loads of minor stuff

This commit is contained in:
Magnus Auvinen 2007-12-12 19:52:57 +00:00
parent 182c77721e
commit f7ea0b2ba8
6 changed files with 33 additions and 15 deletions

View file

@ -1,6 +1,6 @@
import shutil, os, sys, zipfile
valid_platforms = ["win32", "linux86", "linux86_64", "src"]
#valid_platforms = ["win32", "linux86", "linux86_64", "src"]
if len(sys.argv) != 3:
print "wrong number of arguments"
@ -18,16 +18,16 @@ include_exe = True
include_src = False
if platform == "src":
include_data = False
include_data = True
include_exe = False
include_src = True
use_zip = 1
use_gz = 1
if not platform in valid_platforms:
print "not a valid platform"
print valid_platforms
sys.exit(-1)
#if not platform in valid_platforms:
# print "not a valid platform"
# print valid_platforms
# sys.exit(-1)
if platform == 'win32':
exe_ext = ".exe"

View file

@ -45,7 +45,7 @@ typedef struct
{
short next;
short state; /* 0 = free, 1 = alloced, 2 = timed */
int timeout_tick;
int timeout;
} SNAP_ID;
static const int MAX_IDS = 16*1024; /* should be lowered */
@ -133,10 +133,12 @@ static void snap_remove_first_timeout()
int snap_new_id()
{
int id;
int64 now = time_get();
dbg_assert(snap_id_inited == 1, "requesting id too soon");
/* process timed ids */
while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout_tick < server_tick())
while(snap_first_timed_id != -1 && snap_ids[snap_first_timed_id].timeout < now)
snap_remove_first_timeout();
id = snap_first_free_id;
@ -161,7 +163,7 @@ void snap_free_id(int id)
snap_id_inusage--;
snap_ids[id].state = 2;
snap_ids[id].timeout_tick = server_tick() + server_tickspeed()*5;
snap_ids[id].timeout = time_get()+time_freq()*5;
snap_ids[id].next = -1;
if(snap_last_timed_id != -1)

View file

@ -40,7 +40,7 @@ void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces
}
}
static bool test_box(vec2 pos, vec2 size)
bool test_box(vec2 pos, vec2 size)
{
size *= 0.5f;
if(col_check_point(pos.x-size.x, pos.y-size.y))

View file

@ -61,6 +61,7 @@ inline T saturated_add(T min, T max, T current, T modifier)
void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces);
void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity);
bool test_box(vec2 pos, vec2 size);
// hooking stuff

View file

@ -634,6 +634,7 @@ int player::handle_ninja()
// hit a player, give him damage and stuffs...
create_sound(ents[i]->pos, SOUND_NINJA_HIT);
// set his velocity to fast upward (for now)
if(numobjectshit < 10)
hitobjects[numobjectshit++] = ents[i];
ents[i]->take_damage(vec2(0,10.0f), data->weapons[WEAPON_NINJA].meleedamage, client_id,WEAPON_NINJA);
}
@ -898,6 +899,7 @@ int player::handle_weapons()
// set his velocity to fast upward (for now)
create_smoke(ents[i]->pos);
create_sound(pos, SOUND_HAMMER_HIT);
if(numobjectshit < 10)
hitobjects[numobjectshit++] = ents[i];
ents[i]->take_damage(vec2(0,-1.0f), data->weapons[active_weapon].meleedamage, client_id, active_weapon);
player* target = (player*)ents[i];
@ -1006,10 +1008,26 @@ void player::tick_defered()
{
if(!dead)
{
vec2 start_pos = core.pos;
vec2 start_vel = core.vel;
bool stuck_before = test_box(core.pos, vec2(28.0f, 28.0f));
core.move();
bool stuck_after_move = test_box(core.pos, vec2(28.0f, 28.0f));
core.quantize();
bool stuck_after_quant = test_box(core.pos, vec2(28.0f, 28.0f));
pos = core.pos;
if(!stuck_before && (stuck_after_move || stuck_after_quant))
{
dbg_msg("player", "STUCK!!! %f %f %f %f %x %x %x %x",
start_pos.x, start_pos.y,
start_vel.x, start_vel.y,
start_pos.x, start_pos.y,
start_vel.x, start_vel.y);
}
int events = core.triggered_events;
int mask = cmask_all_except_one(client_id);

View file

@ -44,11 +44,8 @@ private:
entity *prev_type_entity;
entity *next_type_entity;
int index;
protected:
int id;
public:
float proximity_radius;
unsigned flags;