diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 840bde458..153c726d1 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -616,9 +616,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView) if(*UseCustomColor) { CUIRect aRects[2]; - Label.VSplitMid(&aRects[0], &aRects[1]); - aRects[0].VSplitRight(10.0f, &aRects[0], 0); - aRects[1].VSplitLeft(10.0f, 0, &aRects[1]); + Label.VSplitMid(&aRects[0], &aRects[1], 20.0f); unsigned *paColors[2] = {ColorBody, ColorFeet}; const char *paParts[] = {Localize("Body"), Localize("Feet")}; diff --git a/src/game/editor/editor.cpp b/src/game/editor/editor.cpp index b1ae0cf70..3b8446589 100644 --- a/src/game/editor/editor.cpp +++ b/src/game/editor/editor.cpp @@ -2920,9 +2920,7 @@ int CEditor::DoProperties(CUIRect *pToolBox, CProperty *pProps, int *pIDs, int * else if(pProps[i].m_Type == PROPTYPE_SHIFT) { CUIRect Left, Right, Up, Down; - Shifter.VSplitMid(&Left, &Up); - Left.VSplitRight(1.0f, &Left, 0); - Up.VSplitLeft(1.0f, 0, &Up); + Shifter.VSplitMid(&Left, &Up, 2.0f); Left.VSplitLeft(10.0f, &Left, &Shifter); Shifter.VSplitRight(10.0f, &Shifter, &Right); RenderTools()->DrawUIRect(&Shifter, ColorRGBA(1, 1, 1, 0.5f), 0, 0.0f);