::STATE_EMPTY; -} - void CServer::RegisterCommands() { m_pConsole = Kernel()->RequestInterface(); @@ -1695,11 +1630,11 @@ void CServer::SnapFreeID(int ID) } -void *CServer::SnapNewItem(int Type, int Id, int Size) +void *CServer::SnapNewItem(int Type, int ID, int Size) { dbg_assert(Type >= 0 && Type <=0xffff, "incorrect type"); - dbg_assert(Id >= 0 && Id <=0xffff, "incorrect id"); - return Id < 0 ? 0 : m_SnapshotBuilder.NewItem(Type, Id, Size); + dbg_assert(ID >= 0 && ID <=0xffff, "incorrect id"); + return ID < 0 ? 0 : m_SnapshotBuilder.NewItem(Type, ID, Size); } void CServer::SnapSetStaticsize(int ItemType, int Size) @@ -1802,28 +1737,28 @@ int main(int argc, const char **argv) // ignore_convention return 0; } -void CServer::SetRconLevel(int ClientId, int Level) +void CServer::SetRconLevel(int ClientID, int Level) { if(Level < 0) { - dbg_msg("server", "%s set to level 0. ClientId=%x ip=%d.%d.%d.%d",ClientName(ClientId), ClientId, m_aClients[ClientId].m_Addr.ip[0], m_aClients[ClientId].m_Addr.ip[1], m_aClients[ClientId].m_Addr.ip[2], m_aClients[ClientId].m_Addr.ip[3]); + dbg_msg("server", "%s set to level 0. ClientID=%x ip=%d.%d.%d.%d",ClientName(ClientID), ClientID, m_aClients[ClientID].m_Addr.ip[0], m_aClients[ClientID].m_Addr.ip[1], m_aClients[ClientID].m_Addr.ip[2], m_aClients[ClientID].m_Addr.ip[3]); CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS); Msg.AddInt(0); - SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true); - m_aClients[ClientId].m_Authed = 0; + SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true); + m_aClients[ClientID].m_Authed = 0; } else { - dbg_msg("server", "%s set to level %d. ClientId=%x ip=%d.%d.%d.%d",ClientName(ClientId), Level, ClientId, m_aClients[ClientId].m_Addr.ip[0], m_aClients[ClientId].m_Addr.ip[1], m_aClients[ClientId].m_Addr.ip[2], m_aClients[ClientId].m_Addr.ip[3]); + dbg_msg("server", "%s set to level %d. ClientID=%x ip=%d.%d.%d.%d",ClientName(ClientID), Level, ClientID, m_aClients[ClientID].m_Addr.ip[0], m_aClients[ClientID].m_Addr.ip[1], m_aClients[ClientID].m_Addr.ip[2], m_aClients[ClientID].m_Addr.ip[3]); CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS); Msg.AddInt(1); - SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true); - m_aClients[ClientId].m_Authed = Level; - GameServer()->OnSetAuthed(ClientId, m_aClients[ClientId].m_Authed); + SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true); + m_aClients[ClientID].m_Authed = Level; + GameServer()->OnSetAuthed(ClientID, m_aClients[ClientID].m_Authed); } } -void CServer::CheckPass(int ClientId, const char *pPw) +void CServer::CheckPass(int ClientID, const char *pPw) { if(pPw[0] != 0) @@ -1832,7 +1767,7 @@ void CServer::CheckPass(int ClientId, const char *pPw) g_Config.m_SvRconPasswordModer[0] == 0 && g_Config.m_SvRconPasswordAdmin[0] == 0) { - SendRconLine(ClientId, "No rcon password set on server. Set sv_admin_pass/sv_mod_pass/sv_helper_pass to enable the remote console."); + SendRconLine(ClientID, "No rcon password set on server. Set sv_admin_pass/sv_mod_pass/sv_helper_pass to enable the remote console."); } else { @@ -1840,11 +1775,11 @@ void CServer::CheckPass(int ClientId, const char *pPw) { CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS); Msg.AddInt(1); - SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true); + SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true); - m_aClients[ClientId].m_Authed = 1; - SendRconLine(ClientId, "Authentication successful. Remote console access granted."); - dbg_msg("server", "ClientId=%d authed", ClientId); + m_aClients[ClientID].m_Authed = 1; + SendRconLine(ClientID, "Authentication successful. Remote console access granted."); + dbg_msg("server", "ClientID=%d authed", ClientID); }*/ int level = -1; if(str_comp(pPw, g_Config.m_SvRconPasswordHelper) == 0) @@ -1861,25 +1796,25 @@ void CServer::CheckPass(int ClientId, const char *pPw) } if(level != -1) { - char buf[128]="Authentication successful. Remote console access granted for ClientId=%d with level=%d"; - SetRconLevel(ClientId,level); - str_format(buf,sizeof(buf),buf,ClientId,level); - SendRconLine(ClientId, buf); - dbg_msg("server", "'%s' ClientId=%d authed with Level=%d", ClientName(ClientId), ClientId, level); + char buf[128]="Authentication successful. Remote console access granted for ClientID=%d with level=%d"; + SetRconLevel(ClientID,level); + str_format(buf,sizeof(buf),buf,ClientID,level); + SendRconLine(ClientID, buf); + dbg_msg("server", "'%s' ClientID=%d authed with Level=%d", ClientName(ClientID), ClientID, level); } else if(g_Config.m_SvRconMaxTries) { - m_aClients[ClientId].m_AuthTries++; + m_aClients[ClientID].m_AuthTries++; char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientId].m_AuthTries, g_Config.m_SvRconMaxTries); - SendRconLine(ClientId, aBuf); - if(m_aClients[ClientId].m_AuthTries >= g_Config.m_SvRconMaxTries) + str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientID].m_AuthTries, g_Config.m_SvRconMaxTries); + SendRconLine(ClientID, aBuf); + if(m_aClients[ClientID].m_AuthTries >= g_Config.m_SvRconMaxTries) { if(!g_Config.m_SvRconBantime) - m_NetServer.Drop(ClientId, "Too many remote console authentication tries"); + m_NetServer.Drop(ClientID, "Too many remote console authentication tries"); else { - NETADDR Addr = m_NetServer.ClientAddr(ClientId); + NETADDR Addr = m_NetServer.ClientAddr(ClientID); BanAdd(Addr, g_Config.m_SvRconBantime*60, "Too many remote console authentication tries"); } } @@ -1890,21 +1825,21 @@ void CServer::CheckPass(int ClientId, const char *pPw) { CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS); Msg.AddInt(1); - SendMsgEx(&Msg, MSGFLAG_VITAL, ClientId, true); + SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true); - m_aClients[ClientId].m_Authed = 1; - SendRconLine(ClientId, "Authentication successful. Remote console access granted."); + m_aClients[ClientID].m_Authed = 1; + SendRconLine(ClientID, "Authentication successful. Remote console access granted."); char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "ClientId=%d authed", ClientId); + str_format(aBuf, sizeof(aBuf), "ClientID=%d authed", ClientID); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); }*/ else { - char buf[128]="Authentication successful. Remote console access granted for ClientId=%d with level=%d"; - SetRconLevel(ClientId,0); - str_format(buf,sizeof(buf),buf,ClientId,0); - SendRconLine(ClientId, buf); - dbg_msg("server", "'%s' ClientId=%d authed with Level=%d", ClientName(ClientId), ClientId, 0); + char buf[128]="Authentication successful. Remote console access granted for ClientID=%d with level=%d"; + SetRconLevel(ClientID,0); + str_format(buf,sizeof(buf),buf,ClientID,0); + SendRconLine(ClientID, buf); + dbg_msg("server", "'%s' ClientID=%d authed with Level=%d", ClientName(ClientID), ClientID, 0); } } @@ -1950,7 +1885,7 @@ NETADDR CServer::GetClientIP(int ClientID)//this may exist already but i couldn' return m_NetServer.ClientAddr(ClientID); } -void CServer::ConAddBanmaster(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConAddBanmaster(IConsole::IResult *pResult, void *pUser, int ClientID) { CServer *pServer = (CServer *)pUser; @@ -1964,7 +1899,7 @@ void CServer::ConAddBanmaster(IConsole::IResult *pResult, void *pUser, int Clien pServer->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "server/banmaster", "too many banmasters"); } -void CServer::ConBanmasters(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConBanmasters(IConsole::IResult *pResult, void *pUser, int ClientID) { CServer *pServer = (CServer *)pUser; int NumBanmasters = pServer->m_NetServer.BanmasterNum(); @@ -1981,11 +1916,74 @@ void CServer::ConBanmasters(IConsole::IResult *pResult, void *pUser, int ClientI } } -void CServer::ConClearBanmasters(IConsole::IResult *pResult, void *pUser, int ClientId) +void CServer::ConClearBanmasters(IConsole::IResult *pResult, void *pUser, int ClientID) { CServer *pServer = (CServer *)pUser; pServer->m_NetServer.BanmastersClear(); } +void CServer::SendRconResponse(const char *pLine, void *pUser) +{ + RconResponseInfo *pInfo = (RconResponseInfo *)pUser; + CServer *pThis = pInfo->m_Server; + static volatile int ReentryGuard = 0; + + if(ReentryGuard) + return; + + ReentryGuard++; + + if(pThis->m_aClients[pInfo->m_ClientID].m_State != CClient::STATE_EMPTY) + pThis->SendRconLine(pInfo->m_ClientID, pLine); + + ReentryGuard--; +} + +void CServer::ConCmdList(IConsole::IResult *pResult, void *pUserData, int ClientID) +{ + CServer *pSelf = (CServer *)pUserData; + + if(pResult->NumArguments() == 0) + pSelf->Console()->List((pSelf->m_aClients[ClientID].m_Authed != 0) ? pSelf->m_aClients[ClientID].m_Authed : -1, CFGFLAG_SERVER); + else if (pResult->GetInteger(0) == 0) + pSelf->Console()->List(-1, CFGFLAG_SERVER); + else + pSelf->Console()->List(pResult->GetInteger(0), CFGFLAG_SERVER); +} + +void CServer::ConLogin(IConsole::IResult *pResult, void *pUser, int ClientID) +{ + if(pResult->NumArguments()) + ((CServer *)pUser)->CheckPass(ClientID, pResult->GetString(0)); + else + ((CServer *)pUser)->SetRconLevel(ClientID, 0); +} + +bool CServer::CompareClients(int ClientLevel, int Victim, void *pUser) +{ + CServer* pSelf = (CServer *)pUser; + + if(!ClientOnline(Victim, pSelf)) + return false; + + return clamp(ClientLevel, 0, 4) > clamp(pSelf->m_aClients[Victim].m_Authed, 0, 4); +} + +bool CServer::ClientOnline(int ClientID, void *pUser) +{ + CServer* pSelf = (CServer *)pUser; + if(ClientID < 0 || ClientID >= MAX_CLIENTS) + return false; + + return pSelf->m_aClients[ClientID].m_State != CClient::STATE_EMPTY; +} + +void CServer::SetClientAuthed(int ClientID, int Level) { + if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CClient::STATE_READY) + { + return; + } + m_aClients[ClientID].m_Authed = Level; +} diff --git a/src/engine/server/server.h b/src/engine/server/server.h index feb5830a6..bbe59691e 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -19,7 +19,7 @@ class CSnapIDPool { enum { - MAX_IDS = 16*1024,//TODO + MAX_IDS = 16*1024, }; class CID @@ -46,7 +46,7 @@ public: void RemoveFirstTimeout(); int NewID(); void TimeoutIDs(); - void FreeID(int Id); + void FreeID(int ID); }; class CServer : public IServer @@ -122,7 +122,7 @@ public: //int m_CurrentGameTick; int m_RunServer; int m_MapReload; - int m_RconClientId; + int m_RconClientID; char m_aBrowseinfoGametype[16]; int m_BrowseinfoProgression; @@ -159,22 +159,21 @@ public: int IsAuthed(int ClientID); int GetClientInfo(int ClientID, CClientInfo *pInfo); void GetClientIP(int ClientID, char *pIPString, int Size); - NETADDR GetClientIP(int ClientID); - const char *ClientName(int ClientId); + const char *ClientName(int ClientID); bool ClientIngame(int ClientID); - int *LatestInput(int ClientId, int *size); + int *LatestInput(int ClientID, int *size); - virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId); + virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID); int SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System); void DoSnapshot(); - static int NewClientCallback(int ClientId, void *pUser); - static int DelClientCallback(int ClientId, const char *pReason, void *pUser); + static int NewClientCallback(int ClientID, void *pUser); + static int DelClientCallback(int ClientID, const char *pReason, void *pUser); - void SendMap(int ClientId); - void SendRconLine(int ClientId, const char *pLine); + void SendMap(int ClientID); + void SendRconLine(int ClientID, const char *pLine); static void SendRconLineAuthed(const char *pLine, void *pUser); static void SendRconResponse(const char *pLine, void *pUser); @@ -182,7 +181,7 @@ public: struct RconResponseInfo { CServer *m_Server; - int m_ClientId; + int m_ClientID; }; void ProcessClientPacket(CNetChunk *pPacket); @@ -203,38 +202,39 @@ public: void InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer, IConsole *pConsole); int Run(); - static void ConKick(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConBan(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConUnban(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConBans(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConStatus(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConShutdown(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConRecord(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConStopRecord(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConMapReload(IConsole::IResult *pResult, void *pUser, int ClientId); + static void ConKick(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConBan(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConUnban(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConBans(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConStatus(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConShutdown(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConRecord(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConStopRecord(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConMapReload(IConsole::IResult *pResult, void *pUser, int ClientID); static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); static void ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); - static void ConLogin(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConCmdList(IConsole::IResult *pResult, void *pUser, int ClientId); + static void ConLogin(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConCmdList(IConsole::IResult *pResult, void *pUser, int ClientID); - static bool CompareClients(int ClientId, int Victim, void *pUser); - static bool ClientOnline(int ClientId, void *pUser); + static bool CompareClients(int ClientID, int Victim, void *pUser); + static bool ClientOnline(int ClientID, void *pUser); void RegisterCommands(); - void SetRconLevel(int ClientId, int Level); - void CheckPass(int ClientId, const char *pPw); + void SetRconLevel(int ClientID, int Level); + void CheckPass(int ClientID, const char *pPw); char *GetAnnouncementLine(char const *FileName); unsigned m_AnnouncementLastLine; virtual int SnapNewID(); virtual void SnapFreeID(int ID); - virtual void *SnapNewItem(int Type, int Id, int Size); + virtual void *SnapNewItem(int Type, int ID, int Size); void SnapSetStaticsize(int ItemType, int Size); - static void ConAddBanmaster(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConBanmasters(IConsole::IResult *pResult, void *pUser, int ClientId); - static void ConClearBanmasters(IConsole::IResult *pResult, void *pUser, int ClientId); + static void ConAddBanmaster(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConBanmasters(IConsole::IResult *pResult, void *pUser, int ClientID); + static void ConClearBanmasters(IConsole::IResult *pResult, void *pUser, int ClientID); + NETADDR GetClientIP(int ClientID); }; #endif diff --git a/src/engine/serverbrowser.h b/src/engine/serverbrowser.h index d5dd4bcf7..9fa9dcc31 100644 --- a/src/engine/serverbrowser.h +++ b/src/engine/serverbrowser.h @@ -21,12 +21,6 @@ public: int m_Score; } ; - enum - { - FLAG_VERSION_VANILLA=0, - FLAG_VERSION_DDRACE - }; - int m_SortedIndex; int m_ServerIndex; @@ -38,7 +32,6 @@ public: int m_MaxPlayers; int m_NumPlayers; int m_Flags; - int m_FlagVersion; int m_Favorite; int m_Latency; // in ms char m_aGameType[16]; @@ -47,6 +40,12 @@ public: char m_aVersion[32]; char m_aAddress[24]; CPlayer m_aPlayers[16]; + int m_FlagVersion; + enum + { + FLAG_VERSION_VANILLA=0, + FLAG_VERSION_DDRACE + }; }; class IServerBrowser : public IInterface diff --git a/src/engine/shared/config_variables.h b/src/engine/shared/config_variables.h index c73fc1bf5..454d024a7 100644 --- a/src/engine/shared/config_variables.h +++ b/src/engine/shared/config_variables.h @@ -177,7 +177,7 @@ MACRO_CONFIG_INT(SvSlashMe, sv_slash_me, 0, 0, 1, CFGFLAG_SERVER, "Whether /me i MACRO_CONFIG_INT(ConnTimeout, conn_timeout, 15, 5, 100, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Network timeout", 4) MACRO_CONFIG_INT(DbgMsg, dbg_msg, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Display or not debug messages", 3) -MACRO_CONFIG_INT(ClShowIds, cl_show_ids, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Whether to show client ids in scoreboard", -1) +MACRO_CONFIG_INT(ClShowIDs, cl_show_ids, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Whether to show client ids in scoreboard", -1) MACRO_CONFIG_INT(BrFilterGametypeStrict, br_filter_gametype_strict, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter gametype strict", -1) MACRO_CONFIG_INT(BrFilterCheats, br_filter_cheats, 0, 0, 2, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Server browser filtering cheats (default: 0 don't care, 1 must be Off, 2 must be On)", -1) MACRO_CONFIG_INT(BrFilterCheatTime, br_filter_cheat_time, 0, 0, 2, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Server browser filtering cheats with time (default: 0 don't care, 1 must be Off, 2 must be On)", -1) diff --git a/src/engine/shared/console.cpp b/src/engine/shared/console.cpp index 1cf8cce6c..8548370d4 100644 --- a/src/engine/shared/console.cpp +++ b/src/engine/shared/console.cpp @@ -31,36 +31,6 @@ float CConsole::CResult::GetFloat(unsigned Index) return str_tofloat(m_apArgs[Index]); } -int CConsole::CResult::GetVictim() -{ - return m_Victim; -} - -void CConsole::CResult::ResetVictim() -{ - m_Victim = VICTIM_NONE; -} - -bool CConsole::CResult::HasVictim() -{ - return m_Victim != VICTIM_NONE; -} - -void CConsole::CResult::SetVictim(int Victim) -{ - m_Victim = clamp(Victim, 0, MAX_CLIENTS); -} - -void CConsole::CResult::SetVictim(const char *pVictim) -{ - if(!str_comp(pVictim, "me")) - m_Victim = VICTIM_ME; - else if(!str_comp(pVictim, "all")) - m_Victim = VICTIM_ALL; - else - m_Victim = clamp(str_toint(pVictim), 0, MAX_CLIENTS - 1); -} - // the maximum number of tokens occurs in a string of length CONSOLE_MAX_STR_LENGTH with tokens size 1 separated by single spaces @@ -204,9 +174,9 @@ void CConsole::Print(int Level, const char *pFrom, const char *pStr) char aBuf[1024]; str_format(aBuf, sizeof(aBuf), "[%s]: %s", pFrom, pStr); if (!m_pfnAlternativePrintCallback || m_PrintUsed == 0) - m_pfnPrintCallback(aBuf, m_pPrintCallbackUserdata); - else - m_pfnAlternativePrintCallback(aBuf, m_pAlternativePrintCallbackUserdata); + m_pfnPrintCallback(aBuf, m_pPrintCallbackUserdata); + else + m_pfnAlternativePrintCallback(aBuf, m_pAlternativePrintCallbackUserdata); } } @@ -259,8 +229,7 @@ bool CConsole::LineIsValid(const char *pStr) return true; } - -void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientId, FPrintCallback pfnAlternativePrintCallback, void *pUserData, FPrintCallback pfnAlternativePrintResponseCallback, void *pResponseUserData) +void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientID, FPrintCallback pfnAlternativePrintCallback, void *pUserData, FPrintCallback pfnAlternativePrintResponseCallback, void *pResponseUserData) { while(pStr && *pStr) { @@ -324,10 +293,10 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int Client m_ExecutionQueue.m_pLast->m_pCommandUserData = pCommand->m_pUserData; m_ExecutionQueue.m_pLast->m_Result = Result; } - else + else { if(Result.GetVictim() == CResult::VICTIM_ME) - Result.SetVictim(ClientId); + Result.SetVictim(ClientID); if((ClientLevel < pCommand->m_Level && !(pCommand->m_Flags & CMDFLAG_HELPERCMD)) || (ClientLevel < 1 && (pCommand->m_Flags & CMDFLAG_HELPERCMD))) { @@ -341,31 +310,31 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int Client else { str_format(aBuf, sizeof(aBuf), "You have too low level to use command: %s. Your level: %d. Need level: %d", pCommand->m_pName, ClientLevel, pCommand->m_Level); - dbg_msg("server", "client tried rcon command ('%s') without permisson. ClientId=%d ", pCommand->m_pName, ClientId); + dbg_msg("server", "client tried rcon command ('%s') without permisson. ClientID=%d ", pCommand->m_pName, ClientID); } PrintResponse(OUTPUT_LEVEL_STANDARD, "Console", aBuf); ReleaseAlternativePrintResponseCallback(); } - else if(ClientLevel == 1 && (pCommand->m_Flags & CMDFLAG_HELPERCMD) && Result.GetVictim() != ClientId) + else if(ClientLevel == 1 && (pCommand->m_Flags & CMDFLAG_HELPERCMD) && Result.GetVictim() != ClientID) { RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); PrintResponse(OUTPUT_LEVEL_STANDARD, "Console", "As a helper you can't use commands on others."); - dbg_msg("server", "helper tried rcon command ('%s') on others without permission. ClientId=%d", pCommand->m_pName, ClientId); + dbg_msg("server", "helper tried rcon command ('%s') on others without permission. ClientID=%d", pCommand->m_pName, ClientID); ReleaseAlternativePrintResponseCallback(); } else if(!g_Config.m_SvCheats && (pCommand->m_Flags & CMDFLAG_CHEAT)) { RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); PrintResponse(OUTPUT_LEVEL_STANDARD, "Console", "Cheats are not available on this server"); - dbg_msg("server", "client tried rcon cheat ('%s') with cheats off. ClientId=%d", pCommand->m_pName, ClientId); + dbg_msg("server", "client tried rcon cheat ('%s') with cheats off. ClientID=%d", pCommand->m_pName, ClientID); ReleaseAlternativePrintResponseCallback(); } else if(!g_Config.m_SvTimer && (pCommand->m_Flags & CMDFLAG_TIMER)) { RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); PrintResponse(OUTPUT_LEVEL_STANDARD, "Console", "Timer commands are not available on this server"); - dbg_msg("server", "client tried timer command ('%s') with timer commands off. ClientId=%d", pCommand->m_pName, ClientId); + dbg_msg("server", "client tried timer command ('%s') with timer commands off. ClientID=%d", pCommand->m_pName, ClientID); ReleaseAlternativePrintResponseCallback(); } else @@ -382,7 +351,7 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int Client RegisterAlternativePrintCallback(pfnAlternativePrintCallback, pUserData); RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); - pCommand->m_pfnCallback(&Result, pCommand->m_pUserData, ClientId); + pCommand->m_pfnCallback(&Result, pCommand->m_pUserData, ClientID); ReleaseAlternativePrintResponseCallback(); ReleaseAlternativePrintCallback(); @@ -397,7 +366,7 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int Client PrintResponse(OUTPUT_LEVEL_STANDARD, "Console", "client is offline"); ReleaseAlternativePrintResponseCallback(); } - else if (!CompareClients(ClientLevel, Result.GetVictim()) && ClientId != Result.GetVictim()) + else if (!CompareClients(ClientLevel, Result.GetVictim()) && ClientID != Result.GetVictim()) { RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); PrintResponse(OUTPUT_LEVEL_STANDARD, "Console", "you can not use commands on players with the same or higher level than you"); @@ -408,7 +377,7 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int Client RegisterAlternativePrintCallback(pfnAlternativePrintCallback, pUserData); RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); - pCommand->m_pfnCallback(&Result, pCommand->m_pUserData, ClientId); + pCommand->m_pfnCallback(&Result, pCommand->m_pUserData, ClientID); ReleaseAlternativePrintResponseCallback(); ReleaseAlternativePrintCallback(); @@ -420,7 +389,7 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, const int Client RegisterAlternativePrintCallback(pfnAlternativePrintCallback, pUserData); RegisterAlternativePrintResponseCallback(pfnAlternativePrintResponseCallback, pResponseUserData); - pCommand->m_pfnCallback(&Result, pCommand->m_pUserData, ClientId); + pCommand->m_pfnCallback(&Result, pCommand->m_pUserData, ClientID); ReleaseAlternativePrintResponseCallback(); ReleaseAlternativePrintCallback(); @@ -472,10 +441,10 @@ CConsole::CCommand *CConsole::FindCommand(const char *pName, int FlagMask) return 0x0; } -void CConsole::ExecuteLine(const char *pStr, const int ClientLevel, const int ClientId, FPrintCallback pfnAlternativePrintCallback, void *pUserData, FPrintCallback pfnAlternativePrintResponseCallback, void *pResponseUserData) +void CConsole::ExecuteLine(const char *pStr, const int ClientLevel, const int ClientID, FPrintCallback pfnAlternativePrintCallback, void *pUserData, FPrintCallback pfnAlternativePrintResponseCallback, void *pResponseUserData) { - CConsole::ExecuteLineStroked(1, pStr, ClientLevel, ClientId, pfnAlternativePrintCallback, pUserData, pfnAlternativePrintResponseCallback, pResponseUserData); // press it - CConsole::ExecuteLineStroked(0, pStr, ClientLevel, ClientId, pfnAlternativePrintCallback, pUserData, pfnAlternativePrintResponseCallback, pResponseUserData); // then release it + CConsole::ExecuteLineStroked(1, pStr, ClientLevel, ClientID, pfnAlternativePrintCallback, pUserData, pfnAlternativePrintResponseCallback, pResponseUserData); // press it + CConsole::ExecuteLineStroked(0, pStr, ClientLevel, ClientID, pfnAlternativePrintCallback, pUserData, pfnAlternativePrintResponseCallback, pResponseUserData); // then release it } @@ -532,12 +501,12 @@ void CConsole::ExecuteFile(const char *pFilename, FPrintCallback pfnAlternativeP m_pFirstExec = pPrev; } -void CConsole::Con_Echo(IResult *pResult, void *pUserData, int ClientId) +void CConsole::Con_Echo(IResult *pResult, void *pUserData, int ClientID) { ((CConsole*)pUserData)->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Console", pResult->GetString(0)); } -void CConsole::Con_Exec(IResult *pResult, void *pUserData, int ClientId) +void CConsole::Con_Exec(IResult *pResult, void *pUserData, int ClientID) { CConsole *pSelf = (CConsole *)pUserData; @@ -561,7 +530,7 @@ struct CStrVariableData int m_MaxSize; }; -static void IntVariableCommand(IConsole::IResult *pResult, void *pUserData, int ClientId) +static void IntVariableCommand(IConsole::IResult *pResult, void *pUserData, int ClientID) { CIntVariableData *pData = (CIntVariableData *)pUserData; @@ -592,7 +561,7 @@ static void IntVariableCommand(IConsole::IResult *pResult, void *pUserData, int } } -static void StrVariableCommand(IConsole::IResult *pResult, void *pUserData, int ClientId) +static void StrVariableCommand(IConsole::IResult *pResult, void *pUserData, int ClientID) { CStrVariableData *pData = (CStrVariableData *)pUserData; @@ -653,12 +622,12 @@ CConsole::CConsole(int FlagMask) m_pAlternativePrintResponseCallbackUserdata = 0; m_pfnAlternativePrintResponseCallback = 0; m_PrintResponseUsed = 0; - + m_pfnClientOnlineCallback = 0; m_pfnCompareClientsCallback = 0; m_pClientOnlineUserdata = 0; m_pCompareClientsUserdata = 0; - + m_pStorage = 0; // register some basic commands @@ -726,7 +695,7 @@ void CConsole::Register(const char *pName, const char *pParams, m_aCommandCount[pCommand->m_Level]++; } -void CConsole::Con_Chain(IResult *pResult, void *pUserData, int ClientId) +void CConsole::Con_Chain(IResult *pResult, void *pUserData, int ClientID) { CChain *pInfo = (CChain *)pUserData; pInfo->m_pfnChainCallback(pResult, pInfo->m_pUserData, pInfo->m_pfnCallback, pInfo->m_pCallbackUserData); @@ -759,12 +728,12 @@ void CConsole::Chain(const char *pName, FChainCommandCallback pfnChainFunc, void pCommand->m_pUserData = pChainInfo; } -void CConsole::StoreCommands(bool Store, int ClientId) +void CConsole::StoreCommands(bool Store, int ClientID) { if(!Store) { for(CExecutionQueue::CQueueEntry *pEntry = m_ExecutionQueue.m_pFirst; pEntry; pEntry = pEntry->m_pNext) - pEntry->m_pfnCommandCallback(&pEntry->m_Result, pEntry->m_pCommandUserData, ClientId); + pEntry->m_pfnCommandCallback(&pEntry->m_Result, pEntry->m_pCommandUserData, ClientID); m_ExecutionQueue.Reset(); } m_StoreCommands = Store; @@ -807,20 +776,20 @@ void CConsole::RegisterCompareClientsCallback(FCompareClientsCallback pfnCallbac m_pCompareClientsUserdata = pUserData; } -bool CConsole::ClientOnline(int ClientId) +bool CConsole::ClientOnline(int ClientID) { if(!m_pfnClientOnlineCallback) return true; - return m_pfnClientOnlineCallback(ClientId, m_pClientOnlineUserdata); + return m_pfnClientOnlineCallback(ClientID, m_pClientOnlineUserdata); } -bool CConsole::CompareClients(int ClientId, int Victim) +bool CConsole::CompareClients(int ClientID, int Victim) { if(!m_pfnCompareClientsCallback) return true; - return m_pfnCompareClientsCallback(ClientId, Victim, m_pCompareClientsUserdata); + return m_pfnCompareClientsCallback(ClientID, Victim, m_pCompareClientsUserdata); } void CConsole::RegisterPrintResponseCallback(FPrintCallback pfnPrintResponseCallback, void *pUserData) @@ -916,3 +885,33 @@ void CConsole::List(int Level, int Flags) } } +int CConsole::CResult::GetVictim() +{ + return m_Victim; +} + +void CConsole::CResult::ResetVictim() +{ + m_Victim = VICTIM_NONE; +} + +bool CConsole::CResult::HasVictim() +{ + return m_Victim != VICTIM_NONE; +} + +void CConsole::CResult::SetVictim(int Victim) +{ + m_Victim = clamp(Victim, 0, MAX_CLIENTS); +} + +void CConsole::CResult::SetVictim(const char *pVictim) +{ + if(!str_comp(pVictim, "me")) + m_Victim = VICTIM_ME; + else if(!str_comp(pVictim, "all")) + m_Victim = VICTIM_ALL; + else + m_Victim = clamp(str_toint(pVictim), 0, MAX_CLIENTS - 1); +} + diff --git a/src/engine/shared/console.h b/src/engine/shared/console.h index f0815c224..f95ed5989 100644 --- a/src/engine/shared/console.h +++ b/src/engine/shared/console.h @@ -45,12 +45,12 @@ class CConsole : public IConsole CExecFile *m_pFirstExec; class IStorage *m_pStorage; - static void Con_Chain(IResult *pResult, void *pUserData, int ClientId); - static void Con_Echo(IResult *pResult, void *pUserData, int ClientId); - static void Con_Exec(IResult *pResult, void *pUserData, int ClientId); + static void Con_Chain(IResult *pResult, void *pUserData, int ClientID); + static void Con_Echo(IResult *pResult, void *pUserData, int ClientID); + static void Con_Exec(IResult *pResult, void *pUserData, int ClientID); void ExecuteFileRecurse(const char *pFilename, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0, int Level = 3); - virtual void ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientId, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0); + virtual void ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientID, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0); FPrintCallback m_pfnPrintCallback; void *m_pPrintCallbackUserdata; @@ -179,10 +179,10 @@ public: virtual void Register(const char *pName, const char *pParams, int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp, const int Level); virtual void List(const int Level, int Flags); virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser); - virtual void StoreCommands(bool Store, int ClientId); + virtual void StoreCommands(bool Store, int ClientID); virtual bool LineIsValid(const char *pStr); - virtual void ExecuteLine(const char *pStr, const int ClientLevel, const int ClientId, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0); + virtual void ExecuteLine(const char *pStr, const int ClientLevel, const int ClientID, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0); virtual void ExecuteFile(const char *pFilename, FPrintCallback pfnAlternativePrintCallback = 0, void *pUserData = 0, FPrintCallback pfnAlternativePrintResponseCallback = 0, void *pResponseUserData = 0, int Level = 3); virtual void RegisterPrintCallback(FPrintCallback pfnPrintCallback, void *pUserData); @@ -197,7 +197,7 @@ public: virtual void RegisterClientOnlineCallback(FClientOnlineCallback pfnCallback, void *pUserData); virtual bool CompareClients(int ClientLevel, int Victim); - virtual bool ClientOnline(int ClientId); + virtual bool ClientOnline(int ClientID); virtual void Print(int Level, const char *pFrom, const char *pStr); virtual void PrintResponse(int Level, const char *pFrom, const char *pStr); diff --git a/src/engine/shared/datafile.cpp b/src/engine/shared/datafile.cpp index ea8902a64..a24ea7659 100644 --- a/src/engine/shared/datafile.cpp +++ b/src/engine/shared/datafile.cpp @@ -18,13 +18,13 @@ struct CDatafileItemType struct CDatafileItem { - int m_TypeAndId; + int m_TypeAndID; int m_Size; }; struct CDatafileHeader { - char m_aId[4]; + char m_aID[4]; int m_Version; int m_Size; int m_Swaplen; @@ -104,11 +104,11 @@ bool CDataFileReader::Open(class IStorage *pStorage, const char *pFilename, int // TODO: change this header CDatafileHeader Header; io_read(File, &Header, sizeof(Header)); - if(Header.m_aId[0] != 'A' || Header.m_aId[1] != 'T' || Header.m_aId[2] != 'A' || Header.m_aId[3] != 'D') + if(Header.m_aID[0] != 'A' || Header.m_aID[1] != 'T' || Header.m_aID[2] != 'A' || Header.m_aID[3] != 'D') { - if(Header.m_aId[0] != 'D' || Header.m_aId[1] != 'A' || Header.m_aId[2] != 'T' || Header.m_aId[3] != 'A') + if(Header.m_aID[0] != 'D' || Header.m_aID[1] != 'A' || Header.m_aID[2] != 'T' || Header.m_aID[3] != 'A') { - dbg_msg("datafile", "wrong signature. %x %x %x %x", Header.m_aId[0], Header.m_aId[1], Header.m_aId[2], Header.m_aId[3]); + dbg_msg("datafile", "wrong signature. %x %x %x %x", Header.m_aID[0], Header.m_aID[1], Header.m_aID[2], Header.m_aID[3]); return 0; } } @@ -318,15 +318,15 @@ int CDataFileReader::GetItemSize(int Index) return m_pDataFile->m_Info.m_pItemOffsets[Index+1]-m_pDataFile->m_Info.m_pItemOffsets[Index]; } -void *CDataFileReader::GetItem(int Index, int *pType, int *pId) +void *CDataFileReader::GetItem(int Index, int *pType, int *pID) { - if(!m_pDataFile) { if(pType) *pType = 0; if(pId) *pId = 0; return 0; } + if(!m_pDataFile) { if(pType) *pType = 0; if(pID) *pID = 0; return 0; } CDatafileItem *i = (CDatafileItem *)(m_pDataFile->m_Info.m_pItemStart+m_pDataFile->m_Info.m_pItemOffsets[Index]); if(pType) - *pType = (i->m_TypeAndId>>16)&0xffff; // remove sign extention - if(pId) - *pId = i->m_TypeAndId&0xffff; + *pType = (i->m_TypeAndID>>16)&0xffff; // remove sign extention + if(pID) + *pID = i->m_TypeAndID&0xffff; return (void *)(i+1); } @@ -349,7 +349,7 @@ void CDataFileReader::GetType(int Type, int *pStart, int *pNum) } } -void *CDataFileReader::FindItem(int Type, int Id) +void *CDataFileReader::FindItem(int Type, int ID) { if(!m_pDataFile) return 0; @@ -357,9 +357,9 @@ void *CDataFileReader::FindItem(int Type, int Id) GetType(Type, &Start, &Num); for(int i = 0; i < Num; i++) { - int ItemId; - void *pItem = GetItem(Start+i,0, &ItemId); - if(Id == ItemId) + int ItemID; + void *pItem = GetItem(Start+i,0, &ItemID); + if(ID == ItemID) return pItem; } return 0; @@ -414,7 +414,7 @@ bool CDataFileWriter::Open(class IStorage *pStorage, const char *pFilename) return true; } -int CDataFileWriter::AddItem(int Type, int Id, int Size, void *pData) +int CDataFileWriter::AddItem(int Type, int ID, int Size, void *pData) { if(!m_File) return 0; @@ -423,7 +423,7 @@ int CDataFileWriter::AddItem(int Type, int Id, int Size, void *pData) dbg_assert(Size%sizeof(int) == 0, "incorrect boundary"); m_aItems[m_NumItems].m_Type = Type; - m_aItems[m_NumItems].m_Id = Id; + m_aItems[m_NumItems].m_ID = ID; m_aItems[m_NumItems].m_Size = Size; // copy data @@ -533,10 +533,10 @@ int CDataFileWriter::Finish() // construct Header { - Header.m_aId[0] = 'D'; - Header.m_aId[1] = 'A'; - Header.m_aId[2] = 'T'; - Header.m_aId[3] = 'A'; + Header.m_aID[0] = 'D'; + Header.m_aID[1] = 'A'; + Header.m_aID[2] = 'T'; + Header.m_aID[3] = 'A'; Header.m_Version = 4; Header.m_Size = FileSize - 16; Header.m_Swaplen = SwapSize - 16; @@ -634,10 +634,10 @@ int CDataFileWriter::Finish() while(k != -1) { CDatafileItem Item; - Item.m_TypeAndId = (i<<16)|m_aItems[k].m_Id; + Item.m_TypeAndID = (i<<16)|m_aItems[k].m_ID; Item.m_Size = m_aItems[k].m_Size; if(DEBUG) - dbg_msg("datafile", "writing item type=%x idx=%d id=%d size=%d", i, k, m_aItems[k].m_Id, m_aItems[k].m_Size); + dbg_msg("datafile", "writing item type=%x idx=%d id=%d size=%d", i, k, m_aItems[k].m_ID, m_aItems[k].m_Size); #if defined(CONF_ARCH_ENDIAN_BIG) swap_endian(&Item, sizeof(int), sizeof(Item)/sizeof(int)); diff --git a/src/engine/shared/datafile.h b/src/engine/shared/datafile.h index f7ee28476..ce7b11aaf 100644 --- a/src/engine/shared/datafile.h +++ b/src/engine/shared/datafile.h @@ -21,10 +21,10 @@ public: void *GetDataSwapped(int Index); // makes sure that the data is 32bit LE ints when saved int GetDataSize(int Index); void UnloadData(int Index); - void *GetItem(int Index, int *pType, int *pId); + void *GetItem(int Index, int *pType, int *pID); int GetItemSize(int Index); void GetType(int Type, int *pStart, int *pNum); - void *FindItem(int Type, int Id); + void *FindItem(int Type, int ID); int NumItems(); int NumData(); void Unload(); @@ -45,7 +45,7 @@ class CDataFileWriter struct CItemInfo { int m_Type; - int m_Id; + int m_ID; int m_Size; int m_Next; int m_Prev; @@ -72,7 +72,7 @@ public: bool Open(class IStorage *pStorage, const char *Filename); int AddData(int Size, void *pData); int AddDataSwapped(int Size, void *pData); - int AddItem(int Type, int Id, int Size, void *pData); + int AddItem(int Type, int ID, int Size, void *pData); int Finish(); }; diff --git a/src/engine/shared/map.cpp b/src/engine/shared/map.cpp index c0931d54b..c57dd7089 100644 --- a/src/engine/shared/map.cpp +++ b/src/engine/shared/map.cpp @@ -14,9 +14,9 @@ public: virtual void *GetData(int Index) { return m_DataFile.GetData(Index); } virtual void *GetDataSwapped(int Index) { return m_DataFile.GetDataSwapped(Index); } virtual void UnloadData(int Index) { m_DataFile.UnloadData(Index); } - virtual void *GetItem(int Index, int *pType, int *pId) { return m_DataFile.GetItem(Index, pType, pId); } + virtual void *GetItem(int Index, int *pType, int *pID) { return m_DataFile.GetItem(Index, pType, pID); } virtual void GetType(int Type, int *pStart, int *pNum) { m_DataFile.GetType(Type, pStart, pNum); } - virtual void *FindItem(int Type, int Id) { return m_DataFile.FindItem(Type, Id); } + virtual void *FindItem(int Type, int ID) { return m_DataFile.FindItem(Type, ID); } virtual int NumItems() { return m_DataFile.NumItems(); } virtual void Unload() diff --git a/src/engine/shared/network_server.cpp b/src/engine/shared/network_server.cpp index df8192a21..ff78d6c3f 100644 --- a/src/engine/shared/network_server.cpp +++ b/src/engine/shared/network_server.cpp @@ -60,8 +60,6 @@ bool CNetServer::Open(NETADDR BindAddr, int MaxClients, int MaxClientsPerIP, int m_BanPool[NET_SERVER_MAXBANS-1].m_pPrev = &m_BanPool[NET_SERVER_MAXBANS-2]; m_BanPool_FirstFree = &m_BanPool[0]; - m_Flags = Flags; - return true; } @@ -391,7 +389,6 @@ int CNetServer::Recv(CNetChunk *pChunk) m_aSlots[i].m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr); if(m_pfnNewClient) m_pfnNewClient(i, m_UserPtr); - break; } } diff --git a/src/engine/shared/snapshot.cpp b/src/engine/shared/snapshot.cpp index 7ead43201..f908d1c26 100644 --- a/src/engine/shared/snapshot.cpp +++ b/src/engine/shared/snapshot.cpp @@ -286,7 +286,7 @@ int CSnapshotDelta::UnpackDelta(CSnapshot *pFrom, CSnapshot *pTo, void *pSrcData CSnapshotItem *pFromItem; int Keep, ItemSize; int *pDeleted; - int Id, Type, Key; + int ID, Type, Key; int FromIndex; int *pNewData; @@ -330,7 +330,7 @@ int CSnapshotDelta::UnpackDelta(CSnapshot *pFrom, CSnapshot *pTo, void *pSrcData return -1; Type = *pData++; - Id = *pData++; + ID = *pData++; if(m_aItemSizes[Type]) ItemSize = m_aItemSizes[Type]; else @@ -343,7 +343,7 @@ int CSnapshotDelta::UnpackDelta(CSnapshot *pFrom, CSnapshot *pTo, void *pSrcData if(RangeCheck(pEnd, pData, ItemSize) || ItemSize < 0) return -3; - Key = (Type<<16)|Id; + Key = (Type<<16)|ID; // create the item if needed pNewData = Builder.GetItemData(Key); diff --git a/src/engine/sound.h b/src/engine/sound.h index d14458e36..8f5dab245 100644 --- a/src/engine/sound.h +++ b/src/engine/sound.h @@ -18,12 +18,12 @@ public: virtual int LoadWV(const char *pFilename) = 0; - virtual void SetChannel(int ChannelId, float Volume, float Panning) = 0; + virtual void SetChannel(int ChannelID, float Volume, float Panning) = 0; virtual void SetListenerPos(float x, float y) = 0; - virtual int PlayAt(int ChannelId, int SoundId, int Flags, float x, float y) = 0; - virtual int Play(int ChannelId, int SoundId, int Flags) = 0; - virtual void Stop(int VoiceId) = 0; + virtual int PlayAt(int ChannelID, int SoundID, int Flags, float x, float y) = 0; + virtual int Play(int ChannelID, int SoundID, int Flags) = 0; + virtual void Stop(int VoiceID) = 0; virtual void StopAll() = 0; }; diff --git a/src/game/client/components/binds.cpp b/src/game/client/components/binds.cpp index ac0dd7c73..0fcdc0484 100644 --- a/src/game/client/components/binds.cpp +++ b/src/game/client/components/binds.cpp @@ -26,17 +26,17 @@ CBinds::CBinds() m_SpecialBinds.m_pBinds = this; } -void CBinds::Bind(int KeyId, const char *pStr) +void CBinds::Bind(int KeyID, const char *pStr) { - if(KeyId < 0 || KeyId >= KEY_LAST) + if(KeyID < 0 || KeyID >= KEY_LAST) return; - str_copy(m_aaKeyBindings[KeyId], pStr, sizeof(m_aaKeyBindings[KeyId])); + str_copy(m_aaKeyBindings[KeyID], pStr, sizeof(m_aaKeyBindings[KeyID])); char aBuf[256]; - if(!m_aaKeyBindings[KeyId][0]) - str_format(aBuf, sizeof(aBuf), "unbound %s (%d)", Input()->KeyName(KeyId), KeyId); + if(!m_aaKeyBindings[KeyID][0]) + str_format(aBuf, sizeof(aBuf), "unbound %s (%d)", Input()->KeyName(KeyID), KeyID); else - str_format(aBuf, sizeof(aBuf), "bound %s (%d) = %s", Input()->KeyName(KeyId), KeyId, m_aaKeyBindings[KeyId]); + str_format(aBuf, sizeof(aBuf), "bound %s (%d) = %s", Input()->KeyName(KeyID), KeyID, m_aaKeyBindings[KeyID]); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "binds", aBuf); } @@ -60,10 +60,10 @@ void CBinds::UnbindAll() m_aaKeyBindings[i][0] = 0; } -const char *CBinds::Get(int KeyId) +const char *CBinds::Get(int KeyID) { - if(KeyId > 0 && KeyId < KEY_LAST) - return m_aaKeyBindings[KeyId]; + if(KeyID > 0 && KeyID < KEY_LAST) + return m_aaKeyBindings[KeyID]; return ""; } @@ -136,7 +136,7 @@ void CBinds::ConBind(IConsole::IResult *pResult, void *pUserData, int ClientID) { CBinds *pBinds = (CBinds *)pUserData; const char *pKeyName = pResult->GetString(0); - int id = pBinds->GetKeyId(pKeyName); + int id = pBinds->GetKeyID(pKeyName); if(!id) { @@ -154,7 +154,7 @@ void CBinds::ConUnbind(IConsole::IResult *pResult, void *pUserData, int ClientID { CBinds *pBinds = (CBinds *)pUserData; const char *pKeyName = pResult->GetString(0); - int id = pBinds->GetKeyId(pKeyName); + int id = pBinds->GetKeyID(pKeyName); if(!id) { @@ -188,7 +188,7 @@ void CBinds::ConDumpBinds(IConsole::IResult *pResult, void *pUserData, int Clien } } -int CBinds::GetKeyId(const char *pKeyName) +int CBinds::GetKeyID(const char *pKeyName) { // check for numeric if(pKeyName[0] == '&') diff --git a/src/game/client/components/binds.h b/src/game/client/components/binds.h index 623114f3a..0e34e1767 100644 --- a/src/game/client/components/binds.h +++ b/src/game/client/components/binds.h @@ -9,7 +9,7 @@ class CBinds : public CComponent { char m_aaKeyBindings[KEY_LAST][128]; - int GetKeyId(const char *pKeyName); + int GetKeyID(const char *pKeyName); static void ConBind(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConUnbind(IConsole::IResult *pResult, void *pUserData, int ClientID); @@ -31,10 +31,10 @@ public: CBindsSpecial m_SpecialBinds; - void Bind(int KeyId, const char *pStr); + void Bind(int KeyID, const char *pStr); void SetDefaults(); void UnbindAll(); - const char *Get(int KeyId); + const char *Get(int KeyID); const char *GetKey(const char *pBindStr); virtual void OnConsoleInit(); diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 6bb05cd5a..7215c65d1 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -194,13 +194,13 @@ void CChat::OnMessage(int MsgType, void *pRawMsg) if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; - AddLine(pMsg->m_Cid, pMsg->m_Team, pMsg->m_pMessage); + AddLine(pMsg->m_ClientID, pMsg->m_Team, pMsg->m_pMessage); } } -void CChat::AddLine(int ClientId, int Team, const char *pLine) +void CChat::AddLine(int ClientID, int Team, const char *pLine) { - if(ClientId != -1 && m_pClient->m_aClients[ClientId].m_aName[0] == '\0') // unknown client + if(ClientID != -1 && m_pClient->m_aClients[ClientID].m_aName[0] == '\0') // unknown client return; char *p = const_cast(pLine); @@ -221,30 +221,30 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine) m_aLines[m_CurrentLine].m_Time = time_get(); m_aLines[m_CurrentLine].m_YOffset[0] = -1.0f; m_aLines[m_CurrentLine].m_YOffset[1] = -1.0f; - m_aLines[m_CurrentLine].m_ClientId = ClientId; + m_aLines[m_CurrentLine].m_ClientID = ClientID; m_aLines[m_CurrentLine].m_Team = Team; m_aLines[m_CurrentLine].m_NameColor = -2; - m_aLines[m_CurrentLine].m_Highlighted = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalCid].m_aName) != 0; + m_aLines[m_CurrentLine].m_Highlighted = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) != 0; - if(ClientId == -1) // server message + if(ClientID == -1) // server message { str_copy(m_aLines[m_CurrentLine].m_aName, "*** ", sizeof(m_aLines[m_CurrentLine].m_aName)); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine); } else { - if(m_pClient->m_aClients[ClientId].m_Team == TEAM_SPECTATORS) + if(m_pClient->m_aClients[ClientID].m_Team == TEAM_SPECTATORS) m_aLines[m_CurrentLine].m_NameColor = TEAM_SPECTATORS; if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) { - if(m_pClient->m_aClients[ClientId].m_Team == TEAM_RED) + if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED) m_aLines[m_CurrentLine].m_NameColor = TEAM_RED; - else if(m_pClient->m_aClients[ClientId].m_Team == TEAM_BLUE) + else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE) m_aLines[m_CurrentLine].m_NameColor = TEAM_BLUE; } - str_copy(m_aLines[m_CurrentLine].m_aName, m_pClient->m_aClients[ClientId].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName)); + str_copy(m_aLines[m_CurrentLine].m_aName, m_pClient->m_aClients[ClientID].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName)); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), ": %s", pLine); } @@ -254,7 +254,7 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine) } // play sound - if(ClientId >= 0) + if(ClientID >= 0) m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0)); else m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0)); @@ -351,7 +351,7 @@ void CChat::OnRender() Cursor.m_LineWidth = LineWidth; // render name - if(m_aLines[r].m_ClientId == -1) + if(m_aLines[r].m_ClientID == -1) TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system else if(m_aLines[r].m_Team) TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message @@ -367,7 +367,7 @@ void CChat::OnRender() TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); // render line - if(m_aLines[r].m_ClientId == -1) + if(m_aLines[r].m_ClientID == -1) TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system else if(m_aLines[r].m_Highlighted) TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted diff --git a/src/game/client/components/chat.h b/src/game/client/components/chat.h index fc2098fa5..ed8ffbc0b 100644 --- a/src/game/client/components/chat.h +++ b/src/game/client/components/chat.h @@ -18,7 +18,7 @@ class CChat : public CComponent { int64 m_Time; float m_YOffset[2]; - int m_ClientId; + int m_ClientID; int m_Team; int m_NameColor; char m_aName[64]; @@ -57,7 +57,7 @@ public: bool IsActive() const { return m_Mode != MODE_NONE; } - void AddLine(int ClientId, int Team, const char *pLine); + void AddLine(int ClientID, int Team, const char *pLine); void EnableMode(int Team); diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 0589db054..289a62696 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -246,4 +246,4 @@ void CControls::ClampMousePos() //if(l > 0.0001f) // make sure that this isn't 0 //camera_offset = normalize(mouse_pos)*offset_amount; } -} +} \ No newline at end of file diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 4793b3e26..08ecae206 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -150,17 +150,17 @@ void CEffects::PlayerSpawn(vec2 Pos) m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos); } -void CEffects::PlayerDeath(vec2 Pos, int Cid) +void CEffects::PlayerDeath(vec2 Pos, int ClientID) { vec3 BloodColor(1.0f,1.0f,1.0f); - if(Cid >= 0) + if(ClientID >= 0) { - if(m_pClient->m_aClients[Cid].m_UseCustomColor) - BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[Cid].m_ColorBody); + if(m_pClient->m_aClients[ClientID].m_UseCustomColor) + BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[ClientID].m_ColorBody); else { - const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[Cid].m_SkinId); + const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[ClientID].m_SkinID); if(s) BloodColor = s->m_BloodColor; } diff --git a/src/game/client/components/effects.h b/src/game/client/components/effects.h index 494c5137b..b39243823 100644 --- a/src/game/client/components/effects.h +++ b/src/game/client/components/effects.h @@ -21,7 +21,7 @@ public: void AirJump(vec2 Pos); void DamageIndicator(vec2 Pos, vec2 Dir); void PlayerSpawn(vec2 Pos); - void PlayerDeath(vec2 Pos, int ClientId); + void PlayerDeath(vec2 Pos, int ClientID); void PowerupShine(vec2 Pos, vec2 Size); void Update(); diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp index 565b13bfb..6bc78a43b 100644 --- a/src/game/client/components/emoticon.cpp +++ b/src/game/client/components/emoticon.cpp @@ -167,4 +167,4 @@ void CEmoticon::Emote(int Emoticon) CNetMsg_Cl_Emoticon Msg; Msg.m_Emoticon = Emoticon; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); -} +} \ No newline at end of file diff --git a/src/game/client/components/ghost.cpp b/src/game/client/components/ghost.cpp index df84cfc37..c95330654 100644 --- a/src/game/client/components/ghost.cpp +++ b/src/game/client/components/ghost.cpp @@ -104,7 +104,7 @@ void CGhost::OnRender() m_RaceState = RACE_NONE; } - CNetObj_Character Char = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalCid].m_Cur; + CNetObj_Character Char = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalClientID].m_Cur; m_pClient->m_PredictedChar.Write(&Char); if(m_pClient->m_NewPredictedTick) @@ -280,7 +280,7 @@ void CGhost::StartRecord() { m_Recording = true; m_CurGhost.m_Path.clear(); - CNetObj_ClientInfo *pInfo = (CNetObj_ClientInfo *) Client()->SnapFindItem(IClient::SNAP_CURRENT, NETOBJTYPE_CLIENTINFO, m_pClient->m_Snap.m_LocalCid); + CNetObj_ClientInfo *pInfo = (CNetObj_ClientInfo *) Client()->SnapFindItem(IClient::SNAP_CURRENT, NETOBJTYPE_CLIENTINFO, m_pClient->m_Snap.m_LocalClientID); m_CurGhost.m_Info = *pInfo; } @@ -543,7 +543,7 @@ void CGhost::OnMessage(int MsgType, void *pRawMsg) if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; - if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalCid) + if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID) { OnReset(); } @@ -551,7 +551,7 @@ void CGhost::OnMessage(int MsgType, void *pRawMsg) else if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; - if(pMsg->m_Cid == -1 && m_RaceState == RACE_STARTED) + if(pMsg->m_ClientID == -1 && m_RaceState == RACE_STARTED) { const char* pMessage = pMsg->m_pMessage; @@ -571,7 +571,7 @@ void CGhost::OnMessage(int MsgType, void *pRawMsg) // prepare values and state for saving int Minutes; float Seconds; - if(!str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalCid].m_aName) && sscanf(pMessage, " finished in: %d minute(s) %f", &Minutes, &Seconds) == 2) + if(!str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) && sscanf(pMessage, " finished in: %d minute(s) %f", &Minutes, &Seconds) == 2) { m_RaceState = RACE_FINISHED; float CurTime = Minutes*60 + Seconds; diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index 388ce47b1..1b404ffd7 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -135,13 +135,13 @@ void CHud::RenderScoreHud() else if(m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy >= 0) { // draw name of the flag holder - int Id = m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy%MAX_CLIENTS; - const char *pName = m_pClient->m_aClients[Id].m_aName; + int ID = m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy%MAX_CLIENTS; + const char *pName = m_pClient->m_aClients[ID].m_aName; float w = TextRender()->TextWidth(0, 10.0f, pName, -1); TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-3*Split-w, 247.0f+t*20, 10.0f, pName, -1); // draw tee of the flag holder - CTeeRenderInfo Info = m_pClient->m_aClients[Id].m_RenderInfo; + CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo; Info.m_Size = 18.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0), vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20)); @@ -160,7 +160,7 @@ void CHud::RenderScoreHud() if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS) { apPlayerInfo[t] = m_pClient->m_Snap.m_paInfoByScore[i]; - if(apPlayerInfo[t]->m_ClientId == m_pClient->m_Snap.m_LocalCid) + if(apPlayerInfo[t]->m_ClientID == m_pClient->m_Snap.m_LocalClientID) Local = t; ++t; } @@ -172,7 +172,7 @@ void CHud::RenderScoreHud() { if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS) ++aPos[1]; - if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientId == m_pClient->m_Snap.m_LocalCid) + if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientID == m_pClient->m_Snap.m_LocalClientID) { apPlayerInfo[1] = m_pClient->m_Snap.m_paInfoByScore[i]; Local = 1; @@ -211,7 +211,7 @@ void CHud::RenderScoreHud() // draw tee if(apPlayerInfo[t]) { - CTeeRenderInfo Info = m_pClient->m_aClients[apPlayerInfo[t]->m_ClientId].m_RenderInfo; + CTeeRenderInfo Info = m_pClient->m_aClients[apPlayerInfo[t]->m_ClientID].m_RenderInfo; Info.m_Size = 18.