Fix crash when switch (un)deep number is 0

This commit is contained in:
12pm 2019-10-27 14:28:40 +01:00
parent c3e4bbcb4b
commit f66dc75400

View file

@ -818,11 +818,11 @@ void CCharacter::HandleTiles(int Index)
if(Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]) if(Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
Freeze(Collision()->GetSwitchDelay(MapIndex)); Freeze(Collision()->GetSwitchDelay(MapIndex));
} }
else if(Collision()->IsSwitch(MapIndex) == TILE_DFREEZE && Team() != TEAM_SUPER && Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]) else if(Collision()->IsSwitch(MapIndex) == TILE_DFREEZE && Team() != TEAM_SUPER && (Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]))
{ {
m_DeepFreeze = true; m_DeepFreeze = true;
} }
else if(Collision()->IsSwitch(MapIndex) == TILE_DUNFREEZE && Team() != TEAM_SUPER && Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]) else if(Collision()->IsSwitch(MapIndex) == TILE_DUNFREEZE && Team() != TEAM_SUPER && (Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]))
{ {
m_DeepFreeze = false; m_DeepFreeze = false;
} }