document CComponent

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Edgar 2021-08-30 17:38:22 +02:00
parent baab5ca998
commit f6220ed18d
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@ -18,6 +18,11 @@
class CGameClient; class CGameClient;
/**
* This class is inherited by all the client components.
*
* These components can implement the virtual methods such as OnInit(), OnMessage(int Msg, void *pRawMsg) to provide their functionality.
*/
class CComponent class CComponent
{ {
protected: protected:
@ -25,54 +30,178 @@ protected:
CGameClient *m_pClient; CGameClient *m_pClient;
// perhaps propagte pointers for these as well // perhaps propagate pointers for these as well
/**
* Get the kernel interface.
*/
class IKernel *Kernel() const; class IKernel *Kernel() const;
/**
* Get the graphics interface.
*/
class IGraphics *Graphics() const; class IGraphics *Graphics() const;
/**
* Get the text rendering interface.
*/
class ITextRender *TextRender() const; class ITextRender *TextRender() const;
/**
* Get the input interface.
*/
class IInput *Input() const; class IInput *Input() const;
/**
* Get the storage interface.
*/
class IStorage *Storage() const; class IStorage *Storage() const;
/**
* Get the ui interface.
*/
class CUI *UI() const; class CUI *UI() const;
/**
* Get the sound interface.
*/
class ISound *Sound() const; class ISound *Sound() const;
/**
* Get the render tools interface.
*/
class CRenderTools *RenderTools() const; class CRenderTools *RenderTools() const;
/**
* Get the config interface.
*/
class CConfig *Config() const; class CConfig *Config() const;
/**
* Get the console interface.
*/
class IConsole *Console() const; class IConsole *Console() const;
/**
* Get the demo player interface.
*/
class IDemoPlayer *DemoPlayer() const; class IDemoPlayer *DemoPlayer() const;
/**
* Get the demo recorder interface.
*
* @param Recorder A member of the RECORDER_x enum
* @see RECORDER_MANUAL
* @see RECORDER_AUTO
* @see RECORDER_RACE
* @see RECORDER_REPLAYS
*/
class IDemoRecorder *DemoRecorder(int Recorder) const; class IDemoRecorder *DemoRecorder(int Recorder) const;
/**
* Get the server browser interface.
*/
class IServerBrowser *ServerBrowser() const; class IServerBrowser *ServerBrowser() const;
/**
* Get the layers interface.
*/
class CLayers *Layers() const; class CLayers *Layers() const;
/**
* Get the collision interface.
*/
class CCollision *Collision() const; class CCollision *Collision() const;
#if defined(CONF_AUTOUPDATE) #if defined(CONF_AUTOUPDATE)
/**
* Get the updater interface.
*/
class IUpdater *Updater() const; class IUpdater *Updater() const;
#endif #endif
#if defined(CONF_VIDEORECORDER) #if defined(CONF_VIDEORECORDER)
/**
* Gets the current time.
* @see time_get()
*/
int64_t time() const int64_t time() const
{ {
return IVideo::Current() ? IVideo::Time() : time_get(); return IVideo::Current() ? IVideo::Time() : time_get();
} }
#else #else
/**
* Gets the current time.
* @see time_get()
*/
int64_t time() const int64_t time() const
{ {
return time_get(); return time_get();
} }
#endif #endif
/**
* Gets the local time.
*/
float LocalTime() const; float LocalTime() const;
public: public:
/**
* The component virtual destructor.
*/
virtual ~CComponent() {} virtual ~CComponent() {}
/**
* Get a pointer to the game client.
*/
class CGameClient *GameClient() const { return m_pClient; } class CGameClient *GameClient() const { return m_pClient; }
/**
* Get the client interface.
*/
class IClient *Client() const; class IClient *Client() const;
/**
* This method is called when the client changes state, e.g from offline to online.
* @see IClient::STATE_CONNECTING
* @see IClient::STATE_LOADING
* @see IClient::STATE_ONLINE
*/
virtual void OnStateChange(int NewState, int OldState){}; virtual void OnStateChange(int NewState, int OldState){};
/**
* Called to let the components register their console commands.
*/
virtual void OnConsoleInit(){}; virtual void OnConsoleInit(){};
/**
* Called to let the components run initialization code.
*/
virtual void OnInit(){}; virtual void OnInit(){};
/**
* Called to reset the component.
* This method is usually called on your component constructor to avoid code duplication.
* @see CHud::CHud()
* @see CHud::OnReset()
*/
virtual void OnReset(){}; virtual void OnReset(){};
/**
* Called when the window has been resized.
*/
virtual void OnWindowResize() {} virtual void OnWindowResize() {}
/**
* Called when the component should get rendered.
*
* The render order depends on the component insertion order.
*/
virtual void OnRender(){}; virtual void OnRender(){};
/**
* Called when the input gets released, for example when a text box loses focus.
*/
virtual void OnRelease(){}; virtual void OnRelease(){};
/**
* Called on map load.
*/
virtual void OnMapLoad(){}; virtual void OnMapLoad(){};
/**
* Called when receiving a network message.
* @param Msg The message type.
* @param pRawMsg The message data.
* @see NETMSGTYPE_SV_DDRACETIME
* @see CNetMsg_Sv_DDRaceTime
*/
virtual void OnMessage(int Msg, void *pRawMsg) {} virtual void OnMessage(int Msg, void *pRawMsg) {}
/**
* Called on mouse movement
*
* @param x The x coordinates of the mouse.
* @param y The y coordinates of the mouse.
*/
virtual bool OnMouseMove(float x, float y) { return false; } virtual bool OnMouseMove(float x, float y) { return false; }
/**
* Called on a input event
* @param e The input event.
*/
virtual bool OnInput(IInput::CEvent e) { return false; } virtual bool OnInput(IInput::CEvent e) { return false; }
}; };