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0), vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20)); @@ -461,7 +461,7 @@ void CHud::OnMessage(int MsgType, void *pRawMsg) else if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; - if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalCid) + if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID) { m_CheckpointTick = 0; m_DDRaceTime = 0; diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index 3379378bc..fe14a339a 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -15,7 +15,7 @@ #include "items.h" -void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId) +void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) { // get positions @@ -70,12 +70,12 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId) if(!pInfo->m_Paused) Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; - Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemId); + Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID); LastLocalTime = Client()->LocalTime(); } else - Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemId); + Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID); } else { @@ -175,7 +175,7 @@ void CItems::RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent) Pos = vec2(pCurrent->m_X, pCurrent->m_Y); // make sure to use predicted position if we are the carrier - if(m_pClient->m_Snap.m_pLocalInfo && pCurrent->m_CarriedBy == m_pClient->m_Snap.m_pLocalInfo->m_ClientId) + if(m_pClient->m_Snap.m_pLocalInfo && pCurrent->m_CarriedBy == m_pClient->m_Snap.m_pLocalInfo->m_ClientID) Pos = m_pClient->m_LocalCharacterPos; IGraphics::CQuadItem QuadItem(Pos.x, Pos.y-Size*0.75f, Size, Size*2); @@ -262,11 +262,11 @@ void CItems::OnRender() if(Item.m_Type == NETOBJTYPE_PROJECTILE) { - RenderProjectile((const CNetObj_Projectile *)pData, Item.m_Id); + RenderProjectile((const CNetObj_Projectile *)pData, Item.m_ID); } else if(Item.m_Type == NETOBJTYPE_PICKUP) { - const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_Id); + const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if(pPrev) RenderPickup((const CNetObj_Pickup *)pPrev, (const CNetObj_Pickup *)pData); } @@ -284,7 +284,7 @@ void CItems::OnRender() if(Item.m_Type == NETOBJTYPE_FLAG) { - const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_Id); + const void *pPrev = Client()->SnapFindItem(IClient::SNAP_PREV, Item.m_Type, Item.m_ID); if (pPrev) RenderFlag((const CNetObj_Flag *)pPrev, (const CNetObj_Flag *)pData); } diff --git a/src/game/client/components/items.h b/src/game/client/components/items.h index 444d02097..2fd188eb5 100644 --- a/src/game/client/components/items.h +++ b/src/game/client/components/items.h @@ -6,7 +6,7 @@ class CItems : public CComponent { - void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId); + void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID); void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent); void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent); void RenderLaser(const struct CNetObj_Laser *pCurrent); diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index 4db3e7d93..dbe0713fb 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -219,4 +219,3 @@ void CMapLayers::OnRender() // reset the screen like it was before Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); } - diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 1065bbf48..2e62bbd48 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -552,7 +552,7 @@ int CMenus::RenderMenubar(CUIRect r) static int s_ServerInfoButton=0; if(DoButton_MenuTab(&s_ServerInfoButton, Localize("Server info"), m_ActivePage==PAGE_SERVER_INFO, &Button, CUI::CORNER_T)) NewPage = PAGE_SERVER_INFO; - + if(m_pClient->m_IsRace) { Box.VSplitLeft(4.0f, 0, &Box); @@ -644,7 +644,7 @@ void CMenus::RenderLoading(float Percent) Graphics()->QuadsEnd(); - const char *pCaption = Localize("Loading DDRace Client"); + const char *pCaption = Localize("Loading"); tw = TextRender()->TextWidth(0, 48.0f, pCaption, -1); CUIRect r; @@ -996,7 +996,7 @@ int CMenus::Render() // update download speed float Diff = (Client()->MapDownloadAmount()-m_DownloadLastCheckSize)/1024.0f; - m_DownloadSpeed = (m_DownloadSpeed*(1.0f-(1.0f/m_DownloadSpeed))) + (Diff*(1.0f/m_DownloadSpeed)); + m_DownloadSpeed = absolute((m_DownloadSpeed*(1.0f-(1.0f/m_DownloadSpeed))) + (Diff*(1.0f/m_DownloadSpeed))); m_DownloadLastCheckTime = Now; m_DownloadLastCheckSize = Client()->MapDownloadAmount(); } @@ -1244,10 +1244,10 @@ void CMenus::OnRender() CTextCursor cursor; TextRender()->SetCursor(&cursor, 10, 10, 20, TEXTFLAG_RENDER); - TextRender()->TextEx(&cursor, "よã�†ã�“ã�� - ガイド", -1); + TextRender()->TextEx(&cursor, "ようこそ - ガイド", -1); TextRender()->SetCursor(&cursor, 10, 30, 15, TEXTFLAG_RENDER); - TextRender()->TextEx(&cursor, "よã�†ã�“ã�� - ガイド", -1); + TextRender()->TextEx(&cursor, "ようこそ - ガイド", -1); //Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h index a7ae43448..7f6483def 100644 --- a/src/game/client/components/menus.h +++ b/src/game/client/components/menus.h @@ -78,7 +78,7 @@ class CMenus : public CComponent CUIRect m_HitRect; }; - void UiDoListboxStart(void *pId, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems, + void UiDoListboxStart(void *pID, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems, int ItemsPerRow, int SelectedIndex, float ScrollValue); CListboxItem UiDoListboxNextItem(void *pID, bool Selected = false); CListboxItem UiDoListboxNextRow(); @@ -180,13 +180,15 @@ class CMenus : public CComponent m_IsDir && !Other.m_IsDir ? true : !m_IsDir && Other.m_IsDir ? false : str_comp_filenames(m_aFilename, Other.m_aFilename) < 0; } }; - + + //sorted_array m_lDemos; char m_aCurrentDemoFolder[256]; int m_DemolistSelectedIndex; bool m_DemolistSelectedIsDir; int m_DemolistStorageType; void DemolistOnUpdate(bool Reset); + //void DemolistPopulate(); static void DemolistFetchCallback(const char *pName, int IsDir, int StorageType, void *pUser); static void GhostlistFetchCallback(const char *pName, int IsDir, int StorageType, void *pUser); diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 7384c51ea..1c3cd63ba 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -27,7 +27,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) struct CColumn { - int m_Id; + int m_ID; int m_Sort; CLocConstString m_Caption; int m_Direction; @@ -270,14 +270,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) Button.h = Row.h; Button.w = s_aCols[c].m_Rect.w; - int Id = s_aCols[c].m_Id; + int ID = s_aCols[c].m_ID; - if(Id == COL_FLAG_LOCK) + if(ID == COL_FLAG_LOCK) { if(pItem->m_Flags & SERVER_FLAG_PASSWORD) DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_LOCK, &Button); } - else if(Id == COL_FLAG_PURE) + else if(ID == COL_FLAG_PURE) { if( str_comp(pItem->m_aGameType, "DM") == 0 || str_comp(pItem->m_aGameType, "TDM") == 0 || @@ -291,12 +291,12 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_UNPURE, &Button); } } - else if(Id == COL_FLAG_FAV) + else if(ID == COL_FLAG_FAV) { if(pItem->m_Favorite) DoButton_Icon(IMAGE_BROWSEICONS, SPRITE_BROWSE_HEART, &Button); } - else if(Id == COL_NAME) + else if(ID == COL_NAME) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); @@ -305,14 +305,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_SERVERNAME)) { // highlight the parts that matches - const char *s = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString); - if(s) + const char *pStr = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString); + if(pStr) { - TextRender()->TextEx(&Cursor, pItem->m_aName, (int)(s-pItem->m_aName)); + TextRender()->TextEx(&Cursor, pItem->m_aName, (int)(pStr-pItem->m_aName)); TextRender()->TextColor(0.4f,0.4f,1.0f,1); - TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString)); + TextRender()->TextEx(&Cursor, pStr, str_length(g_Config.m_BrFilterString)); TextRender()->TextColor(1,1,1,1); - TextRender()->TextEx(&Cursor, s+str_length(g_Config.m_BrFilterString), -1); + TextRender()->TextEx(&Cursor, pStr+str_length(g_Config.m_BrFilterString), -1); } else TextRender()->TextEx(&Cursor, pItem->m_aName, -1); @@ -320,14 +320,14 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) else TextRender()->TextEx(&Cursor, pItem->m_aName, -1); } - else if(Id == COL_MAP) + else if(ID == COL_MAP) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; TextRender()->TextEx(&Cursor, pItem->m_aMap, -1); } - else if(Id == COL_PLAYERS) + else if(ID == COL_PLAYERS) { str_format(aTemp, sizeof(aTemp), "%i/%i", pItem->m_NumPlayers, pItem->m_MaxPlayers); if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_PLAYERNAME)) @@ -335,17 +335,17 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) UI()->DoLabelScaled(&Button, aTemp, 12.0f, 1); TextRender()->TextColor(1,1,1,1); } - else if(Id == COL_PING) + else if(ID == COL_PING) { str_format(aTemp, sizeof(aTemp), "%i", pItem->m_Latency); UI()->DoLabelScaled(&Button, aTemp, 12.0f, 1); } - else if(Id == COL_VERSION) + else if(ID == COL_VERSION) { const char *pVersion = pItem->m_aVersion; UI()->DoLabelScaled(&Button, pVersion, 12.0f, 1); } - else if(Id == COL_GAMETYPE) + else if(ID == COL_GAMETYPE) { CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f*UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index c01240d42..23040d077 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -28,12 +28,12 @@ int CMenus::DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, return UI()->DoButtonLogic(pID, pText, Checked, pRect); } -int CMenus::DoButton_DemoPlayer_Sprite(const void *pID, int SpriteId, int Checked, const CUIRect *pRect) +int CMenus::DoButton_DemoPlayer_Sprite(const void *pID, int SpriteID, int Checked, const CUIRect *pRect) { RenderTools()->DrawUIRect(pRect, vec4(1,1,1, Checked ? 0.10f : 0.5f)*ButtonColorMul(pID), CUI::CORNER_ALL, 5.0f); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_DEMOBUTTONS].m_Id); Graphics()->QuadsBegin(); - RenderTools()->SelectSprite(SpriteId); + RenderTools()->SelectSprite(SpriteID); IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); @@ -81,8 +81,8 @@ void CMenus::RenderDemoPlayer(CUIRect MainView) // do seekbar { - static int s_SeekBarId = 0; - void *id = &s_SeekBarId; + static int s_SeekBarID = 0; + void *id = &s_SeekBarID; char aBuffer[128]; RenderTools()->DrawUIRect(&SeekBar, vec4(0,0,0,0.5f), CUI::CORNER_ALL, 5.0f); @@ -237,7 +237,7 @@ static int gs_ListBoxItemsPerRow; static float gs_ListBoxScrollValue; static bool gs_ListBoxItemActivated; -void CMenus::UiDoListboxStart(void *pId, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems, +void CMenus::UiDoListboxStart(void *pID, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems, int ItemsPerRow, int SelectedIndex, float ScrollValue) { CUIRect Scroll, Row; @@ -292,7 +292,7 @@ void CMenus::UiDoListboxStart(void *pId, const CUIRect *pRect, float RowHeight, } Scroll.HMargin(5.0f, &Scroll); - gs_ListBoxScrollValue = DoScrollbarV(pId, &Scroll, gs_ListBoxScrollValue); + gs_ListBoxScrollValue = DoScrollbarV(pID, &Scroll, gs_ListBoxScrollValue); // the list gs_ListBoxView = gs_ListBoxOriginalView; diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 8e85b25fb..190270259 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -691,6 +691,7 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array< return; } + char aOrigin[128]; CLineReader LineReader; LineReader.Init(File); char *pLine; @@ -698,7 +699,8 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array< { if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments continue; - + + str_copy(aOrigin, pLine, sizeof(aOrigin)); char *pReplacement = LineReader.Get(); if(!pReplacement) { @@ -709,13 +711,13 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array< if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ') { char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", pLine); + str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); continue; } char aFileName[128]; - str_format(aFileName, sizeof(aFileName), "languages/%s.txt", pLine); + str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin); pLanguages->add(CLanguage(pReplacement+3, aFileName)); } io_close(File); diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp index 39d081a9d..ee67eb824 100644 --- a/src/game/client/components/nameplates.cpp +++ b/src/game/client/components/nameplates.cpp @@ -29,7 +29,7 @@ void CNamePlates::RenderNameplate( if(g_Config.m_ClNameplatesAlways == 0) a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos, Position)/200.0f,16.0f), 0.0f, 1.0f); - const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_aName; + const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName; float tw = TextRender()->TextWidth(0, FontSize, pName, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, a); @@ -46,7 +46,7 @@ void CNamePlates::RenderNameplate( if(g_Config.m_Debug) // render client id when in debug aswell { char aBuf[128]; - str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientId); + str_format(aBuf, sizeof(aBuf),"%d", pPlayerInfo->m_ClientID); TextRender()->Text(0, Position.x, Position.y-90, 28.0f, aBuf, -1); } diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index d3822dd94..85de24771 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -96,7 +96,7 @@ void CPlayers::RenderHook( Player = *pPlayerChar; CNetObj_PlayerInfo pInfo = *pPlayerInfo; - CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientId].m_RenderInfo; + CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientID].m_RenderInfo; // check for teamplay modes bool IsTeamplay = false; @@ -156,7 +156,7 @@ void CPlayers::RenderHook( if(pPlayerChar->m_HookedPlayer != -1) { - if(m_pClient->m_Snap.m_pLocalInfo && pPlayerChar->m_HookedPlayer == m_pClient->m_Snap.m_pLocalInfo->m_ClientId) + if(m_pClient->m_Snap.m_pLocalInfo && pPlayerChar->m_HookedPlayer == m_pClient->m_Snap.m_pLocalInfo->m_ClientID) { if(Client()->State() == IClient::STATE_DEMOPLAYBACK) // only use prediction if needed HookPos = vec2(m_pClient->m_LocalCharacterPos.x, m_pClient->m_LocalCharacterPos.y); @@ -219,7 +219,7 @@ void CPlayers::RenderPlayer( Player = *pPlayerChar; CNetObj_PlayerInfo pInfo = *pPlayerInfo; - CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientId].m_RenderInfo; + CTeeRenderInfo RenderInfo = m_pClient->m_aClients[pInfo.m_ClientID].m_RenderInfo; // check for teamplay modes bool IsTeamplay = false; @@ -511,13 +511,13 @@ void CPlayers::RenderPlayer( Graphics()->QuadsEnd(); } - if (m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart != -1 && m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick()) + if (m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick()) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id); Graphics()->QuadsBegin(); - int SinceStart = Client()->GameTick() - m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart; - int FromEnd = m_pClient->m_aClients[pInfo.m_ClientId].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick(); + int SinceStart = Client()->GameTick() - m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart; + int FromEnd = m_pClient->m_aClients[pInfo.m_ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() - Client()->GameTick(); float a = 1; @@ -538,7 +538,7 @@ void CPlayers::RenderPlayer( Graphics()->SetColor(1.0f,1.0f,1.0f,a); // client_datas::emoticon is an offset from the first emoticon - RenderTools()->SelectSprite(SPRITE_OOP + m_pClient->m_aClients[pInfo.m_ClientId].m_Emoticon); + RenderTools()->SelectSprite(SPRITE_OOP + m_pClient->m_aClients[pInfo.m_ClientID].m_Emoticon); IGraphics::CQuadItem QuadItem(Position.x, Position.y - 23 - 32*h, 64, 64*h); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); diff --git a/src/game/client/components/race_demo.cpp b/src/game/client/components/race_demo.cpp index e53730173..b649020f2 100644 --- a/src/game/client/components/race_demo.cpp +++ b/src/game/client/components/race_demo.cpp @@ -21,7 +21,7 @@ void CRaceDemo::OnRender() { if(!g_Config.m_ClAutoRaceRecord || !m_pClient->m_Snap.m_pGameobj || m_pClient->m_Snap.m_Spectate) { - m_Active = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalCid].m_Active; + m_Active = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalClientID].m_Active; return; } @@ -32,7 +32,7 @@ void CRaceDemo::OnRender() vec2 PlayerPos = m_pClient->m_LocalCharacterPos; // start the demo - if(((!m_Active && m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalCid].m_Active)) && m_DemoStartTick < Client()->GameTick()) + if(((!m_Active && m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalClientID].m_Active)) && m_DemoStartTick < Client()->GameTick()) { if(m_RaceState == RACE_STARTED) OnReset(); @@ -49,7 +49,7 @@ void CRaceDemo::OnRender() OnReset(); } - m_Active = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalCid].m_Active; + m_Active = m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_LocalClientID].m_Active; } void CRaceDemo::OnReset() @@ -90,7 +90,7 @@ void CRaceDemo::OnMessage(int MsgType, void *pRawMsg) if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; - if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalCid && m_RaceState == RACE_FINISHED) + if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID && m_RaceState == RACE_FINISHED) { // check for new record CheckDemo(); @@ -100,7 +100,7 @@ void CRaceDemo::OnMessage(int MsgType, void *pRawMsg) else if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; - if(pMsg->m_Cid == -1 && m_RaceState == RACE_STARTED) + if(pMsg->m_ClientID == -1 && m_RaceState == RACE_STARTED) { const char* pMessage = pMsg->m_pMessage; @@ -120,7 +120,7 @@ void CRaceDemo::OnMessage(int MsgType, void *pRawMsg) // prepare values and state for saving int Minutes; float Seconds; - if(!str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalCid].m_aName) && sscanf(pMessage, " finished in: %d minute(s) %f", &Minutes, &Seconds) == 2) + if(!str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) && sscanf(pMessage, " finished in: %d minute(s) %f", &Minutes, &Seconds) == 2) { m_RaceState = RACE_FINISHED; m_RecordStopTime = Client()->GameTick() + Client()->GameTickSpeed(); @@ -179,7 +179,7 @@ void CRaceDemo::SaveDemo(const char* pDemo) if(g_Config.m_ClDemoName) { char aPlayerName[MAX_NAME_LENGTH]; - str_copy(aPlayerName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalCid].m_aName, sizeof(aPlayerName)); + str_copy(aPlayerName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName, sizeof(aPlayerName)); // check the player name for(int i = 0; i < MAX_NAME_LENGTH; i++) diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp index 5cdf2706f..b05d33119 100644 --- a/src/game/client/components/scoreboard.cpp +++ b/src/game/client/components/scoreboard.cpp @@ -109,13 +109,13 @@ void CScoreboard::RenderSpectators(float x, float y, float w) if(Count) str_append(aBuffer, ", ", sizeof(aBuffer)); if(m_GametypeRace) - if (g_Config.m_ClShowIds) + if (g_Config.m_ClShowIDs) { char aId[4]; - str_format(aId,sizeof(aId),"%d:",pInfo->m_ClientId); + str_format(aId,sizeof(aId),"%d:",pInfo->m_ClientID); str_append(aBuffer, aId, sizeof(aBuffer)); } - str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, sizeof(aBuffer)); + str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, sizeof(aBuffer)); Count++; } } @@ -221,9 +221,9 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch // reset time if(pInfo->m_Score == -9999) - m_pClient->m_aClients[pInfo->m_ClientId].m_Score = 0; + m_pClient->m_aClients[pInfo->m_ClientID].m_Score = 0; - int Time = m_pClient->m_aClients[pInfo->m_ClientId].m_Score; + int Time = m_pClient->m_aClients[pInfo->m_ClientID].m_Score; if(Time > 0) { str_format(aBuf, sizeof(aBuf), "%02d:%02d.%02d", Time/6000, Time/100-(Time/6000*60), Time % 100); @@ -236,17 +236,17 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch FontSizeResize = FontSize; - while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1) > w-163.0f-Offset-PingWidth) + while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1) > w-163.0f-Offset-PingWidth) --FontSizeResize; - if (g_Config.m_ClShowIds) + if (g_Config.m_ClShowIDs) { char aId[64] = ""; - str_format(aId, sizeof(aId),"%d:", pInfo->m_ClientId); - str_append(aId, m_pClient->m_aClients[pInfo->m_ClientId].m_aName,sizeof(aId)); + str_format(aId, sizeof(aId),"%d:", pInfo->m_ClientID); + str_append(aId, m_pClient->m_aClients[pInfo->m_ClientID].m_aName,sizeof(aId)); TextRender()->Text(0, x+128.0f+Offset, y+(FontSize-FontSizeResize)/2, FontSizeResize, aId, -1); } else - TextRender()->Text(0, x+128.0f+Offset, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1); + TextRender()->Text(0, x+128.0f+Offset, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); FontSizeResize = FontSize; str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, -9999, 9999)); while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > PingWidth) @@ -263,9 +263,9 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch FontSizeResize = FontSize; - while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1) > w-163.0f-PingWidth) + while(TextRender()->TextWidth(0, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1) > w-163.0f-PingWidth) --FontSizeResize; - TextRender()->Text(0, x+128.0f, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1); + TextRender()->Text(0, x+128.0f, y+(FontSize-FontSizeResize)/2, FontSizeResize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); FontSizeResize = FontSize; str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, -9999, 9999)); while((Width = TextRender()->TextWidth(0, FontSizeResize, aBuf, -1)) > PingWidth) @@ -274,8 +274,8 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch TextRender()->Text(0, x+w-35.0f-Width, y+(FontSize-FontSizeResize)/2, FontSizeResize, aBuf, -1); // render avatar - if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientId) || - (m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientId)) + if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientID) || + (m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientID)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); @@ -294,7 +294,7 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch Graphics()->QuadsEnd(); } - CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo; + CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; if(m_GametypeRace) diff --git a/src/game/client/components/scoreboard.h b/src/game/client/components/scoreboard.h index edaa66508..8a3bf7177 100644 --- a/src/game/client/components/scoreboard.h +++ b/src/game/client/components/scoreboard.h @@ -28,4 +28,4 @@ public: bool Active(); }; -#endif +#endif \ No newline at end of file diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index d631a330a..f162e5e69 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -62,7 +62,7 @@ void CSounds::Enqueue(int SetId) void CSounds::PlayAndRecord(int Chn, int SetId, float Vol, vec2 Pos) { CNetMsg_Sv_SoundGlobal Msg; - Msg.m_Soundid = SetId; + Msg.m_SoundID = SetId; Client()->SendPackMsg(&Msg, MSGFLAG_NOSEND|MSGFLAG_RECORD); Play(Chn, SetId, Vol, Pos); diff --git a/src/game/client/components/voting.cpp b/src/game/client/components/voting.cpp index a0c1139f8..263764d5b 100644 --- a/src/game/client/components/voting.cpp +++ b/src/game/client/components/voting.cpp @@ -31,13 +31,13 @@ void CVoting::Callvote(const char *pType, const char *pValue) Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); } -void CVoting::CallvoteKick(int ClientId, const char *pReason) +void CVoting::CallvoteKick(int ClientID, const char *pReason) { char aBuf[32]; if(pReason[0]) - str_format(aBuf, sizeof(aBuf), "%d %s", ClientId, pReason); + str_format(aBuf, sizeof(aBuf), "%d %s", ClientID, pReason); else - str_format(aBuf, sizeof(aBuf), "%d", ClientId); + str_format(aBuf, sizeof(aBuf), "%d", ClientID); Callvote("kick", aBuf); } @@ -57,13 +57,13 @@ void CVoting::CallvoteOption(int OptionId) } } -void CVoting::ForcevoteKick(int ClientId, const char *pReason) +void CVoting::ForcevoteKick(int ClientID, const char *pReason) { char aBuf[32]; if(pReason[0]) - str_format(aBuf, sizeof(aBuf), "kick %d %s", ClientId, pReason); + str_format(aBuf, sizeof(aBuf), "kick %d %s", ClientID, pReason); else - str_format(aBuf, sizeof(aBuf), "kick %d", ClientId); + str_format(aBuf, sizeof(aBuf), "kick %d", ClientID); Client()->Rcon(aBuf); } diff --git a/src/game/client/components/voting.h b/src/game/client/components/voting.h index cba4efd71..6d79bac4f 100644 --- a/src/game/client/components/voting.h +++ b/src/game/client/components/voting.h @@ -41,9 +41,9 @@ public: void RenderBars(CUIRect Bars, bool Text); - void CallvoteKick(int ClientId, const char *pReason); + void CallvoteKick(int ClientID, const char *pReason); void CallvoteOption(int Option); - void ForcevoteKick(int ClientId, const char *pReason); + void ForcevoteKick(int ClientID, const char *pReason); void ForcevoteOption(int Option); void Vote(int v); // -1 = no, 1 = yes diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 185ba1426..942f11c74 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -392,7 +392,7 @@ void CGameClient::OnReset() for(int i = 0; i < MAX_CLIENTS; i++) { m_aClients[i].m_aName[0] = 0; - m_aClients[i].m_SkinId = 0; + m_aClients[i].m_SkinID = 0; m_aClients[i].m_Team = 0; m_aClients[i].m_Angle = 0; m_aClients[i].m_Emoticon = 0; @@ -489,12 +489,12 @@ void CGameClient::OnRender() if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get()) { // resend if client info differs - if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalCid].m_aName) || - str_comp(g_Config.m_PlayerSkin, m_aClients[m_Snap.m_LocalCid].m_aSkinName) || + if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) || + str_comp(g_Config.m_PlayerSkin, m_aClients[m_Snap.m_LocalClientID].m_aSkinName) || (g_GameClient.m_Snap.m_pGameobj && !(g_GameClient.m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) && // no teamgame? - (g_Config.m_PlayerUseCustomColor != m_aClients[m_Snap.m_LocalCid].m_UseCustomColor || - g_Config.m_PlayerColorBody != m_aClients[m_Snap.m_LocalCid].m_ColorBody || - g_Config.m_PlayerColorFeet != m_aClients[m_Snap.m_LocalCid].m_ColorFeet))) + (g_Config.m_PlayerUseCustomColor != m_aClients[m_Snap.m_LocalClientID].m_UseCustomColor || + g_Config.m_PlayerColorBody != m_aClients[m_Snap.m_LocalClientID].m_ColorBody || + g_Config.m_PlayerColorFeet != m_aClients[m_Snap.m_LocalClientID].m_ColorFeet))) { SendInfo(false); } @@ -577,8 +577,8 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker) CNetMsg_Sv_Emoticon *pMsg = (CNetMsg_Sv_Emoticon *)pRawMsg; // apply - m_aClients[pMsg->m_Cid].m_Emoticon = pMsg->m_Emoticon; - m_aClients[pMsg->m_Cid].m_EmoticonStart = Client()->GameTick(); + m_aClients[pMsg->m_ClientID].m_Emoticon = pMsg->m_Emoticon; + m_aClients[pMsg->m_ClientID].m_EmoticonStart = Client()->GameTick(); } else if(MsgId == NETMSGTYPE_SV_SOUNDGLOBAL) { @@ -587,12 +587,12 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker) // don't enqueue pseudo-global sounds from demos (created by PlayAndRecord) CNetMsg_Sv_SoundGlobal *pMsg = (CNetMsg_Sv_SoundGlobal *)pRawMsg; - if(pMsg->m_Soundid == SOUND_CTF_DROP || pMsg->m_Soundid == SOUND_CTF_RETURN || - pMsg->m_Soundid == SOUND_CTF_CAPTURE || pMsg->m_Soundid == SOUND_CTF_GRAB_EN || - pMsg->m_Soundid == SOUND_CTF_GRAB_PL) - g_GameClient.m_pSounds->Enqueue(pMsg->m_Soundid); + if(pMsg->m_SoundID == SOUND_CTF_DROP || pMsg->m_SoundID == SOUND_CTF_RETURN || + pMsg->m_SoundID == SOUND_CTF_CAPTURE || pMsg->m_SoundID == SOUND_CTF_GRAB_EN || + pMsg->m_SoundID == SOUND_CTF_GRAB_PL) + g_GameClient.m_pSounds->Enqueue(pMsg->m_SoundID); else - g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_Soundid, 1.0f, vec2(0,0)); + g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f, vec2(0,0)); } else if(MsgId == NETMSGTYPE_CL_TEAMSSTATE) { @@ -619,7 +619,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker) else if(MsgId == NETMSGTYPE_SV_PLAYERTIME) { CNetMsg_Sv_PlayerTime *pMsg = (CNetMsg_Sv_PlayerTime *)pRawMsg; - m_aClients[pMsg->m_Cid].m_Score = pMsg->m_Time; + m_aClients[pMsg->m_ClientID].m_Score = pMsg->m_Time; } } @@ -693,12 +693,12 @@ void CGameClient::ProcessEvents() else if(Item.m_Type == NETEVENTTYPE_DEATH) { NETEVENT_DEATH *ev = (NETEVENT_DEATH *)pData; - g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientId); + g_GameClient.m_pEffects->PlayerDeath(vec2(ev->m_X, ev->m_Y), ev->m_ClientID); } else if(Item.m_Type == NETEVENTTYPE_SOUNDWORLD) { NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)pData; - g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundId, 1.0f, vec2(ev->m_X, ev->m_Y)); + g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y)); } } } @@ -709,7 +709,7 @@ void CGameClient::OnNewSnapshot() // clear out the invalid pointers mem_zero(&g_GameClient.m_Snap, sizeof(g_GameClient.m_Snap)); - m_Snap.m_LocalCid = -1; + m_Snap.m_LocalClientID = -1; // secure snapshot { @@ -723,7 +723,7 @@ void CGameClient::OnNewSnapshot() if(g_Config.m_Debug) { char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_Id); + str_format(aBuf, sizeof(aBuf), "invalidated index=%d type=%d (%s) size=%d id=%d", Index, Item.m_Type, m_NetObjHandler.GetObjName(Item.m_Type), Item.m_DataSize, Item.m_ID); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); } Client()->SnapInvalidateItem(IClient::SNAP_CURRENT, Index); @@ -763,41 +763,41 @@ void CGameClient::OnNewSnapshot() if(Item.m_Type == NETOBJTYPE_CLIENTINFO) { const CNetObj_ClientInfo *pInfo = (const CNetObj_ClientInfo *)pData; - int Cid = Item.m_Id; - IntsToStr(&pInfo->m_Name0, 6, m_aClients[Cid].m_aName); - IntsToStr(&pInfo->m_Skin0, 6, m_aClients[Cid].m_aSkinName); + int ClientID = Item.m_ID; + IntsToStr(&pInfo->m_Name0, 6, m_aClients[ClientID].m_aName); + IntsToStr(&pInfo->m_Skin0, 6, m_aClients[ClientID].m_aSkinName); - m_aClients[Cid].m_UseCustomColor = pInfo->m_UseCustomColor; - m_aClients[Cid].m_ColorBody = pInfo->m_ColorBody; - m_aClients[Cid].m_ColorFeet = pInfo->m_ColorFeet; + m_aClients[ClientID].m_UseCustomColor = pInfo->m_UseCustomColor; + m_aClients[ClientID].m_ColorBody = pInfo->m_ColorBody; + m_aClients[ClientID].m_ColorFeet = pInfo->m_ColorFeet; // prepare the info - if(m_aClients[Cid].m_aSkinName[0] == 'x' || m_aClients[Cid].m_aSkinName[1] == '_') - str_copy(m_aClients[Cid].m_aSkinName, "default", 64); + if(m_aClients[ClientID].m_aSkinName[0] == 'x' || m_aClients[ClientID].m_aSkinName[1] == '_') + str_copy(m_aClients[ClientID].m_aSkinName, "default", 64); - m_aClients[Cid].