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@ -111,6 +111,8 @@ bool gfx_init()
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dbg_msg("game", "failed to create gl context");
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dbg_msg("game", "failed to create gl context");
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return false;
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return false;
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}
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}
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// Init vertices
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// Init vertices
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if (g_pVertices)
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if (g_pVertices)
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mem_free(g_pVertices);
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mem_free(g_pVertices);
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@ -160,6 +162,9 @@ bool gfx_init()
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// create null texture, will get id=0
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// create null texture, will get id=0
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gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data);
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gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data);
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// set vsync as needed
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gfx_set_vsync(config.vsync);
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return true;
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return true;
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}
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}
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@ -168,6 +173,11 @@ int gfx_get_video_modes(video_mode *list, int maxcount)
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return context.getvideomodes((opengl::videomode *)list, maxcount);
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return context.getvideomodes((opengl::videomode *)list, maxcount);
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}
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}
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void gfx_set_vsync(int val)
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{
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context.set_vsync(val);
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}
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int gfx_unload_texture(int index)
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int gfx_unload_texture(int index)
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{
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{
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textures[index].tex.clear();
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textures[index].tex.clear();
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@ -4,6 +4,7 @@ MACRO_CONFIG_INT(screen_width, 800, 0, 0)
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MACRO_CONFIG_INT(screen_height, 600, 0, 0)
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MACRO_CONFIG_INT(screen_height, 600, 0, 0)
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MACRO_CONFIG_INT(fullscreen, 1, 0, 1)
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MACRO_CONFIG_INT(fullscreen, 1, 0, 1)
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MACRO_CONFIG_INT(color_depth, 24, 16, 24)
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MACRO_CONFIG_INT(color_depth, 24, 16, 24)
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MACRO_CONFIG_INT(vsync, 1, 0, 1)
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MACRO_CONFIG_INT(volume, 200, 0, 255)
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MACRO_CONFIG_INT(volume, 200, 0, 255)
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MACRO_CONFIG_STR(player_name, 32, "nameless tee")
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MACRO_CONFIG_STR(player_name, 32, "nameless tee")
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MACRO_CONFIG_STR(clan_name, 32, "")
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MACRO_CONFIG_STR(clan_name, 32, "")
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@ -62,6 +62,7 @@ void gfx_shutdown(); // NOT EXPOSED
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void gfx_swap(); // NOT EXPOSED
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void gfx_swap(); // NOT EXPOSED
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int gfx_get_video_modes(video_mode *list, int maxcount);
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int gfx_get_video_modes(video_mode *list, int maxcount);
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void gfx_set_vsync(int val);
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// textures
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// textures
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/*
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/*
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@ -311,7 +311,6 @@ struct server_list
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int selected_index;
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int selected_index;
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};
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};
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int ui_do_key_reader(void *id, float x, float y, float w, float h, int key)
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int ui_do_key_reader(void *id, float x, float y, float w, float h, int key)
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{
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{
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// process
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// process
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@ -704,13 +703,6 @@ static int main_render()
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if (!inited)
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if (!inited)
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{
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{
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/*
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list.info_count = 256;
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list.scroll_index = 0;
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list.selected_index = -1;
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*/
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inited = true;
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inited = true;
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client_serverbrowse_refresh();
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client_serverbrowse_refresh();
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@ -737,11 +729,11 @@ static int main_render()
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if (ui_do_button(&refresh_button, "Refresh", 0, 20, 420, 170, 48, draw_teewars_button))
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if (ui_do_button(&refresh_button, "Refresh", 0, 20, 420, 170, 48, draw_teewars_button))
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client_serverbrowse_refresh();
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client_serverbrowse_refresh();
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if (selected_index == -1)
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/*if (selected_index == -1)
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{
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{
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ui_do_button(&join_button, "Join", 0, 620, 420, 128, 48, draw_teewars_button, (void *)1);
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ui_do_button(&join_button, "Join", 0, 620, 420, 128, 48, draw_teewars_button, (void *)1);
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}
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}
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else if (ui_do_button(&join_button, "Join", 0, 620, 420, 128, 48, draw_teewars_button))
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else */if (ui_do_button(&join_button, "Join", 0, 620, 420, 128, 48, draw_teewars_button))
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{
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{
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client_connect(address);
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client_connect(address);
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@ -758,9 +750,9 @@ static int main_render()
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screen = SCREEN_SETTINGS_GENERAL;
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screen = SCREEN_SETTINGS_GENERAL;
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}
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}
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//static int editor_button;
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/*static int editor_button;
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//if (ui_do_button(&editor_button, "Kerning Editor", 0, 20, 470, 170, 48, draw_teewars_button))
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if (ui_do_button(&editor_button, "Kerning Editor", 0, 20, 470, 170, 48, draw_teewars_button))
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// screen = SCREEN_KERNING;
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screen = SCREEN_KERNING;*/
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return 0;
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return 0;
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}
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}
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@ -840,7 +832,7 @@ static int settings_video_render()
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{
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{
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for (int i = 0; i < resolution_count[depth_index]; i++)
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for (int i = 0; i < resolution_count[depth_index]; i++)
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{
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{
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if (config_copy.screen_width == resolutions[depth_index][i][0])
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if (config_copy.screen_width == resolutions[depth_index][i][0] && config_copy.screen_height == resolutions[depth_index][i][1])
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{
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{
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selected_index = i;
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selected_index = i;
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break;
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break;
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@ -858,7 +850,10 @@ static int settings_video_render()
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};
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};
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// we need to draw these bottom up, to make overlapping work correctly
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// we need to draw these bottom up, to make overlapping work correctly
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ui_do_label(column1_x, row3_y + 50, "(A restart of the game is required for these settings to take effect.)", 20);
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ui_do_label(column1_x, row4_y + 50, "(A restart of the game is required for these settings to take effect.)", 20);
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ui_do_label(column1_x, row4_y, "V-sync:", 36);
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config_set_vsync(&config_copy, ui_do_check_box(&config_copy.vsync, column2_x, row4_y + 5, 32, 32, config_copy.vsync));
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ui_do_label(column1_x, row3_y, "Fullscreen:", 36);
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ui_do_label(column1_x, row3_y, "Fullscreen:", 36);
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config_set_fullscreen(&config_copy, ui_do_check_box(&config_copy.fullscreen, column2_x, row3_y + 5, 32, 32, config_copy.fullscreen));
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config_set_fullscreen(&config_copy, ui_do_check_box(&config_copy.fullscreen, column2_x, row3_y + 5, 32, 32, config_copy.fullscreen));
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