fixed restart command

This commit is contained in:
Magnus Auvinen 2007-10-04 23:58:22 +00:00
parent 018abbdd0a
commit f7b5cfc672
5 changed files with 66 additions and 55 deletions

View file

@ -21,10 +21,12 @@ MACRO_CONFIG_INT(scroll_weapon, 1, 0, 1)
MACRO_CONFIG_INT(scorelimit, 20, 0, 1000)
MACRO_CONFIG_INT(timelimit, 0, 0, 1000)
MACRO_CONFIG_STR(gametype, 32, "dm")
MACRO_CONFIG_INT(restart, 0, 0, 120)
MACRO_CONFIG_INT(dbg_bots, 0, 0, 7)
MACRO_CONFIG_INT(cl_predict, 1, 0, 1)
MACRO_CONFIG_STR(sv_maprotation, 512, "")
MACRO_CONFIG_INT(dynamic_camera, 1, 0, 1)

View file

@ -308,8 +308,20 @@ void gameobject::startround()
{
resetgame();
if(strlen(config.sv_maprotation))
round_start_tick = server_tick();
sudden_death = 0;
game_over_tick = -1;
world->paused = false;
teamscore[0] = 0;
teamscore[1] = 0;
round_count++;
}
void gameobject::cyclemap()
{
if(!strlen(config.sv_maprotation))
return;
// handle maprotation
char buf[512];
const char *s = strstr(config.sv_maprotation, config.sv_map);
if(s == 0)
@ -342,15 +354,6 @@ void gameobject::startround()
strcpy(config.sv_map, &buf[i]);
}
round_start_tick = server_tick();
sudden_death = 0;
game_over_tick = -1;
world->paused = false;
teamscore[0] = 0;
teamscore[1] = 0;
round_count++;
}
void gameobject::post_reset()
{
for(int i = 0; i < MAX_CLIENTS; i++)
@ -374,6 +377,15 @@ void gameobject::on_player_death(class player *victim, class player *killer, int
void gameobject::tick()
{
if(game_over_tick != -1)
{
// game over.. wait for restart
if(server_tick() > game_over_tick+server_tickspeed()*10)
{
cyclemap();
startround();
}
}
}
void gameobject::snap(int snapping_client)
@ -810,7 +822,7 @@ int player::handle_weapons()
break;
case WEAPON_GUN:
new projectile(projectile::WEAPON_PROJECTILETYPE_GUN,
new projectile(WEAPON_GUN,
client_id,
pos+vec2(0,0),
direction*30.0f,
@ -821,7 +833,7 @@ int player::handle_weapons()
break;
case WEAPON_ROCKET:
{
new projectile(projectile::WEAPON_PROJECTILETYPE_ROCKET,
new projectile(WEAPON_ROCKET,
client_id,
pos+vec2(0,0),
direction*15.0f,
@ -838,7 +850,7 @@ int player::handle_weapons()
{
float a = get_angle(direction);
a += i*0.08f;
new projectile(projectile::WEAPON_PROJECTILETYPE_SHOTGUN,
new projectile(WEAPON_SHOTGUN,
client_id,
pos+vec2(0,0),
vec2(cosf(a), sinf(a))*25.0f,
@ -1457,6 +1469,12 @@ void mods_tick()
if(world->paused) // make sure that the game object always updates
gameobj->tick();
if(config.restart)
{
gameobj->startround();
config.restart = 0;
}
}
void mods_snap(int client_id)

View file

@ -109,9 +109,8 @@ extern game_world *world;
class gameobject : public entity
{
protected:
void cyclemap();
void resetgame();
void startround();
void endround();
int round_start_tick;
int game_over_tick;
@ -124,6 +123,10 @@ protected:
public:
int gametype;
gameobject();
void startround();
void endround();
virtual void post_reset();
virtual void tick();
@ -160,10 +163,6 @@ public:
enum
{
PROJECTILE_FLAGS_EXPLODE = 1 << 0,
WEAPON_PROJECTILETYPE_GUN = 0,
WEAPON_PROJECTILETYPE_ROCKET = 1,
WEAPON_PROJECTILETYPE_SHOTGUN = 2,
};
vec2 vel;

View file

@ -35,11 +35,7 @@ void gameobject_dm::tick()
sudden_death = 1;
}
}
else
{
// game over.. wait for restart
if(server_tick() > game_over_tick+server_tickspeed()*10)
startround();
}
gameobject::tick();
}

View file

@ -32,10 +32,6 @@ void gameobject_tdm::tick()
sudden_death = 1;
}
}
else
{
// game over.. wait for restart
if(server_tick() > game_over_tick+server_tickspeed()*10)
startround();
}
gameobject::tick();
}