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[Cid].m_ColorBody); - m_aClients[Cid].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[Cid].m_ColorFeet); - m_aClients[Cid].m_SkinInfo.m_Size = 64; + m_aClients[ClientID].m_SkinInfo.m_ColorBody = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorBody); + m_aClients[ClientID].m_SkinInfo.m_ColorFeet = m_pSkins->GetColorV4(m_aClients[ClientID].m_ColorFeet); + m_aClients[ClientID].m_SkinInfo.m_Size = 64; // find new skin - m_aClients[Cid].m_SkinId = g_GameClient.m_pSkins->Find(m_aClients[Cid].m_aSkinName); - if(m_aClients[Cid].m_SkinId < 0) + m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find(m_aClients[ClientID].m_aSkinName); + if(m_aClients[ClientID].m_SkinID < 0) { - m_aClients[Cid].m_SkinId = g_GameClient.m_pSkins->Find("default"); - if(m_aClients[Cid].m_SkinId < 0) - m_aClients[Cid].m_SkinId = 0; + m_aClients[ClientID].m_SkinID = g_GameClient.m_pSkins->Find("default"); + if(m_aClients[ClientID].m_SkinID < 0) + m_aClients[ClientID].m_SkinID = 0; } - if(m_aClients[Cid].m_UseCustomColor) - m_aClients[Cid].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[Cid].m_SkinId)->m_ColorTexture; + if(m_aClients[ClientID].m_UseCustomColor) + m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_ColorTexture; else { - m_aClients[Cid].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[Cid].m_SkinId)->m_OrgTexture; - m_aClients[Cid].m_SkinInfo.m_ColorBody = vec4(1,1,1,1); - m_aClients[Cid].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1); + m_aClients[ClientID].m_SkinInfo.m_Texture = g_GameClient.m_pSkins->Get(m_aClients[ClientID].m_SkinID)->m_OrgTexture; + m_aClients[ClientID].m_SkinInfo.m_ColorBody = vec4(1,1,1,1); + m_aClients[ClientID].m_SkinInfo.m_ColorFeet = vec4(1,1,1,1); } - m_aClients[Cid].UpdateRenderInfo(); + m_aClients[ClientID].UpdateRenderInfo(); g_GameClient.m_Snap.m_NumPlayers++; } @@ -805,12 +805,12 @@ void CGameClient::OnNewSnapshot() { const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData; - m_aClients[pInfo->m_ClientId].m_Team = pInfo->m_Team; - m_Snap.m_paPlayerInfos[pInfo->m_ClientId] = pInfo; + m_aClients[pInfo->m_ClientID].m_Team = pInfo->m_Team; + m_Snap.m_paPlayerInfos[pInfo->m_ClientID] = pInfo; if(pInfo->m_Local) { - m_Snap.m_LocalCid = Item.m_Id; + m_Snap.m_LocalClientID = Item.m_ID; m_Snap.m_pLocalInfo = pInfo; if(pInfo->m_Team == TEAM_SPECTATORS) @@ -824,17 +824,17 @@ void CGameClient::OnNewSnapshot() } else if(Item.m_Type == NETOBJTYPE_CHARACTER) { - const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_Id); + const void *pOld = Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, Item.m_ID); if(pOld) { - m_Snap.m_aCharacters[Item.m_Id].m_Active = true; - m_Snap.m_aCharacters[Item.m_Id].m_Prev = *((const CNetObj_Character *)pOld); - m_Snap.m_aCharacters[Item.m_Id].m_Cur = *((const CNetObj_Character *)pData); + m_Snap.m_aCharacters[Item.m_ID].m_Active = true; + m_Snap.m_aCharacters[Item.m_ID].m_Prev = *((const CNetObj_Character *)pOld); + m_Snap.m_aCharacters[Item.m_ID].m_Cur = *((const CNetObj_Character *)pData); - if(m_Snap.m_aCharacters[Item.m_Id].m_Prev.m_Tick) - Evolve(&m_Snap.m_aCharacters[Item.m_Id].m_Prev, Client()->PrevGameTick()); - if(m_Snap.m_aCharacters[Item.m_Id].m_Cur.m_Tick) - Evolve(&m_Snap.m_aCharacters[Item.m_Id].m_Cur, Client()->GameTick()); + if(m_Snap.m_aCharacters[Item.m_ID].m_Prev.m_Tick) + Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Prev, Client()->PrevGameTick()); + if(m_Snap.m_aCharacters[Item.m_ID].m_Cur.m_Tick) + Evolve(&m_Snap.m_aCharacters[Item.m_ID].m_Cur, Client()->GameTick()); } } else if(Item.m_Type == NETOBJTYPE_GAME) @@ -848,21 +848,21 @@ void CGameClient::OnNewSnapshot() s_GameOver = m_Snap.m_pGameobj->m_GameOver; } else if(Item.m_Type == NETOBJTYPE_FLAG) - m_Snap.m_paFlags[Item.m_Id%2] = (const CNetObj_Flag *)pData; + m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData; } } // setup local pointers - if(m_Snap.m_LocalCid >= 0) + if(m_Snap.m_LocalClientID >= 0) { - CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalCid]; + CSnapState::CCharacterInfo *c = &m_Snap.m_aCharacters[m_Snap.m_LocalClientID]; if(c->m_Active) { m_Snap.m_pLocalCharacter = &c->m_Cur; m_Snap.m_pLocalPrevCharacter = &c->m_Prev; m_LocalCharacterPos = vec2(m_Snap.m_pLocalCharacter->m_X, m_Snap.m_pLocalCharacter->m_Y); } - else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalCid)) + else if(Client()->SnapFindItem(IClient::SNAP_PREV, NETOBJTYPE_CHARACTER, m_Snap.m_LocalClientID)) { // player died m_pControls->OnPlayerDeath(); @@ -917,7 +917,7 @@ void CGameClient::OnPredict() CCharacterCore BeforeChar = m_PredictedChar; // we can't predict without our own id or own character - if(m_Snap.m_LocalCid == -1 || !m_Snap.m_aCharacters[m_Snap.m_LocalCid].m_Active) + if(m_Snap.m_LocalClientID == -1 || !m_Snap.m_aCharacters[m_Snap.m_LocalClientID].m_Active) return; // don't predict anything if we are paused @@ -942,7 +942,7 @@ void CGameClient::OnPredict() g_GameClient.m_aClients[i].m_Predicted.Init(&World, Collision(), &m_Teams); World.m_apCharacters[i] = &g_GameClient.m_aClients[i].m_Predicted; - World.m_apCharacters[i]->m_Id = m_Snap.m_paPlayerInfos[i]->m_ClientId; + World.m_apCharacters[i]->m_Id = m_Snap.m_paPlayerInfos[i]->m_ClientID; g_GameClient.m_aClients[i].m_Predicted.Read(&m_Snap.m_aCharacters[i].m_Cur); } @@ -950,8 +950,8 @@ void CGameClient::OnPredict() for(int Tick = Client()->GameTick()+1; Tick <= Client()->PredGameTick(); Tick++) { // fetch the local - if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalCid]) - m_PredictedPrevChar = *World.m_apCharacters[m_Snap.m_LocalCid]; + if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalClientID]) + m_PredictedPrevChar = *World.m_apCharacters[m_Snap.m_LocalClientID]; // first calculate where everyone should move for(int c = 0; c < MAX_CLIENTS; c++) @@ -960,7 +960,7 @@ void CGameClient::OnPredict() continue; mem_zero(&World.m_apCharacters[c]->m_Input, sizeof(World.m_apCharacters[c]->m_Input)); - if(m_Snap.m_LocalCid == c) + if(m_Snap.m_LocalClientID == c) { // apply player input int *pInput = Client()->GetInput(Tick); @@ -989,10 +989,10 @@ void CGameClient::OnPredict() m_LastNewPredictedTick = Tick; m_NewPredictedTick = true; - if(m_Snap.m_LocalCid != -1 && World.m_apCharacters[m_Snap.m_LocalCid]) + if(m_Snap.m_LocalClientID != -1 && World.m_apCharacters[m_Snap.m_LocalClientID]) { - vec2 Pos = World.m_apCharacters[m_Snap.m_LocalCid]->m_Pos; - int Events = World.m_apCharacters[m_Snap.m_LocalCid]->m_TriggeredEvents; + vec2 Pos = World.m_apCharacters[m_Snap.m_LocalClientID]->m_Pos; + int Events = World.m_apCharacters[m_Snap.m_LocalClientID]->m_TriggeredEvents; if(Events&COREEVENT_GROUND_JUMP) g_GameClient.m_pSounds->PlayAndRecord(CSounds::CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, Pos); /*if(events&COREEVENT_AIR_JUMP) @@ -1009,8 +1009,8 @@ void CGameClient::OnPredict() } } - if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalCid]) - m_PredictedChar = *World.m_apCharacters[m_Snap.m_LocalCid]; + if(Tick == Client()->PredGameTick() && World.m_apCharacters[m_Snap.m_LocalClientID]) + m_PredictedChar = *World.m_apCharacters[m_Snap.m_LocalClientID]; } if(g_Config.m_Debug && g_Config.m_ClPredict && m_PredictedTick == Client()->PredGameTick()) @@ -1052,7 +1052,7 @@ void CGameClient::CClientData::UpdateRenderInfo() const int TeamColors[2] = {65387, 10223467}; if(m_Team >= TEAM_RED && m_Team <= TEAM_BLUE) { - m_RenderInfo.m_Texture = g_GameClient.m_pSkins->Get(m_SkinId)->m_ColorTexture; + m_RenderInfo.m_Texture = g_GameClient.m_pSkins->Get(m_SkinID)->m_ColorTexture; m_RenderInfo.m_ColorBody = g_GameClient.m_pSkins->GetColorV4(TeamColors[m_Team]); m_RenderInfo.m_ColorFeet = g_GameClient.m_pSkins->GetColorV4(TeamColors[m_Team]); } @@ -1094,7 +1094,7 @@ void CGameClient::SendInfo(bool Start) } } -void CGameClient::SendKill(int ClientId) +void CGameClient::SendKill(int ClientID) { CNetMsg_Cl_Kill Msg; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index b6b15990f..c9162dca6 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -117,7 +117,7 @@ public: const CNetObj_PlayerInfo *m_paPlayerInfos[MAX_CLIENTS]; const CNetObj_PlayerInfo *m_paInfoByScore[MAX_CLIENTS]; - int m_LocalCid; + int m_LocalClientID; int m_NumPlayers; int m_aTeamSize[2]; bool m_Spectate; @@ -149,7 +149,7 @@ public: char m_aName[64]; char m_aSkinName[64]; - int m_SkinId; + int m_SkinID; int m_SkinColor; int m_Team; int m_Emoticon; @@ -199,7 +199,7 @@ public: // TODO: move these void SendSwitchTeam(int Team); void SendInfo(bool Start); - void SendKill(int ClientId); + void SendKill(int ClientID); // pointers to all systems class CGameConsole *m_pGameConsole; diff --git a/src/game/collision.cpp b/src/game/collision.cpp index 437a5273a..fa75eda9e 100644 --- a/src/game/collision.cpp +++ b/src/game/collision.cpp @@ -165,21 +165,21 @@ void CCollision::Init(class CLayers *pLayers) } } -int CCollision::GetTile(int x, int y) +int CCollision::GetTile(int X, int Y) { - int nx = clamp(x/32, 0, m_Width-1); - int ny = clamp(y/32, 0, m_Height-1); - if(!m_pTiles || ny < 0 || nx < 0) + int Nx = clamp(X/32, 0, m_Width-1); + int Ny = clamp(Y/32, 0, m_Height-1); + if(!m_pTiles || Ny < 0 || Nx < 0) { - //dbg_msg("Collision","Something is terribly wrong, !m_pTiles %d, ny %d, ny %d", !m_pTiles, ny, ny); + //dbg_msg("Collision","Something is terribly wrong, !m_pTiles %d, Ny %d, Ny %d", !m_pTiles, Ny, Ny); return 0; } - /*dbg_msg("GetTile","m_Index %d",m_pTiles[ny*m_Width+nx].m_Index);//Remove */ - if(m_pTiles[ny*m_Width+nx].m_Index == COLFLAG_SOLID - || m_pTiles[ny*m_Width+nx].m_Index == (COLFLAG_SOLID|COLFLAG_NOHOOK) - || m_pTiles[ny*m_Width+nx].m_Index == COLFLAG_DEATH - || m_pTiles[ny*m_Width+nx].m_Index == COLFLAG_NOLASER) - return m_pTiles[ny*m_Width+nx].m_Index; + /*dbg_msg("GetTile","m_Index %d",m_pTiles[Ny*m_Width+Nx].m_Index);//Remove */ + if(m_pTiles[Ny*m_Width+Nx].m_Index == COLFLAG_SOLID + || m_pTiles[Ny*m_Width+Nx].m_Index == (COLFLAG_SOLID|COLFLAG_NOHOOK) + || m_pTiles[Ny*m_Width+Nx].m_Index == COLFLAG_DEATH + || m_pTiles[Ny*m_Width+Nx].m_Index == COLFLAG_NOLASER) + return m_pTiles[Ny*m_Width+Nx].m_Index; else return 0; } @@ -187,14 +187,14 @@ int CCollision::GetTile(int x, int y) /* bool CCollision::IsTileSolid(int x, int y) { - return GetTile(x,y)&COLFLAG_SOLID; + return GetTile(X, Y)&COLFLAG_SOLID; } */ int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, bool AllowThrough) { - float d = distance(Pos0, Pos1); - int End(d+1); + float D = distance(Pos0, Pos1); + int End(D+1); vec2 Last = Pos0; int ix = 0, iy = 0; // Temporary position for checking collision int dx = 0, dy = 0; // Offset for checking the "through" tile @@ -204,8 +204,8 @@ int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *p } for(int i = 0; i < End; i++) { - float a = i/d; - vec2 Pos = mix(Pos0, Pos1, a); + float A = i/D; + vec2 Pos = mix(Pos0, Pos1, A); ix = round(Pos.x); iy = round(Pos.y); if(CheckPoint(ix, iy) && !(AllowThrough && IsThrough(ix + dx, iy + dy))) @@ -343,12 +343,12 @@ int CCollision::IsSolid(int x, int y) int CCollision::IsThrough(int x, int y) { - int nx = clamp(x/32, 0, m_Width-1); - int ny = clamp(y/32, 0, m_Height-1); - int Index = m_pTiles[ny*m_Width+nx].m_Index; + int Nx = clamp(x/32, 0, m_Width-1); + int Ny = clamp(y/32, 0, m_Height-1); + int Index = m_pTiles[Ny*m_Width+Nx].m_Index; int Findex = 0; if (m_pFront) - Findex = m_pFront[ny*m_Width+nx].m_Index; + Findex = m_pFront[Ny*m_Width+Nx].m_Index; if (Index == TILE_THROUGH) return Index; else if (Findex == TILE_THROUGH) @@ -452,10 +452,10 @@ int CCollision::GetSwitchDelay(int Index) int CCollision::IsMover(int x, int y, int* Flags) { - int nx = clamp(x/32, 0, m_Width-1); - int ny = clamp(y/32, 0, m_Height-1); - int Index = m_pTiles[ny*m_Width+nx].m_Index; - *Flags = m_pTiles[ny*m_Width+nx].m_Flags; + int Nx = clamp(x/32, 0, m_Width-1); + int Ny = clamp(y/32, 0, m_Height-1); + int Index = m_pTiles[Ny*m_Width+Nx].m_Index; + *Flags = m_pTiles[Ny*m_Width+Nx].m_Flags; if(Index < 0) return 0; if (Index == TILE_CP || Index == TILE_CP_F) @@ -521,9 +521,9 @@ vec2 CCollision::CpSpeed(int Index, int Flags) int CCollision::GetPureMapIndex(vec2 Pos) { - int nx = clamp((int)Pos.x/32, 0, m_Width-1); - int ny = clamp((int)Pos.y/32, 0, m_Height-1); - return ny*m_Width+nx; + int Nx = clamp((int)Pos.x/32, 0, m_Width-1); + int Ny = clamp((int)Pos.y/32, 0, m_Height-1); + return Ny*m_Width+Nx; } bool CCollision::TileExists(int Index) @@ -590,9 +590,9 @@ bool CCollision::TileExistsNext(int Index) int CCollision::GetMapIndex(vec2 Pos) { - int nx = clamp((int)Pos.x / 32, 0, m_Width - 1); - int ny = clamp((int)Pos.y / 32, 0, m_Height - 1); - int Index = ny*m_Width+nx; + int Nx = clamp((int)Pos.x / 32, 0, m_Width - 1); + int Ny = clamp((int)Pos.y / 32, 0, m_Height - 1); + int Index = Ny*m_Width+Nx; /*if (m_pTele && (m_pTele[Index].m_Type == TILE_TELEIN)) dbg_msg("m_pTele && TELEIN","Index %d",Index); else if (m_pTele && m_pTele[Index].m_Type==TILE_TELEOUT) dbg_msg("TELEOUT","Index %d",Index); else dbg_msg("GetMapIndex(","Index %d",Index);//REMOVE */ @@ -610,9 +610,9 @@ std::list CCollision::GetMapIndices(vec2 PrevPos, vec2 Pos, unsigned MaxInd int End(d + 1); if(!d) { - int nx = clamp((int)Pos.x / 32, 0, m_Width - 1); - int ny = clamp((int)Pos.y / 32, 0, m_Height - 1); - int Index = ny * m_Width + nx; + int Nx = clamp((int)Pos.x / 32, 0, m_Width - 1); + int Ny = clamp((int)Pos.y / 32, 0, m_Height - 1); + int Index = Ny * m_Width + Nx; /*if (m_pTele && (m_pTele[Index].m_Type == TILE_TELEIN)) dbg_msg("m_pTele && TELEIN","Index %d",Index); else if (m_pTele && m_pTele[Index].m_Type==TILE_TELEOUT) dbg_msg("TELEOUT","Index %d",Index); else dbg_msg("GetMapIndex(","Index %d",Index);//REMOVE */ @@ -629,16 +629,16 @@ std::list CCollision::GetMapIndices(vec2 PrevPos, vec2 Pos, unsigned MaxInd { float a = 0.0f; vec2 Tmp = vec2(0, 0); - int nx = 0; - int ny = 0; + int Nx = 0; + int Ny = 0; int Index,LastIndex = 0; for(int i = 0; i < End; i++) { a = i/d; Tmp = mix(PrevPos, Pos, a); - nx = clamp((int)Tmp.x / 32, 0, m_Width - 1); - ny = clamp((int)Tmp.y / 32, 0, m_Height - 1); - Index = ny * m_Width + nx; + Nx = clamp((int)Tmp.x / 32, 0, m_Width - 1); + Ny = clamp((int)Tmp.y / 32, 0, m_Height - 1); + Index = Ny * m_Width + Nx; //dbg_msg("lastindex","%d",LastIndex); //dbg_msg("index","%d",Index); if(TileExists(Index) && LastIndex != Index) @@ -699,27 +699,27 @@ int CCollision::GetFTileFlags(int Index) return m_pFront[Index].m_Flags; } -int CCollision::GetIndex(int nx, int ny) +int CCollision::GetIndex(int Nx, int Ny) { - return m_pTiles[ny*m_Width+nx].m_Index; + return m_pTiles[Ny*m_Width+Nx].m_Index; } -int CCollision::GetFIndex(int nx, int ny) +int CCollision::GetFIndex(int Nx, int Ny) { if(!m_pFront) return 0; - return m_pFront[ny*m_Width+nx].m_Index; + return m_pFront[Ny*m_Width+Nx].m_Index; } int CCollision::GetFTile(int x, int y) { if(!m_pFront) return 0; - int nx = clamp(x/32, 0, m_Width-1); - int ny = clamp(y/32, 0, m_Height-1); - /*dbg_msg("GetFTile","m_Index %d",m_pFront[ny*m_Width+nx].m_Index);//Remove */ - if(m_pFront[ny*m_Width+nx].m_Index == COLFLAG_DEATH - || m_pFront[ny*m_Width+nx].m_Index == COLFLAG_NOLASER) - return m_pFront[ny*m_Width+nx].m_Index; + int Nx = clamp(x/32, 0, m_Width-1); + int Ny = clamp(y/32, 0, m_Height-1); + /*dbg_msg("GetFTile","m_Index %d",m_pFront[Ny*m_Width+Nx].m_Index);//Remove */ + if(m_pFront[Ny*m_Width+Nx].m_Index == COLFLAG_DEATH + || m_pFront[Ny*m_Width+Nx].m_Index == COLFLAG_NOLASER) + return m_pFront[Ny*m_Width+Nx].m_Index; else return 0; } @@ -749,7 +749,7 @@ int CCollision::Entity(int x, int y, int Layer) default: str_format(aBuf,sizeof(aBuf), "Unknown"); } - dbg_msg("CCollision::Entity","Something is VERY wrong with the %s layer please report this at http://DDRace.info, you will need to post the map as well and any steps that u think may have led to this, Please Also Read the News Section every once and a while", aBuf); + dbg_msg("CCollision::Entity","Something is VERY wrong with the %s layer please report this at http://DDRace.info, you will need to post the map as well and aNy steps that u think may have led to this, Please Also Read the News Section every once and a while", aBuf); return 0; } switch (Layer) @@ -772,22 +772,22 @@ int CCollision::Entity(int x, int y, int Layer) void CCollision::SetCollisionAt(float x, float y, int flag) { - int nx = clamp(round(x)/32, 0, m_Width-1); - int ny = clamp(round(y)/32, 0, m_Height-1); + int Nx = clamp(round(x)/32, 0, m_Width-1); + int Ny = clamp(round(y)/32, 0, m_Height-1); - m_pTiles[ny * m_Width + nx].m_Index = flag; + m_pTiles[Ny * m_Width + Nx].m_Index = flag; } void CCollision::SetDCollisionAt(float x, float y, int Type, int Flags, int Number) { if(!m_pDoor) return; - int nx = clamp(round(x)/32, 0, m_Width-1); - int ny = clamp(round(y)/32, 0, m_Height-1); + int Nx = clamp(round(x)/32, 0, m_Width-1); + int Ny = clamp(round(y)/32, 0, m_Height-1); - m_pDoor[ny * m_Width + nx].m_Index = Type; - m_pDoor[ny * m_Width + nx].m_Flags = Flags; - m_pDoor[ny * m_Width + nx].m_Number = Number; + m_pDoor[Ny * m_Width + Nx].m_Index = Type; + m_pDoor[Ny * m_Width + Nx].m_Flags = Flags; + m_pDoor[Ny * m_Width + Nx].m_Number = Number; } int CCollision::GetDTileIndex(int Index) @@ -852,18 +852,18 @@ int CCollision::IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 { float a = f/d; vec2 Pos = mix(Pos0, Pos1, a); - int nx = clamp(round(Pos.x)/32, 0, m_Width-1); - int ny = clamp(round(Pos.y)/32, 0, m_Height-1); - if(GetIndex(nx, ny) == COLFLAG_SOLID - || GetIndex(nx, ny) == (COLFLAG_SOLID|COLFLAG_NOHOOK) - || GetIndex(nx, ny) == COLFLAG_NOLASER - || GetFIndex(nx, ny) == COLFLAG_NOLASER) + int Nx = clamp(round(Pos.x)/32, 0, m_Width-1); + int Ny = clamp(round(Pos.y)/32, 0, m_Height-1); + if(GetIndex(Nx, Ny) == COLFLAG_SOLID + || GetIndex(Nx, Ny) == (COLFLAG_SOLID|COLFLAG_NOHOOK) + || GetIndex(Nx, Ny) == COLFLAG_NOLASER + || GetFIndex(Nx, Ny) == COLFLAG_NOLASER) { if(pOutCollision) *pOutCollision = Pos; if(pOutBeforeCollision) *pOutBeforeCollision = Last; - if (GetFIndex(nx, ny) == COLFLAG_NOLASER) return GetFCollisionAt(Pos.x, Pos.y); + if (GetFIndex(Nx, Ny) == COLFLAG_NOLASER) return GetFCollisionAt(Pos.x, Pos.y); else return GetCollisionAt(Pos.x, Pos.y); } diff --git a/src/game/collision.h b/src/game/collision.h index 7ae3e3723..82e9bed95 100644 --- a/src/game/collision.h +++ b/src/game/collision.h @@ -56,7 +56,7 @@ public: int IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision); int IntersectNoLaserNW(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision); int IntersectAir(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision); - void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *Bpounces); + void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *pBounces); void MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elasticity); bool TestBox(vec2 Pos, vec2 Size); diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 29f816575..d298752db 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -44,7 +44,7 @@ enum CEditorImage::~CEditorImage() { - m_pEditor->Graphics()->UnloadTexture(m_TexId); + m_pEditor->Graphics()->UnloadTexture(m_TexID); } CLayerGroup::CLayerGroup() @@ -166,9 +166,9 @@ void CEditorImage::AnalyseTileFlags() { unsigned char *pPixelData = (unsigned char *)m_pData; - int TileId = 0; + int TileID = 0; for(int ty = 0; ty < 16; ty++) - for(int tx = 0; tx < 16; tx++, TileId++) + for(int tx = 0; tx < 16; tx++, TileID++) { bool Opaque = true; for(int x = 0; x < tw; x++) @@ -183,7 +183,7 @@ void CEditorImage::AnalyseTileFlags() } if(Opaque) - m_aTileFlags[TileId] |= TILEFLAG_OPAQUE; + m_aTileFlags[TileID] |= TILEFLAG_OPAQUE; } } @@ -285,16 +285,16 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str return ReturnValue; } -vec4 CEditor::ButtonColorMul(const void *pId) +vec4 CEditor::ButtonColorMul(const void *pID) { - if(UI()->ActiveItem() == pId) + if(UI()->ActiveItem() == pID) return vec4(1,1,1,0.5f); - else if(UI()->HotItem() == pId) + else if(UI()->HotItem() == pID) return vec4(1,1,1,1.5f); return vec4(1,1,1,1); } -float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Current) +float CEditor::UiDoScrollbarV(const void *pID, const CUIRect *pRect, float Current) { CUIRect Handle; static float s_OffsetY; @@ -306,7 +306,7 @@ float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Curre float Ret = Current; int Inside = UI()->MouseInside(&Handle); - if(UI()->ActiveItem() == pId) + if(UI()->ActiveItem() == pID) { if(!UI()->MouseButton(0)) UI()->SetActiveItem(0); @@ -318,17 +318,17 @@ float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Curre if(Ret < 0.0f) Ret = 0.0f; if(Ret > 1.0f) Ret = 1.0f; } - else if(UI()->HotItem() == pId) + else if(UI()->HotItem() == pID) { if(UI()->MouseButton(0)) { - UI()->SetActiveItem(pId); + UI()->SetActiveItem(pID); s_OffsetY = UI()->MouseY()-Handle.y; } } if(Inside) - UI()->SetHotItem(pId); + UI()->SetHotItem(pID); // render CUIRect Rail; @@ -343,24 +343,24 @@ float CEditor::UiDoScrollbarV(const void *pId, const CUIRect *pRect, float Curre Slider = Handle; Slider.Margin(5.0f, &Slider); - RenderTools()->DrawUIRect(&Slider, vec4(1,1,1,0.25f)*ButtonColorMul(pId), CUI::CORNER_ALL, 2.5f); + RenderTools()->DrawUIRect(&Slider, vec4(1,1,1,0.25f)*ButtonColorMul(pID), CUI::CORNER_ALL, 2.5f); return Ret; } -vec4 CEditor::GetButtonColor(const void *pId, int Checked) +vec4 CEditor::GetButtonColor(const void *pID, int Checked) { if(Checked < 0) return vec4(0,0,0,0.5f); if(Checked > 0) { - if(UI()->HotItem() == pId) + if(UI()->HotItem() == pID) return vec4(1,0,0,0.75f); return vec4(1,0,0,0.5f); } - if(UI()->HotItem() == pId) + if(UI()->HotItem() == pID) return vec4(1,1,1,0.75f); return vec4(1,1,1,0.5f); } @@ -471,14 +471,14 @@ void CEditor::RenderBackground(CUIRect View, int Texture, float Size, float Brig Graphics()->QuadsEnd(); } -int CEditor::UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip) +int CEditor::UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip) { // logic static float s_Value; int Ret = 0; - int Inside = UI()->MouseInside(r); + int Inside = UI()->MouseInside(pRect); - if(UI()->ActiveItem() == pId) + if(UI()->ActiveItem() == pID) { if(!UI()->MouseButton(0)) { @@ -508,27 +508,27 @@ int CEditor::UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Cu if(pToolTip) m_pTooltip = pToolTip; } - else if(UI()->HotItem() == pId) + else if(UI()->HotItem() == pID) { if(UI()->MouseButton(0)) { m_LockMouse = true; s_Value = 0; - UI()->SetActiveItem(pId); + UI()->SetActiveItem(pID); } if(pToolTip) m_pTooltip = pToolTip; } if(Inside) - UI()->SetHotItem(pId); + UI()->SetHotItem(pID); // render char aBuf[128]; str_format(aBuf, sizeof(aBuf),"%s %d", pLabel, Current); - RenderTools()->DrawUIRect(r, GetButtonColor(pId, 0), CUI::CORNER_ALL, 5.0f); - r->y += r->h/2.0f-7.0f; - UI()->DoLabel(r, aBuf, 10, 0, -1); + RenderTools()->DrawUIRect(pRect, GetButtonColor(pID, 0), CUI::CORNER_ALL, 5.0f); + pRect->y += pRect->h/2.0f-7.0f; + UI()->DoLabel(pRect, aBuf, 10, 0, -1); return Current; } @@ -830,8 +830,8 @@ void CEditor::DoToolbar(CUIRect ToolBar) if(DoButton_Ex(&s_TeleButton, "Teleporter", (pS && pS->m_Tele)?0:-1, &Button, 0, "Teleporter", CUI::CORNER_ALL)) { - static int s_TelePopupId = 0; - UiInvokePopupMenu(&s_TelePopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 23, PopupTele); + static int s_TelePopupID = 0; + UiInvokePopupMenu(&s_TelePopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 23, PopupTele); } // do speedup button TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom); @@ -839,8 +839,8 @@ void CEditor::DoToolbar(CUIRect ToolBar) static int s_SpeedupButton = 0; if(DoButton_Ex(&s_SpeedupButton, "Speedup", (pS && pS->m_Speedup)?0:-1, &Button, 0, "Speedup", CUI::CORNER_ALL)) { - static int s_SpeedupPopupId = 0; - UiInvokePopupMenu(&s_SpeedupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 53, PopupSpeedup); + static int s_SpeedupPopupID = 0; + UiInvokePopupMenu(&s_SpeedupPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 53, PopupSpeedup); } // do switch button TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom); @@ -848,8 +848,8 @@ void CEditor::DoToolbar(CUIRect ToolBar) static int s_SwitchButton = 0; if(DoButton_Ex(&s_SwitchButton, "Switcher", (pS && pS->m_Switch)?0:-1, &Button, 0, "Switcher", CUI::CORNER_ALL)) { - static int s_SwitchPopupId = 0; - UiInvokePopupMenu(&s_SwitchPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 36, PopupSwitch); + static int s_SwitchPopupID = 0; + UiInvokePopupMenu(&s_SwitchPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 36, PopupSwitch); } } @@ -885,7 +885,7 @@ void CEditor::DoQuad(CQuad *q, int Index) }; // some basic values - void *pId = &q->m_aPoints[4]; // use pivot addr as id + void *pID = &q->m_aPoints[4]; // use pivot addr as id static CPoint s_RotatePoints[4]; static float s_LastWx; static float s_LastWy; @@ -901,7 +901,7 @@ void CEditor::DoQuad(CQuad *q, int Index) float dx = (CenterX - wx)/m_WorldZoom; float dy = (CenterY - wy)/m_WorldZoom; if(dx*dx+dy*dy < 50) - UI()->SetHotItem(pId); + UI()->SetHotItem(pID); // draw selection background if(m_SelectedQuad == Index) @@ -911,7 +911,7 @@ void CEditor::DoQuad(CQuad *q, int Index) Graphics()->QuadsDraw(&QuadItem, 1); } - if(UI()->ActiveItem() == pId) + if(UI()->ActiveItem() == pID) { // check if we only should move pivot if(s_Operation == OP_MOVE_PIVOT) @@ -945,8 +945,8 @@ void CEditor::DoQuad(CQuad *q, int Index) { if(!UI()->MouseButton(1)) { - static int s_QuadPopupId = 0; - UiInvokePopupMenu(&s_QuadPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupQuad); + static int s_QuadPopupID = 0; + UiInvokePopupMenu(&s_QuadPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupQuad); m_LockMouse = false; s_Operation = OP_NONE; UI()->SetActiveItem(0); @@ -964,9 +964,9 @@ void CEditor::DoQuad(CQuad *q, int Index) Graphics()->SetColor(1,1,1,1); } - else if(UI()->HotItem() == pId) + else if(UI()->HotItem() == pID) { - ms_pUiGotContext = pId; + ms_pUiGotContext = pID; Graphics()->SetColor(1,1,1,1); m_pTooltip = Localize("Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate."); @@ -988,7 +988,7 @@ void CEditor::DoQuad(CQuad *q, int Index) else s_Operation = OP_MOVE_ALL; - UI()->SetActiveItem(pId); + UI()->SetActiveItem(pID); m_SelectedQuad = Index; s_LastWx = wx; s_LastWy = wy; @@ -998,7 +998,7 @@ void CEditor::DoQuad(CQuad *q, int Index) { m_SelectedQuad = Index; s_Operation = OP_CONTEXT_MENU; - UI()->SetActiveItem(pId); + UI()->SetActiveItem(pID); } } else @@ -1008,23 +1008,23 @@ void CEditor::DoQuad(CQuad *q, int Index) Graphics()->QuadsDraw(&QuadItem, 1); } -void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) +void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V) { - void *pId = &q->m_aPoints[v]; + void *pID = &pQuad->m_aPoints[V]; float wx = UI()->MouseWorldX(); float wy = UI()->MouseWorldY(); - float px = fx2f(q->m_aPoints[v].x); - float py = fx2f(q->m_aPoints[v].y); + float px = fx2f(pQuad->m_aPoints[V].x); + float py = fx2f(pQuad->m_aPoints[V].y); float dx = (px - wx)/m_WorldZoom; float dy = (py - wy)/m_WorldZoom; if(dx*dx+dy*dy < 50) - UI()->SetHotItem(pId); + UI()->SetHotItem(pID); // draw selection background - if(m_SelectedQuad == QuadIndex && m_SelectedPoints&(1<SetColor(0,0,0,1); IGraphics::CQuadItem QuadItem(px, py, 7.0f, 7.0f); @@ -1042,7 +1042,7 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) static bool s_Moved; static int s_Operation = OP_NONE; - if(UI()->ActiveItem() == pId) + if(UI()->ActiveItem() == pID) { float dx = m_MouseDeltaWx; float dy = m_MouseDeltaWy; @@ -1059,8 +1059,8 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) for(int m = 0; m < 4; m++) if(m_SelectedPoints&(1<m_aPoints[m].x += f2fx(dx); - q->m_aPoints[m].y += f2fx(dy); + pQuad->m_aPoints[m].x += f2fx(dx); + pQuad->m_aPoints[m].y += f2fx(dy); } } else if(s_Operation == OP_MOVEUV) @@ -1071,11 +1071,11 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) // 0,2;1,3 - line x // 0,1;2,3 - line y - q->m_aTexcoords[m].x += f2fx(dx*0.001f); - q->m_aTexcoords[(m+2)%4].x += f2fx(dx*0.001f); + pQuad->m_aTexcoords[m].x += f2fx(dx*0.001f); + pQuad->m_aTexcoords[(m+2)%4].x += f2fx(dx*0.001f); - q->m_aTexcoords[m].y += f2fx(dy*0.001f); - q->m_aTexcoords[m^1].y += f2fx(dy*0.001f); + pQuad->m_aTexcoords[m].y += f2fx(dy*0.001f); + pQuad->m_aTexcoords[m^1].y += f2fx(dy*0.001f); } } } @@ -1084,8 +1084,8 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) { if(!UI()->MouseButton(1)) { - static int s_PointPopupId = 0; - UiInvokePopupMenu(&s_PointPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupPoint); + static int s_PointPopupID = 0; + UiInvokePopupMenu(&s_PointPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 150, PopupPoint); UI()->SetActiveItem(0); } } @@ -1096,9 +1096,9 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) if(!s_Moved) { if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT)) - m_SelectedPoints ^= 1<SetActiveItem(0); @@ -1107,16 +1107,16 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) Graphics()->SetColor(1,1,1,1); } - else if(UI()->HotItem() == pId) + else if(UI()->HotItem() == pID) { - ms_pUiGotContext = pId; + ms_pUiGotContext = pID; Graphics()->SetColor(1,1,1,1); m_pTooltip = Localize("Left mouse button to move. Hold shift to move the texture."); if(UI()->MouseButton(0)) { - UI()->SetActiveItem(pId); + UI()->SetActiveItem(pID); s_Moved = false; if(Input()->KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT)) { @@ -1126,12 +1126,12 @@ void CEditor::DoQuadPoint(CQuad *q, int QuadIndex, int v) else s_Operation = OP_MOVEPOINT; - if(!(m_SelectedPoints&(1<KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT)) - m_SelectedPoints |= 1<SetActiveItem(pId); - if(!(m_SelectedPoints&(1<SetActiveItem(pID); + if(!(m_SelectedPoints&(1<KeyPressed(KEY_LSHIFT) || Input()->KeyPressed(KEY_RSHIFT)) - m_SelectedPoints |= 1<MouseInside(&View); // fetch mouse position @@ -1244,7 +1244,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) if(t) { m_TilesetPicker.m_Image = t->m_Image; - m_TilesetPicker.m_TexId = t->m_TexId; + m_TilesetPicker.m_TexID = t->m_TexID; m_TilesetPicker.Render(); } } @@ -1295,7 +1295,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) if(Inside) { - UI()->SetHotItem(s_pEditorId); + UI()->SetHotItem(s_pEditorID); // do global operations like pan and zoom if(UI()->ActiveItem() == 0 && (UI()->MouseButton(0) || UI()->MouseButton(2))) @@ -1311,19 +1311,19 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) s_Operation = OP_PAN_EDITOR; else s_Operation = OP_PAN_WORLD; - UI()->SetActiveItem(s_pEditorId); + UI()->SetActiveItem(s_pEditorID); } } // brush editing - if(UI()->HotItem() == s_pEditorId) + if(UI()->HotItem() == s_pEditorID) { if(m_Brush.IsEmpty()) m_pTooltip = Localize("Use left mouse button to drag and create a brush."); else m_pTooltip = Localize("Use left mouse button to paint with the brush. Right button clears the brush."); - if(UI()->ActiveItem() == s_pEditorId) + if(UI()->ActiveItem() == s_pEditorID) { CUIRect r; r.x = s_StartWx; @@ -1401,7 +1401,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) if(UI()->MouseButton(0) && s_Operation == OP_NONE) { - UI()->SetActiveItem(s_pEditorId); + UI()->SetActiveItem(s_pEditorID); if(m_Brush.IsEmpty()) s_Operation = OP_BRUSH_GRAB; @@ -1492,7 +1492,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) } // do panning - if(UI()->ActiveItem() == s_pEditorId) + if(UI()->ActiveItem() == s_pEditorID) { if(s_Operation == OP_PAN_WORLD) { @@ -1514,7 +1514,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) } } } - else if(UI()->ActiveItem() == s_pEditorId) + else if(UI()->ActiveItem() == s_pEditorID) { // release mouse if(!UI()->MouseButton(0)) @@ -1637,7 +1637,7 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) } -int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int *pNewVal) +int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int *pNewVal) { int Change = -1; @@ -1661,12 +1661,12 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int * RenderTools()->DrawUIRect(&Shifter, vec4(1,1,1,0.5f), 0, 0.0f); UI()->DoLabel(&Shifter, aBuf, 10.0f, 0, -1); - if(DoButton_ButtonDec(&pIds[i], 0, 0, &Dec, 0, Localize("Decrease"))) + if(DoButton_ButtonDec(&pIDs[i], 0, 0, &Dec, 0, Localize("Decrease"))) { *pNewVal = pProps[i].m_Value-1; Change = i; } - if(DoButton_ButtonInc(((char *)&pIds[i])+1, 0, 0, &Inc, 0, Localize("Increase"))) + if(DoButton_ButtonInc(((char *)&pIDs[i])+1, 0, 0, &Inc, 0, Localize("Increase"))) { *pNewVal = pProps[i].m_Value+1; Change = i; @@ -1676,12 +1676,12 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int * { CUIRect No, Yes; Shifter.VSplitMid(&No, &Yes); - if(DoButton_ButtonDec(&pIds[i], Localize("No"), !pProps[i].m_Value, &No, 0, "")) + if(DoButton_ButtonDec(&pIDs[i], Localize("No"), !pProps[i].m_Value, &No, 0, "")) { *pNewVal = 0; Change = i; } - if(DoButton_ButtonInc(((char *)&pIds[i])+1, Localize("Yes"), pProps[i].m_Value, &Yes, 0, "")) + if(DoButton_ButtonInc(((char *)&pIDs[i])+1, Localize("Yes"), pProps[i].m_Value, &Yes, 0, "")) { *pNewVal = 1; Change = i; @@ -1689,7 +1689,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int * } else if(pProps[i].m_Type == PROPTYPE_INT_SCROLL) { - int NewValue = UiDoValueSelector(&pIds[i], &Shifter, "", pProps[i].m_Value, pProps[i].m_Min, pProps[i].m_Max, 1, 1.0f, Localize("Use left mouse button to drag and change the value. Hold shift to be more precise.")); + int NewValue = UiDoValueSelector(&pIDs[i], &Shifter, "", pProps[i].m_Value, pProps[i].m_Min, pProps[i].m_Max, 1, 1.0f, Localize("Use left mouse button to drag and change the value. Hold shift to be more precise.")); if(NewValue != pProps[i].m_Value) { *pNewVal = NewValue; @@ -1705,7 +1705,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int * for(int c = 0; c < 4; c++) { int v = (pProps[i].m_Value >> s_aShift[c])&0xff; - NewColor |= UiDoValueSelector(((char *)&pIds[i])+c, &Shifter, s_paTexts[c], v, 0, 255, 1, 1.0f, Localize("Use left mouse button to drag and change the color value. Hold shift to be more precise."))<m_aName); - if(DoButton_Editor(&pIds[i], aBuf, 0, &Shifter, 0, 0)) + if(DoButton_Editor(&pIDs[i], aBuf, 0, &Shifter, 0, 0)) PopupSelectImageInvoke(pProps[i].m_Value, UI()->MouseX(), UI()->MouseY()); int r = PopupSelectImageResult(); @@ -1753,22 +1753,22 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIds, int * Shifter.VSplitRight(10.0f, &Shifter, &Down); RenderTools()->DrawUIRect(&Shifter, vec4(1,1,1,0.5f), 0, 0.0f); UI()->DoLabel(&Shifter, "Y", 10.0f, 0, -1); - if(DoButton_ButtonDec(&pIds[i], "-", 0, &Left, 0, Localize("Left"))) + if(DoButton_ButtonDec(&pIDs[i], "-", 0, &Left, 0, Localize("Left"))) { *pNewVal = 1; Change = i; } - if(DoButton_ButtonInc(((char *)&pIds[i])+3, "+", 0, &Right, 0, Localize("Right"))) + if(DoButton_ButtonInc(((char *)&pIDs[i])+3, "+", 0, &Right, 0, Localize("Right"))) { *pNewVal = 2; Change = i; } - if(DoButton_ButtonDec(((char *)&pIds[i])+1, "-", 0, &Up, 0, Localize("Up"))) + if(DoButton_ButtonDec(((char *)&pIDs[i])+1, "-", 0, &Up, 0, Localize("Up"))) { *pNewVal = 4; Change = i; } - if(DoButton_ButtonInc(((char *)&pIds[i])+2, "+", 0, &Down, 0, Localize("Down"))) + if(DoButton_ButtonInc(((char *)&pIDs[i])+2, "+", 0, &Down, 0, Localize("Down"))) { *pNewVal = 8; Change = i; @@ -1856,9 +1856,9 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) m_SelectedGroup = g; m_SelectedLayer = 0; - static int s_GroupPopupId = 0; + static int s_GroupPopupID = 0; if(Result == 2) - UiInvokePopupMenu(&s_GroupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 200, PopupGroup); + UiInvokePopupMenu(&s_GroupPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 200, PopupGroup); } LayersBox.HSplitTop(2.0f, &Slot, &LayersBox); } @@ -1893,9 +1893,9 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) { m_SelectedLayer = i; m_SelectedGroup = g; - static int s_LayerPopupId = 0; + static int s_LayerPopupID = 0; if(Result == 2) - UiInvokePopupMenu(&s_LayerPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupLayer); + UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupLayer); } LayerCur += 14.0f; @@ -1929,11 +1929,11 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser) CEditorImage *pImg = pEditor->m_Map.m_lImages[pEditor->m_SelectedImage]; int External = pImg->m_External; - pEditor->Graphics()->UnloadTexture(pImg->m_TexId); + pEditor->Graphics()->UnloadTexture(pImg->m_TexID); *pImg = ImgInfo; pImg->m_External = External; pEditor->ExtractName(pFileName, pImg->m_aName, sizeof(pImg->m_aName)); - pImg->m_TexId = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); + pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pEditor->SortImages(); for(int i = 0; i < pEditor->m_Map.m_lImages.size(); ++i) { @@ -1961,7 +1961,7 @@ void CEditor::AddImage(const char *pFileName, int StorageType, void *pUser) CEditorImage *pImg = new CEditorImage(pEditor); *pImg = ImgInfo; - pImg->m_TexId = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); + pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pImg->m_External = 1; // external by default str_copy(pImg->m_aName, aBuf, sizeof(pImg->m_aName)); pEditor->m_Map.m_lImages.add(pImg); @@ -2149,9 +2149,9 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) { m_SelectedImage = i; - static int s_PopupImageId = 0; + static int s_PopupImageID = 0; if(Result == 2) - UiInvokePopupMenu(&s_PopupImageId, 0, UI()->MouseX(), UI()->MouseY(), 120, 80, PopupImage); + UiInvokePopupMenu(&s_PopupImageID, 0, UI()->MouseX(), UI()->MouseY(), 120, 80, PopupImage); } ToolBox.HSplitTop(2.0f, 0, &ToolBox); @@ -2165,7 +2165,7 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) r.w = r.h; else r.h = r.w; - Graphics()->TextureSet(m_Map.m_lImages[i]->m_TexId); + Graphics()->TextureSet(m_Map.m_lImages[i]->m_TexID); Graphics()->BlendNormal(); Graphics()->QuadsBegin(); IGraphics::CQuadItem QuadItem(r.x, r.y, r.w, r.h); @@ -2275,9 +2275,9 @@ void CEditor::RenderFileDialog() // filebox if(m_FileDialogStorageType == IStorage::TYPE_SAVE) { - static int s_FileBoxId = 0; + static int s_FileBoxID = 0; UI()->DoLabel(&FileBoxLabel, Localize("Filename:"), 10.0f, -1, -1); - if(DoEditBox(&s_FileBoxId, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f)) + if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f)) { // remove '/' and '\' for(int i = 0; m_aFileDialogFileName[i]; ++i) @@ -2646,7 +2646,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) if(pEnvelope) { static array Selection; - static int sEnvelopeEditorId = 0; + static int sEnvelopeEditorID = 0; static int s_ActiveChannels = 0xf; if(pEnvelope) @@ -2699,9 +2699,9 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) float ValueScale = (Top-Bottom)/View.h; if(UI()->MouseInside(&View)) - UI()->SetHotItem(&sEnvelopeEditorId); + UI()->SetHotItem(&sEnvelopeEditorID); - if(UI()->HotItem() == &sEnvelopeEditorId) + if(UI()->HotItem() == &sEnvelopeEditorID) { // do stuff if(pEnvelope) @@ -2774,12 +2774,12 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) v.h = CurveBar.h; v.w = CurveBar.h; v.x -= v.w/2; - void *pId = &pEnvelope->m_lPoints[i].m_Curvetype; + void *pID = &pEnvelope->m_lPoints[i].m_Curvetype; const char *paTypeName[] = { "N", "L", "S", "F", "M" }; - if(DoButton_Editor(pId, paTypeName[pEnvelope->m_lPoints[i].m_Curvetype], 0, &v, 0, Localize("Switch curve type"))) + if(DoButton_Editor(pID, paTypeName[pEnvelope->m_lPoints[i].m_Curvetype], 0, &v, 0, Localize("Switch curve type"))) pEnvelope->m_lPoints[i].m_Curvetype = (pEnvelope->m_lPoints[i].m_Curvetype+1)%NUM_CURVETYPES; } } @@ -2847,14 +2847,14 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) Final.w = 4.0f; Final.h = 4.0f; - void *pId = &pEnvelope->m_lPoints[i].m_aValues[c]; + void *pID = &pEnvelope->m_lPoints[i].m_aValues[c]; if(UI()->MouseInside(&Final)) - UI()->SetHotItem(pId); + UI()->SetHotItem(pID); float ColorMod = 1.0f; - if(UI()->ActiveItem() == pId) + if(UI()->ActiveItem() == pID) { if(!UI()->MouseButton(0)) { @@ -2887,13 +2887,13 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) ColorMod = 100.0f; Graphics()->SetColor(1,1,1,1); } - else if(UI()->HotItem() == pId) + else if(UI()->HotItem() == pID) { if(UI()->MouseButton(0)) { Selection.clear(); Selection.add(i); - UI()->SetActiveItem(pId); + UI()->SetActiveItem(pID); } // remove point @@ -2905,7 +2905,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) m_pTooltip = Localize("Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete."); } - if(UI()->ActiveItem() == pId || UI()->HotItem() == pId) + if(UI()->ActiveItem() == pID || UI()->HotItem() == pID) { CurrentTime = pEnvelope->m_lPoints[i].m_Time; CurrentValue = pEnvelope->m_lPoints[i].m_aValues[c]; @@ -3211,35 +3211,35 @@ void CEditorMap::MakeGameLayer(CLayer *pLayer) { m_pGameLayer = (CLayerGame *)pLayer; m_pGameLayer->m_pEditor = m_pEditor; - m_pGameLayer->m_TexId = m_pEditor->ms_EntitiesTexture; + m_pGameLayer->m_TexID = m_pEditor->ms_EntitiesTexture; } void CEditorMap::MakeTeleLayer(CLayer *pLayer) { m_pTeleLayer = (CLayerTele *)pLayer; m_pTeleLayer->m_pEditor = m_pEditor; - m_pTeleLayer->m_TexId = m_pEditor->ms_TeleTexture; + m_pTeleLayer->m_TexID = m_pEditor->ms_TeleTexture; } void CEditorMap::MakeSpeedupLayer(CLayer *pLayer) { m_pSpeedupLayer = (CLayerSpeedup *)pLayer; m_pSpeedupLayer->m_pEditor = m_pEditor; - m_pSpeedupLayer->m_TexId = m_pEditor->ms_SpeedupTexture; + m_pSpeedupLayer->m_TexID = m_pEditor->ms_SpeedupTexture; } void CEditorMap::MakeFrontLayer(CLayer *pLayer) { m_pFrontLayer = (CLayerFront *)pLayer; m_pFrontLayer->m_pEditor = m_pEditor; - m_pFrontLayer->m_TexId = m_pEditor->ms_FrontTexture; + m_pFrontLayer->m_TexID = m_pEditor->ms_FrontTexture; } void CEditorMap::MakeSwitchLayer(CLayer *pLayer) { m_pSwitchLayer = (CLayerSwitch *)pLayer; m_pSwitchLayer->m_pEditor = m_pEditor; - m_pSwitchLayer->m_TexId = m_pEditor->ms_SwitchTexture; + m_pSwitchLayer->m_TexID = m_pEditor->ms_SwitchTexture; } void CEditorMap::MakeGameGroup(CLayerGroup *pGroup) diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h index ff802639f..3332cbe09 100644 --- a/src/game/editor/ed_editor.h +++ b/src/game/editor/ed_editor.h @@ -235,7 +235,7 @@ public: CEditorImage(CEditor *pEditor) { m_pEditor = pEditor; - m_TexId = -1; + m_TexID = -1; m_aName[0] = 0; m_External = 0; m_Width = 0; @@ -248,7 +248,7 @@ public: void AnalyseTileFlags(); - int m_TexId; + int m_TexID; int m_External; char m_aName[128]; unsigned char m_aTileFlags[256]; @@ -397,7 +397,7 @@ public: void GetSize(float *w, float *h) { *w = m_Width*32.0f; *h = m_Height*32.0f; } - int m_TexId; + int m_TexID; int m_Game; int m_Tele; int m_Speedup; @@ -618,7 +618,7 @@ public: CLayer *GetSelectedLayer(int Index); CLayerGroup *GetSelectedGroup(); - int DoProperties(CUIRect *pToolbox, CProperty *pProps, int *pIds, int *pNewVal); + int DoProperties(CUIRect *pToolbox, CProperty *pProps, int *pIDs, int *pNewVal); int m_Mode; int m_Dialog; @@ -730,16 +730,17 @@ public: void RenderBackground(CUIRect View, int Texture, float Size, float Brightness); - void UiInvokePopupMenu(void *pId, int Flags, float x, float y, float w, float h, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0); + void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0); void UiDoPopupMenu(); - int UiDoValueSelector(void *pId, CUIRect *r, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip); + int UiDoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, int Current, int Min, int Max, int Step, float Scale, const char *pToolTip); static int PopupGroup(CEditor *pEditor, CUIRect View); static int PopupLayer(CEditor *pEditor, CUIRect View); static int PopupQuad(CEditor *pEditor, CUIRect View); static int PopupPoint(CEditor *pEditor, CUIRect View); static int PopupSelectImage(CEditor *pEditor, CUIRect View); + static int PopupSelectGametileOp(CEditor *pEditor, CUIRect View); static int PopupImage(CEditor *pEditor, CUIRect View); static int PopupMenuFile(CEditor *pEditor, CUIRect View); static int PopupTele(CEditor *pEditor, CUIRect View); @@ -749,15 +750,18 @@ public: void PopupSelectImageInvoke(int Current, float x, float y); int PopupSelectImageResult(); + + void PopupSelectGametileOpInvoke(float x, float y); + int PopupSelectGameTileOpResult(); - vec4 ButtonColorMul(const void *pId); + vec4 ButtonColorMul(const void *pID); void DoQuadPoint(CQuad *pQuad, int QuadIndex, int v); void DoMapEditor(CUIRect View, CUIRect Toolbar); void DoToolbar(CUIRect Toolbar); void DoQuad(CQuad *pQuad, int Index); - float UiDoScrollbarV(const void *id, const CUIRect *pRect, float Current); - vec4 GetButtonColor(const void *id, int Checked); + float UiDoScrollbarV(const void *pID, const CUIRect *pRect, float Current); + vec4 GetButtonColor(const void *pID, int Checked); static void ReplaceImage(const char *pFilename, int StorageType, void *pUser); static void AddImage(const char *pFilename, int StorageType, void *pUser); diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/ed_io.cpp index ac445fc44..e9e30e669 100644 --- a/src/game/editor/ed_io.cpp +++ b/src/game/editor/ed_io.cpp @@ -472,7 +472,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL)) { *pImg = ImgInfo; - pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); + pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pImg->m_External = 1; } } @@ -486,7 +486,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag void *pData = DataFile.GetData(pItem->m_ImageData); pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*4, 1); mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*4); - pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0); + pImg->m_TexID = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0); } // copy image name diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp index 033dadba1..0aa58ac52 100644 --- a/src/game/editor/ed_layer_quads.cpp +++ b/src/game/editor/ed_layer_quads.cpp @@ -43,7 +43,7 @@ void CLayerQuads::Render() { Graphics()->TextureSet(-1); if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size()) - Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexId); + Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID); m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, m_pEditor); } diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp index 02b7d38be..916ae1410 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/ed_layer_tiles.cpp @@ -20,7 +20,7 @@ CLayerTiles::CLayerTiles(int w, int h) m_Width = w; m_Height = h; m_Image = -1; - m_TexId = -1; + m_TexID = -1; m_Game = 0; m_Color.r = 255; m_Color.g = 255; @@ -64,8 +64,8 @@ void CLayerTiles::MakePalette() void CLayerTiles::Render() { if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size()) - m_TexId = m_pEditor->m_Map.m_lImages[m_Image]->m_TexId; - Graphics()->TextureSet(m_TexId); + m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID; + Graphics()->TextureSet(m_TexID); vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f); m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT); if(m_Tele) @@ -151,7 +151,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { CLayerTele *pGrabbed = new CLayerTele(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; - pGrabbed->m_TexId = m_TexId; + pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; @@ -178,7 +178,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { CLayerSpeedup *pGrabbed = new CLayerSpeedup(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; - pGrabbed->m_TexId = m_TexId; + pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; @@ -211,7 +211,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; - pGrabbed->m_TexId = m_TexId; + pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; @@ -242,7 +242,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; - pGrabbed->m_TexId = m_TexId; + pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; @@ -462,41 +462,37 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) if(InGameGroup) { static int s_ColclButton = 0; - if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Clear collision"), 0, &Button, 0, Localize("Removes collision from this layer"))) + if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Game tiles"), 0, &Button, 0, Localize("Constructs game tiles from this layer"))) + m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY()); + + int Result = m_pEditor->PopupSelectGameTileOpResult(); + switch(Result) { - CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer; - int w = min(gl->m_Width, m_Width); - int h = min(gl->m_Height, m_Height); - for(int y = 0; y < h; y++) - { - for(int x = 0; x < w; x++) - { - if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID) - { - if(m_pTiles[y*m_Width+x].m_Index) - gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR; - } - } - } - return 1; + case 4: + Result = TILE_FREEZE; + break; + case 5: + Result = TILE_UNFREEZE; + break; + case 6: + Result = TILE_DFREEZE; + break; + case 7: + Result = TILE_DUNFREEZE; + break; + default: + break; } - - static int s_ColButton = 0; - pToolBox->HSplitBottom(5.0f, pToolBox, &Button); - pToolBox->HSplitBottom(12.0f, pToolBox, &Button); - if(m_pEditor->DoButton_Editor(&s_ColButton, Localize("Make collision"), 0, &Button, 0, Localize("Constructs collision from this layer"))) + if(Result > -1) { CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer; int w = min(gl->m_Width, m_Width); int h = min(gl->m_Height, m_Height); for(int y = 0; y < h; y++) - { for(int x = 0; x < w; x++) - { - if(gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_SOLID) - gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_SOLID:TILE_AIR; - } - } + if((gl->m_pTiles[y*gl->m_Width+x].m_Index >= TILE_AIR && gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_NOHOOK) || (gl->m_pTiles[y*gl->m_Width+x].m_Index >= TILE_FREEZE && gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_DUNFREEZE && gl->m_pTiles[y*gl->m_Width+x].m_Index != TILE_TELEINEVIL)) + gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_AIR+Result:TILE_AIR; + return 1; } } @@ -546,7 +542,7 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) { if (NewVal == -1) { - m_TexId = -1; + m_TexID = -1; m_Image = -1; } else @@ -722,21 +718,21 @@ void CLayerTele::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) if(Empty) { - m_pTiles[fy*m_Width+fx].m_Index = 0; + m_pTiles[fy*m_Width+fx].m_Index = 0; m_pTeleTile[fy*m_Width+fx].m_Type = 0; m_pTeleTile[fy*m_Width+fx].m_Number = 0; } - else + else { - m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; - m_pTeleTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; - if(m_pTiles[fy*m_Width+fx].m_Index > 0) - { + m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; + m_pTeleTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; + if(m_pTiles[fy*m_Width+fx].m_Index > 0) + { if((!pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_TeleNumber) || m_pEditor->m_TeleNumber != pLt->m_TeleNum) m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber; else m_pTeleTile[fy*m_Width+fx].m_Number = pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number; - } + } } } } @@ -903,14 +899,14 @@ void CLayerSpeedup::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) if(Empty) { - m_pTiles[fy*m_Width+fx].m_Index = 0; + m_pTiles[fy*m_Width+fx].m_Index = 0; m_pSpeedupTile[fy*m_Width+fx].m_Force = 0; m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0; } - else + else { - m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; - m_pSpeedupTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; + m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; + m_pSpeedupTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; if(m_pTiles[fy*m_Width+fx].m_Index > 0) { if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force && m_pEditor->m_SpeedupForce) || m_pEditor->m_SpeedupForce != pLt->m_SpeedupForce) @@ -1181,16 +1177,16 @@ void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) if(Empty) { - m_pTiles[fy*m_Width+fx].m_Index = 0; - m_pSwitchTile[fy*m_Width+fx].m_Type = 0; + m_pTiles[fy*m_Width+fx].m_Index = 0; + m_pSwitchTile[fy*m_Width+fx].m_Type = 0; m_pSwitchTile[fy*m_Width+fx].m_Number = 0; } - else + else { - m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; - m_pSwitchTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; - if(m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0) - { + m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; + m_pSwitchTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; + if(m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0) + { if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number) || m_pEditor->m_SwitchNum != pLt->m_SwitchNumber) m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum; else @@ -1200,7 +1196,7 @@ void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) else m_pSwitchTile[fy*m_Width+fx].m_Delay = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay; m_pSwitchTile[fy*m_Width+fx].m_Flags = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Flags; - } + } } } } diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/ed_popups.cpp index 57f237005..ac888d9d0 100644 --- a/src/game/editor/ed_popups.cpp +++ b/src/game/editor/ed_popups.cpp @@ -20,19 +20,19 @@ static struct static int g_UiNumPopups = 0; -void CEditor::UiInvokePopupMenu(void *Id, int Flags, float x, float y, float w, float h, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra) +void CEditor::UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra) { Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked"); - if(x + w > UI()->Screen()->w) - x -= w; - if(y + h > UI()->Screen()->h) - y -= h; - s_UiPopups[g_UiNumPopups].m_pId = Id; + if(X + W > UI()->Screen()->w) + X -= W; + if(Y + H > UI()->Screen()->h) + Y -= H; + s_UiPopups[g_UiNumPopups].m_pId = pID; s_UiPopups[g_UiNumPopups].m_IsMenu = Flags; - s_UiPopups[g_UiNumPopups].m_Rect.x = x; - s_UiPopups[g_UiNumPopups].m_Rect.y = y; - s_UiPopups[g_UiNumPopups].m_Rect.w = w; - s_UiPopups[g_UiNumPopups].m_Rect.h = h; + s_UiPopups[g_UiNumPopups].m_Rect.x = X; + s_UiPopups[g_UiNumPopups].m_Rect.y = Y; + s_UiPopups[g_UiNumPopups].m_Rect.w = W; + s_UiPopups[g_UiNumPopups].m_Rect.h = H; s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc; s_UiPopups[g_UiNumPopups].m_pExtra = pExtra; g_UiNumPopups++; @@ -517,7 +517,7 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View) } if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size()) - pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexId); + pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID); else pEditor->Graphics()->TextureSet(-1); pEditor->Graphics()->QuadsBegin(); @@ -545,6 +545,43 @@ int CEditor::PopupSelectImageResult() g_SelectImageSelected = -100; return g_SelectImageCurrent; } +static int s_GametileOpSelected = -1; + +int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View) +{ + /* This is for scripts/update_localization.py to work, don't remove! + Localize("Clear"); Localize("Collision"); Localize("Death"); Localize("Unhookable"); */ + static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze" }; + static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*); + CUIRect Button; + + for(unsigned i = 0; i < s_NumButtons; ++i) + { + View.HSplitTop(2.0f, 0, &View); + View.HSplitTop(12.0f, &Button, &View); + if(pEditor->DoButton_Editor(&s_pButtonNames[i], Localize(s_pButtonNames[i]), 0, &Button, 0, 0)) + s_GametileOpSelected = i; + } + + return 0; +} + +void CEditor::PopupSelectGametileOpInvoke(float x, float y) +{ + static int s_SelectGametileOpPopupId = 0; + s_GametileOpSelected = -1; + UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 120.0f, PopupSelectGametileOp); +} + +int CEditor::PopupSelectGameTileOpResult() +{ + if(s_GametileOpSelected < 0) + return -1; + + int Result = s_GametileOpSelected; + s_GametileOpSelected = -1; + return Result; +} int CEditor::PopupTele(CEditor *pEditor, CUIRect View) { @@ -634,4 +671,5 @@ int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View) pEditor->m_SwitchDelay = clamp(NewVal, 0, 255); return 0; -} \ No newline at end of file +} + diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp index 0f5c0307b..5d73283bb 100644 --- a/src/game/gamecore.cpp +++ b/src/game/gamecore.cpp @@ -44,9 +44,9 @@ bool CTuningParams::Get(const char *pName, float *pValue) return false; } -float HermiteBasis1(float v) +float HermiteBasis1(float V) { - return 2*v*v*v - 3*v*v+1; + return 2*V*V*V - 3*V*V+1; } float VelocityRamp(float Value, float Start, float Range, float Curvature) @@ -139,16 +139,16 @@ void CCharacterCore::Tick(bool UseInput) m_Direction = m_Input.m_Direction; // setup angle - float a = 0; + float A = 0; if(m_Input.m_TargetX == 0) - a = atanf((float)m_Input.m_TargetY); + A = atanf((float)m_Input.m_TargetY); else - a = atanf((float)m_Input.m_TargetY/(float)m_Input.m_TargetX); + A = atanf((float)m_Input.m_TargetY/(float)m_Input.m_TargetX); if(m_Input.m_TargetX < 0) - a = a+pi; + A = A+pi; - m_Angle = (int)(a*256.0f); + m_Angle = (int)(A*256.0f); // handle jump if(m_Input.m_Jump) @@ -246,30 +246,30 @@ void CCharacterCore::Tick(bool UseInput) GoingToHitGround = true; m_pReset = true; } - + // Check against other players first if(m_pWorld && m_pWorld->m_Tuning.m_PlayerHooking) { float Dist = 0.0f; for(int i = 0; i < MAX_CLIENTS; i++) { - CCharacterCore *p = m_pWorld->m_apCharacters[i]; - if(!p || p == this || !m_pTeams->CanCollide(i, m_Id)) + CCharacterCore *pCharCore = m_pWorld->m_apCharacters[i]; + if(!pCharCore || pCharCore == this || !m_pTeams->CanCollide(i, m_Id)) { dbg_msg1("GameCore Continue", "ThisId = %d Id = %d Team = %d", m_Id, i, m_pTeams->Team(i)); continue; } dbg_msg1("GameCore Past Continue", "ThisId = %d Id = %d Team = %d", m_Id, i, m_pTeams->Team(i)); - vec2 ClosestPoint = closest_point_on_line(m_HookPos, NewPos, p->m_Pos); - if(distance(p->m_Pos, ClosestPoint) < PhysSize+2.0f) + vec2 ClosestPoint = closest_point_on_line(m_HookPos, NewPos, pCharCore->m_Pos); + if(distance(pCharCore->m_Pos, ClosestPoint) < PhysSize+2.0f) { - if (m_HookedPlayer == -1 || distance(m_HookPos, p->m_Pos) < Dist) + if (m_HookedPlayer == -1 || distance(m_HookPos, pCharCore->m_Pos) < Dist) { m_TriggeredEvents |= COREEVENT_HOOK_ATTACH_PLAYER; m_HookState = HOOK_GRABBED; m_HookedPlayer = i; - Dist = distance(m_HookPos, p->m_Pos); + Dist = distance(m_HookPos, pCharCore->m_Pos); dbg_msg1("GameCore Hooked", "ThisId = %d Id = %d Team = %d", m_Id, i, m_pTeams->Team(i)); } } @@ -298,9 +298,9 @@ void CCharacterCore::Tick(bool UseInput) { if(m_HookedPlayer != -1) { - CCharacterCore *p = m_pWorld->m_apCharacters[m_HookedPlayer]; - if(p) - m_HookPos = p->m_Pos; + CCharacterCore *pCharCore = m_pWorld->m_apCharacters[m_HookedPlayer]; + if(pCharCore) + m_HookPos = pCharCore->m_Pos; else { // release hook @@ -348,25 +348,26 @@ void CCharacterCore::Tick(bool UseInput) } } if(m_pWorld/* && m_pWorld->m_Tuning.m_PlayerCollision*/) + if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision) { for(int i = 0; i < MAX_CLIENTS; i++) { - CCharacterCore *p = m_pWorld->m_apCharacters[i]; - if(!p) + CCharacterCore *pCharCore = m_pWorld->m_apCharacters[i]; + if(!pCharCore) continue; //player *p = (player*)ent; - if(p == this || (m_Id != -1 && !m_pTeams->CanCollide(m_Id, i))) { // || !(p->flags&FLAG_ALIVE) + if(pCharCore == this || (m_Id != -1 && !m_pTeams->CanCollide(m_Id, i))) { // || !(p->flags&FLAG_ALIVE) continue; // make sure that we don't nudge our self } // handle player <-> player collision - float d = distance(m_Pos, p->m_Pos); - vec2 Dir = normalize(m_Pos - p->m_Pos); + float D = distance(m_Pos, pCharCore->m_Pos); + vec2 Dir = normalize(m_Pos - pCharCore->m_Pos); if (m_pWorld->m_Tuning.m_PlayerCollision) { - if(d < PhysSize*1.25f && d > 1.0f) + if(D < PhysSize*1.25f && D > 1.0f) { - float a = (PhysSize*1.45f - d); + float a = (PhysSize*1.45f - D); float v = 0.5f; // make sure that we don't add excess force by checking the // direction against the current velocity. if not zero. @@ -380,24 +381,24 @@ void CCharacterCore::Tick(bool UseInput) // handle hook influence if(m_HookedPlayer == i) { - if(d > PhysSize*1.50f) // TODO: fix tweakable variable + if(D > PhysSize*1.50f) // TODO: fix tweakable variable { - float Accel = m_pWorld->m_Tuning.m_HookDragAccel * (d/m_pWorld->m_Tuning.m_HookLength); + float Accel = m_pWorld->m_Tuning.m_HookDragAccel * (D/m_pWorld->m_Tuning.m_HookLength); float DragSpeed = m_pWorld->m_Tuning.m_HookDragSpeed; - vec2 Temp = p->m_Vel; - Temp.x = SaturatedAdd(-DragSpeed, DragSpeed, p->m_Vel.x, Accel*Dir.x*1.5f); - Temp.y = SaturatedAdd(-DragSpeed, DragSpeed, p->m_Vel.y, Accel*Dir.y*1.5f); - if(Temp.x > 0 && ((p->m_TileIndex == TILE_STOP && p->m_TileFlags == ROTATION_270) || (p->m_TileIndexL == TILE_STOP && p->m_TileFlagsL == ROTATION_270) || (p->m_TileIndexL == TILE_STOPS && (p->m_TileFlagsL == ROTATION_90 || p->m_TileFlagsL ==ROTATION_270)) || (p->m_TileIndexL == TILE_STOPA) || (p->m_TileFIndex == TILE_STOP && p->m_TileFFlags == ROTATION_270) || (p->m_TileFIndexL == TILE_STOP && p->m_TileFFlagsL == ROTATION_270) || (p->m_TileFIndexL == TILE_STOPS && (p->m_TileFFlagsL == ROTATION_90 || p->m_TileFFlagsL == ROTATION_270)) || (p->m_TileFIndexL == TILE_STOPA) || (p->m_TileSIndex == TILE_STOP && p->m_TileSFlags == ROTATION_270) || (p->m_TileSIndexL == TILE_STOP && p->m_TileSFlagsL == ROTATION_270) || (p->m_TileSIndexL == TILE_STOPS && (p->m_TileSFlagsL == ROTATION_90 || p->m_TileSFlagsL == ROTATION_270)) || (p->m_TileSIndexL == TILE_STOPA))) + vec2 Temp = pCharCore->m_Vel; + Temp.x = SaturatedAdd(-DragSpeed, DragSpeed, pCharCore->m_Vel.x, Accel*Dir.x*1.5f); + Temp.y = SaturatedAdd(-DragSpeed, DragSpeed, pCharCore->m_Vel.y, Accel*Dir.y*1.5f); + if(Temp.x > 0 && ((pCharCore->m_TileIndex == TILE_STOP && pCharCore->m_TileFlags == ROTATION_270) || (pCharCore->m_TileIndexL == TILE_STOP && pCharCore->m_TileFlagsL == ROTATION_270) || (pCharCore->m_TileIndexL == TILE_STOPS && (pCharCore->m_TileFlagsL == ROTATION_90 || pCharCore->m_TileFlagsL ==ROTATION_270)) || (pCharCore->m_TileIndexL == TILE_STOPA) || (pCharCore->m_TileFIndex == TILE_STOP && pCharCore->m_TileFFlags == ROTATION_270) || (pCharCore->m_TileFIndexL == TILE_STOP && pCharCore->m_TileFFlagsL == ROTATION_270) || (pCharCore->m_TileFIndexL == TILE_STOPS && (pCharCore->m_TileFFlagsL == ROTATION_90 || pCharCore->m_TileFFlagsL == ROTATION_270)) || (pCharCore->m_TileFIndexL == TILE_STOPA) || (pCharCore->m_TileSIndex == TILE_STOP && pCharCore->m_TileSFlags == ROTATION_270) || (pCharCore->m_TileSIndexL == TILE_STOP && pCharCore->m_TileSFlagsL == ROTATION_270) || (pCharCore->m_TileSIndexL == TILE_STOPS && (pCharCore->m_TileSFlagsL == ROTATION_90 || pCharCore->m_TileSFlagsL == ROTATION_270)) || (pCharCore->m_TileSIndexL == TILE_STOPA))) Temp.x = 0; - if(Temp.x < 0 && ((p->m_TileIndex == TILE_STOP && p->m_TileFlags == ROTATION_90) || (p->m_TileIndexR == TILE_STOP && p->m_TileFlagsR == ROTATION_90) || (p->m_TileIndexR == TILE_STOPS && (p->m_TileFlagsR == ROTATION_90 || p->m_TileFlagsR == ROTATION_270)) || (p->m_TileIndexR == TILE_STOPA) || (p->m_TileFIndex == TILE_STOP && p->m_TileFFlags == ROTATION_90) || (p->m_TileFIndexR == TILE_STOP && p->m_TileFFlagsR == ROTATION_90) || (p->m_TileFIndexR == TILE_STOPS && (p->m_TileFFlagsR == ROTATION_90 || p->m_TileFFlagsR == ROTATION_270)) || (p->m_TileFIndexR == TILE_STOPA) || (p->m_TileSIndex == TILE_STOP && p->m_TileSFlags == ROTATION_90) || (p->m_TileSIndexR == TILE_STOP && p->m_TileSFlagsR == ROTATION_90) || (p->m_TileSIndexR == TILE_STOPS && (p->m_TileSFlagsR == ROTATION_90 || p->m_TileSFlagsR == ROTATION_270)) || (p->m_TileSIndexR == TILE_STOPA))) + if(Temp.x < 0 && ((pCharCore->m_TileIndex == TILE_STOP && pCharCore->m_TileFlags == ROTATION_90) || (pCharCore->m_TileIndexR == TILE_STOP && pCharCore->m_TileFlagsR == ROTATION_90) || (pCharCore->m_TileIndexR == TILE_STOPS && (pCharCore->m_TileFlagsR == ROTATION_90 || pCharCore->m_TileFlagsR == ROTATION_270)) || (pCharCore->m_TileIndexR == TILE_STOPA) || (pCharCore->m_TileFIndex == TILE_STOP && pCharCore->m_TileFFlags == ROTATION_90) || (pCharCore->m_TileFIndexR == TILE_STOP && pCharCore->m_TileFFlagsR == ROTATION_90) || (pCharCore->m_TileFIndexR == TILE_STOPS && (pCharCore->m_TileFFlagsR == ROTATION_90 || pCharCore->m_TileFFlagsR == ROTATION_270)) || (pCharCore->m_TileFIndexR == TILE_STOPA) || (pCharCore->m_TileSIndex == TILE_STOP && pCharCore->m_TileSFlags == ROTATION_90) || (pCharCore->m_TileSIndexR == TILE_STOP && pCharCore->m_TileSFlagsR == ROTATION_90) || (pCharCore->m_TileSIndexR == TILE_STOPS && (pCharCore->m_TileSFlagsR == ROTATION_90 || pCharCore->m_TileSFlagsR == ROTATION_270)) || (pCharCore->m_TileSIndexR == TILE_STOPA))) Temp.x = 0; - if(Temp.y < 0 && ((p->m_TileIndex == TILE_STOP && p->m_TileFlags == ROTATION_180) || (p->m_TileIndexB == TILE_STOP && p->m_TileFlagsB == ROTATION_180) || (p->m_TileIndexB == TILE_STOPS && (p->m_TileFlagsB == ROTATION_0 || p->m_TileFlagsB == ROTATION_180)) || (p->m_TileIndexB == TILE_STOPA) || (p->m_TileFIndex == TILE_STOP && p->m_TileFFlags == ROTATION_180) || (p->m_TileFIndexB == TILE_STOP && p->m_TileFFlagsB == ROTATION_180) || (p->m_TileFIndexB == TILE_STOPS && (p->m_TileFFlagsB == ROTATION_0 || p->m_TileFFlagsB == ROTATION_180)) || (p->m_TileFIndexB == TILE_STOPA) || (p->m_TileSIndex == TILE_STOP && p->m_TileSFlags == ROTATION_180) || (p->m_TileSIndexB == TILE_STOP && p->m_TileSFlagsB == ROTATION_180) || (p->m_TileSIndexB == TILE_STOPS && (p->m_TileSFlagsB == ROTATION_0 || p->m_TileSFlagsB == ROTATION_180)) || (p->m_TileSIndexB == TILE_STOPA))) + if(Temp.y < 0 && ((pCharCore->m_TileIndex == TILE_STOP && pCharCore->m_TileFlags == ROTATION_180) || (pCharCore->m_TileIndexB == TILE_STOP && pCharCore->m_TileFlagsB == ROTATION_180) || (pCharCore->m_TileIndexB == TILE_STOPS && (pCharCore->m_TileFlagsB == ROTATION_0 || pCharCore->m_TileFlagsB == ROTATION_180)) || (pCharCore->m_TileIndexB == TILE_STOPA) || (pCharCore->m_TileFIndex == TILE_STOP && pCharCore->m_TileFFlags == ROTATION_180) || (pCharCore->m_TileFIndexB == TILE_STOP && pCharCore->m_TileFFlagsB == ROTATION_180) || (pCharCore->m_TileFIndexB == TILE_STOPS && (pCharCore->m_TileFFlagsB == ROTATION_0 || pCharCore->m_TileFFlagsB == ROTATION_180)) || (pCharCore->m_TileFIndexB == TILE_STOPA) || (pCharCore->m_TileSIndex == TILE_STOP && pCharCore->m_TileSFlags == ROTATION_180) || (pCharCore->m_TileSIndexB == TILE_STOP && pCharCore->m_TileSFlagsB == ROTATION_180) || (pCharCore->m_TileSIndexB == TILE_STOPS && (pCharCore->m_TileSFlagsB == ROTATION_0 || pCharCore->m_TileSFlagsB == ROTATION_180)) || (pCharCore->m_TileSIndexB == TILE_STOPA))) Temp.y = 0; - if(Temp.y > 0 && ((p->m_TileIndex == TILE_STOP && p->m_TileFlags == ROTATION_0) || (p->m_TileIndexT == TILE_STOP && p->m_TileFlagsT == ROTATION_0) || (p->m_TileIndexT == TILE_STOPS && (p->m_TileFlagsT == ROTATION_0 || p->m_TileFlagsT == ROTATION_180)) || (p->m_TileIndexT == TILE_STOPA) || (p->m_TileFIndex == TILE_STOP && p->m_TileFFlags == ROTATION_0) || (p->m_TileFIndexT == TILE_STOP && p->m_TileFFlagsT == ROTATION_0) || (p->m_TileFIndexT == TILE_STOPS && (p->m_TileFFlagsT == ROTATION_0 || p->m_TileFFlagsT == ROTATION_180)) || (p->m_TileFIndexT == TILE_STOPA) || (p->m_TileSIndex == TILE_STOP && p->m_TileSFlags == ROTATION_0) || (p->m_TileSIndexT == TILE_STOP && p->m_TileSFlagsT == ROTATION_0) || (p->m_TileSIndexT == TILE_STOPS && (p->m_TileSFlagsT == ROTATION_0 || p->m_TileSFlagsT == ROTATION_180)) || (p->m_TileSIndexT == TILE_STOPA))) + if(Temp.y > 0 && ((pCharCore->m_TileIndex == TILE_STOP && pCharCore->m_TileFlags == ROTATION_0) || (pCharCore->m_TileIndexT == TILE_STOP && pCharCore->m_TileFlagsT == ROTATION_0) || (pCharCore->m_TileIndexT == TILE_STOPS && (pCharCore->m_TileFlagsT == ROTATION_0 || pCharCore->m_TileFlagsT == ROTATION_180)) || (pCharCore->m_TileIndexT == TILE_STOPA) || (pCharCore->m_TileFIndex == TILE_STOP && pCharCore->m_TileFFlags == ROTATION_0) || (pCharCore->m_TileFIndexT == TILE_STOP && pCharCore->m_TileFFlagsT == ROTATION_0) || (pCharCore->m_TileFIndexT == TILE_STOPS && (pCharCore->m_TileFFlagsT == ROTATION_0 || pCharCore->m_TileFFlagsT == ROTATION_180)) || (pCharCore->m_TileFIndexT == TILE_STOPA) || (pCharCore->m_TileSIndex == TILE_STOP && pCharCore->m_TileSFlags == ROTATION_0) || (pCharCore->m_TileSIndexT == TILE_STOP && pCharCore->m_TileSFlagsT == ROTATION_0) || (pCharCore->m_TileSIndexT == TILE_STOPS && (pCharCore->m_TileSFlagsT == ROTATION_0 || pCharCore->m_TileSFlagsT == ROTATION_180)) || (pCharCore->m_TileSIndexT == TILE_STOPA))) Temp.y = 0; // add force to the hooked player - p->m_Vel = Temp; + pCharCore->m_Vel = Temp; Temp.x = SaturatedAdd(-DragSpeed, DragSpeed, m_Vel.x, -Accel*Dir.x*0.25f); Temp.y = SaturatedAdd(-DragSpeed, DragSpeed, m_Vel.y, -Accel*Dir.y*0.25f); if(Temp.x > 0 && ((m_TileIndex == TILE_STOP && m_TileFlags == ROTATION_270) || (m_TileIndexL == TILE_STOP && m_TileFlagsL == ROTATION_270) || (m_TileIndexL == TILE_STOPS && (m_TileFlagsL == ROTATION_90 || m_TileFlagsL ==ROTATION_270)) || (m_TileIndexL == TILE_STOPA) || (m_TileFIndex == TILE_STOP && m_TileFFlags == ROTATION_270) || (m_TileFIndexL == TILE_STOP && m_TileFFlagsL == ROTATION_270) || (m_TileFIndexL == TILE_STOPS && (m_TileFFlagsL == ROTATION_90 || m_TileFFlagsL == ROTATION_270)) || (m_TileFIndexL == TILE_STOPA) || (m_TileSIndex == TILE_STOP && m_TileSFlags == ROTATION_270) || (m_TileSIndexL == TILE_STOP && m_TileSFlagsL == ROTATION_270) || (m_TileSIndexL == TILE_STOPS && (m_TileSFlagsL == ROTATION_90 || m_TileSFlagsL == ROTATION_270)) || (m_TileSIndexL == TILE_STOPA))) diff --git a/src/game/gamecore.h b/src/game/gamecore.h index 496cc7a2e..51e36413a 100644 --- a/src/game/gamecore.h +++ b/src/game/gamecore.h @@ -56,19 +56,19 @@ inline vec2 GetDirection(int Angle) return vec2(cosf(a), sinf(a)); } -inline vec2 GetDir(float a) +inline vec2 GetDir(float A) { - return vec2(cosf(a), sinf(a)); + return vec2(cosf(A), sinf(A)); } inline float GetAngle(vec2 Dir) { if(Dir.x == 0 && Dir.y == 0) return 0.0f; - float a = atanf(Dir.y/Dir.x); + float A = atanf(Dir.y/Dir.x); if(Dir.x < 0) - a = a+pi; - return a; + A = A+pi; + return A; } inline void StrToInts(int *pInts, int Num, const char *pStr) @@ -107,13 +107,13 @@ inline void IntsToStr(const int *pInts, int Num, char *pStr) -inline vec2 CalcPos(vec2 p, vec2 v, float Curvature, float Speed, float t) +inline vec2 CalcPos(vec2 P, vec2 V, float Curvature, float Speed, float T) { - vec2 n; - t *= Speed; - n.x = p.x + v.x*t; - n.y = p.y + v.y*t + Curvature/10000*(t*t); - return n; + vec2 N; + T *= Speed; + N.x = P.x + V.x*T; + N.y = P.y + V.y*T + Curvature/10000*(T*T); + return N; } diff --git a/src/game/localization.cpp b/src/game/localization.cpp index ad025100a..698963007 100644 --- a/src/game/localization.cpp +++ b/src/game/localization.cpp @@ -63,6 +63,7 @@ bool CLocalizationDatabase::Load(const char *pFilename, IStorage *pStorage, ICon pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); m_Strings.clear(); + char aOrigin[512]; CLineReader LineReader; LineReader.Init(IoHandle); char *pLine; @@ -74,6 +75,7 @@ bool CLocalizationDatabase::Load(const char *pFilename, IStorage *pStorage, ICon if(pLine[0] == '#') // skip comments continue; + str_copy(aOrigin, pLine, sizeof(aOrigin)); char *pReplacement = LineReader.Get(); if(!pReplacement) { @@ -83,13 +85,13 @@ bool CLocalizationDatabase::Load(const char *pFilename, IStorage *pStorage, ICon if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ') { - str_format(aBuf, sizeof(aBuf), "malform replacement line for '%s'", pLine); + str_format(aBuf, sizeof(aBuf), "malform replacement line for '%s'", aOrigin); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); continue; } pReplacement += 3; - AddString(pLine, pReplacement); + AddString(aOrigin, pReplacement); } io_close(IoHandle); diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index a326d5e91..f665410e0 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -72,8 +72,8 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) m_Pos = Pos; m_Core.Reset(); - m_Core.Init(&GameServer()->m_World.m_Core, GameServer()->Collision(), &((CGameControllerDDRace*)GameServer()->m_pController)->m_Teams.m_Core); + m_Core.m_Pos = m_Pos; GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = &m_Core; @@ -93,7 +93,7 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) void CCharacter::Destroy() { - //GameServer()->m_World.m_Core.m_apCharacters[m_MarkedId] = 0; This caused the Marked Char for delete to always Delete ID 0 Core + //GameServer()->m_World.m_Core.m_apCharacters[m_pPlayer->GetCID()] = 0; //dbg_msg("CCHaracter::Destroy", "ID %d Player %d m_Core %d", GetPlayer()->GetCID() ,GetPlayer() ,&m_Core); m_Alive = false; CEntity::Destroy(); @@ -223,7 +223,7 @@ void CCharacter::HandleWeaponSwitch() if(m_QueuedWeapon != -1) WantedWeapon = m_QueuedWeapon; - bool Anything; + bool Anything = false; for(int i = 0; i < NUM_WEAPONS - 1; ++i) if(m_aWeapons[i].m_Got) Anything = true; @@ -942,14 +942,13 @@ void CCharacter::Snap(int SnappingClient) pCharacter->m_PlayerState = m_PlayerState; } - -bool CCharacter::CanCollide(int Cid) +bool CCharacter::CanCollide(int ClientID) { - return Teams()->m_Core.CanCollide(GetPlayer()->GetCID(), Cid); + return Teams()->m_Core.CanCollide(GetPlayer()->GetCID(), ClientID); } -bool CCharacter::SameTeam(int Cid) +bool CCharacter::SameTeam(int ClientID) { - return Teams()->m_Core.SameTeam(GetPlayer()->GetCID(), Cid); + return Teams()->m_Core.SameTeam(GetPlayer()->GetCID(), ClientID); } void CCharacter::OnFinish() @@ -1024,7 +1023,7 @@ void CCharacter::OnFinish() { CNetMsg_Sv_PlayerTime Msg; Msg.m_Time = time * 100.0; - Msg.m_Cid = m_pPlayer->GetCID(); + Msg.m_ClientID = m_pPlayer->GetCID(); Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i); } } @@ -1365,14 +1364,10 @@ void CCharacter::HandleTiles(int Index) Freeze(); else if(((m_TileIndex == TILE_UNFREEZE) || (m_TileFIndex == TILE_UNFREEZE)) && !m_DeepFreeze) UnFreeze(); - else if(((m_TileIndex == TILE_DFREEZE) || (m_TileFIndex == TILE_DFREEZE)) && !m_Super && !m_DeepFreeze) + if(((m_TileIndex == TILE_DFREEZE) || (m_TileFIndex == TILE_DFREEZE)) && !m_Super && !m_DeepFreeze) m_DeepFreeze = true; else if(((m_TileIndex == TILE_DUNFREEZE) || (m_TileFIndex == TILE_DUNFREEZE)) && !m_Super && m_DeepFreeze) - { - if((m_TileIndex != TILE_FREEZE) && (m_TileFIndex != TILE_FREEZE)) - UnFreeze(); m_DeepFreeze = false; - } if(((m_TileIndex == TILE_EHOOK_START) || (m_TileFIndex == TILE_EHOOK_START)) && !m_EndlessHook) { GameServer()->SendChatTarget(GetPlayer()->GetCID(),"Endless hook has been activated"); diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index 65ed3ffa8..bfd93719f 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -151,8 +151,8 @@ public: int m_DDRaceState; void OnFinish(); int Team(); - bool CanCollide(int Cid); - bool SameTeam(int Cid); + bool CanCollide(int ClientID); + bool SameTeam(int ClientID); int m_HammerType; bool m_Super; int m_TeamBeforeSuper; diff --git a/src/game/server/entities/door.cpp b/src/game/server/entities/door.cpp index ba2d7b546..78b14103a 100644 --- a/src/game/server/entities/door.cpp +++ b/src/game/server/entities/door.cpp @@ -63,7 +63,7 @@ void CDoor::Snap(int SnappingClient) if(NetworkClipped(SnappingClient, m_Pos) && NetworkClipped(SnappingClient, m_To)) return; - CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); + CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); pObj->m_X = (int)m_Pos.x; pObj->m_Y = (int)m_Pos.y; diff --git a/src/game/server/entities/dragger.cpp b/src/game/server/entities/dragger.cpp index e3aae683a..35083aebd 100644 --- a/src/game/server/entities/dragger.cpp +++ b/src/game/server/entities/dragger.cpp @@ -127,7 +127,7 @@ void CDragger::Snap(int SnappingClient) if (Char && Char->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()] && (!Tick))) return; if(Char && Char->IsAlive() && m_Target && m_Target->IsAlive() && Char->Team() != m_Target->Team()) return; - CNetObj_Laser *obj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); + CNetObj_Laser *obj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); obj->m_X = (int)m_Pos.x; obj->m_Y = (int)m_Pos.y; diff --git a/src/game/server/entities/flag.h b/src/game/server/entities/flag.h index 523d95ad4..0cbd30031 100644 --- a/src/game/server/entities/flag.h +++ b/src/game/server/entities/flag.h @@ -26,4 +26,4 @@ public: }; #endif -*/ \ No newline at end of file +*/ diff --git a/src/game/server/entities/gun.cpp b/src/game/server/entities/gun.cpp index 9b7c6b8af..3b8067be1 100644 --- a/src/game/server/entities/gun.cpp +++ b/src/game/server/entities/gun.cpp @@ -96,7 +96,7 @@ void CGun::Snap(int SnappingClient) CCharacter * SnapChar = GameServer()->GetPlayerChar(SnappingClient); int Tick = (Server()->Tick()%Server()->TickSpeed())%11; if (SnapChar && SnapChar->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[SnapChar->Team()]) && (!Tick)) return; - CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); + CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); pObj->m_X = (int)m_Pos.x; pObj->m_Y = (int)m_Pos.y; pObj->m_FromX = (int)m_Pos.x; diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp index 66fb35072..751ee6223 100644 --- a/src/game/server/entities/laser.cpp +++ b/src/game/server/entities/laser.cpp @@ -140,7 +140,7 @@ void CLaser::Snap(int SnappingClient) return; if(SnappingChar->IsAlive() && OwnerChar->IsAlive() && SnappingChar->Team() != OwnerChar->Team()) return; - CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); + CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); if(!pObj) return; diff --git a/src/game/server/entities/light.cpp b/src/game/server/entities/light.cpp index b71ec486a..62e9c1375 100644 --- a/src/game/server/entities/light.cpp +++ b/src/game/server/entities/light.cpp @@ -113,7 +113,7 @@ void CLight::Snap(int SnappingClient) if(m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()] && (Tick)) return; - CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); + CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); pObj->m_X = (int)m_Pos.x; pObj->m_Y = (int)m_Pos.y; diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp index 72f7a66ae..c97a75eb1 100644 --- a/src/game/server/entities/pickup.cpp +++ b/src/game/server/entities/pickup.cpp @@ -163,7 +163,7 @@ void CPickup::Snap(int SnappingClient) CCharacter * SnapChar = GameServer()->GetPlayerChar(SnappingClient); int Tick = (Server()->Tick()%Server()->TickSpeed())%11; if (SnapChar && SnapChar->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[SnapChar->Team()]) && (!Tick)) return; - CNetObj_Pickup *pP = static_cast(Server()->SnapNewItem(NETOBJTYPE_PICKUP, m_Id, sizeof(CNetObj_Pickup))); + CNetObj_Pickup *pP = static_cast(Server()->SnapNewItem(NETOBJTYPE_PICKUP, m_ID, sizeof(CNetObj_Pickup))); if(!pP) return; diff --git a/src/game/server/entities/plasma.cpp b/src/game/server/entities/plasma.cpp index d9923a4a7..3d5dfda19 100644 --- a/src/game/server/entities/plasma.cpp +++ b/src/game/server/entities/plasma.cpp @@ -84,7 +84,7 @@ void CPlasma::Snap(int SnappingClient) if(!SnapChar) return; if (SnapChar->IsAlive() && (m_Layer == LAYER_SWITCH && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[SnapChar->Team()]) && (!Tick)) return; if((SnapChar->Team() != m_ResponsibleTeam) && (!SnapChar->GetPlayer()->m_IsUsingDDRaceClient || (GameServer()->m_apPlayers[SnappingClient]->m_IsUsingDDRaceClient && !GameServer()->m_apPlayers[SnappingClient]->m_ShowOthers))) return; - CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser))); + CNetObj_Laser *pObj = static_cast(Server()->SnapNewItem(NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser))); pObj->m_X = (int)m_Pos.x; pObj->m_Y = (int)m_Pos.y; pObj->m_FromX = (int)m_Pos.x; diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index 59f1efa74..5e9885459 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -182,7 +182,7 @@ void CProjectile::Snap(int SnappingClient) !SnapChar->CanCollide(m_Owner) ) return; - CNetObj_Projectile *pProj = static_cast(Server()->SnapNewItem(NETOBJTYPE_PROJECTILE, m_Id, sizeof(CNetObj_Projectile))); + CNetObj_Projectile *pProj = static_cast(Server()->SnapNewItem(NETOBJTYPE_PROJECTILE, m_ID, sizeof(CNetObj_Projectile))); if(pProj) FillInfo(pProj); -} +} \ No newline at end of file diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index aff36943c..03b559824 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -16,7 +16,7 @@ CEntity::CEntity(CGameWorld *pGameWorld, int ObjType) m_ProximityRadius = 0; m_MarkedForDestroy = false; - m_Id = Server()->SnapNewID(); + m_ID = Server()->SnapNewID(); m_pPrevTypeEntity = 0; m_pNextTypeEntity = 0; @@ -25,7 +25,7 @@ CEntity::CEntity(CGameWorld *pGameWorld, int ObjType) CEntity::~CEntity() { GameWorld()->RemoveEntity(this); - Server()->SnapFreeID(m_Id); + Server()->SnapFreeID(m_ID); } int CEntity::NetworkClipped(int SnappingClient) diff --git a/src/game/server/entity.h b/src/game/server/entity.h index 3f535c299..a11c14dc2 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -65,7 +65,7 @@ class CEntity class CGameWorld *m_pGameWorld; protected: bool m_MarkedForDestroy; - int m_Id; + int m_ID; int m_ObjType; int m_Number; int m_Layer; @@ -77,7 +77,7 @@ public: class CGameContext *GameServer() { return GameWorld()->GameServer(); } class IServer *Server() { return GameWorld()->Server(); } - CEntity *TypeNext() { return m_pNextTypeEntity; } + CEntity *TypeNext() { return m_pNextTypeEntity; } CEntity *TypePrev() { return m_pPrevTypeEntity; } /* diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 1fbb79272..df5d9d53c 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -94,65 +94,64 @@ void CGameContext::Clear() } -class CCharacter *CGameContext::GetPlayerChar(int ClientId) +class CCharacter *CGameContext::GetPlayerChar(int ClientID) { - if(ClientId < 0 || ClientId >= MAX_CLIENTS || !m_apPlayers[ClientId]) + if(ClientID < 0 || ClientID >= MAX_CLIENTS || !m_apPlayers[ClientID]) return 0; - return m_apPlayers[ClientId]->GetCharacter(); + return m_apPlayers[ClientID]->GetCharacter(); } -void CGameContext::CreateDamageInd(vec2 p, float Angle, int Amount, int Mask) +void CGameContext::CreateDamageInd(vec2 Pos, float Angle, int Amount, int Mask) { - float a = 3 * 3.14159f / 2 + Angle; + float A = 3 * 3.14159f / 2 + Angle; //float a = get_angle(dir); - float s = a-pi/3; - float e = a+pi/3; + float S = A-pi/3; + float E = A+pi/3; for(int i = 0; i < Amount; i++) { - float f = mix(s, e, float(i+1)/float(Amount+2)); - NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND), Mask); - if(ev) + float F = mix(S, E, float(i+1)/float(Amount+2)); + NETEVENT_DAMAGEIND *pEvent = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND), Mask); + if(pEvent) { - ev->m_X = (int)p.x; - ev->m_Y = (int)p.y; - ev->m_Angle = (int)(f*256.0f); + pEvent->m_X = (int)Pos.x; + pEvent->m_Y = (int)Pos.y; + pEvent->m_Angle = (int)(F*256.0f); } } } -void CGameContext::CreateHammerHit(vec2 p, int Mask) +void CGameContext::CreateHammerHit(vec2 Pos, int Mask) { // create the event - NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT), Mask); - if(ev) + NETEVENT_HAMMERHIT *pEvent = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT), Mask); + if(pEvent) { - ev->m_X = (int)p.x; - ev->m_Y = (int)p.y; + pEvent->m_X = (int)Pos.x; + pEvent->m_Y = (int)Pos.y; } } -void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage, int ActivatedTeam,int Mask) +void CGameContext::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam,int Mask) { // create the event - NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION), Mask); - if(ev) + NETEVENT_EXPLOSION *pEvent = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION), Mask); + if(pEvent) { - ev->m_X = (int)p.x; - ev->m_Y = (int)p.y; + pEvent->m_X = (int)Pos.x; + pEvent->m_Y = (int)Pos.y; } - /* - if(!NoDamage) - {*/ + if (!NoDamage) + { // deal damage CCharacter *apEnts[MAX_CLIENTS]; float Radius = 135.0f; float InnerRadius = 48.0f; - int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER); + int Num = m_World.FindEntities(Pos, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER); for(int i = 0; i < Num; i++) { - vec2 Diff = apEnts[i]->m_Pos - p; + vec2 Diff = apEnts[i]->m_Pos - Pos; vec2 ForceDir(0,1); float l = length(Diff); if(l) @@ -168,40 +167,41 @@ void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage, if(!g_Config.m_SvHit||NoDamage) break; } } + } } /* -void create_smoke(vec2 p) +void create_smoke(vec2 P) { // create the event - EV_EXPLOSION *ev = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION)); - if(ev) + EV_EXPLOSION *pEvent = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION)); + if(pEvent) { - ev->x = (int)p.x; - ev->y = (int)p.y; + pEvent->x = (int)P.x; + pEvent->y = (int)P.y; } }*/ -void CGameContext::CreatePlayerSpawn(vec2 p, int Mask) +void CGameContext::CreatePlayerSpawn(vec2 Pos, int Mask) { // create the event - NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN), Mask); + NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN)); if(ev) { - ev->m_X = (int)p.x; - ev->m_Y = (int)p.y; + ev->m_X = (int)Pos.x; + ev->m_Y = (int)Pos.y; } } -void CGameContext::CreateDeath(vec2 p, int ClientId, int Mask) +void CGameContext::CreateDeath(vec2 Pos, int ClientID, int Mask) { // create the event - NETEVENT_DEATH *ev = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH), Mask); - if(ev) + NETEVENT_DEATH *pEvent = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH), Mask); + if(pEvent) { - ev->m_X = (int)p.x; - ev->m_Y = (int)p.y; - ev->m_ClientId = ClientId; + pEvent->m_X = (int)Pos.x; + pEvent->m_Y = (int)Pos.y; + pEvent->m_ClientID = ClientID; } } @@ -211,12 +211,12 @@ void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask) return; // create a sound - NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask); - if(ev) + NETEVENT_SOUNDWORLD *pEvent = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask); + if(pEvent) { - ev->m_X = (int)Pos.x; - ev->m_Y = (int)Pos.y; - ev->m_SoundId = Sound; + pEvent->m_X = (int)Pos.x; + pEvent->m_Y = (int)Pos.y; + pEvent->m_SoundID = Sound; } } @@ -226,7 +226,7 @@ void CGameContext::CreateSoundGlobal(int Sound, int Target) return; CNetMsg_Sv_SoundGlobal Msg; - Msg.m_Soundid = Sound; + Msg.m_SoundID = Sound; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target); } @@ -235,32 +235,32 @@ void CGameContext::SendChatTarget(int To, const char *pText) { CNetMsg_Sv_Chat Msg; Msg.m_Team = 0; - Msg.m_Cid = -1; + Msg.m_ClientID = -1; Msg.m_pMessage = pText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To); } -void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, int SpamProtectionClientId) +void CGameContext::SendChat(int ChatterClientID, int Team, const char *pText, int SpamProtectionClientID) { - if(SpamProtectionClientId >= 0 && SpamProtectionClientId < MAX_CLIENTS) + if(SpamProtectionClientID >= 0 && SpamProtectionClientID < MAX_CLIENTS) { - if(g_Config.m_SvSpamprotection && m_apPlayers[SpamProtectionClientId]->m_Last_Chat - && m_apPlayers[SpamProtectionClientId]->m_Last_Chat + Server()->TickSpeed() + g_Config.m_SvChatDelay > Server()->Tick()) + if(g_Config.m_SvSpamprotection && m_apPlayers[SpamProtectionClientID]->m_Last_Chat + && m_apPlayers[SpamProtectionClientID]->m_Last_Chat + Server()->TickSpeed() + g_Config.m_SvChatDelay > Server()->Tick()) return; else - m_apPlayers[SpamProtectionClientId]->m_Last_Chat = Server()->Tick(); + m_apPlayers[SpamProtectionClientID]->m_Last_Chat = Server()->Tick(); } char aBuf[256], aText[256]; str_copy(aText, pText, sizeof(aText)); - if(ChatterClientId >= 0 && ChatterClientId < MAX_CLIENTS) - str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientId, Team, Server()->ClientName(ChatterClientId), aText); - else if(ChatterClientId == -2) + if(ChatterClientID >= 0 && ChatterClientID < MAX_CLIENTS) + str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientID, Team, Server()->ClientName(ChatterClientID), aText); + else if(ChatterClientID == -2) { str_format(aBuf, sizeof(aBuf), "### %s", aText); str_copy(aText, aBuf, sizeof(aText)); - ChatterClientId = -1; + ChatterClientID = -1; } else str_format(aBuf, sizeof(aBuf), "*** %s", aText); @@ -270,7 +270,7 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, in { CNetMsg_Sv_Chat Msg; Msg.m_Team = 0; - Msg.m_Cid = ChatterClientId; + Msg.m_ClientID = ChatterClientID; Msg.m_pMessage = aText; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } @@ -279,7 +279,7 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, in CTeamsCore * Teams = &((CGameControllerDDRace*)m_pController)->m_Teams.m_Core; CNetMsg_Sv_Chat Msg; Msg.m_Team = 1; - Msg.m_Cid = ChatterClientId; + Msg.m_ClientID = ChatterClientID; Msg.m_pMessage = aText; // pack one for the recording only @@ -303,27 +303,27 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, in } } -void CGameContext::SendEmoticon(int ClientId, int Emoticon) +void CGameContext::SendEmoticon(int ClientID, int Emoticon) { CNetMsg_Sv_Emoticon Msg; - Msg.m_Cid = ClientId; + Msg.m_ClientID = ClientID; Msg.m_Emoticon = Emoticon; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } -void CGameContext::SendWeaponPickup(int ClientId, int Weapon) +void CGameContext::SendWeaponPickup(int ClientID, int Weapon) { CNetMsg_Sv_WeaponPickup Msg; Msg.m_Weapon = Weapon; - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID); } -void CGameContext::SendBroadcast(const char *pText, int ClientId) +void CGameContext::SendBroadcast(const char *pText, int ClientID) { CNetMsg_Sv_Broadcast Msg; Msg.m_pMessage = pText; - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID); } // @@ -359,7 +359,7 @@ void CGameContext::EndVote() SendVoteSet(-1); } -void CGameContext::SendVoteSet(int ClientId) +void CGameContext::SendVoteSet(int ClientID) { CNetMsg_Sv_VoteSet Msg; if(m_VoteCloseTime) @@ -374,10 +374,10 @@ void CGameContext::SendVoteSet(int ClientId) Msg.m_pDescription = ""; Msg.m_pCommand = ""; } - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID); } -void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No) +void CGameContext::SendVoteStatus(int ClientID, int Total, int Yes, int No) { CNetMsg_Sv_VoteStatus Msg = {0}; Msg.m_Total = Total; @@ -385,13 +385,13 @@ void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No) Msg.m_No = No; Msg.m_Pass = Total - (Yes+No); - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID); } -void CGameContext::AbortVoteKickOnDisconnect(int ClientId) +void CGameContext::AbortVoteKickOnDisconnect(int ClientID) { - if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientId) + if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientID) m_VoteCloseTime = -1; } @@ -415,7 +415,7 @@ void CGameContext::CheckPureTuning() } } -void CGameContext::SendTuningParams(int Cid) +void CGameContext::SendTuningParams(int ClientID) { CheckPureTuning(); @@ -423,7 +423,7 @@ void CGameContext::SendTuningParams(int Cid) int *pParams = (int *)&m_Tuning; for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++) Msg.AddInt(pParams[i]); - Server()->SendMsg(&Msg, MSGFLAG_VITAL, Cid); + Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID); } void CGameContext::OnTick() @@ -598,31 +598,31 @@ void CGameContext::OnClientPredictedInput(int ClientID, void *pInput) m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput); } -void CGameContext::OnClientEnter(int ClientId) +void CGameContext::OnClientEnter(int ClientID) { //world.insert_entity(&players[client_id]); - m_apPlayers[ClientId]->Respawn(); + m_apPlayers[ClientID]->Respawn(); // init the player - Score()->PlayerData(ClientId)->Reset(); - Score()->LoadScore(ClientId); - Score()->PlayerData(ClientId)->m_CurrentTime = Score()->PlayerData(ClientId)->m_BestTime; - m_apPlayers[ClientId]->m_Score = (Score()->PlayerData(ClientId)->m_BestTime)?Score()->PlayerData(ClientId)->m_BestTime:-9999; + Score()->PlayerData(ClientID)->Reset(); + Score()->LoadScore(ClientID); + Score()->PlayerData(ClientID)->m_CurrentTime = Score()->PlayerData(ClientID)->m_BestTime; + m_apPlayers[ClientID]->m_Score = (Score()->PlayerData(ClientID)->m_BestTime)?Score()->PlayerData(ClientID)->m_BestTime:-9999; - if(((CServer *) Server())->m_aPrevStates[ClientId] < CServer::CClient::STATE_INGAME) + if(((CServer *) Server())->m_aPrevStates[ClientID] < CServer::CClient::STATE_INGAME) { char aBuf[512]; - str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientId), m_pController->GetTeamName(m_apPlayers[ClientId]->GetTeam())); + str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientID), m_pController->GetTeamName(m_apPlayers[ClientID]->GetTeam())); SendChat(-1, CGameContext::CHAT_ALL, aBuf); - SendChatTarget(ClientId, "DDRace Mod. Version: " GAME_VERSION); - SendChatTarget(ClientId, "Official site: DDRace.info"); - SendChatTarget(ClientId, "For more Info /cmdlist"); - SendChatTarget(ClientId, "Or visit DDRace.info"); - SendChatTarget(ClientId, "To see this again say /info"); - SendChatTarget(ClientId, "Note This is an Alpha release, just for testing, your feedback is important!!"); + SendChatTarget(ClientID, "DDRace Mod. Version: " GAME_VERSION); + SendChatTarget(ClientID, "Official site: DDRace.info"); + SendChatTarget(ClientID, "For more Info /cmdlist"); + SendChatTarget(ClientID, "Or visit DDRace.info"); + SendChatTarget(ClientID, "To see this again say /info"); + SendChatTarget(ClientID, "Note This is an Alpha release, just for testing, your feedback is important!!"); - if(g_Config.m_SvWelcome[0]!=0) SendChatTarget(ClientId,g_Config.m_SvWelcome); - //str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam()); + if(g_Config.m_SvWelcome[0]!=0) SendChatTarget(ClientID,g_Config.m_SvWelcome); + //str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientID, Server()->ClientName(ClientID), m_apPlayers[ClientID]->GetTeam()); Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); } @@ -630,12 +630,12 @@ void CGameContext::OnClientEnter(int ClientId) m_VoteUpdate = true; } -void CGameContext::OnClientConnected(int ClientId) +void CGameContext::OnClientConnected(int ClientID) { // Check which team the player should be on - const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientId); + const int StartTeam = g_Config.m_SvTournamentMode ? TEAM_SPECTATORS : m_pController->GetAutoTeam(ClientID); - m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam); + m_apPlayers[ClientID] = new(ClientID) CPlayer(this, ClientID, StartTeam); //players[client_id].init(client_id); //players[client_id].client_id = client_id; @@ -644,36 +644,36 @@ void CGameContext::OnClientConnected(int ClientId) #ifdef CONF_DEBUG if(g_Config.m_DbgDummies) { - if(ClientId >= MAX_CLIENTS-g_Config.m_DbgDummies) + if(ClientID >= MAX_CLIENTS-g_Config.m_DbgDummies) return; } #endif // send active vote if(m_VoteCloseTime) - SendVoteSet(ClientId); + SendVoteSet(ClientID); // send motd CNetMsg_Sv_Motd Msg; Msg.m_pMessage = g_Config.m_SvMotd; - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID); } -void CGameContext::OnClientDrop(int ClientId) +void CGameContext::OnClientDrop(int ClientID) { - AbortVoteKickOnDisconnect(ClientId); - m_apPlayers[ClientId]->OnDisconnect(); - delete m_apPlayers[ClientId]; - m_apPlayers[ClientId] = 0; + AbortVoteKickOnDisconnect(ClientID); + m_apPlayers[ClientID]->OnDisconnect(); + delete m_apPlayers[ClientID]; + m_apPlayers[ClientID] = 0; //(void)m_pController->CheckTeamBalance(); m_VoteUpdate = true; } -void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) +void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientID) { void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker); - CPlayer *p = m_apPlayers[ClientId]; + CPlayer *p = m_apPlayers[ClientID]; if(!pRawMsg) { @@ -707,14 +707,14 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) if(str_length(pMsg->m_pMessage)>370) { - SendChatTarget(ClientId, "Your Message is too long"); + SendChatTarget(ClientID, "Your Message is too long"); return; } char aIP[16]; int MuteTicks = 0; - Server()->GetClientIP(ClientId, aIP, sizeof aIP); + Server()->GetClientIP(ClientID, aIP, sizeof aIP); for(int z = 0; z < MAX_MUTES && MuteTicks <= 0; ++z) //find a mute, remove it, if expired. if (m_aMutes[z].m_IP[0] && str_comp(aIP, m_aMutes[z].m_IP) == 0 && (MuteTicks = m_aMutes[z].m_Expire - Server()->Tick()) <= 0) @@ -724,15 +724,15 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { char aBuf[128]; str_format(aBuf, sizeof aBuf, "You are not permitted to talk for the next %d seconds.", MuteTicks / Server()->TickSpeed()); - SendChatTarget(ClientId, aBuf); + SendChatTarget(ClientID, aBuf); return; } if ((p->m_ChatScore += g_Config.m_SvChatPenalty) > g_Config.m_SvChatThreshold) { char aIP[16]; - Server()->GetClientIP(ClientId, aIP, sizeof aIP); - Mute(aIP, g_Config.m_SvSpamMuteDuration, Server()->ClientName(ClientId)); + Server()->GetClientIP(ClientID, aIP, sizeof aIP); + Mute(aIP, g_Config.m_SvSpamMuteDuration, Server()->ClientName(ClientID)); p->m_ChatScore = 0; return; } @@ -749,12 +749,12 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { ChatResponseInfo Info; Info.m_GameContext = this; - Info.m_To = ClientId; + Info.m_To = ClientID; - Console()->ExecuteLine(pMsg->m_pMessage + 1, ((CServer *) Server())->m_aClients[ClientId].m_Authed, ClientId, CServer::SendRconLineAuthed, Server(), SendChatResponse, &Info); + Console()->ExecuteLine(pMsg->m_pMessage + 1, ((CServer *) Server())->m_aClients[ClientID].m_Authed, ClientID, CServer::SendRconLineAuthed, Server(), SendChatResponse, &Info); } else - SendChat(ClientId, Team, pMsg->m_pMessage, ClientId); + SendChat(ClientID, Team, pMsg->m_pMessage, ClientID); } else if(MsgId == NETMSGTYPE_CL_CALLVOTE) { @@ -765,13 +765,13 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) p->m_Last_VoteTry = Now; if(g_Config.m_SvSpectatorVotes == 0 && p->GetTeam() == TEAM_SPECTATORS) { - SendChatTarget(ClientId, "Spectators aren't allowed to start a vote."); + SendChatTarget(ClientID, "Spectators aren't allowed to start a vote."); return; } if(m_VoteCloseTime) { - SendChatTarget(ClientId, "Wait for current vote to end before calling a new one."); + SendChatTarget(ClientID, "Wait for current vote to end before calling a new one."); return; } @@ -780,7 +780,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { char aChatmsg[512] = {0}; str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1); - SendChatTarget(ClientId, aChatmsg); + SendChatTarget(ClientID, aChatmsg); return; } @@ -798,18 +798,18 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { if(!Console()->LineIsValid(pOption->m_aCommand)) { - SendChatTarget(ClientId, "Invalid option"); + SendChatTarget(ClientID, "Invalid option"); return; } - if(m_apPlayers[ClientId]->m_Authed <= 0 && strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 && time_get() < last_mapvote + (time_freq() * g_Config.m_SvVoteMapTimeDelay)) + if(m_apPlayers[ClientID]->m_Authed <= 0 && strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 && time_get() < last_mapvote + (time_freq() * g_Config.m_SvVoteMapTimeDelay)) { char chatmsg[512] = {0}; str_format(chatmsg, sizeof(chatmsg), "There's a %d second delay between map-votes,Please wait %d Second(s)", g_Config.m_SvVoteMapTimeDelay,((last_mapvote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq())); - SendChatTarget(ClientId, chatmsg); + SendChatTarget(ClientID, chatmsg); return; } - str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand); + str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientID), pOption->m_aCommand); str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aCommand); str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand); last_mapvote = time_get(); @@ -824,12 +824,12 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) if (p->m_Authed < 3) // allow admins to call any vote they want { str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value); - SendChatTarget(ClientId, aChatmsg); + SendChatTarget(ClientID, aChatmsg); return; } else { - str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pMsg->m_Value); + str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientID), pMsg->m_Value); str_format(aDesc, sizeof(aDesc), "%s", pMsg->m_Value); str_format(aCmd, sizeof(aCmd), "%s", pMsg->m_Value); } @@ -840,51 +840,51 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) } else if(str_comp_nocase(pMsg->m_Type, "kick") == 0) { - if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * 5)) + if(m_apPlayers[ClientID]->m_Authed == 0 && time_get() < m_apPlayers[ClientID]->m_Last_KickVote + (time_freq() * 5)) return; - else if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay)) + else if(m_apPlayers[ClientID]->m_Authed == 0 && time_get() < m_apPlayers[ClientID]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay)) { char chatmsg[512] = {0}; str_format(chatmsg, sizeof(chatmsg), "There's a %d second wait time between kick votes for each player please wait %d second(s)", g_Config.m_SvVoteKickTimeDelay, - ((m_apPlayers[ClientId]->m_Last_KickVote + (m_apPlayers[ClientId]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq()) + ((m_apPlayers[ClientID]->m_Last_KickVote + (m_apPlayers[ClientID]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq()) ); - SendChatTarget(ClientId, chatmsg); - m_apPlayers[ClientId]->m_Last_KickVote = time_get(); + SendChatTarget(ClientID, chatmsg); + m_apPlayers[ClientID]->m_Last_KickVote = time_get(); return; } else if(!g_Config.m_SvVoteKick && p->m_Authed < 2) // allow admins to call kick votes even if they are forbidden { - SendChatTarget(ClientId, "Server does not allow voting to kick players"); - m_apPlayers[ClientId]->m_Last_KickVote = time_get(); + SendChatTarget(ClientID, "Server does not allow voting to kick players"); + m_apPlayers[ClientID]->m_Last_KickVote = time_get(); return; } int KickId = str_toint(pMsg->m_Value); if(KickId < 0 || KickId >= MAX_CLIENTS || !m_apPlayers[KickId]) { - SendChatTarget(ClientId, "Invalid client id to kick"); + SendChatTarget(ClientID, "Invalid client id to kick"); return; } - if(KickId == ClientId) + if(KickId == ClientID) { - SendChatTarget(ClientId, "You cant kick yourself"); + SendChatTarget(ClientID, "You cant kick yourself"); return; } if(ComparePlayers(m_apPlayers[KickId], p)) { - SendChatTarget(ClientId, "You cant kick admins"); - m_apPlayers[ClientId]->m_Last_KickVote = time_get(); + SendChatTarget(ClientID, "You cant kick admins"); + m_apPlayers[ClientID]->m_Last_KickVote = time_get(); char aBufKick[128]; - str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientId)); + str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientID)); SendChatTarget(KickId, aBufKick); return; } - if(GetPlayerChar(ClientId) && GetPlayerChar(KickId) && GetPlayerChar(ClientId)->Team() != GetPlayerChar(KickId)->Team()) + if(GetPlayerChar(ClientID) && GetPlayerChar(KickId) && GetPlayerChar(ClientID)->Team() != GetPlayerChar(KickId)->Team()) { - SendChatTarget(ClientId, "You can kick only your team member"); - m_apPlayers[ClientId]->m_Last_KickVote = time_get(); + SendChatTarget(ClientID, "You can kick only your team member"); + m_apPlayers[ClientID]->m_Last_KickVote = time_get(); return; } const char *pReason = "No reason given"; @@ -897,7 +897,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) } } - str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientId), Server()->ClientName(KickId), pReason); + str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s' (%s)", Server()->ClientName(ClientID), Server()->ClientName(KickId), pReason); str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickId)); if (!g_Config.m_SvVoteKickBantime) str_format(aCmd, sizeof(aCmd), "kick %d Kicked by vote", KickId); @@ -907,7 +907,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) Server()->GetClientIP(KickId, aBuf, sizeof(aBuf)); str_format(aCmd, sizeof(aCmd), "ban %s %d Banned by vote", aBuf, g_Config.m_SvVoteKickBantime); } - m_apPlayers[ClientId]->m_Last_KickVote = time_get(); + m_apPlayers[ClientID]->m_Last_KickVote = time_get(); m_VoteKick = true; } @@ -917,7 +917,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) StartVote(aDesc, aCmd); p->m_Vote = 1; p->m_VotePos = m_VotePos = 1; - m_VoteCreator = ClientId; + m_VoteCreator = ClientID; p->m_Last_VoteCall = Now; } } @@ -945,12 +945,12 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) return; // Switch team on given client and kill/respawn him - if(m_pController->CanJoinTeam(pMsg->m_Team, ClientId)) + if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID)) { //if(m_pController->CanChangeTeam(p, pMsg->m_Team)) //{ if(p->GetTeam()==-1 && p->m_InfoSaved) - SendChatTarget(ClientId,"Use /pause first then you can kill"); + SendChatTarget(ClientID,"Use /pause first then you can kill"); else { p->m_Last_SetTeam = Server()->Tick(); @@ -960,13 +960,13 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) //(void)m_pController->CheckTeamBalance(); } //else - //SendBroadcast("Teams must be balanced, please join other team", ClientId); + //SendBroadcast("Teams must be balanced, please join other team", ClientID); } else { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots); - SendBroadcast(aBuf, ClientId); + SendBroadcast(aBuf, ClientID); } } else if (MsgId == NETMSGTYPE_CL_ISDDRACE) @@ -974,14 +974,14 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) p->m_IsUsingDDRaceClient = true; char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "%d use DDRace Client", ClientId); + str_format(aBuf, sizeof(aBuf), "%d use DDRace Client", ClientID); dbg_msg("DDRace", aBuf); //first update his teams state - ((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientId); + ((CGameControllerDDRace*)m_pController)->m_Teams.SendTeamsState(ClientID); //second give him records - SendRecord(ClientId); + SendRecord(ClientID); //third give him others current time for table score @@ -992,18 +992,18 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { CNetMsg_Sv_PlayerTime Msg; Msg.m_Time = Score()->PlayerData(i)->m_CurrentTime * 100; - Msg.m_Cid = i; - Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId); + Msg.m_ClientID = i; + Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientID); //also send its time to others } } //also send its time to others - if(Score()->PlayerData(ClientId)->m_CurrentTime > 0) { + if(Score()->PlayerData(ClientID)->m_CurrentTime > 0) { //TODO: make function for this fucking steps CNetMsg_Sv_PlayerTime Msg; - Msg.m_Time = Score()->PlayerData(ClientId)->m_CurrentTime * 100; - Msg.m_Cid = ClientId; + Msg.m_Time = Score()->PlayerData(ClientID)->m_CurrentTime * 100; + Msg.m_ClientID = ClientID; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); } } @@ -1022,13 +1022,13 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) // copy old name char aOldName[MAX_NAME_LENGTH]; - str_copy(aOldName, Server()->ClientName(ClientId), MAX_NAME_LENGTH); + str_copy(aOldName, Server()->ClientName(ClientID), MAX_NAME_LENGTH); - Server()->SetClientName(ClientId, pMsg->m_pName); - if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientId)) != 0) + Server()->SetClientName(ClientID, pMsg->m_pName); + if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientID)) != 0) { char aChatText[256]; - str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientId)); + str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientID)); SendChat(-1, CGameContext::CHAT_ALL, aChatText); } @@ -1041,22 +1041,22 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) { // send vote options CNetMsg_Sv_VoteClearOptions ClearMsg; - Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientID); CVoteOption *pCurrent = m_pVoteOptionFirst; while(pCurrent) { CNetMsg_Sv_VoteOption OptionMsg; OptionMsg.m_pCommand = pCurrent->m_aCommand; - Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientID); pCurrent = pCurrent->m_pNext; } // send tuning parameters to client - SendTuningParams(ClientId); + SendTuningParams(ClientID); // CNetMsg_Sv_ReadyToEnter m; - Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId); + Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID); } } else if (MsgId == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused) @@ -1068,7 +1068,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) p->m_Last_Emote = Server()->Tick(); - SendEmoticon(ClientId, pMsg->m_Emoticon); + SendEmoticon(ClientID, pMsg->m_Emoticon); CCharacter* pChr = p->GetCharacter(); if(pChr && g_Config.m_SvEmotionalTees && pChr->m_EyeEmote) { @@ -1114,7 +1114,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) } } -void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; const char *pParamName = pResult->GetString(0); @@ -1131,7 +1131,7 @@ void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter"); } -void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; CTuningParams p; @@ -1140,7 +1140,7 @@ void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset"); } -void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; char aBuf[256]; @@ -1153,13 +1153,13 @@ void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int } } -void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : ""); } -void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; if(pResult->NumArguments()) @@ -1168,22 +1168,22 @@ void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int C pSelf->m_pController->StartRound(); } -void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->SendBroadcast(pResult->GetString(0), -1); } -void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0)); } -void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData, int ClientId) +void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData, int ClientID) { CGameContext *pSelf = (CGameContext *)pUserData; - //int ClientId = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); + //int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int Victim = pResult->GetVictim(); int Team = clamp(pResult->GetInteger(0), -1, 1); @@ -1513,16 +1513,16 @@ void CGameContext::OnShutdown() Clear(); } -void CGameContext::OnSnap(int ClientId) +void CGameContext::OnSnap(int ClientID) { - m_World.Snap(ClientId); - m_pController->Snap(ClientId); - m_Events.Snap(ClientId); + m_World.Snap(ClientID); + m_pController->Snap(ClientID); + m_Events.Snap(ClientID); for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) - m_apPlayers[i]->Snap(ClientId); + m_apPlayers[i]->Snap(ClientID); } } void CGameContext::OnPreSnap() {} @@ -1600,13 +1600,13 @@ bool CGameContext::PlayerHooking() return Temp != 0.0; } -void CGameContext::OnSetAuthed(int client_id, int Level) +void CGameContext::OnSetAuthed(int ClientID, int Level) { - if(m_apPlayers[client_id]) + if(m_apPlayers[ClientID]) { - m_apPlayers[client_id]->m_Authed = Level; + m_apPlayers[ClientID]->m_Authed = Level; char buf[11]; - str_format(buf, sizeof(buf), "ban %d %d", client_id, g_Config.m_SvVoteKickBantime); + str_format(buf, sizeof(buf), "ban %d %d", ClientID, g_Config.m_SvVoteKickBantime); if( !strcmp(m_aVoteCommand,buf)) { m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO; @@ -1615,9 +1615,9 @@ void CGameContext::OnSetAuthed(int client_id, int Level) } } -void CGameContext::SendRecord(int ClientId) { +void CGameContext::SendRecord(int ClientID) { CNetMsg_Sv_Record RecordsMsg; - RecordsMsg.m_PlayerTimeBest = Score()->PlayerData(ClientId)->m_BestTime * 100.0f;// + RecordsMsg.m_PlayerTimeBest = Score()->PlayerData(ClientID)->m_BestTime * 100.0f;// RecordsMsg.m_ServerTimeBest = m_pController->m_CurrentRecord * 100.0f;//TODO: finish this - Server()->SendPackMsg(&RecordsMsg, MSGFLAG_VITAL, ClientId); + Server()->SendPackMsg(&RecordsMsg, MSGFLAG_VITAL, ClientID); } diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index b2622810b..76c24316a 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -47,18 +47,18 @@ class CGameContext : public IGameServer CNetObjHandler m_NetObjHandler; CTuningParams m_Tuning; - static void ConTuneParam(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTuneReset(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTuneDump(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConChangeMap(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConRestart(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSay(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSetTeam(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConAddVote(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConClearVotes(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConVote(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConTuneParam(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTuneReset(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTuneDump(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConChangeMap(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConRestart(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSay(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSetTeam(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConAddVote(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConClearVotes(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConVote(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); CGameContext(int Resetting); @@ -84,14 +84,14 @@ public: CGameWorld m_World; // helper functions - class CCharacter *GetPlayerChar(int ClientId); + class CCharacter *GetPlayerChar(int ClientID); // voting void StartVote(const char *pDesc, const char *pCommand); void EndVote(); - void SendVoteSet(int ClientId); - void SendVoteStatus(int ClientId, int Total, int Yes, int No); - void AbortVoteKickOnDisconnect(int ClientId); + void SendVoteSet(int ClientID); + void SendVoteStatus(int ClientID, int Total, int Yes, int No); + void AbortVoteKickOnDisconnect(int ClientID); int m_VoteCreator; int64 m_VoteCloseTime; @@ -137,15 +137,15 @@ public: // network void SendChatTarget(int To, const char *pText); - void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1); - void SendEmoticon(int ClientId, int Emoticon); - void SendWeaponPickup(int ClientId, int Weapon); - void SendBroadcast(const char *pText, int ClientId); + void SendChat(int ClientID, int Team, const char *pText, int SpamProtectionClientID = -1); + void SendEmoticon(int ClientID, int Emoticon); + void SendWeaponPickup(int ClientID, int Weapon); + void SendBroadcast(const char *pText, int ClientID); // void CheckPureTuning(); - void SendTuningParams(int ClientId); + void SendTuningParams(int ClientID); // engine events virtual void OnInit(); @@ -154,16 +154,16 @@ public: virtual void OnTick(); virtual void OnPreSnap(); - virtual void OnSnap(int ClientId); + virtual void OnSnap(int ClientID); virtual void OnPostSnap(); - virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId); + virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientID); - virtual void OnClientConnected(int ClientId); - virtual void OnClientEnter(int ClientId); - virtual void OnClientDrop(int ClientId); - virtual void OnClientDirectInput(int ClientId, void *pInput); - virtual void OnClientPredictedInput(int ClientId, void *pInput); + virtual void OnClientConnected(int ClientID); + virtual void OnClientEnter(int ClientID); + virtual void OnClientDrop(int ClientID); + virtual void OnClientDirectInput(int ClientID, void *pInput); + virtual void OnClientPredictedInput(int ClientID, void *pInput); virtual const char *Version(); virtual const char *NetVersion(); @@ -175,75 +175,75 @@ private: //DDRace Console Commands - //static void ConMute(IConsole::IResult *pResult, void *pUserData, int ClientId); - //static void ConUnmute(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConLogOut(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSetlvl1(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSetlvl2(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSetlvl3(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData, int ClientId); + //static void ConMute(IConsole::IResult *pResult, void *pUserData, int ClientID); + //static void ConUnmute(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConLogOut(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSetlvl1(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSetlvl2(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSetlvl3(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData, int ClientID); - static void ConNinja(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConHammer(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConUnSuper(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSuper(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConShotgun(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConGrenade(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConRifle(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConWeapons(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConUnRifle(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConNinja(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConHammer(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConUnSuper(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSuper(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConShotgun(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConGrenade(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConRifle(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConWeapons(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConUnRifle(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData, int ClientID); - void ModifyWeapons(int ClientId, int Victim, int Weapon, bool Remove); - void MoveCharacter(int ClientId, int Victim, int X, int Y, bool Raw = false); + void ModifyWeapons(int ClientID, int Victim, int Weapon, bool Remove); + void MoveCharacter(int ClientID, int Victim, int X, int Y, bool Raw = false); - static void ConTeleport(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConPhook(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConTeleport(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConPhook(IConsole::IResult *pResult, void *pUserData, int ClientID); - static void ConFreeze(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTimerStop(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTimerStart(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTimerReStart(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTimerZero(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConGoLeft(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConGoRight(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConGoUp(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConGoDown(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConFreeze(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTimerStop(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTimerStart(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTimerReStart(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTimerZero(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConGoLeft(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConGoRight(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConGoUp(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConGoDown(IConsole::IResult *pResult, void *pUserData, int ClientID); - static void ConMove(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConInvisMe(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConVisMe(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConInvis(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConVis(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConMove(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConInvisMe(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConVisMe(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConInvis(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConVis(IConsole::IResult *pResult, void *pUserData, int ClientID); - static void ConCredits(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConInfo(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConHelp(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConSettings(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConRules(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConKill(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTogglePause(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConTop5(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConRank(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConBroadTime(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConJoinTeam(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConToggleFly(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConMe(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConToggleEyeEmote(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConToggleBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConShowOthers(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConCredits(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConInfo(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConHelp(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConSettings(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConRules(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConKill(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTogglePause(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConTop5(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConRank(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConBroadTime(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConJoinTeam(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConToggleFly(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConMe(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConToggleEyeEmote(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConToggleBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConShowOthers(IConsole::IResult *pResult, void *pUserData, int ClientID); - static void ConAsk(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConYes(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConNo(IConsole::IResult *pResult, void *pUserData, int ClientId); - static void ConInvite(IConsole::IResult *pResult, void *pUserData, int ClientId); + static void ConAsk(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConYes(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConNo(IConsole::IResult *pResult, void *pUserData, int ClientID); + static void ConInvite(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConMute(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConMuteID(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConMuteIP(IConsole::IResult *pResult, void *pUserData, int ClientID); @@ -261,7 +261,7 @@ public: VOTE_ENFORCE_NO_ADMIN = VOTE_ENFORCE_YES + 1, VOTE_ENFORCE_YES_ADMIN }; - void SendRecord(int ClientId); + void SendRecord(int ClientID); static void SendChatResponse(const char *pLine, void *pUser); static void SendChatResponseAll(const char *pLine, void *pUser); struct ChatResponseInfo @@ -269,7 +269,7 @@ public: CGameContext *m_GameContext; int m_To; }; - virtual void OnSetAuthed(int ClientId,int Level); + virtual void OnSetAuthed(int ClientID,int Level); virtual bool PlayerCollision(); virtual bool PlayerHooking(); }; @@ -281,7 +281,7 @@ struct CMute { bool ComparePlayers(CPlayer *pl1, CPlayer *pl2); inline int CmaskAll() { return -1; } -inline int CmaskOne(int ClientId) { return 1<TickSpeed(); } /* -bool IGameController::IsFriendlyFire(int Cid1, int Cid2) +bool IGameController::IsFriendlyFire(int ClientID1, int ClientID2) { - if(Cid1 == Cid2) + if(ClientID1 == ClientID2) return false; if(IsTeamplay()) { - if(!GameServer()->m_apPlayers[Cid1] || !GameServer()->m_apPlayers[Cid2]) + if(!GameServer()->m_apPlayers[ClientID1] || !GameServer()->m_apPlayers[ClientID2]) return false; - if(GameServer()->m_apPlayers[Cid1]->GetTeam() == GameServer()->m_apPlayers[Cid2]->GetTeam()) + if(GameServer()->m_apPlayers[ClientID1]->GetTeam() == GameServer()->m_apPlayers[ClientID2]->GetTeam()) return true; } @@ -565,7 +565,7 @@ bool IGameController::IsForceBalanced() return false; } -bool IGameController::CanBeMovedOnBalance(int Cid) +bool IGameController::CanBeMovedOnBalance(int ClientID) { return true; } diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h index 84afa6899..3c12f8955 100644 --- a/src/game/server/gamecontroller.h +++ b/src/game/server/gamecontroller.h @@ -78,14 +78,14 @@ public: void EndRound(); void ChangeMap(const char *pToMap); - bool IsFriendlyFire(int Cid1, int Cid2); + bool IsFriendlyFire(int ClientID1, int ClientID2); bool IsForceBalanced(); /* */ - virtual bool CanBeMovedOnBalance(int Cid); + virtual bool CanBeMovedOnBalance(int ClientID); virtual void Tick(); diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 7f2a6a94e..08b73b4d8 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -64,9 +64,9 @@ int CGameControllerCTF::OnCharacterDeath(class CCharacter *pVictim, class CPlaye return HadFlag; } -bool CGameControllerCTF::CanBeMovedOnBalance(int Cid) +bool CGameControllerCTF::CanBeMovedOnBalance(int ClientID) { - CCharacter* Character = GameServer()->m_apPlayers[Cid]->GetCharacter(); + CCharacter* Character = GameServer()->m_apPlayers[ClientID]->GetCharacter(); if(Character) { for(int fi = 0; fi < 2; fi++) diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h index e1c93fa0b..a9ccd2e05 100644 --- a/src/game/server/gamemodes/ctf.h +++ b/src/game/server/gamemodes/ctf.h @@ -12,7 +12,7 @@ public: class CFlag *m_apFlags[2]; CGameControllerCTF(class CGameContext *pGameServer); - virtual bool CanBeMovedOnBalance(int Cid); + virtual bool CanBeMovedOnBalance(int ClientID); virtual void Tick(); virtual bool OnEntity(int Index, vec2 Pos); @@ -21,4 +21,4 @@ public: #endif -*/ \ No newline at end of file +*/ diff --git a/src/game/server/gamemodes/dm.h b/src/game/server/gamemodes/dm.h index e4cdfe70b..888bbf03b 100644 --- a/src/game/server/gamemodes/dm.h +++ b/src/game/server/gamemodes/dm.h @@ -12,4 +12,4 @@ public: virtual void Tick(); }; #endif -*/ \ No newline at end of file +*/ diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index e018c7a10..5ba6c0174 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -21,4 +21,4 @@ void CGameControllerMOD::Tick() IGameController::Tick(); } -*/ \ No newline at end of file +*/ diff --git a/src/game/server/gamemodes/mod.h b/src/game/server/gamemodes/mod.h index 4fc534b9c..b3a6adc76 100644 --- a/src/game/server/gamemodes/mod.h +++ b/src/game/server/gamemodes/mod.h @@ -15,4 +15,4 @@ public: // add more virtual functions here if you wish }; #endif -*/ \ No newline at end of file +*/ diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index b1a7ca1f0..6a833e357 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -33,4 +33,4 @@ void CGameControllerTDM::Tick() DoTeamScoreWincheck(); IGameController::Tick(); } -*/ \ No newline at end of file +*/ diff --git a/src/game/server/gamemodes/tdm.h b/src/game/server/gamemodes/tdm.h index 3af1b39b0..a84580347 100644 --- a/src/game/server/gamemodes/tdm.h +++ b/src/game/server/gamemodes/tdm.h @@ -14,4 +14,4 @@ public: virtual void Tick(); }; #endif -*/ \ No newline at end of file +*/ diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp index 0633f507f..385196e7d 100644 --- a/src/game/server/gameworld.cpp +++ b/src/game/server/gameworld.cpp @@ -48,7 +48,8 @@ int CGameWorld::FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, { if(distance(pEnt->m_Pos, Pos) < Radius+pEnt->m_ProximityRadius) { - ppEnts[Num] = pEnt; + if(ppEnts) + ppEnts[Num] = pEnt; Num++; if(Num == Max) break; @@ -257,13 +258,13 @@ std::list CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 return listOfChars; } -void CGameWorld::ReleaseHooked(int ClientId) +void CGameWorld::ReleaseHooked(int ClientID) { CCharacter *pChr = (CCharacter *)CGameWorld::FindFirst(CGameWorld::ENTTYPE_CHARACTER); for(; pChr; pChr = (CCharacter *)pChr->TypeNext()) { CCharacterCore* Core = pChr->Core(); - if(Core->m_HookedPlayer == ClientId && !pChr->m_Super) + if(Core->m_HookedPlayer == ClientID && !pChr->m_Super) { Core->m_HookedPlayer = -1; Core->m_HookState = HOOK_RETRACTED; diff --git a/src/game/server/gameworld.h b/src/game/server/gameworld.h index d9b1a9d8f..ef0fb585d 100644 --- a/src/game/server/gameworld.h +++ b/src/game/server/gameworld.h @@ -146,7 +146,7 @@ public: void Tick(); std::list IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, class CEntity *pNotThis); - void ReleaseHooked(int ClientId); + void ReleaseHooked(int ClientID); /* diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index b69fa462c..6899e2bb1 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -14,20 +14,20 @@ MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS) IServer *CPlayer::Server() const { return m_pGameServer->Server(); } -CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team) +CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team) { m_pGameServer = pGameServer; m_RespawnTick = Server()->Tick(); m_DieTick = Server()->Tick(); m_ScoreStartTick = Server()->Tick(); Character = 0; - this->m_ClientID = CID; + this->m_ClientID = ClientID; m_Team = GameServer()->m_pController->ClampTeam(Team); m_LastActionTick = Server()->Tick(); m_ChatScore = 0; m_PauseInfo.m_Respawn = false; - GameServer()->Score()->PlayerData(CID)->Reset(); + GameServer()->Score()->PlayerData(ClientID)->Reset(); m_Invisible = false; m_IsUsingDDRaceClient = false; @@ -42,6 +42,10 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team) CPlayer::~CPlayer() { if(Character) Character->Destroy(); +/* + delete Character; + Character = 0; +*/ } void CPlayer::Tick() @@ -122,7 +126,7 @@ void CPlayer::Snap(int SnappingClient) pPlayerInfo->m_Latency = m_Latency.m_Min; pPlayerInfo->m_LatencyFlux = m_Latency.m_Max-m_Latency.m_Min; pPlayerInfo->m_Local = 0; - pPlayerInfo->m_ClientId = m_ClientID; + pPlayerInfo->m_ClientID = m_ClientID; if(m_ClientID == SnappingClient) pPlayerInfo->m_Local = 1; diff --git a/src/game/server/player.h b/src/game/server/player.h index bd60501f8..176a61ddd 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -13,7 +13,7 @@ class CPlayer MACRO_ALLOC_POOL_ID() public: - CPlayer(CGameContext *pGameServer, int CID, int Team); + CPlayer(CGameContext *pGameServer, int ClientID, int Team); ~CPlayer(); void Init(int CID); diff --git a/src/game/server/teams.cpp b/src/game/server/teams.cpp index 8f0eb9d3d..7e80f57a5 100644 --- a/src/game/server/teams.cpp +++ b/src/game/server/teams.cpp @@ -275,10 +275,10 @@ void CGameTeams::SetTeamLeader(int Team, int ClientID) char aBuf[64]; str_format(aBuf, sizeof(aBuf), "\'%s\' is now the team %d leader.", Server()->ClientName(ClientID), Team); if(Count(Team) > 1) - for (int LoopCID = 0; LoopCID < MAX_CLIENTS; ++LoopCID) - if(LoopCID != ClientID) - if(m_Core.Team(LoopCID) == Team) - GameServer()->SendChatTarget(LoopCID, aBuf); + for (int LoopClientID = 0; LoopClientID < MAX_CLIENTS; ++LoopClientID) + if(LoopClientID != ClientID) + if(m_Core.Team(LoopClientID) == Team) + GameServer()->SendChatTarget(LoopClientID, aBuf); str_format(aBuf, sizeof(aBuf), "You are now the team %d leader.", Team); GameServer()->SendChatTarget(ClientID, aBuf); diff --git a/src/game/teamscore.cpp b/src/game/teamscore.cpp index d71839937..7fc1089c7 100644 --- a/src/game/teamscore.cpp +++ b/src/game/teamscore.cpp @@ -5,25 +5,25 @@ CTeamsCore::CTeamsCore() Reset(); } -bool CTeamsCore::SameTeam(int Cid1, int Cid2) +bool CTeamsCore::SameTeam(int ClientID1, int ClientID2) { - return m_Team[Cid1] == m_Team[Cid2]; + return m_Team[ClientID1] == m_Team[ClientID2]; } -int CTeamsCore::Team(int Cid) +int CTeamsCore::Team(int ClientID) { - return m_Team[Cid]; + return m_Team[ClientID]; } -void CTeamsCore::Team(int Cid, int Team) +void CTeamsCore::Team(int ClientID, int Team) { - m_Team[Cid] = Team; + m_Team[ClientID] = Team; } -bool CTeamsCore::CanCollide(int Cid1, int Cid2) +bool CTeamsCore::CanCollide(int ClientID1, int ClientID2) { - if(m_Team[Cid1] == TEAM_SUPER || m_Team[Cid2] == TEAM_SUPER) return true; - return m_Team[Cid1] == m_Team[Cid2]; + if(m_Team[ClientID1] == TEAM_SUPER || m_Team[ClientID2] == TEAM_SUPER) return true; + return m_Team[ClientID1] == m_Team[ClientID2]; } void CTeamsCore::Reset() diff --git a/src/game/teamscore.h b/src/game/teamscore.h index e8dc68e6f..68f483406 100644 --- a/src/game/teamscore.h +++ b/src/game/teamscore.h @@ -15,12 +15,12 @@ public: CTeamsCore(void); - bool SameTeam(int Cid1, int Cid2); + bool SameTeam(int ClientID1, int ClientID2); - bool CanCollide(int Cid1, int Cid2); + bool CanCollide(int ClientID1, int ClientID2); - int Team(int Cid); - void Team(int Cid, int Team); + int Team(int ClientID); + void Team(int ClientID, int Team); void Reset(); }; diff --git a/src/game/version.h b/src/game/version.h index 8bf026927..25be30305 100644 --- a/src/game/version.h +++ b/src/game/version.h @@ -3,6 +3,6 @@ #ifndef GAME_VERSION_H #define GAME_VERSION_H -#define GAME_VERSION "0.5 trunk, 1.04a" +#define GAME_VERSION "0.5 trunk, 1.05a" #define GAME_NETVERSION "0.5 b67d1f1a1eea234e" #endif diff --git a/src/tools/crapnet.cpp b/src/tools/crapnet.cpp index 5d0939ac2..065eaad0f 100644 --- a/src/tools/crapnet.cpp +++ b/src/tools/crapnet.cpp @@ -11,7 +11,7 @@ struct CPacket NETADDR m_SendTo; int64 m_Timestamp; - int m_Id; + int m_ID; int m_DataSize; char m_aData[1]; }; @@ -48,7 +48,7 @@ void Run(int Port, NETADDR Dest) NETSOCKET Socket = net_udp_create(Src); char aBuffer[1024*2]; - int Id = 0; + int ID = 0; int Delaycounter = 0; while(1) @@ -104,10 +104,10 @@ void Run(int Port, NETADDR Dest) // set data in packet p->m_Timestamp = time_get(); p->m_DataSize = Bytes; - p->m_Id = Id++; + p->m_ID = ID++; mem_copy(p->m_aData, aBuffer, Bytes); - if(Id > 20 && Bytes > 6 && DataTrash) + if(ID > 20 && Bytes > 6 && DataTrash) { p->m_aData[6+(rand()%(Bytes-6))] = rand()&255; // modify a byte if((rand()%10) == 0) @@ -127,7 +127,7 @@ void Run(int Port, NETADDR Dest) Delaycounter--; if(m_ConfigLog) - dbg_msg("crapnet", "<< %08d %d.%d.%d.%d:%5d (%d)", p->m_Id, From.ip[0], From.ip[1], From.ip[2], From.ip[3], From.port, p->m_DataSize); + dbg_msg("crapnet", "<< %08d %d.%d.%d.%d:%5d (%d)", p->m_ID, From.ip[0], From.ip[1], From.ip[2], From.ip[3], From.port, p->m_DataSize); } // @@ -180,7 +180,7 @@ void Run(int Port, NETADDR Dest) int MsPing = Ping.m_Base; m_CurrentLatency = ((time_freq()*MsPing)/1000) + (int64)(((time_freq()*MsFlux)/1000)*Flux); // 50ms - if(MsSpike && (p->m_Id%100) == 0) + if(MsSpike && (p->m_ID%100) == 0) { m_CurrentLatency += (time_freq()*MsSpike)/1000; aFlags[1] = 'S'; @@ -188,7 +188,7 @@ void Run(int Port, NETADDR Dest) if(m_ConfigLog) { - dbg_msg("crapnet", ">> %08d %d.%d.%d.%d:%5d (%d) %s", p->m_Id, + dbg_msg("crapnet", ">> %08d %d.%d.%d.%d:%5d (%d) %s", p->m_ID, p->m_SendTo.ip[0], p->m_SendTo.ip[1], p->m_SendTo.ip[2], p->m_SendTo.ip[3], p->m_SendTo.port, p->m_DataSize, aFlags); diff --git a/src/tools/map_resave.cpp b/src/tools/map_resave.cpp index f7d6e18d8..d97f0323e 100644 --- a/src/tools/map_resave.cpp +++ b/src/tools/map_resave.cpp @@ -7,7 +7,7 @@ int main(int argc, const char **argv) { IStorage *pStorage = CreateStorage("Teeworlds", argc, argv); - int Index, Id = 0, Type = 0, Size; + int Index, ID = 0, Type = 0, Size; void *pPtr; char aFileName[1024]; CDataFileReader DataFile; @@ -26,9 +26,9 @@ int main(int argc, const char **argv) // add all items for(Index = 0; Index < DataFile.NumItems(); Index++) { - pPtr = DataFile.GetItem(Index, &Type, &Id); + pPtr = DataFile.GetItem(Index, &Type, &ID); Size = DataFile.GetItemSize(Index); - df.AddItem(Type, Id, Size, pPtr); + df.AddItem(Type, ID, Size, pPtr); } // add all data